NOTES: Two quick things, first at the time of posting only Imperial systems were under attack but this isn't always the case as historically Federal systems have also been attacked. Second doing this in open may mean delays dropping off as there is only a single large pad at the rescue ship.
I’m curious as to how the game mechanics work in repairing the stations. Is it a matter of rescues = repairs, or are there supplies that can be sold to the rescue vessel to expedite repairs? Do the stations show different levels of disrepair as time goes on, or do we just see it pop up as fully repaired after a Thursday update?
By the way, I really like how your videos not only have an on-screen section indicator, but also use the sections on the position gadget. It's professional.
Well Sir, I followed the Corvette build you have on EDTutorials, with a couple modifications. I added one 7E cargo rack, and 3 5A Collector limpet controllers. I figured most Commanders were rescuing passengers, but nobody was collecting the escape pods. I just hovered above the landing pad till the limpets were done, landed and collected passenger, then off to the rescue ship. That 'Vette never went above 66% heat, and all without using any heatsinks! o7.
@@NaughtyShepherd Repairing doesn't kick in until the fire is out, this coming Thursday in this instance. You can earn REP by selling basic meds or a very limited number of other goods like food cartridges or HE Suits to the burning station, just check the demand in the sell tab to figure out the best prices and shortest trading hop to get whatever it is you're wanting to trade. This is not the fastest way to REP - that's passenger missions. During the first burn phase, nothing helps repairs. If you want to repair the station, drop by our (Operation Ida) Discord, and join up. We have ... methods to vastly speed up the repair process, and if you can access our fleet carriers, we can generally get the job done pretty quickly. The only thing you need to do is haul stuff from a buy station to the repairing station. We do need help locating some of the harder to locate repair goods. We have probably enough CMM to repair one station, but we will need to find more most likely, so if you have a Cutter with a decent range, fuel scoop, and cargo capacity, we have a special wing for that purpose alone that seeks out supplies of these rare goods. If that interests you rather than hauling, come by and say hello. We teach valuable skills like how to land a shieldless Cutter with 794 t of stuff aboard quickly and safely through many many attempts and the occasional rebuy. Your docking game will be dramatically improved no matter what you bring.
Been doing shieldless runs in my Type 9 heavy this past weekend :D nothing makes you feel more alive than being bumped into flying debris from an explosion and instantly shave off 30% health :DDD
Worth noting is that if you're grinding rank, the amount of MISSIONS you can stack will greatly speed up the process. Instead of filling up with high passenger count missions, start with the LOWEST passenger count missions, and fill up lowest to highest. That way you can get closer to maxing out at 20 stacked missions. More missions=more rep rewards. o7
I noticed that if you collect the debris in the stations but DON'T turn it in on the rescue ship, you can turn the items in at another S&R contact in the system for 15 times as much(at least this happened for me in Cemiess)
You're forgetting the most important reason: they are absolute fun!! I'm just a beginner that has only been playing for a couple of weeks now, but this is one of the best so far!
@Kure Core It's a lot of fun strangely. Especially if you enjoy landing. And it's one of the very, Very, VERY few times I have positive interactions with other players in Open.
I’m definitely going to be doing this in a solo or group invite context. So annoying that there are griefers in these systems. I feel like there should be a system wide no fire zone in these systems until the stations are back online.
I've been doing it in open and no one has griefed me (yet). The worst thing that happened was me and someone else had a high speed collision in the letterbox, almost blowing me up. I don't think that the griefing problem is as bad as people make it out to be
Great Video, as allways! Your tutorials helped me a lot. Especially in getting the guardian-stuff!!! Thx for the efforts! But thank god, i am done with this rank-grinding!!!
Just a little FYI, if your a good pilot, you can sacrifice shields for an extra cabin, however sometimes the ship can explode catapulting you into debris inside the ship.
As several have already stated, Open Play will likely lead to long traffic jams at support ships due to the very limited number of landing pads. If you're intending to grind quickly, I highly suggest Solo. However, I've had a great interplayer experience in Open, so if you don't mind waiting for a parking spot, go for it.
Completely true, however while filming for this and doing about a dozen runs I only had to wait twice as most are too scared to play in open I suppose ;-)
@@Exigeous it wasn't terrible at all and most people actively respected the queue. I also only saw less than great types once. Just thought people should know in case they want to maximise their per hour profits
@@Exigeous - that, and don't forget that open is problematic from a netcode perspective, what with that peer-to-peer thing that those crazy kids do these days (get off my lawn, damn kids!)...
I've noticed that reputation turn in is the same for 2 passengers or 20, 10 or under I take rep if available, otherwise 1 less rep pip and +100-200k credits seems fair :) These missions have also gotten me off the advanced docking computer, I've learned how to land and take off in a Cutter in unfavorable conditions. Also used them to get allied with the local system factions for future powerplay activities.
Hard to avoid getting allied with all the local factions if you work fast enough. Me, I "powerplay" by chosing influence for a democratic faction, probably makes no difference whatsovever except the millions of credits it costs me, but I still made millions. Now off to see what rank I end up with (having none so far with the Empire).
This is great. Got the modues for Palin in 2 flights and got r Imperial rank from zero to knight in just a few hours. Using an Orca full with economy passenger modules. Alas I don't have a big one, but this is still good for me...
@@jgomezmoreu Inhabitants of these stations are going to be in safe because of brave Federation and Empire cadets! The community will rebuild the stations later on. Galaxy Wiki will keep these stories for further waves of rookies.
A few things to keep in mind. If you are a half way decent pilot, you can run a round trip to pick up passengers in under 10 minutes, but passenger missions take 10 minutes to respawn... So you really can't run a round trip in less than 10 minutes. Missions do NOT respawn as fast as you can use them. As I take missions out, on my next arrival in station, the number of available missions is smaller on each return trip. Ultimately factions that start at 8 missions will only respawn 2 missions and factions that start at 4 missions will only respawn 1 mission after I consume all available missions for that faction. A larger ship may get you more passengers in a single run, but you will deplete your mission availability quicker, leaving you to wait for new mission spawn, which will ultimately slow you down anyway.
HelLo, and thank you for the tutorial, one thing Im not 100% sure: To do this rescue missions, and later on the repair ones, Which way do you have to be online as: Solo, Private, Open, etc? Thanks for any clarification!!!
You can do either. Open play is an open forum with both players as well as NPC's. Solo play is just the NPC's and you. Private is just you and the players you invite to join session with you in Elite Dangerous.
I was running these missions in open and ended up getting destroyed twice by a ganker, once near the rescue ship and another at the station while attempting to dock. A bit frustrating honestly. For big events like these, I’m just going to stick to solo. The attention they attract for gankers is too high.
So did I. I ended up losing 2 ships and cost me damn near 900,000 credits to replace my Dolphin both times. I still stuck with open play. Federal Security finally chased those two gankers off (or destroyed them). It didn't matter to me. I was trying to get to the Nauni and Dan systems to evacuate refugees from the stations after the attack by Thargoids.
Important note: Read the messages, before taking off, at flight, and before dropping them off,but after landing, because every mission can drop 100k credits for time bonus.... Found out fter 700 missions...
I’m still not so sure this is thargoids directly. But maybe human/thargoid collaboration? Oh just humans that got their hands on thargoid tech. I can’t say that frontier used the same damage model just to say “the goids are back”. Unless you’re telling us something we don’t know, CMDR.
Spencer Kenney-Benson I know. Cmdr exgieous seems pretty certain it’s a thargoid attack from the words he’s using. I was pointing out this fact. But maybe I misunderstood too.
I believe your statement to be true, when listening to the GalNet yesterday, we were informed that the Neo-Marlinist Liberation Army was using Thargoid derrived explosives which would explain the severity of the damage and the green residue left by the attacks. o7 Cmdr
Big Emu yes. I know. It’s just that exgeious was making statements to something else and I only wanted to know if he knew something we did not. He did not seem unsure. Listen to how he was saying it. He’s certain it was thargoids. Is that because he knows something or is he just assuming. I’m only asking. But I do know elite, I know what galnet is, and I know what’s on the galnet now. Thanks.
Multiple missions, in my opinion. More missions done = more reputation earns. But i usually try to get missions with big reputation's earning, at least +++.
Sorry damaged stations, I'm all the way out at Beagle Point so I can be one of the first pilots to set foot on the most distant planets/moons from Earth :D
The majority of the missions I have seen seem to be 10-20. With less than 5 every couple of trips and then just a couple. Largest I can remember seeing is 24.
It's not like there is some limited number of refugees. The station stops "burning" at the next server maintainence on thurday. Then it goes into a repair state, where you have to deliver x amount of commodities to fix the station. Once all required items are delivered, the next server tick will make them normal stations
We've never managed to track a complete system or station evacuation by population. We're working on getting that data now to find out what happens. We have preliminary information from which we have estimated what happens as a result of rescues, but nothing confirmed yet. In theory: You could pull everyone off a station. In reality, I don't think we've managed to accomplish it yet. Odds are nothing would happen, but it's a goal worth working towards.
When the stations were attacked by Thargoids rescuing Passengers helped to defeat the Incursion. Once the Incursion was defeated the station would go into repair so enough were considered to be rescued to get the system cleared. As this is a new kind of attack we do not know all the details and effects yet, but rescuing passengers is still the most effective counter to it.
I must have missed where you get Federal rank out of this. I get Imperial being that it's an Imperial station. I've ran it a few times and have never seen Fed mission givers
@@Exigeous I believe this part of the story is only Imperial stations due to the Neo-Marlinist Liberation Army using Thargoid derrived explosives to attack Empire stations to try and bring about a version of the empire with Elected officials which is why they also murdered Harold Duval, Aisling Duvals father.
Nice i tried to save the people and forgot to send a docking request. I couldnt pay it there and needed to fly empty back... It feel like real bureaucracy irl xD
I had a similar experience-bumped the mail slot on the way in and was given a fine so I couldn't pickup any passengers... The station is literally blowing up and u still get fined for a little bump => stupid! I hope they all burn!
If you'd like to learn more about rescues or find builds optimized for this operation feel free to reach out to the all volunteer group PDES which specializes in this gameplay. We can't post a link to our discord due to the spam filter settings, which makes perfect sense to be honest, but you can ask around about us on Fleet Comm, Canonn, AXI, or Ida's discords as a lot of those folks know us and we have a lot of crossover with them. You can also read the article one of our leads wrote on EDTutorials about how to do station rescues.
you need to accept rank up missions to actually gain your ranks, doing this just stacks on the rep you need for the ranks. no worries, even though you may max out your current rank with rep, additional rep stacks on top for the following ranks as well.
@@generalrendar7290 okay, so ngalinn and mainani is where you will want to head, do the corrier missions that have the quote "imperial navy" in there name if you havent allready done so lol
Hmm, how Power reputation is linked to Power rank ? I thought you have to be "pledged" and do particular missions in order to get rank. I.e. not linked to usual activity.
@@semibiotic again, it's a completely different system. There are the major factions, federation and empire (which this is about), where you can pursue a naval career to unlock various ships. No pledging needed here, just do missions from that faction to gain rep and then the "federal" or "imperial" type missions to rank up. And there are the power play factions, to which you indeed have to pledge. Those have their own progression system and you can unlock special modules there
Meh I just been using a my cutter but uh does this even work right now cause thargoid didn't even attack it was technically space terrorism that used thargoid weapons.
Can someone explain to me how the heat sinks works because it seems like they do as they please on my ship. I mean do they deploy on their own once the ship reaches a certain temperature or does the player have control to deploy them manually? Because at times I've found myself pulling the trigger (which I have them bound to) and nothing happens and then other times they seem to deploy on their own or there is such a long delay, I'm like Erkel from Family Matters "Did I do that?" I carry four in my utility slots. Sometimes I can get in and out without having to use them, other times I will get jammed up on debris or can't find the landing pad quick enough. Is there some type of exclusion zone where if you're mere feet away from a landing they won't deploy? Does your landing gear have to be up? What's the deal with these things?
You need to deploy your hard points and then you need to pull the trigger to activate the heatsink. If you pull the trigger and nothing happens, likely your hardpoints were retracted, pull the trigger again.