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DaC V5 - Remnants of Angmar 7: Witch-King (Angmar Script) 

EPM Total War
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This is Divide and Conquer Version 5. This brings the Lord of the Rings setting into a Total War game. This was livestreamed on www.twitch.tv/epmdota
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Links
Mod DB (V5)
www.moddb.com/mods/divide-and...
Discord
/ discord
Music provide by Adrian von Ziegler and Vindsvept:
/ adrianvonziegler
/ @vindsvept
#DaC #DivideandConquer #v5 #LOTR #TotalWar #epmdota #epmtotalwar #MiddleEarth #gameplay #medieval2 #angmar #orcs #rhudaur

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12 июн 2024

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Комментарии : 11   
@Burkiej321
@Burkiej321 28 дней назад
The Big Bree Grilled Cheese!
@user-wi8bh5fk4i
@user-wi8bh5fk4i 28 дней назад
You should leave the witch king in a town with a herbalist to get the doctor and herbalist perks. Ad always great content ✌️
@epmtotalwar
@epmtotalwar 28 дней назад
Or just transfer some over, either way I should get it on him.
@krichardj
@krichardj 28 дней назад
The economy is not optimized by selecting the geo-center, only the distance factor. I’m guessing that your trade with your allies to the east of you is so much greater than your trade with your enemies to the west and south that the geo-center is less profitable than a capital more to the east. Also the relative size of settlements matters. Just guessing as usual.
@epmtotalwar
@epmtotalwar 28 дней назад
I think corruption it the main point. Litash, Imladris and the castle north of Imladris all don't have governors so the corruption is higher. Moving the capital away from those settlements increased corruption and therefore lost income, only marginally though, it's pretty much the same as what I already had. Moving it more to the center did at least compensate for the increased corruption.
@niklaskaiser9260
@niklaskaiser9260 28 дней назад
Not sure about this, but i thought waystations work by using the recruitementpool of the settlements with excess the the unit in question.
@epmtotalwar
@epmtotalwar 28 дней назад
Waystations provide 0.9 of a unit's replenishment, not enough to recruit a unit but enough to replenish. The point of confusion was that Fornost is a region that can naturally recruit the barrow wights so therefore the waystation doesn't work for that particular unit in that region but would still work for the guardians of Carn Dum and the elite archer.
@gulabot
@gulabot 28 дней назад
Since you're almost done on nations you have yet to play have you considered doing sub-mods like EOR or AGO or something similar?
@epmtotalwar
@epmtotalwar 28 дней назад
When I have finished playing all factions on V5 including alternate options (Mercenary Bree, Arnor Dunedain, maybe Evil Khand though I don't have a burning desire for this one) then I will consider my options. I have stated I like the sound of the Elves of Eregion submod and I'm kind of hoping that Dawnless Days for Atilla might be released by the time I get through the remaining campaigns.
@fudge8555
@fudge8555 28 дней назад
To get the best options, remove and replace enemy waystations with your own!
@epmtotalwar
@epmtotalwar 28 дней назад
It makes no difference. Even though the text reads it will replenish the Dunedain units it will still replenish the Angmar units. I have done this hundreds of times. The point of confusion was that Fornost is a region that can naturally recruit the barrow wights so therefore the waystation doesn't work for that particular unit in that region but would still work for the guardians of Carn Dum and the elite archer.
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