Just want to say Steve and Cullen thank you for introducing me, a long time MWG fan, to Warhammer fantasy through WAP on here. It has completed converted my 9 (mainly) 40k group from sigmar and our foolish round bases to this game and we are obsessed. As 9+ year wargaming veterans we gotta say this might be the best game we never played. We have been playing every week for a month and a half over 9th Ed 40k. This trend will likely continue at least till next year. Again thank you guys.
I think you have missed reading the full description for Steadfast. Page 60, 2nd paragraph under Steadfast calls out that you need to have a minimum US of 10. This means that the Archers charged by the Beast of Nurgle in the later stages of the game would have fled after losing the combat! I think there was at some other point during the game but that's the only one I could remember.
HE/WE shooting in particular can be rough, as they for some reason have AP and in some cases even S4++ (bows of averlorn). A 30" reach, double firepower, no long range penalty, with infantry also having shorter charge ranges than 8ed is quite potent. That 30" reach with that hitting power is quite substantial, as you can start raining down arrows at your enemy from turn 1, regardless who starts the game and it can also net you an extra round of shooting before any potential close combat. I'd love to see Elven Bows lose AP because of their range, or at least only let them benefit from AP at max-half range, as I think the HE/WE armies benefit just a little bit too much from their new-found bow power.
@@paimonpress6760 How do you figure that would be good for the game or make sense? Arrows loose a fair bit of velocity after some distance due to how light they are, the feathers that slow them down etc. Granting Long Bows AP would just encourage more static missile spam type of gameplay. Bretonnia would become even better... :-P
Steve was also throwing too many dice at spells. It's 4 dice for lvl 2 wizard + 1 for reckless, not 5+1. E1: Also, you're only stubborn if you're US is 10+ and you have a rank of 5 or more (for the archers)
Cullen - When you run Empire next max out your core with handgunners and pistoliers and dump all your other points into Reiksguard on foot with the stubborn/unbreakable banner (give them a warrior priest with MR and a BSB on foot) to be your anvil, Knights Panther (inner circle) with a Runefang General, and Hellblaster. Take a Lord level Heavens lord with Book of Ashur to get loremaster. Handgunners + HVG = shoot everything Pistoliers = Shoot +get in the way Reiksguard = Unbreakable Anvil with 2+/6++ (2+/4++ in CC with warrior preist buff), Hatred, and Cold Blooded / Hold the Line (less critical b/c your unbreakable but still) Knights = Hammer General = Kill scary stuff Wizard = Comet every turn and hold the line.... Steve rolls like a maniac....take away his 6's with curse of the midnight wind. You roll 1's like it's going out of style so you should cast the re-roll 1's spell. The lore attribute for Heavens gives you a 4+ chance to re-roll a dice on "to-hits" OR casting value which should help you with Miscasts / rolling 1's on things like chain lightening.
I've had the same idea with the Reiksguard. But I'm sure it doesn't work, because the rule for Unbreakable reads, that only characters that are also Unbreakable may join units that are Unbreakable, even if they are made temporary Unbreakable through any reason (this would be the case with the Banner of Sigismund). A Warrior Priest and a BSB are not Unbreakable, so they can't join the unit. But you can still take Reiksguard Knights on horse and on foot. So the footknights can be Unbreakable and the riders arel Stubborn, buffed with a Warrior Priest and a General (or maybe the Reiksmarshall himself). Ah, I love the Reiksguard!
He definitely forgot the 4+ ward in turn 1, also I think the nurglings would have closed to the dragon knights if I'm not mistaken since 2 bases is such a low US. Beasts of Nurgle have regen 4+. Also didn't Cullen take the banner of eternal virulence? His 6's to wound should have been double combat rez.
The Demon prince has 5W so he would still be able to hide behind the trees or behind the soulgrinder, wich maybe it is necesary to protect it during the fist 2 turns. Instead of screening with chaff units use forests or monsters. If the deployment allows it ofc.
Plague drones were on 50x75's. Plague drone pursue is all 3d6(so is charge, despite hover because monstrous cav), cullen tilted and removed 4 times as many plaguebearers in chariot combat. Beasts of Chaos have a unit strength of 3: only monsters/chariots are by starting wounds also the Prince can not only hide from LoS behind forests bc unit strength 5, it and the soul grinder can get heavy cover if the beasts or drones are in front because unit strength 3. shooting is probably not as deadly against armies that got access to better armor and shields. 6pt skeletons warriors with a 3+ save against bows seem a lot better than a 12pt daemon for a 5+ ward.
Thank you for keeping Warhammer Fantasy alive!! Would you recommend the Armies Project 9th ed. for a newcomer or any other edition of the original game??
Page 15, Characteristics of Zero - "If at any time a model's Strength, Toughness or Wounds are reduced to 0 or less by magic or a special rule, it is slain and removed from play." Curse of the Leper would have killed those Dragon Princes outright.
Actually, curse of the Leper states that "If Curse of the Leper isCaston an enemy unit, it is aHexspell that reduces the target unit'sToughnessby D3(to a minimum of 1)". So it never goes below 1
@@ThePaintedHope That makes more sense. I’m not as familiar with the DOC army book. Certainly would make that spell superpowered in that wasn’t the case.
Hi. Please correct me if I am wrong but FORESTS AND LINE OF SIGHT. Page 117 For line of sight purposes, a forest (..............) Models in or behind forests CANNOT be see or be seen by them if there is more than 5" of forest between them and the enemy. thus, you can by all means hide a monster behind a forest if it is just 5 inches wide. Greetings
@@MountainMiniatures rules as written I would agree with OP, 'For Line of Sight purposes, a forest up to 5" in height counts as Unit Strength 5. Forests taller than 5" counts as Unit Strength 10. Models in or behind forests cannot see or be seen through it if there is more than 5" of forest between them and the enemy.' p.117. This appears to contradict the unit strength quote in 'line of sight' on p.14
Dang some of those chaos models looks rough, with missing horns and limbs, they are definatly old. But i like that rough around the edges look they have, reminds me of old fantasy artwork
I mean the General didn't die til like the very end when your whole army was cut down anyway. I don't think the General is the issue here. Can be, but didn't seem to be this time. I think simply Steve had all the strong mobility. Nurgle walked up slowly and let Steve have complete control over how the fights were chosen. I think the army needs to go wider if you're going to be as slow. Along with hide your General behind another unit of same or larger Unit Strength if their is shooting if you can. I don't think the build was very solid against Steves mobility and that is what hurt this Nurgle Army more than anything in my personal opinion.
Hi Cullen. I am also bad at rolling dice and it makes me sad. You're my bad dice rolling brother from another mother.... hang in there dude, I'd tell you it gets better but I'd be lying :(
it on average takes 160 bow shots (when hitting on 4+) to kill the daemon prince, the problem is Steve's luck and Cullen's bad luck :P (also, always bring diabolic splendour on a big daemon)
I can't figure out why but i have very little interest in WAP battle reports. 8th ed i love but WAP is very bland to me. Maybe its because i never fell head over heels in love with 6th ed like all the rest of the ancient fucks growing lichen in their skin flaps around here 😉 Glad you've found something you like Steve but it doesn't get my juices flowing.