Note: This is not an Official English release but a Fan translation put together by Project Zetsubou This game is pretty fun to me in te sense that it's very original in terms of gameplay concept...
WickedKnightAlbel Especially considering that there actual personalities are there and they don't repeat the current dialogue of the actual characters that survived
Would have loved if the deaths were randomized, making it possible to get different people still alive at the end, save for certain ones that are absolutely required for the story of course. *coughkirigicough*
Well, the original idea for Danganronpa (When it was still called "Distrust") was that certains deaths would or wouldn't happen depending on which characters you developed more trust with. It would've been interesting tbh.
@@blurhikari6545 It would've been ten times better than what we got. Not only could we have saved our favourites, but it would have added real replay value to the game
Soul Calibur Simmer Personally I think that what we got in the end was perfect. Not to mention the story and coding would probably be all over the place to accomodate the immense branching if they went with Distrust. Although it certainly would’ve been cool to see, but I think having a set-in-stone story allows for better story telling and character development.
Project Zetsubou really worked their asses off. The tools like hexeditors and romHacking were made entirely out of scratch by them. That's some dedication.
@@2oorsymcbuster833 they actually added/changed things I don't remember what, mainly one of the Monokuma things that happen at the end of the day. In the JP (PSP) VER. It shows a Demo for an upcoming Spike game, but the English ver. changed it to "Sakura's Revenge" or whatever
@@ju2tunknown Yeah but I don't think that's that big of a difference. I mean, the guy hated the game because of that? Also the demo never became an actual game so maybe the localisation team were told to change it because it would cause confusion or sth. Idk I just don't think that should really count as something so drastically different to the point of affecting enjoyment.
Couldn't Celes let Yamada kill Hagakure and then framing the two murders on Ishimaru? It wouldn't work better, but Celes could probably manipulate Yamada to kill anyone.
@Kokichi wants your Location well, i guess i have better things to do than fight in a comment section thats years old with an.immature kid. Edit: also yes, aperrantly, you do care. You responded back.
@Kokichi wants your Location damn, you sound like an 11 year old who just learned what cuss words are. What? Are you gonna call me every bad thing under the sun cuz yoire mad your waifu died first?
@Kokichi wants your Location Nah, you can cuss at me. Besides, youre a hypocrite for saying I can ignore while you say "do i care" Then you proceed to reply. You really remind me of when i was a 12 year old kid, who ALSO learned what a cuss word is. I might be immature by responding, but at least im dragging you down with me. But i guess its better than being subscribed to Liza Koshy and SSSniperwolf.
Even Windows gives notifications for update patches for your computer and I'm guessing Apple does too. It's pretty hard not to know what a patch is. And regardless, all the information she wanted was in the description and video title, yet she asked those unnecessary questions.
It's a Demo of the game..Would it make sense for a Demo to spoil the first Murder victim like you do here? Also for a fact most Japanese games are brought out in Japanese as it is their language..It would take MORE time for them to add in english text by themselves and it would be a huge waste of money and time if they would not bring it out in English territories..Therefore we have Localization companies like NIS, Aksys, Atlus USA and many more to bring games over.
The English translation aka Project Zetsubou was not made by Spike Chunsoft. It was made by fans of the game who translated it for anyone who speaks English.
There is a full version and even a sequel. It's for the PSP but it has not been translated, but over at fuwanovel they have it fully translated and they're testing the last chapter. If only we could have localization for this... else you need an emulator or homebrewed PSP.
Same here i would love to see more of Sayaka and her development because she's kinda how should i say this generic? Like she's a high school singer yes but does she has struggle? Does she hate her career? Is there any interesting aspect of her outside of being a singer?(i mean she said she's psychic (oh wait she just have good intuition)) Is her personality interesting? No and that's probably why people hate her she's boring,generic and to some people (not me) annoying but here i am breathing and simping for this blue haired girl who's apparently a singer in all girl band
I think what is missing from Danganronpa is that there should be more possibilities of every plot twists of having a victim and a culprit. Just imagine, we should be able to pick 1 in every 15 students to become a protagonist. For example like Leon being a protagonist, he can also survives along with other remaining classmates. Then the class trials for example, Instead of having truth bullet, he should a truth baseball to throw some contradictory statements, along with other characters like Sayaka throwing a truth microphone, Toko throwing truth books, Celestia throwing truth cards, Hagakure throwing truth crystal balls and other characters so on. Then for the mastermind, for example Leon being protagonist, he revealed that Sayaka Maizono was the mastermind, Mondo being the protagonist revealing Chihiro was the mastermind and so on with other characters. The execution should have different kind of execution not just only one, like for example, Celestia was being the culprit, excluding the "Burning Witch Versailles Style" there should be another alternative execution for her like Celestia should challenge Monokuma on gambling execution. It should be like 14 different execution for each 15 characters. Once you finished the 15 characters being protagonist, there should be an original ending of the Protagonist Makoto and the ending was all of them was survived. I know it is a lot! I think the game would take a hundred years if they make something like that. It was like a non binary game with many possibilities. This is my own thoughts about this, I am not opposing or anything, but it would be more awesome if that kind of game would happen.
This could work honestly however like you said it would take years to develop like they need to think of all possiblity and outcome of the story and how about overlooked issues like how are they gonna code it in, how are they gonna compress it to a size that can be acceptable for other devices like consoles and mobile phones? The game itself is already big! Imagine the game size and multiply it by 15. the only think we can wish for something remotely similar is fan made video or mods/fan game it would've been very interesting like I can't imagine how would i react if Sayaka was the mastermind or being the culprit in of the murder case or the possibilty of me playing as her!! But who knows if someone would make something like one of the example i mentioned! You can't deny the possibility they said or should i say "she said"
Apparently the developers initially intended for the game to be something like that. With the branching paths and all. But it got cut later down the line. My wild guess in why: That would be a lot work to write and code. The victims, witnesses and killers would vary from each playthrough. And a lot of time and money to work on. So they cut it to save on those. A part of me hopes that there could be a remake of the game that could add a feature like that someday. A Danganronpa with branching paths sounds like fun. A lot of potential “what if?” scenarios would occur. Like what if Chihiro and/or Sayaka survived till the end? What if Byakuya and Yasuhiro were killers? So many possibilities!
No, this is the demo. There is no real ending to this trial, and the victim is different than the one from the actual game. This just kind of showcases the gameplay mechanics.
The Anime mostly skipped the free time sections of the game aswell as the Investigations get a bit shorter in the anime..But the anime will spoil some of the things of the game but I doubt it would ruin the experience for me personally.
HOLY SHIT, Dude i fucking love you xDD I tried once but it didn't work and the gameplays i saw were different (different way to solve) for some stupid reason. Thank You so much ^-^
Ok wow. Is Chihiro’s VA even trying? The English VA actually TRIED to keep his gender a secret and here’s the Japanese VA not even bothering to hide his boyness
If this was in the original game I wonder how they would switch would yasuhiro be a close friend of makoto or would he just be like lets switch room ok makoto ramdomly
Not sure if you still need help here, but gonna take a guess. When you say it´s supposed to load 3 ammunations (evidences) I assume you´re saying you see the 3 evidences loading up but once the non-stop debate really begins you only see one at the bottom left. If that is the case, know that you need to rotate between the evidences with a certain key (I believe its the left trigger, not sure) or hold it so you can get a small menu showing the 3 of them and pick one. Otherwise try glenn´s method.
i picked the 2nd one, figured merciful would be way to easy. I don't know why it only loads one of the three evidence there should load, but i tried everything. Only a complete save file would make it work (as far as i know) since i can replay the chapters or even pass this chapter forward to avoid this weird bug