I like how you can get away with DARING moves to do great in all the ships and still make it so others can learn from your experience, great vid as always.
Really great timing on this vid, just gone back to UK dds myself after not playing them since last year. First game though, I've never lost a turret permanently but I have lost both torp racks on halland before ever getting to launch them due to FDR spotting and thunderer doing thunderer things.
I honestly wish that I understood how to play anywhere near this level of competence. But alas, I am an old-head noob with less than 2k games and I have no idea what I am doing. I am so lost on the balance between being too passive, and too aggressive, but watching this aggressive/risky playstyle makes me wonder if it can really pay off, and what it takes from an experience, and mentality standpoint to see it from your perspective.
That poor Hayate... he managed to dodge the CV dropping torps on his smoke... but he sat there and ate yours. Oh well! Dev strike and more BXP! Big fan by the way!
I like the Daring so much that I put Cunningham on it, from Conq. I know its probably better on the Conquerer, but I play Daring so much more and at least you can potentially proc all 3 talents :)
Thank you for sharing these vids. One friendly advice for you: do not use all of your torps if you are going to open fire with guns. The reason is evident at 19:15 .
I feel the entire UK DD line is pretty solid and should be either the first or second DD line people should do as new players. The other line being the US line.
I would honestly suggest German DDs as a second line. Yeah, your smokes suck but the Hydro will protect you from other ships trying to rush you. And, although your torps are weaker than same tier US DD's torps, they reload faster so you have more chances to practice aiming with them.
@@pedrolft9010 I picked those two because they are the best to learn how to DD in. Japanese line is a good line but limited early on being torp focused and once they split a lot of people tend to worry about farming damage over actually doing their role. In essence you are either a great torp boat(shima line) or a great gunboat(haru line). US/UK DDs are great cap contesters throughout the line and really become the best all'rounders at t8+. Lightning and Benson are really good ships at t8. Then the US line hits it pinnacle at t9 with the Fletcher. And at T10 the daring is just silly good.
@@bradulovic82 The German line is decent for the most part. The smoke/hydro trick is sadly not as strong as it used to be. Too many radars(even on dds). Their HE damage is pretty bad too. The best ships of the line are definitely at the end. Z46 and Z52 are fun but have been powercrept to hell. T61 is definitely my favorite of them all tho it's kinda broken at T6
"if i were to cap we are gonna pretty much gonna win the game instantly, and that means we are gonna lose the game cuz we got no damage" - MalteseKnight
Malta....I'm currently considering regrinding either the British DD line or the IJN gunboat DD line for research points, but can't decide between the two. Which one would you pick to regrind first?
Team kept pinging where you spotted me (shimakaze second match) saying you were there and i had to abandon the cap. at that point i just sat there and said nah its over
Daring with legendary module is basically just a weaker and uptiered Yahagi if you think about it. Think about it: - High fire chance - Low penetration - Very floaty ballistic - Strong torpedoes - Hydroacoustic Search - Low detection by cruiser standards At 30:16 , we can even see Maltese training for the IJN monster! Food for the thought, Maltese. Food for the thought!