The rampant idiocy derailing the rest of the party is so frustrating, when normally that kinda behavior would have long gotten the person killed before managing to find a group to leech off of.
I'm having pretty good luck with a LE in a party of CN and LG party. My warlock is lawful evil, not lawful stupid. He gets shit done, but won't break the law if it wont exactly benefit fit [like if it will cause strife with the party or fuck up our standing in the town, he wont do it]. But he'll also totally break the fingers of a captive one by one till he gets the info he wants. All about when and where to be evil
Honestly as a DM and long time player(been playing since 1st edition AD&D and Basic edition D&D) I can tell you that the problem is not the alignment but how players handle it same with Lawful good it doesn't mean being Lawful stupid. Being Chaotic evil doesn't mean be a total shit bag to everyone and your party. It means that you put yourself and your own goals first but often accomplishing said goals means not trying to kill everyone who looks at you funny, a smart chaotic evil player would instead try to get others to see them as a benefit, someone they can count on or is of some help. That way if say you wanted to get a powerful evil artifact from somewhere you have people who wouldn't question your motives for it. Chaotic evil would be like Aizen from Bleach who sat there for years cultivating this image of a trust worthy fellow so no one questioned or even considered him when weird shit started happening until it was too late. Just a example. Point is a good DM finds ways of teaching players on how best to play the game not just go "oh well players can't figure out how to properly play Chaotic or Lawful so I'll just ban it"
You're kind of dumb then since most people will just pick a different alignment and then play their character that way anyway. I'd rather a person pick chaotic evil so I know what to expect as opposed to picking chaotic neutral because the DM told them to and then they decide to burn down an orphanage because they thought it was funny. I originally played evil characters because I thought it would add flavour to goodie two shoes campaigns (the first two campaigns I played were like that). On roll 20 though there's so many edgelords playing good alignment yet doing evil things that I now almost exclusively play chaotic good in order to persuade them to play their alignment properly.
Last time I saw someone play a Paladin that way, the DM basically said: "Okay, because of your actions you can't be Lawful Good - and you have to be Lawful Good to be a Paladin, so now you're a Chaotic Neutral Blood Knight." ...or something along those line.
He was just butchering Goblins and Undead, pretty basic stuff. Goblins naturally are Chaotic Evil too so that's a main target for a Paladin. Undead being the preference to murder of course.
@@Watcher-in-the-Dark Riiight... And he definitevly *didn't* agree to toss a "party member" out of a clearing to see if it'll kill him, he didn't loot the dead and try to pocket the money for himself, he didn't assault a party member (and threaten to kill him) for being annoying, and burning sleeping sentient beings alive is *totally* what a lawful good character would do. And let's not forget him killing unarmed kitchen staff on sight, showing great glee at any chance to kill someone or something (practically looking for any excuse to do so), destroying unknown deity's statue 'cause "it's not his God", enjoying smashing things (like locks and doors, despite being adept at lockpicking), tossing a party member onto magical runes (clearly to see if they'll kill him) and pretending to "save" him, throwing rocks at a party member for laughing when challenged to a wrestling match, and planning to kill prisoners as soon as he gets the information he needs from them. Yeah, definitely something a lawful good character would do. -_-
You don't need to be lawful good to be a paladin, though? There are plenty of deities that one could worship and become a paladin of, that aren't lawful good, and there's no reason a character who shares an alignment with a deity couldn't become a paladin of that deity. A chaotic good character could become a paladin of nearly any good-aligned deity, so long as they follow the specific code of that deity. There's more nuance to paladinship than just "If lawful good, then paladin." With that in mind, it's totally possible that the paladin was following a NG or CG god, and could feasibly do all the things mentioned without breaking his oath.
Paladins in 5e don't need to be Lawful Good, they can actually be of any alignment. And they also don't require to even worship a deity, they just need to be faithful to the tenets of their oath. My last two paladins were a lawful neutral Vengeance paladin in Princes of the Apocalypse who made it his mission to wipe out all of the main bad guys of that campaign (no spoilers) and the other one is a lawful evil (now lawful neutral) paladin in Adventurers League wo is essentially a more egotistical Judge Dredd.
I played with a fire themed wild table a few months ago. One of the surges was "raise your body heat by 2d10, you suffer no ill effects" so after about 6 of this same surge being rolled my body temp had gone from 110 (I was a goblin, we figured goblins have a higher body temp which is why they can eat anything) to ~215. So I decided to seige Atlantis by evaporating the ocean.
i have a campaign with wild magic in it right now and it is hillarius i had to make my own wild magic table and its almost killed the hole group twice and most recently one dude got a limeted wish witch made him instantly complete a mission
Paladin didn't steal the party loot, it was stated he planned to share it all along but only if the party contributed. Wizard stole the paladins loot because greedy boi.
@@thechodeofhammurabi paladin was to good at fighting to give the others a chance to show merit. The wizard showed some good out of the box thinking but was suffering from low or lowered iq. It took a while but found a way that worked. The barbarian just did not know the barter value.
@@samoelcerv4798 The Bag of Holding isn't too common. Loot Hoards are notorious for giving absurd amounts of Loot (they're Hoards after all) unless you have roughly 6 Players.
@@catkook543 "Law" when talking about alignment can certainly be law is we understand it today. But it could also easily be about social norms, codes of honor and such. A chaotic person is by nature either against these things on principiel or at least don't care enough to see what all the fuzz is about. But as much as I think one should be true to their alignment when playing a character, I also think that one should be careful of not making a totally one dimensional character. Just because I play a chaotic characters doesn't mean that I'm always going to break laws or social norms. I only do so when said character thinks they are stupid or in the way (so mostly when in dire straits) :) Might be (and really should be, because alignment is just one of the many ways of defining a character) different from character to character but that's how I do it mostly.
@@Micras08 Yee, seems pretty accurate I'm pretty much just saying, if alignment were to be the deciding factor Should've probably been evil or neutral rather then chaotic As, chaotic good would care for the well being of others Lawful evil probably wouldn't
@@catkook543 I was under the impression that they were chaotic neutral, save for the paladin. Neutrality is simply neither favoring good nor evil in practical situations; just as prone to selfishness as altruism. So mischief is plentiful, whether or not there are lessons to be learned from it...
Chaotic actually means that you put personal freedom and intrests first. For example I play a Chaotic Neutral Wood Elf Bard-warlock, she can come off a snarky, sarcastic, selfish at times but she will do what she can to help her friends as she cares about them, maybe not something that will obviously get her killed like if they decide to go fight Strahd with none of the important items like the holy symbol of ravenkind and the sunsword and at level 4 then she would try and talk sense to them and if that fails be well it's been fun knowing you but I'm not going to go on a obvious suicide mission but anything else she will.
Too me it seems like the Paladin is there to "beat" d&d and doesn't care how he gets to point A to point B. The wizard is a new player not really understanding things but, it trying to focus on the role play aspect more than the Paladin. And the Barb is that one experienced player that's just there to really hangout. I feel like the Paladin is being too harsh on the other players and is playing the game a bit selfishly.
I have to agree with this, he kept taking the lion share of the treasure they found and claimed that the other's had to "earn it" even though he kept rushing in and killing everything and got mad when ever the mage tried to get his fair share. I am surprised he didn't take the gem's around the stature when they found the chapel but i guess he didn't want to take offerings to it.
Hehe, people are usually angry at Torak for stealing so much. XD If it’s any consolation, our group openly discussed our PCs actions. We agreed on allowing theft and having our characters be greedy so we could play a truly chaotic campaign. This generally results in a lot of metagaming to make sure we aren’t upsetting anyone. Since we haven’t killed each other, I think it’s working. :D
Execpt if you set a precedent that rolling against another player with charisma based skills will work. ex: if the intimidate did work then later on if the group goes against the paladin on plans, or anything else, he could just think to roll intimidation again so that everyone does what he wants.
@@ianbrown1810 I generally don't allow PVP social rolls unless either both agree to abide by the results for RP continuity, or there is an outside factor weighing in. Cause we have a Chaotic Stupid Manipulator in our group who only gets enjoyment out of the game if he can screw someone over.
I'm a bit of a novice DM, but I would probably leave interactions between players to roleplaying, not to dice rolls. I would maybe make an exception if a player was refusing to roleplay their character as ever being intimidated/persuaded/etc. and the other players were starting to get frustrated.
“And set a room of sleeping goblins on fire” “dealing more than 30 damage” sounds exactly like my first campaign xP (mines of Phandelver btw) we found a room full of sleeping goblins, and our sorcerer just gets out the scroll of fireball we found earlier, and just opens the door, casts it inside the room, and casually closes the room xD Lets let sleeping beasts sleep...
As a frequent cleric, I can safely say this is untrue. Long rests can be interrupted, and without spells, both are but a sliver of their true selves...
Hehehe, I love persuasion and intimidation between players. I rolled a 1 on my friend trying to persuade us that he could totally handle something (that would 100% kill him) and I advocated that he knew exactly what he was doing and there was no way his plan would ever fail.
This is why I always take mage armor and shield as a sorcerer. Shield is a reaction so I can keep using spell slots and make myself near invincible. I was once surrounded by guards I agreed to help the captain train without their knowledge. They all made attack rolls on me and each guard had to roll a nat 20 because I had mage armor and shield to do anything. So my mage was standing there laughing after all their weapons bounced off him. They try again same thing happens. DM: How many of those spell slots do you have? Me: I can keep creating them by spending sorcery points so until I run out. As it stands two more times. I roll intimidate. * succeeds* DM: They all run in terror.
@@RebaDerps I did and I yelled your mortal weapons can't hurt me I'm invincible! My tiefling sorcerer laughed his ass off. The other party members admitted that was actually pretty clever. We got paid by the guard captain who also laughed her ass off after the training session saying clearly her guards need to learn a thing or two.
I almost thought this was setting up The Hand Of Vecna. The Tiefling lost his hand and there was a “gauntlet” in the magical loot. Great style and pacing! Love it!
Do to the use of the term 'will save', I'm assuming this is 3.5 or more likely pathfinder. There were no oaths of this or that but I'm also going to assume the paladin is the paladin of freedom variant which is chaotic good instead of lawful good.
Yeah...Our understanding of Chaotic was that it meant a character would act on personal interest and entertainment. Buuuuut our PCs are mostly greedy and come off as evil.
In 1 minute my level 2 wild magic sorcerer 1. Lost his hair 2. Teleported to the astral plane and encountered an A S T R A L D R E A D N O U G H T and went unconsious instantly 3. Teleports back 4. Begins glowing, blinding the commoners trying to heal him, and 5. Commits 2 murders and suddenly is revived due to necromancy. Sorcerers are wack man.
if you don't mind me asking how did alzahard do 30+ damage? i would really like to know to make my paladin op too not sure if you will respond but if you do thank you!
? Intimidation works fine between PCs. You're not intimidating each other at the table, you're intimidating their CHARACTER, and the Frightened Status is a thing. One rolls for Intimidation, the other rolls against it. If the latter rolls lower, guess what, they're intimidated, regardless of how the player feels.
Indeed. Though it helped with Toraks character development. After the Goblin Mines, it’s been established that if he steals from the party again, it’ll throw all his development out the window. Plus with how chaotic this group is, we do quite a bit of metagaming to make sure our PCs actions aren’t upsetting each other IRL.
If the other player RP an idiot who is about to unseal an evil being from an item because he got convinced by said being charisma, you kinda need to steal the thing. Yes that was personal experience, didn't manage to steal the thing, so my character wrestled with the other one till our paladin came, sensed the bad vibe from the thing and helped.
Hearing the fact the Paladin gets upset when he learns the archer is an addict... I know he would not get along with my Artificer Wagner... he's a substance abuser and unrepentant about that fact.
Wow that Pali is a D-Bag! I would tell the DM, my characters leaves because he is in it for the money and clearly isn't getting any. Then I would roll a pickpocketing rogue.... or assassin. Because those would be the only two kinds of guys I would imagine would want to work with that type of character. Edit: Watched it again... And I actually think the Pali was a bit more justified.
The assassin would be a good choice could keep up with the Pali and could take out a fair amount of enemies. While the Pali is trying to take out his. First come first serve or you loot what you kill.
This story is so much more chaotic than most D&D stories people bother to put online. Were Alzahar and Torag played by siblings? Because that's what their antagonism makes me think of.
A wizard, a paladin and a barbarian walk into a bar. The barbarian ask for a bloody Mary and his wife kicks in the door covered in gore. Next the wizard asks for a magic brandy and a goat with a wizard hat walked out the door. Finally the paladin ask for a holy bartender so the bartender reaches for his life ender(knife) and the paladin smashes his face in with a mace.
Ya it's abused everywhere, there are different version of it, but usually it's a game breaker item, or game maker. sellers are trying to sell this stuff too, so dnd streamers are probably paid to use it. It can be an horrible item if you dont know how to use it properly into a campain, or a rly nice one. Your adventure must be build around that item, becouse it's rly powerfull. I hate it ... and love it too.
@@spiderhaz_ Usually people are assholes that can at least not be assholes to their friends. These guys are just assholes who have no bonds whatsoever lol.
Ransel Mian just like real strangers who meet in a bar ‘to do a thing’ A paladin and a half daemon in the same party SHOULD turn out like this. Of course the paladin should have just killed them all.
Nice to see a dnd story were the paladin wasn’t just a stick up his butt fun killer. Also got to see another paladin other then myself delete goes off the broad.