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Dark Souls 2 Critique 

Matthewmatosis
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After finding myself let down by Dark Souls 2 I wanted to talk about many of the problems I had with it. This is a critique, not a full review. Some positive details are omitted, for instance I like the health reduction when hollowed. That said, my overall feeling is one of overwhelming disappointment.
I've played through the game three times:
Knight, melee only, latter half in Company of Champions.
Hexer, no shield, participated in all covenants.
Dex, poison build, Company of Champions.
I feel this has given me a good overview of the different possible builds/covenants. I never record my first playthrough of a game so there's no footage of the Knight.
Apologies to everyone I killed as a Rat, for what it's worth I didn't enjoy it either.

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19 апр 2014

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Комментарии : 13 тыс.   
@glaive120
@glaive120 7 лет назад
"dark souls allowed you to wander into the catacombs or new londor at the start, and trusted you were smart enough to go somewhere else instead" lol brings back memories.
@dickheadrecs
@dickheadrecs 4 года назад
glaive120 i killed pinwheel and ingward before finding the burg on my first playthrough smh
@justanotherblackwhitemicke7817
@justanotherblackwhitemicke7817 4 года назад
When I arrived at Tomb of Giants the first time, it was a "fuck no"
@dickheadrecs
@dickheadrecs 4 года назад
Just another black & white mickey Mouse yeah i lost all my souls from pinwheel instantly and rage quit for a few days haha
@zanemob1429
@zanemob1429 4 года назад
@@dickheadrecs *Obligitory Git Gud*
@Violaphobia
@Violaphobia 4 года назад
Hopefully you did that once they patched the skeletons to give you souls, otherwise I'm so sorry dude
@TheGraveyarder
@TheGraveyarder 8 лет назад
"upon arrival, we go into a shed and more old ladies laugh at us" always gets me
@isaiah2261
@isaiah2261 4 года назад
Now if only someone on RU-vid could make a video critiquing your critique so that a different RU-vidr could critique their critique of you in a seven hour long series...
@lucebelmont
@lucebelmont 4 года назад
It's actually 10 hours long.
@OQIF87NREU
@OQIF87NREU 4 года назад
Luce Belmont I’ve now watched this and hbomber’s but I could not fucking handle how utterly excruciating it was to try to listen to the last guy (Mauler?) I spent maybe 15 minutes before realizing it was hopeless
@d.c.beckendorff1323
@d.c.beckendorff1323 4 года назад
MauLer’s response to HBomberguy is, despite being 9 hours, one of the best and most in-depth commentaries I’ve seen on any game. People constantly shit on it for being long, but if you actually watch more than five minutes of it you’ll realise it’s long because he goes through HBomb’s every point and explores using evidence. It takes ages to be that thorough. Honestly that response is very impressive, probably the best thing MauLer has made and I really respect him for taking the time. Sadly, HBomb decided to be immature and kind of cowardly about it, desperately trying to make sure his fans didn’t take it seriously on Twitter. Sorry mate, your tactics didn’t work for all of us. He did this, despite claiming people making criticisms of him is a ‘good’ thing (he says this in his Bethesda video). I’ve never seen HBomb take criticism well. I used to be a big fan of him but this is one of a few things that’s slowly turned me away from the guy.
@sunson9522
@sunson9522 4 года назад
@@OQIF87NREU I could barely stand Hbomber smugness through that video, watching Mauler was 10x more bearable and entertaining.
@CTOOFBOOGLE
@CTOOFBOOGLE 4 года назад
D.C. Beckendorff if something Mauler made is the best anything you’ve ever heard I weep for you lmao
@Xune2000
@Xune2000 4 года назад
The Emerald Herald's speech every time you want to level up sheds new light on why Anastasia's tongue was cut out in DS1. Bear, seek, seek, lest...
@slamislife74
@slamislife74 4 года назад
@Linda Niemkiewicz All the NPCs in DS1, 2, and 3 repeat themselves verbatim over and over once they run out of dialogue, with few exceptions in specific cases. That should be reworked
@Iankameel
@Iankameel 4 года назад
Shaffan Mustafa a journal in the inventory would sort that issue out. Essentially just for npc dialogue. Then the npcs could say everything once and then stop.
@RitsuCurisu
@RitsuCurisu 4 года назад
"Shut the fuck up! Do you know what shut the fuck up mean?!"
@igugigu4952
@igugigu4952 4 года назад
Honestly in DS3 firekeeper talks even more.
@christopherrapczynski204
@christopherrapczynski204 4 года назад
@Linda Niemkiewicz even better, deprecate the odds of even hearing dialogue depending on what's been cycles. maybe do it by having an array of ten random numbers, but once a number is chosen it can't be chosen again. So if there's 5 lines and 0 is no dialogue(this number can be repeated), it'd go something like 3, 0, 2, 1, 0, 0, 4, 0, 5, 0, and there it counts up to ten. After this, 5 is added to the max array size random number size, so it'd do it again but up to fifteen, and so on.
@jackalma7263
@jackalma7263 7 лет назад
"King Vendrick should have just defended his kingdom by building more doorways" dead
@carlosreptile
@carlosreptile 5 лет назад
actually undead
@doctorquack-pot4214
@doctorquack-pot4214 5 лет назад
So true....but...Giants exist. I don’t think doors will be too great...realistically at least. Dark souls wise though; yeah.
@whatsupbossanova
@whatsupbossanova 4 года назад
Noroi *hollow*
@alexanderstilianov
@alexanderstilianov 3 года назад
*YOU DIED*
@gregorymifsud5389
@gregorymifsud5389 3 года назад
i have humanity if you want
@Cleve_Crudgington
@Cleve_Crudgington 8 лет назад
Bearer, seek, seek, lest
@dahkteromar749
@dahkteromar749 5 лет назад
SO true :D
@configured4357
@configured4357 5 лет назад
More like: Be-se-se-le
@doctorhunter5553
@doctorhunter5553 5 лет назад
Really love that chanting from the nexus keeper while emerald herald just not enough character development
@leofera1137
@leofera1137 5 лет назад
Flashbacks of emerald waifu..
@m2bexe.calibur468
@m2bexe.calibur468 3 года назад
@@dahkteromar749 what are you guys talking about?
@BremerBurschenschaft
@BremerBurschenschaft 5 лет назад
Crestfallen Warrior is a From Software Meme. They put him in every game since King's Field. So What you perceive as Crestfallen The Second is actually Crestfallen The Sixth
@jellydamgood
@jellydamgood 4 года назад
Is that why he's so... crestfallen?
@SorowFame
@SorowFame 4 года назад
Is Hawkwood Crestfallen the Seventh?
@darknessml6145
@darknessml6145 4 года назад
@@SorowFame I mean
@giannieditsvideos
@giannieditsvideos 4 года назад
Who would this character be in Bloodborne?
@justjester5682
@justjester5682 4 года назад
@@giannieditsvideos id say its old hunter yamamura from the dlc but i think he was just a easter egg for sekiro
@skele-eleton
@skele-eleton 4 года назад
Being in the year 2020 and hearing that "Dark Souls 2 released recently" made me feel old.
@desupocalypse
@desupocalypse 4 года назад
Demon's Souls was 11 years ago.
@TheMuslimMan1337
@TheMuslimMan1337 3 года назад
Man that was released 6 years ago. I'm turning hollow as we spea....
@MangyPL
@MangyPL 3 года назад
Elden Ring will be released 10 years from now.
@xylonus
@xylonus 3 года назад
sometimes i got to feel old even though its been couple months
@Iristhornz
@Iristhornz 3 года назад
hearing the tales of dark souls 2 in the post apocalyptic world of 2050 made me feel old.
@cynicalbrit
@cynicalbrit 10 лет назад
Very nicely put together critique.
@AttiMatter
@AttiMatter 5 лет назад
Rest easy, Biscuit
@tonybamanabonitomatopowers6057
F
@Emeraldiouss
@Emeraldiouss 5 лет назад
I've never heard of the dude (just checked him up), but it's always sad to see someone go so early.
@StupidMAN-fh8ch
@StupidMAN-fh8ch 5 лет назад
RIP
@elcour
@elcour 5 лет назад
F
@Big-Papa-Smurf
@Big-Papa-Smurf 6 лет назад
In dark souls 2 the enemies look like theyre having more fun than you
@bimmer8602
@bimmer8602 3 года назад
Lmfao ur lion avatar. When you don't have a tooth pick so you use your tongue.
@alexadastra3925
@alexadastra3925 3 года назад
this comment is GOLD
@forgiveness999
@forgiveness999 3 года назад
“Bro just level ADP”
@Golem29
@Golem29 3 года назад
@Daniel Keller Game does a horrible job of explaining how it works though
@onion69420
@onion69420 3 года назад
No amount of ADP will help you when the game goes A HIT IS A HIT when they aren't even close to grazing you
@wuwei473
@wuwei473 3 года назад
@@onion69420 what do you mean?
@onion69420
@onion69420 3 года назад
@@wuwei473 there are times when it's a clear miss but the game still registers a hit
@frawzch.048
@frawzch.048 3 года назад
@@onion69420 like in any soul game tbh.
@nicholasellis4597
@nicholasellis4597 2 года назад
"Instead of just climbing over the rubble, your character goes and kills four of the most powerful beings in existence" Boy when I tell you that had me CRYING. I remember enjoying this review when it came out, but coming back to it is even better.
@OtepRalloma
@OtepRalloma 2 года назад
I must have missed this line, when was it
@liamcurran5612
@liamcurran5612 2 года назад
@@OtepRalloma 18:48
@graylyhen9490
@graylyhen9490 2 года назад
Thing in video game bad
@donsolomon1088
@donsolomon1088 2 года назад
@@graylyhen9490 yeah...
@GiygasStarman
@GiygasStarman 2 года назад
@@graylyhen9490 more, like, they easily could've done something with more flare and scope than just some rubble to motivate you to kill some of the most powerful badasses around. It's pretty bad, come on.
@Pan_Z
@Pan_Z 8 лет назад
I think it was explained why Earthen Peak transitions to Iron Keep. I believe that was Willy Wonka's elevator the player stepped into
@Nutt_lemmings
@Nutt_lemmings 6 лет назад
Pan Z or or or maybe it's cuz of the time breaking and reality breaking story
@Pan_Z
@Pan_Z 6 лет назад
Lemmings-Gaming or maybe it's because the developers just didn't give a shit
@Nutt_lemmings
@Nutt_lemmings 6 лет назад
Pan Z dude if they didn't give a shit they would have stop I mean this game almost went into development hell so chill and if the story explains a shit it's cool and my real problem with this game is that they put agility which controls how ur character moves behind a Stat screen and later on the game like dranlake castle too much enemies for those of us who don't use super ultra great swords that hit everything in its path and also if the story explains why it's like that it's okay
@Pan_Z
@Pan_Z 6 лет назад
What the fucking fuck?
@Nutt_lemmings
@Nutt_lemmings 6 лет назад
Pan Z I was giving multiple opinions in one comment
@DrMcFly28
@DrMcFly28 8 лет назад
They should make an ultimate DLC for DS2 where you would finally get to fight that pile of rubble...
@TheKarui
@TheKarui 8 лет назад
idk why this made me lol so much
@phuturephunk
@phuturephunk 7 лет назад
With an improperly sized hitbox that's half as wide as the screen even though the sword itself will look like a thin piece of concrete veneer that's 6 inches wide.
@Pan_Z
@Pan_Z 7 лет назад
But then a second pile of rubble comes
@HonsHon
@HonsHon 7 лет назад
20 Large Humanoids weilding swords with hitboxes that are 20 miles wide and long. You need to use a shield, and you can only attack once every five minutes.
@justsomeguy3159
@justsomeguy3159 7 лет назад
And then the pile of rubble pulls a Iudex Gundyr on you.
@Gabrov_
@Gabrov_ 4 года назад
Me: what brightness do you play at? Matthewmatosis: no
@ultragamer4465
@ultragamer4465 4 года назад
Lives on the sun
@JayTohab
@JayTohab 4 года назад
He really wanted the torch thing to work, didn’t he?
@TruthAndReconciliation
@TruthAndReconciliation 4 года назад
Tohab worked in bloodborne, did not in dark souls 2. Brightness aside
@leonthesleepy
@leonthesleepy 4 года назад
@RayneMoonfire You mean for bloodborne or dark souls 2?
@leonthesleepy
@leonthesleepy 4 года назад
@RayneMoonfire HAHHAHAH true true. DS2 devs prob back tracked on the torch mechanics hard at the last min
@DivineBanana
@DivineBanana 3 года назад
Suspension of disbelief already hit me at majula when the blacksmith gave up on life because his tools were locked in a run down building. I walked over 3 steps and there's a massive gaping window that either he or I could easily climb through...
@cobaltundead
@cobaltundead 3 года назад
I can only imagine your reaction when you found out how the road to the castle was blocked off I almost hollowed when I found out
@DivyeshVartha
@DivyeshVartha 3 года назад
and when you go to him, he says "bring me that key, chop chop" What is this, a video game designed for kids? why is he confident that this random person will be the one to bring him the key, does he know that we're the main character? Its these little things that degrade the overall experience
@gravitydragon1904
@gravitydragon1904 3 года назад
If I have to guess, they were probably trying to be humorous with that one.
@fatusopp4739
@fatusopp4739 2 года назад
@@cobaltundead i didnt go down the path to drangleic and i instead stood in that room trying to find out how to be teleported since i genuinely thought there couldnt be any way that a bunch of rocks would be the thing blocking me from this games anor londo equivalent, so i didnt think drangleic was down there.
@Zycyzyx
@Zycyzyx Год назад
The way they keep you from getting back to the first bonfire in the Lost Bastille is really gratingly stupid too.
@dellorttoguoy4060
@dellorttoguoy4060 6 лет назад
"a small pile of rubble blocks the way in a forest, so rather then climb over it... the character kills 4 of the most powerful beings in existence..." LMAOO
@numaisreginald3671
@numaisreginald3671 5 лет назад
Worse than Ride to Hell fence logic
@dikasmusha6194
@dikasmusha6194 5 лет назад
@@numaisreginald3671 don't diss the best game ever made, Dark Souls 2 will never achieve that level of autism
@showem9575
@showem9575 4 года назад
@Linda Niemkiewicz killing 4 of the most powerful beings in existence to surpass rubble is a bit more than a nitpick
@showem9575
@showem9575 4 года назад
@Linda Niemkiewicz look up when you're in blighttown next time you play, it's still daytime. besides that, ash lake's setting is consistent when you see it in tomb of the giants, that's not just a "sky" i think. even if what you said was true, none of that is really comparable or relevant to what happens in ds2. this is a problem with ds2 so why are you bringing up ds1?
@senpaikaroo
@senpaikaroo 4 года назад
@Linda Niemkiewicz Looking at a model viewer for the game everything is interconnected, your making no sense. (And what do you mean they did not get doors right? If an enemy if literally standing next to your character you can't even open it, you don't even get invincibility frames opening it until late into the animation, this also applies to ladders. Dark Souls 1 doors were FAR from having this issue.)
@CasperDar
@CasperDar 8 лет назад
I really want to know how the design meeting went for the Black Gulch. ''So after this area with these poison statues littered about we need a sweet area to lead up to the bossfight, anyone have any ideas?'' ''How about we take those statues and put about 3 million of them all over the fucking place.'' ''Amazing idea, add in some phantom spawn points, enemies that wall off your path and make some of those statues unreachable and it'll be perfect! Oh look at the clock! We've been working on this for about 5 minutes now, time to call it a day!''
@dotanuki3371
@dotanuki3371 8 лет назад
+Casper Dar Agreed. I'd still take it over New Londo Ghosthouse any day and every day.
@InfernalMonsoon
@InfernalMonsoon 8 лет назад
"And when the player destroys them, as soon as they die let's make all of them respawn!!" "Yes!! That's the perfect fair challenge!" Fuck this game.
@silverzdk
@silverzdk 8 лет назад
+Casper Dar Yeah stopped playing at that point, i was like fuck it, and went onto completing 1 again
@monkiemonA
@monkiemonA 8 лет назад
+Casper Dar i just ran past it all, it's pretty easy once you know the path and use lifegems accordingly
@Vekette
@Vekette 8 лет назад
+Reathonax X If I'm having to run through an area because the area is just shit, then that's not a good sign for the rest of the game.
@saturnicus6623
@saturnicus6623 4 года назад
This game has more ambushes and ganks than every other game ive played put together
@anonymousstout4759
@anonymousstout4759 4 года назад
Yeah I ganged by two NPC red phantom that throw lightning spears across bridge in those shitty graveyard area
@anonymousstout4759
@anonymousstout4759 4 года назад
The enemy placement and level design is awful in this game despite some are could be potentially so beautiful as example; the Dragon Shrine and Temple of Amanda could be optimised more
@nate7418
@nate7418 4 года назад
Play nioh
@Gas-maske
@Gas-maske 4 года назад
@MasterMoonfire Nooo yoU cAnT sAy that Dark Souls 2 iS gReAt ehm it has GrEaT PvP anD PowErsTanCing and ehm is orIginAl unlike DarK SoUlS 3
@Gas-maske
@Gas-maske 4 года назад
@MasterMoonfire I already did and it was really horrible st some points in the Game. So yeah Dark Souls 3 > Dark Souls 2
@KitsuneYojimbo
@KitsuneYojimbo 4 года назад
I think my biggest criticism of the game is how unfair the fact that you can still get invaded while hollow, but can't summon while hollow is.
@CondemnedGuy
@CondemnedGuy 4 года назад
That's just DS2's modus operandi; be as unfair as possible.
@KitsuneYojimbo
@KitsuneYojimbo 4 года назад
@@CondemnedGuy That's true.
@Pan_Z
@Pan_Z 3 года назад
I love how Scholar of the First Sin doubled down on this by adding overleveled Red Phantom NPCs that invade you, even while hollow.
@KitsuneYojimbo
@KitsuneYojimbo 3 года назад
@@Pan_Z I know right? I mean, I feel like it was fair when in 1 that you couldn't be invaded while hollow, on top of not being able to summon. It felt consistent with the lore of the series.
@TheSlammurai
@TheSlammurai 2 года назад
@@Pan_Z Burning effigies doesn't even stop the NPC invaders either. There's no escaping Armorer Dennis and his OP sorceries.
@harrydrake4173
@harrydrake4173 8 лет назад
Without getting too hung up on the visuals, it's amazing how cheap DSII looks compared to Demons & DS1. I know it's probably a lighting issue, but the textures are so bland and washed-out.
@GamerLord821
@GamerLord821 8 лет назад
it's not only the lighting that is responsible for this. It's poorly textured, you can literally tell when textures are repeating themselves. Othes souls games had that too but only in areas you're not supposed to be in and so rarely that it's easy to miss. In DaS2 it just jumps straight into your Eyes in almost every level. Also there is less stuff lying around. Less furniture to break, less rubble. Some Rooms even are completely empty. Compare that to every souls ever where the envoriment was so detailed that you could imagine what was going on before you arrived. DaS2 lacks that completely. And the sad part is that the Alpha previews looked way more detailed, better textured, better ligthing and had way more detail in them.
@Bananahead88
@Bananahead88 8 лет назад
I think that dark souls 1 is straight up the best looking game of all soulsborne games. While obviously the objective graphical fidelity is better in dark souls 3 and arguably bloodborne, the way that dark souls 1 uses colors and contrasts in the world together with the very well succeeded artstyle and direction just make it so much better looking than any else of the games. Also hopefully this clusterfuck of a comment is understandable, english isn't my native language.
@B1aQQ
@B1aQQ 8 лет назад
Arguably Bloodborne? The way the game plays with light is astonishing. Not a single object in the game looks out of place. I died several time because I was staring at the environment and didn't notice the danger. It looks better than DS3 (besides smoldering on the MC - damn, that looks awesome). When I played DS1 I actually disliked the way they used contrast and colors. For me it looks like bad, unfinished shaders, expecially on more 'shiny' objects. That being said, DS2 lighting is a joke and looks so flat. Worst looking game in the series (sunshafts are the best though).
@Bananahead88
@Bananahead88 8 лет назад
BlaQ The retarded filters on bloodborne ruin the game's aesthetics for me right from the get go. And the artstyle doesn't really click with me, it feels overly . . edgy.
@B1aQQ
@B1aQQ 8 лет назад
BananaSopuli Yea, I guess filters might seem a bit too try-hard to some people.
@lorehunter158
@lorehunter158 5 лет назад
The hit boxes tick me off the most when you clearly Dodge an attack and then your character teleported 2 ft and got hit and your left like 🙄
@mikeehrmantraut1899
@mikeehrmantraut1899 4 года назад
gotham hunters I hate the hitxboxes in dark souls 2
@CondemnedGuy
@CondemnedGuy 4 года назад
My absolute favorite is getting sucked into backstabs from another room.
@37metalgearsolid
@37metalgearsolid 4 года назад
Yep, happened a lot to me against Fume knight. Another glorious moment was when I saw that a chest was a mimic, I went behind it and started attacking it. The mimic then leaps forward (aka away from me) and I got teleported in front of it and got grabbed.
@lorehunter158
@lorehunter158 4 года назад
@@37metalgearsolid haha first time that happened to me I just shut my whole system down
@juanpablogonzalez8528
@juanpablogonzalez8528 4 года назад
This happens so much with the "grab" attacks
@inika3
@inika3 3 года назад
Soul of the mind, key to life's ether Soul of the lost, withdrawn from its vessel Let strength be granted, so the world might be mended So the world...might be mended...
@edgarallanpwned6666
@edgarallanpwned6666 3 года назад
Nostalgia, cant wait for the remake!!
@youcarrytakeabath727
@youcarrytakeabath727 3 года назад
Bearer seek seek lest
@Pan_Z
@Pan_Z 3 года назад
@@edgarallanpwned6666 well... it came out
@donatematchacookie
@donatematchacookie 2 года назад
Wrong game
@inika3
@inika3 2 года назад
@@donatematchacookie 29:38
@katiieeardley
@katiieeardley 3 года назад
On Miyazaki desiring immersion or atmosphere over difficulty for the sake of it, it baffles me how many people complain about bosses like Micolash or The Maiden Astraea or True King Allant or Gwyn being 'so easy its boring;'. I personally love those bosses and I feel as though they contribute to the overarching atmosphere immensely. I'll use The Maiden Astraea as my primary example because that's probably my favourite boss battle in any game, ever. The art design of the arena tells a story, says without saying, and I know that's a core aspect of souls games in general but its especially apparent here. The music coupled with the running dialogue from both Astraea and Garl is immediately unsettling and eventually becomes self-disgust. If you're the sort of player that exhausts NPC dialogue, you would know that a lot of people have been slandering the maiden... calling her impure, a traitor, a liar. This image of her which is entirely informed by biased and misinformed anecdotes is shattered almost immediately. Throughout the duration of the boss battle, the player is reckoning with the harsh reality that this former image of her is false, that this mission might be morally corrupt (if not morally ambiguous)- that this former cleric sacrificed her human form for the betterment of a rejected society... a selfless act which is twisted by a group of clerics who are taught to be selfless as well. When she says 'take your precious demon's soul' and takes her life, I felt such a strong sense of guilt and disillusionment that has never been met by any other video game. THIS is what it means to make a game when you consider factors that aren't just 'it's hard'.
@Red-nl4lk
@Red-nl4lk 3 года назад
Your comment completely explains my love of the more novel bosses of demons souls, dark Souls, bloodborne, and sekiro. Criticising ds2 for this is also applicable to ds3 imo. Although I would still say 3 is a great game, just not a good souls game. Unlike what people say for 2.
@turtlegrenade2757
@turtlegrenade2757 3 года назад
@@Red-nl4lk I'd have to disagree with ds3 not being a good souls game. It is a blend of difficulty and challenge. Which is the core of the souls series.
@Red-nl4lk
@Red-nl4lk 3 года назад
@@turtlegrenade2757 personally I'd say it gets those elements right, but there are other bits that took it in a wrong direction. Stuff like world design, exploration, certain builds being nerfed without extreme stat and equipment investment, and the bosses. Not to say I dislike this game, I fucking love ds3. The level design, the art direction, certain bosses, the lore (for the most part). But there's a ton of things I'd criticize. And please understand that im a bit harsh on ds3 because I absolutely love fromsoftware and I just want them to be better.
@turtlegrenade2757
@turtlegrenade2757 3 года назад
@@Red-nl4lk ds3 was my first souls game so I kinda put it high up. But you do bring up the more outstanding issues with it. I kinda just forget about those issues when I play it lol because it's so fun for me. I think the one point I kinda disagree with is the exploration. It still has tons of the exploration from ds1 but it's held back by the linearity. But different strokes for different folks.
@Red-nl4lk
@Red-nl4lk 3 года назад
@@turtlegrenade2757 Hm. Yeah. There's still little branching paths like Arch dragon peak, irithyll dungeon, and cathedral of the deep. My biggest problem is the fact I never felt lost or wondering where I was. I appreciate that the team still took the effort to make the world still feel like it made sense for a fantasy setting, but that magic in previous games wondering where the hell you were just wasn't there for me. Also I know the generally accepted opinion is that the bosses are the best in the series but I might have to disagree. Still one of my faves though.
@satellite964
@satellite964 8 лет назад
You know what shatters suspension of disbelief? That weird ass weightless walk/run animation.
@servebotfrank4082
@servebotfrank4082 8 лет назад
+satellite964 Yeah! That bothered the fuck out of me when I went back to replay Dark Souls 2. The movement is just really fucking floaty.
@jjstraka1982
@jjstraka1982 8 лет назад
Demon's Souls feels at least twice as floaty and no one says a word....
@SomersBugtopia
@SomersBugtopia 8 лет назад
+Jonathan Straka Because it doesn't look like a jarring mess, it looks fantastical and strange. DaS 2 looks strange and uncomfortable.
@asleeveheart6520
@asleeveheart6520 8 лет назад
+Jonathan Straka First game in the series, it'll get a few more passes. There's going to be kinks. Problems. You name it. 3rd game in the franchise? There's no excuse for that. Especially after the first Dark Souls fixing a lot of what was wrong with Demon Souls mechanically. DS2 somehow regressed.
@jimbogreen7029
@jimbogreen7029 7 лет назад
it doesn't tho
@slugofborg6532
@slugofborg6532 8 лет назад
You've got to wonder what they were thinking when they mapped the area containing the Shrine of Winter. I get the impression the Shrine of Winter would have worked a lot better as something along the lines of a checkpoint in the road, baring Castle Drangleic from the common people. That simple, it would at least somewhat rationalize why the player needs such an enormous amount of souls to pass, "The King's Magic Door says you're not worthy of entering Castle Drangleic, sorry. Come back when you have a stronger soul." ... But who in god's name made the genius decision to make the main road bared off by some easily surmountable rubble, and have the Shrine of Winter put on an *off path* instead? Speaking frankly, it's about 3 different dimensions of design ineptitude. If that archway hadn't collapse, or the player character arrived before it did so, the entire first half of the game leading up to that point would have been rendered *perfectly redundant.* Taking into account a world which existed before the arch collapsed, why is there a Shrine on a hill near the road to the King's castle that opens only to those who have a powerful soul? Looking back to the game at launch, before it became the warp point to Frozen Elleum Loyce, there was nothing precious hidden therein, and furthermore, if there ever was, why would a similar magic door not exist on the *other side* of the gazebo? In a hypothetical situation in which there might in fact something worth hiding to the extent you'd place a door there that only opens to one with the strength of 1,000,000 souls OR the 4 souls of the Ancient Lords, why wouldn't you also put a similar door *on the other side?* As opposed to an *open arch?* Not even a one way door that you could only open if you were on the inside? And it only adds insult to injury when you consider the technical implications that somebody had to map all of this, to create both the initial ruined arch, the path snaking up through the hills, and the Shrine of Winter, and not have either idea pass through their heads; that not only would it not make a lick of sense in the context of the game, but also that it would save a lot of development time to simply remove the redundant path and road block and move the Shrine to the base of the hill where *it* could serve the role of the roadblock.
@ebinsprolo7844
@ebinsprolo7844 8 лет назад
+Slug of Borg They've said in the designworks interview that most of the assets of the game were developed when they had other ideas in mind and they had to re-arrange everything because Namco pressured them.
@LeSoing
@LeSoing 7 лет назад
It seems someone forgot about "Sealed by the Lord's Power"
@LieutenantTrektheSecond
@LieutenantTrektheSecond 3 года назад
I watched hbomberguy's video before watching this and he makes you sound like a war criminal
@jackofnotrades4350
@jackofnotrades4350 3 года назад
Curious, whats your take now that you have seen both sides?
@LieutenantTrektheSecond
@LieutenantTrektheSecond 3 года назад
@@jackofnotrades4350 I still like Dark Souls 2, but now I respect Matt's opinion and now I'm taking every word of Hbomb with a grain of salt.
@sircallum
@sircallum 3 года назад
Especially the way he pokes fun at Matt for no reason other than to make him look like he knows nothing about Dark souls 2 is really infuriating.
@thebuddah1253
@thebuddah1253 3 года назад
@@sircallum Hbomb barely knows anything about the game himself. Didn't bother talking about adp and ignores so much lore. His video was rushed as hell. Mauler made a good response but be prepared it's long as hell.
@livingfailure
@livingfailure 3 года назад
@@thebuddah1253 mauler fucking massacred him lmao
@dogquin1001
@dogquin1001 2 года назад
For those who have been coming back and commenting recently, Matthew is taken a indefinite break from videos; he is currently developing a game.
@0uttaS1TE
@0uttaS1TE 2 года назад
Damn, fr? Good luck to him
@dogquin1001
@dogquin1001 2 года назад
@@0uttaS1TE yeah, all his patreon stuff is free if you want to keep up to date
@orlandofurioso7329
@orlandofurioso7329 Год назад
Hope he does very well
@Lamentationsofapoory
@Lamentationsofapoory Год назад
I don't have Twitter so someone adding this underneath is super helpful.
@JKSmith-qs2ii
@JKSmith-qs2ii Год назад
And its name is Pagodamonium, uhh I mean Mushido.
@1SWINZ1
@1SWINZ1 10 лет назад
I agree with every word of this video, the main part for me is how forgettable the game was, I spent over a year away from the original Dark Souls, and the game is burned into my brain, I can literally visualise the world and walk around it inside my head, I can remember exactly what enemies are where and what strategies I use to beat them, I can remember my characters armour from different points in the game, which weapons I was using for specific levels etc... I can remember every boss and I remember every bosses name and how I fought it/them, I can remember the name of every area/level.... Dark Souls 2 is a few months old, I completed it in a week and I can barely remember anything about it in detail! But in the original, even after over a year away from it, I can really remember everything down to the tiniest detail without even having to look at the game. And I think that's because everything in the original felt meaningful, the game was so hard that you remembered where the enemies were, what strategies you use on them etc... You remembered the layout of the world, and upgrades/leveling up was extremely meaningful because of the difficulty thus you never forget. I felt that Dark Souls 2 was a walk in the park in comparison, and because of this, leveling up and reinforcing my equipment was almost meaningless and totally forgettable, in Dark Souls 1, upon discovery of a treasure chest or an ember, I'd have a freaking orgasm almost, this is dulled in the sequel to the point of meaninglessness. Just my two cents, I felt like what I was doing had no meaning, awesome video!
@KrankuSama
@KrankuSama 10 лет назад
I can't believe how accurately you described how I feel... Glad I'm not the only one.
@SchwartZero
@SchwartZero 10 лет назад
Yep, feel the same exact way.
@mrsun9775
@mrsun9775 10 лет назад
Same feeling
@burningsun6755
@burningsun6755 10 лет назад
yep same for me too the level was so well made twisting on itself i felt like it was real same feeling
@samsvo4607
@samsvo4607 9 лет назад
Well I'm not having a "freaking orgasm almost" whenever I find an item, but I am having a blast with DkS2. Different strokes.
@garr123
@garr123 8 лет назад
Watching this video it's just baffling how much better Dark Souls 1 looks graphically. Is it just the lighting? Dark Soul 2 looks so drab aesthetically when shown beside the original.
@snowjoeyo
@snowjoeyo 8 лет назад
Yeah, Dark Souls 1 definitely has better lighting effects than Dark Souls 2. It may not have better textures or render distances, but Dark Souls 1 overall still looks more realistic. It also has much more consistent art design too.
@MRGilD0
@MRGilD0 8 лет назад
+Hark It's ridiculous, because Dark Souls 1 on my PS3 looks better than a maxed out Dark Souls 2 on my PC. Everything looks so bland. Objectively, the DS2 on PC versions would be the one with a higher resolution, more AA, better framerate etc., but none of these advantages are ever used properly. it just ends up as a bland graphical experience.
@LizardeyeThePunkip
@LizardeyeThePunkip 8 лет назад
+Hark Look at SotFS. It's a whole lot better
@BubuSnow93
@BubuSnow93 8 лет назад
+go fuck yourself Actualyl Dark Souls 1 has better textures than DS2. DS2 has probably the worst texture work of any game made by a "serious" company in the last 10 years. Earthen Peak still gives me shivers (bad shivers, not good ones :D ) dl.dropboxusercontent.com/u/98051460/DarkSoulsII_2014_05_02_23_46_57_047.jpg
@garr123
@garr123 8 лет назад
BubuSnow93 It's legit baffling how godawful that game looks -- like, from a design perspective I can understand it fumbling because Miyazaki was busy with Bloodborne, but they could have just used the DS1 engine whole cloth and had a better looking game.
@j3nki541
@j3nki541 5 лет назад
the clumping of large enemies is honestly the worst thing for me about dark souls 2, simply frustrating.
@dorn7523
@dorn7523 4 года назад
@Linda Niemkiewicz The thing is, in 90% of the time those said groups are balanced and enemies can be easily fought. Undead burg and Undead parish's groups are consisted of REALLY weak enemies that can be dealt with in a matter of seconds, for example. In DS 2, on the other hand, you can be easily ambushed by a group of enemies which feel like they really were not designed to be fought in groups, which can cause a stunlock right to the state of death.
@farlonmuentes6004
@farlonmuentes6004 4 года назад
@@dorn7523 90% are balanced.. Like those giants guarding the ember in catacombs? Or 3 skele dogs who could 2 shot you and they were placed in a location with very little sight? How about bonewheels that wont stop inflicting damage unless they slide off you? How about copy pasted capra and taurus demon in demon ruins? How bout the pre patched dragon asses in lost izalith with boss like damage? Are those balanced? Also, about being ganked in any souls game.. Have you heard of a BOW, mate?
@dorn7523
@dorn7523 4 года назад
@@farlonmuentes6004 Have you also heard of 90% of giant enemies in Dark Souls 2, like those rats with mamoth giants in Doors of Pharos, or maybe you should visit fucking Heide's Tower in SoTFS after you kill Dragon Rider, when FOR NO FUCKING REASON AT ALL every knight awakens and starts killing you with INSTANT attacks and stunlocks, instant 180 degree pivots that SURPASS A FUCKING SHIELD and are supported by a giant knight at every turn as well? Or should I remind you of DLCs in general? Like Dragon Sanctum's dragon asses (Yes, they are also in "PERFECT" DS 2), Brume Tower's ridiculous placement of enemies which can deal up to 80% of your HP in a SINGLE SERIES OF 3 ATTACKS, while also being in numbers of 7 IN A SINGLE ROOM, while being supported by ranged enemies? OH I REMEMBER, how about super sanics in Crown of the Ivory King? Which can kill you in 4 seconds JUST BECAUSE YOU FUCKING STAND NEAR THEM. About the bow point...I have never felt being forced to use a bow in Dark Souls 1, but Dark Souls 2 literally is built around bow, so if I want a pure melee, I can suck a dick? Way to give "Options", From Soft, nice.
@WolfHreda
@WolfHreda 4 года назад
Yeah, large groups of weak enemies is a very different beast from a group of large enemies, whose attack radius is huge and tends to interlock with their friends.
@WolfHreda
@WolfHreda 4 года назад
Oh, and THE FUCKING BELFRY GARGOYLES. There's not a single boss fight I hate as much as them right now.
@akmal94ibrahim
@akmal94ibrahim 2 года назад
I honestly don't understand why the Hunstman's Copse bonfire and shortcut is designed that way. A useless shortcut that goes from the new bonfire back to the previous bonfire. Who needs that when you already have fast travel? And then they have a perfect spot to put a ladder you can kick down so you can skip most enemies on the way to the boss fight, but nope, you have to run through/kill a bunch of gank enemies everytime you want to go to the boss arena. Would've been a great map design if only they had removed the 2nd bonfire and add the ladder to the boss fight.
@buttlord2223
@buttlord2223 7 месяцев назад
Matt says bonfire warping was probably added early in development, but I don't know if that's right. The Copse bonfires make way more sense if warping was added almost as an afterthought halfway through. Or maybe the level designers just forgot about warping while designing some areas.
@hurrdurrmurrgurr
@hurrdurrmurrgurr 10 лет назад
It's a shame he stopped playing or he would have encountered the really aggravating bullshit like the brotherhood of Blood requiring 500 wins more than losses or the blue sentinels consuming your token every time you try to duel. The soul vessels and soul memory cause everyone to homogenise into havel wearing, hex spamming, avelyn/santier's spear/katana users and so many items come from new game plus enemies who only have a chance of dropping what you want and don't respawn unless you burn another ascetic. Good luck get the mad warrior set or the monastery scimitar without backing up your save game and using the backup every time it doesn't drop. Hell why stop there. Weapon degradation is based on frame rate so pc users get double the weapon degradation speed. If you're trading boss souls for items from Ornifex or Straid you can't tell what items you already have and what you don't without exiting the menu to go through your inventory every time. New Game + makes the game harder by dumping even more enemy clumps everywhere so even the early game is bloated with taking one attack and backing off. Strength and Dexterity scaling is non-existent so a mage can do more damage with their sword by infusing it with dark and casting resonant weapon than you can with your 40 strength greatsword. The turn local invasions on and off setting does absolutely nothing so no matter how good your connection expect to be backstabbed by a guy in front of you while you're hacking away at him because he's being matched against you from Brazil, Russia or New Zealand.
@Snoike
@Snoike 10 лет назад
***** You can create builds endlessly by farming soul vessels from giant memories and you get an astetic each time too and adding more enemies instead of improving their AI is just lazy. Learn the game you filthy noblemen.
@Snoike
@Snoike 10 лет назад
Boss fights don't need new enemies to be hard... want proof? *cough* *cough*... Artorias. They also said that they improved the enemy AI and that was just plain fucking lying.
@hurrdurrmurrgurr
@hurrdurrmurrgurr 10 лет назад
***** New Game + was certainly better than DKS 1 where it just felt tacked on but nobody plays these games to smack the ai over the head over and over so just adding more enemies to every area didn't serve to make it more entertaining but it definitely gave the opportunity to make them tedious. Case in point the road from Huntsman's copse to the arena gets double the number of guys sitting on pillars. They can all be aggro'd and picked off with bows just like they could in new game it only takes longer. The single greatest moment of new game + was seeing Freja appear out of her arena and the life bar appear. This was a completely new encounter and you didn't know what to do. The game needed more of that. Just off the top of my head instead of adding pyromancers who have no lore or plot related reason to be in the Sinner's Rise just give the Lost Sinner the ability to put out the torches. Give the Demon of Song the ability to swing at you while its face is covered so you can't just bait it out over and over. Replace the Old Dragonslayer with the Giant Ornstein version from Dark Souls. When you encounter the Pursuer he should actually pursue you throughout the forest of giants not despawn. Have one of the flying Dragons in Dragon Aerie attack you early on so you no longer feel safe. Replace Nashandra's queen model as she sits on the throne with her skeletal form. All of this would take more planning and effort than lolmobs but it would have made the game far more satisfying for a second run through.
@Arexion5293
@Arexion5293 10 лет назад
***** Wandering Black Phantom Black Knights, ones that exist even without being gravelorded. Now that would be one heck of a surprise for New Game Plus. Unless such already exists. Dunno, since I'm still preparing for New Game Plus instead of starting it.
@IGreyKnightI
@IGreyKnightI 10 лет назад
wait wait wait so my weapons feel like sticks because of frame rate?!!?!?!!?! after seeing darklurker i got so pissed off at this game. can't find a decent excuse to say it's not a disappointment
@NMOberski
@NMOberski 7 лет назад
"Without really knowing why..." It's the philosophy for the dev team.
@trutyatces8699
@trutyatces8699 7 лет назад
"This rotting cesspool of oldfolk and Degenerates" Is a perfect sum-up of the DS3 community.
@giacomorinaldi8803
@giacomorinaldi8803 6 лет назад
Bless you both
@Lunartic_
@Lunartic_ 4 года назад
@Linda Niemkiewicz Because that's the point of a hunter.
@Gadget-Walkmen
@Gadget-Walkmen 3 года назад
@Linda Niemkiewicz cause that's what hunter do. No further explantion needed.
@Gadget-Walkmen
@Gadget-Walkmen 3 года назад
@Linda Niemkiewicz Yeah that's fine. They are portrayed as a speck of dust in the cosmos of things.
@DelayedJet
@DelayedJet 5 лет назад
I'm glad someone finally pointed out the whole "enemy turns and faces you mid-attack". That always annoyed me about Dark Souls II, because, yeah, it pretty much just means that you can only really dodge backwards and then rush towards him as fast as possible in order to squeeze an attack in--rinse and repeat.
@blizzardregulus
@blizzardregulus 4 года назад
Actually, most of the bossess have too much reach to reliably do that. They basically made you focus on boosting your invincibility frames during a dodge roll to negate the heavy tracking and compounded that by making it extremely nebulous as to what exactly increases those frames. I got to level 104 thinking the game just had atrocious hit detection. Granted, the game DOES have janky as fuck hitboxes, but the lack of agility makes it all the more unmanagable. It makes you feel like some of the attacks are just designed to cheat you out of health to make the boss fight more difficult and with the agility mechanic I get the idea that was intentional.
@jakeinator21
@jakeinator21 4 года назад
@@blizzardregulus Yeah, without agility the game is significantly more frustrating, but the game also doesn't make it clear how dodges are affected by agility, which makes for an unfortunate experience for anyone who doesn't read the wiki. I played through the entire game without ever leveling my adaptability because I assumed it was similar to the resistance stat from DS1, which was entirely useless. Turns out, the most useless stat in DS1 is now the most vital in DS2. How was I supposed to know? On my second playthrough I leveled my adp right away and had a much more agreeable experience, but I still have a bitter taste in my mouth from that first playthrough. Plus, even with high adp, the hitbox issues are still enough to be infuriating at times.
@thechugg4372
@thechugg4372 4 года назад
@@jakeinator21 Everything you just said applied to Dark Souls 1, try to get someone to play the game without the wiki, NOTHING is explained.
@jakeinator21
@jakeinator21 4 года назад
@@thechugg4372 I played DS1 blind without the wiki for my first playthrough and it was still a manageable experience, despite the relative obscurity of its stats, because it doesn't place gameplay elements as vital as i-frames behind a stat value. Granted my experience with DS2's stats may have been different had I not played DS1 first, I may not have written ADP off as quickly were that the case. But the fact of the matter is I played DS1 blind and I loved it, and then a I played DS2 blind and I hated it. And lack of understanding of ADP was at the core of my distaste. And I'm not alone in that, I see new threads on the DS2 subreddit all the time from people saying they are frustrated that they take damage during rolls when it seems like they shouldn't. The fact is, DS1's obscurity simply doesn't have the same effect on the gameplay experience as the obscurity of ADP.
@VladDascaliuc
@VladDascaliuc 4 года назад
@@thechugg4372 I got the Claymore, felt nice and looked cool, saw Strength made it stronger, went Strength, beat the game no problem with a +15 Claymore. Literally nothing unclear there.
@pissant42
@pissant42 4 года назад
46:22 "Without Miyazaki directing, this game may as well be fan fiction. The difference being some fan fiction writers would have the good sense not to bring back the spirit of every major boss from the last game" Fast Forward to Star Wars: The Rise of Skywalker, A.K.A. Fan Fiction: The Movie
@rastyisanerd3686
@rastyisanerd3686 4 года назад
Bruh moment
@n.k.63
@n.k.63 4 года назад
They all are fan fiction and a terrible one at that. Disney could've paid $100 quintillions, but when the movies are less competent and knowledgeable about lore and universe than some teenage fans in their fics, there is just no way to seriously see them as canon.
@rastyisanerd3686
@rastyisanerd3686 4 года назад
@@n.k.63 yeet
@zoisantonopoulos7999
@zoisantonopoulos7999 4 года назад
@@n.k.63 i saw an article thats states every single plot hole and lore change and the conclusion was that you literally can't have the new trilogy be cannon while the original trilogy is. You have to choose one , they do not work together.
@lordquaz7154
@lordquaz7154 4 года назад
True that. There were parts of the DS2 story that felt like a fan fic, but there were certain parts that were very good. The same can't be said about the new Star wars films unfortunately.
@neoman289151
@neoman289151 9 лет назад
I think the overabundance of bonfires and lack of shortcuts was a result of the new weapon degradation crap. If the bonfires were as few and far between as they were in Dark Souls 1, it'd be impossible to make it through an area without your weapon breaking.
@NabsterHax
@NabsterHax 9 лет назад
Victor Viridian Then what's the point of weapon degradation at all? I hate my only decent weapon breaking on me as much as the next guy, but can't help but feel this is yet another missed opportunity. There could have been certain weapons with very low durability but some powerful special abilities or stats in general, allowing (but not forcing) some weapon variety in melee only builds without gimping yourself. As it is now you can just pick your favourite all-rounder and never have to worry once about durability unless you go rolling in that orange gunk, never even thinking about using something else because you'd have to invest a bunch of souls and materials into making it worth using.
@elegantcat1496
@elegantcat1496 9 лет назад
NabsterHax Right. Not to menton te fact that if they wanted the weapon degradation to be so important as a mechanic they should have made the road to the boss battle more easy to cheese. The way they made it looks like they WANTED us to fight our way to the boss over and over. I'm not upgrading 2 weapons just to have a spare sword.
@AndreCortesao
@AndreCortesao 9 лет назад
NabsterHax this could simply be fixed without the bonfire "weapon fix", i think its stupid that a weapon can't survive a boss fight even if you don't use it before that specific fight (I'm talking about after the first play-through ... , in the first game run i didn't have problems at all). if the weapon didn't automatically fix herself wen you rest, and the durability would be extended to 2 or 3 times the original, having to fix it trough magic/items would make a a good option, the mechanic would be logic and not cheap
@Morgahn1
@Morgahn1 9 лет назад
NabsterHax Add to that PC bug with 60fps that makes weapons degrade two times faster as the game was build around 30 fps. \o/ B-team for the win.
@esideras
@esideras 9 лет назад
Tomasz Zakrzewski Add to that the fact that SoTFS didn't fix it. The only thing SoTFS did was up the graphics to unnoticable levels and kept adding more enemies as if that wasn't one of the core complaints of the fucking game. SoTFS could've redeemed my faith in the B-Team but completely destroyed it instead.
@jblackmel
@jblackmel 10 лет назад
So the moral of the story is: Should there be another Souls game, PLEASE BRING MIYAZAKI BACK!!!!
@Skullcam117
@Skullcam117 10 лет назад
I AGREE WITH U 100%'i sadly knew this would happen
@ryanfaretta7265
@ryanfaretta7265 10 лет назад
Yeah, FromSoft just hornet ring bs'ed us and looked skyward afterwards.
@GeneralOccam
@GeneralOccam Год назад
The gutter really is a turd time..
@matthewmuir8884
@matthewmuir8884 Год назад
"Misrepresenting the product isn't an acceptable way to treat potential customers" is a statement that needs to be said a lot more often now after games like Final Fantasy 7 Remake and Hyrule Warriors: Age of Calamity that had their very *premises* misrepresented by their respective pre-release marketing.
@feeblecursedone2540
@feeblecursedone2540 8 лет назад
I still find it funny how most people who defend this game believe that those who criticize it think it's a bad game. By all means, it is still a great game, just the worst, or maybe a better term, weakest of the series. The Worst of the Best is still better than most
@aretlev
@aretlev 8 лет назад
+Hunter Folyer Exactly. I agree with almost every criticism in the video, yet here I am playing the game and enjoying it.
@Mostly_Childish
@Mostly_Childish 8 лет назад
+Hunter Folyer I know right, I don't enjoy Dark Souls 2, and would rather just play 1, but I don't think 2 is all that bad.
@SonofTiamat
@SonofTiamat 8 лет назад
+Hunter Folyer I think it's a bad game. Not just bad for a Souls game, just plain bad.
@K1llerTunes
@K1llerTunes 8 лет назад
+Son of Tiamat I'd have to disagree with you there. Dark Souls 2 is still a hell of a lot better than most of the usual drivel being released, even if it paled in comparison to the other games in the series.
@Mostly_Childish
@Mostly_Childish 8 лет назад
K1llerTunes My thoughts exactly, it's not BAD, it's just not a good souls game.
@jblackmel
@jblackmel 10 лет назад
I think this game is good for people who are brand new to the franchise, or who may have played Dks here and there, then put it down. However, I honestly don't see how a person who has invested a lot of time into either, Des or Dks, can ignore the flaws in this game. With me saying that, I'm sure some wise-guy will reply, "You act like Des and Dks were perfect." My response is, "no," I don't think they were perfect. I just think Dks 2 should have been "developed" from the solid foundation already established in the previous titles. I also expected for many of the mistakes from previous Souls games to not be repeated in Dks 2. I hope this will not be the last installment in the franchise. But I do wish, however, that lessons can be learned from the mistakes made in Dks 2.
@brianrowe2440
@brianrowe2440 10 лет назад
I agree with you 100%. If there is a game for new souls players to get into it would be dark souls 2. But for the veteran souls players who played both Des and Dks extensively putting in hundreds or even thousands of hours this game is a real disappointment.
@flareshiftt
@flareshiftt 10 лет назад
Don't try to label anyone who likes the game as someone who isn't familiar with the series. That's a low and invalid claim. Many people really enjoy Dark Souls II and they might have put a lot more time into Demon's and Dark Souls than you did. Don't think that just because you don't like it, anyone else familiar with the series also does not. I'm not saying Dark Souls 2 doesn't have flaws, but it did address a bunch of them regarding PvP.
@jblackmel
@jblackmel 10 лет назад
Zevvion Thanks for the comment.
@jjorden1976
@jjorden1976 10 лет назад
You are correct. Only people that have never played any souls game would take interest in this game. It really is a poorly designed game. The only people that I've seen that really enjoy the game are those whom subscribe to EpicNameBro.....the biggest sellout of them all.
@jblackmel
@jblackmel 10 лет назад
Zevvion Did you pay any attention to my statement? Never once did I label "anyone who likes the game as someone who isn't familiar with the series." What I said was, " I honestly don't see how a person who has invested a lot of time into either, Des or Dks, CAN IGNORE THE FLAWS IN THIS GAME." As you can see, I never once said anything about the degree to which a person enjoys the game or not. My statement was about experienced players and ignoring flaws.
@enickma910
@enickma910 4 года назад
when dark souls 1 has bad design, it feels like an accident. when dark souls 2 has good design, it feels like an accident
@KapitanPazur1
@KapitanPazur1 4 года назад
Probably thats why Dark Souls 2 Scholar of The First Sin is hands down the best Dark Souls game in the franchise.
@enickma910
@enickma910 4 года назад
@@KapitanPazur1 gr8 b8 m8
@BillRevis
@BillRevis 4 года назад
@@KapitanPazur1 LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
@SomersBugtopia
@SomersBugtopia 4 года назад
@@KapitanPazur1 You mean the game with an issue on screen literally at all times, with horrifyingly braindead design and no story? Ok boss.
@senpaikaroo
@senpaikaroo 4 года назад
@@KapitanPazur1 Hell no, your telling me they re-release the game and they don't: (And yes, this is going to be LONG, I am pissed off that they re-released it like this) -Remove ADP and just give the player normal Estus drinking speed and normal I-frames on roll -Make some new enemies instead of placing an undead horse in the kings castle for no reason Not patching the changes in Scholar in the original because if you do that people have less of a reason to buy the re-release version. -Falconer Run Cycle...I rest my case on that one... -Giving more NPC's actual quest lines. -Changing the Old Dragonslayers location and giving him a bigger role as a proper send off to Ornstein instead of.....A tiny building with an idiot that talks down to you with a single bonfire that is for the guy there then for Ornstein. -Removing that bloody screen effect on bosses...Its literally just taking a texture off, a modder did it himself with little difficulty. Here is proof: www.nexusmods.com/darksouls2/mods/181 -Allowing you to move in 360 degree movement instead of like 8 directions... -Making more tactical enemy placements instead of...Spambushes. -Adding meaningful shortcuts. -Giving you 5 estus to start but removing lifegems and most healing items except small things like Divine Blessings (Also being able to carry 1 divine blessing at a time not 99 of them) I would go on but you guys might think I am desperate or something, so I'll leave it here.
@planetzdr
@planetzdr 2 года назад
Yeah I gotta say the red pulsing effect during Boss cutscenes has me head scratching
@melon5345
@melon5345 6 лет назад
As much as I love this game, I can't really disagree with anything you've said here
@VladDascaliuc
@VladDascaliuc 4 года назад
Which is a very good and healthy mindset. Alas, most people lack it.
@Yuuki_12
@Yuuki_12 4 года назад
Same
@edgarallanpwned6666
@edgarallanpwned6666 4 года назад
@Bazerker nah thats an objective flaw, pressing X/A 4 times to skip dialogue rather than having it play in the background is just time wasting on the player side. Oh look DS3 has reverted back to how it was in Ds1 and Demon Souls, hmmm seems like Fromsoft agrees with Matthew's sentiment. Geez what is it with most DS2 lovers hating anybody criticising their "Magnum Opus"
@rjose705
@rjose705 4 года назад
10:30
@dawn2891
@dawn2891 4 года назад
Bazerker funny then that despite it being a nitpick. FromSoftware went out of their way to fix the dialogue so it runs in the background. Meaning it matter enough to be changed.
@k1lkenny
@k1lkenny 9 лет назад
The single most broken gameplay feature in the game is the ability to repair rings, Never once did i fear dying in DS2 due to being able to repair the Ring of Sacrifice
@DrFamine
@DrFamine 9 лет назад
***** What? But if you die, doesn't it break and vanish like in Dark Souls? Hold on, I gotta check this......Oh god no. No. Really?? Just... ... ... wow. I never knew that. Thank god I didn't, I guess.
@k1lkenny
@k1lkenny 9 лет назад
Dr Famine Yep, doesn't vanish, just repair that sucker, and whole game is pretty much broken.
@LavosYT
@LavosYT 9 лет назад
***** Have you played Sotfs? The ring of sacrifice costs around 15K souls to repair now.
@k1lkenny
@k1lkenny 9 лет назад
Lavos YT I haven't, but in base game it was a joke.
@ScootaProject
@ScootaProject 9 лет назад
Lavos YT Does Scholar of the First Sin change the game in many positive ways? I've seen some of the new enemy spawns, and pretty much "NOPED" immediately due to obvious emphasis on hard, frustrating fights, rather than interesting ones.
@isetmfriendsofire
@isetmfriendsofire 4 года назад
Dark Souls 2 is kind of an example of flanderization. Focusing on the "git gud" aspect way too much while ignoring others.
@oopc.2458
@oopc.2458 4 года назад
Exactly this. I knew things were going to be bad once I saw the death counter in Majula. It was so completely unnecessary.
@jacobsb374
@jacobsb374 4 года назад
some games for you store.steampowered.com/tags/en/Casual/
@devynmalu
@devynmalu 4 года назад
@@jacobsb374 aaaaaand you can go fuck yourself bud
@biterness2323
@biterness2323 4 года назад
@@devynmalu lmao only simps get all sensitive about that simple fact
@devynmalu
@devynmalu 4 года назад
Black Haze ohhhhh got em. nice job try harder next time
@mrbrochacho2494
@mrbrochacho2494 Год назад
I wonder why people are still getting mad at this video. Literally in the beginning he said he doesn't think Ds2 is an outright bad game and even said that he would rather play it then most others that came out at the time. And even though he goes pretty hard on this game, I feel that any developer who worked on this game and would come back to watch this video only has useful insight to gain and nothing else. He isn't trying to tarnish anybody's reputation here. he is simply giving his thoughts ands opinions on a video game.
@samuelkristensen6685
@samuelkristensen6685 Год назад
There's been a weird backlash against Dark Souls 2 criticism.
@nigrum_angelum6655
@nigrum_angelum6655 Год назад
Because DaS2's """"enjoyers"""" genuinely believes themselves to be gigachads who can appreciate a single thread of gold in a pile of shite.
@dopaminecloud
@dopaminecloud Год назад
@@nigrum_angelum6655 Having beaten both the original and remix versions of DS2, there is so much good in these games that it is completely disregarding them as bad that reveals a lack of sense for design. FromSoft is not a perfect studio, Dark Souls 1 is half flaws, half qualities. Yet it is easy to see it's a masterstroke of a game still right? That's because you managed to understand it there and yet got filtered here. It's fine. Most souls fans today would bounce off of Kingsfield hard for example, because it does many different things and its flaws can be very in your face. Yet those are revered titles in their own genre all the same. And you'd be a fool to claim them bad.
@nigrum_angelum6655
@nigrum_angelum6655 Год назад
@@dopaminecloud that's a lot of words just to somehow say that I have a skill issue. The fact that I agree with Matthewmatosis in general regarding Dark Souls 2 vanilla, and to an extent MauLer' with his defense/review/critique of the SotFS should tell that I understand the game enough to recognize that it's still far too flawed when measured against the standard that was Dark Souls 1 and even the OG Demon's Souls, no?
@dopaminecloud
@dopaminecloud Год назад
@@nigrum_angelum6655 There is no skill issue when you can't see qualities. The ability to experience the good parts of a work is something nebulous, often more relying on your mood at the time of play than any past experience or capacity for discernment combined. I'd say measured against dark souls 1 that dark souls 2 is overall a lot more consistent yet highlights different qualities of the dungeon crawling experience. That is to say, many of the things it does are neither better nor worse, only different. All I can tell you is that dark souls 2 highlights elements that elevate it in parts above anything dark souls 1 managed to deliver in how it handles progressing through dungeons and as that is essentially the core gameplay if you aren't invested in the multiplayer or pattern-grinding of the few bosses that require it, it remains a truly fantastic action rpg. I am only now playing through Demon's Souls so I can't comment on that though I can see the ways in which DS2 is much more like it than DS1 is.
@Barbarossa97
@Barbarossa97 10 лет назад
It's unbelievable how flat and uncharismatic DS2 looks compared even to DeS. And I am playing the PC version. DS2 is a rushed mess like the useless torch mechanic proves. So many bad ideas in this game it's frustrating. Agility, rings protecting from death, horrible hit boxes, soul memory etc.
@ZapRedfield
@ZapRedfield 10 лет назад
fkin casul
@narutofan4545
@narutofan4545 10 лет назад
***** Thats an issue with lag, not hitboxes then.
@wasnotwhynot
@wasnotwhynot 10 лет назад
pc version has even weirder lighting compared to console I swear it but I think it looks pretty great after getting used to it. it's very clear cut and smooth, lacks all of the shitty blur techniques in other modern games
@GamerKey91
@GamerKey91 10 лет назад
You can thank the 8 year old consoles for the "shitty torch mechanics". The game was actually supposed to look like the first gameplay trailers (which were played on a powerful pc), but during the beta tests on consoles they found out that the machines couldn't handle the graphics and constantly dropped below 20 fps (sometimes it was "seconds per frame" even). They had to make sacrifices with the graphics in order to make the game playable on consoles. There is a mod flying around for the pc version that brings back the graphic filters used in the original gameplay trailers, it changes a lot of things including how the depth of field effect is rendered to bring back the dark and gloomy environments that you actually REALLY needed a torch to safely traverse.
@narutofan4545
@narutofan4545 10 лет назад
***** The PS3 Demo had the orginal torch mechanics and lighting. I'm pretty sure they removed it for gameplay reasons(being forced to limit your playstyle in all areas doesn't sound fun) but I can be wrong.
@Isaac31415
@Isaac31415 10 лет назад
3 months after vid's release. Fanboys are still dishonest and simple minded as ever with no counter argument about the critique at all. At least, i saw true fans of the series i learned more about the games. Faith on humanity restored.
@Pan_Z
@Pan_Z 10 лет назад
A true fan doesn't blindly defend what they love. A true fan should harshly critique what they love so developers can fix flaws in a patch or sequel
@Pan_Z
@Pan_Z 10 лет назад
***** Like this video?
@Isaac31415
@Isaac31415 10 лет назад
Dan S Exactly what i think, sir.
@Isaac31415
@Isaac31415 10 лет назад
***** Indeed. I saw a lot of thing that i didn't know about the first games and even learned more about gameplay. :)
@xdeser2949
@xdeser2949 10 лет назад
Why do I have to have a counter argument? I like Dark Souls 2. I'm not angry that he doesn't. Look, the funny thing about critique is that its an eye of the beholder thing. It can be a valid point to one person, and not matter at all to another. I think this is one hell of a well thought out piece though, even if I disagree with most of it.
@vervth
@vervth 2 года назад
"the gutter is the turd time" you're damn right
@rockleesmile
@rockleesmile 2 года назад
Man, after many years of discourse I came back to this and it's all still right on the money... and in some ways your critique was even being charitable.
@ShadowedAgony
@ShadowedAgony Год назад
Nick! :D
@NoahRichard
@NoahRichard Год назад
It's been a really refreshing rewatch recently with how often "Dark Souls 2" goes trending on Twitter from people calling it an "underrated masterpiece" and so forth. Nothing against people who enjoy it (I don't hate it myself), but it feels like one big gaslight, lol.
@derpi3438
@derpi3438 Год назад
Calling it a gaslight feels incredibly right lmao. I used to fanboy the hell out of this game and rabidly defend it, but now I realise how stupid that was. Many fans of the game are way more vocal now and try to push some critiqued things as genius design and stuff.
@NoahRichard
@NoahRichard Год назад
@@derpi3438 Oh, absolutely. It's dumbfounding, for example, how often you'll see defenses of the illogical world design/harsh transitions between areas as being "intentionally dream-like to reflect the crumbling world of Drangleic". In reality, it's because the devs were under strict time constraints and were lacking key designers present for DS1/DeS. The idea of a distorted world is a great one, but there's no indication that the designers intended for the levels to reflect it - humans are the ones constantly alluded to as deteriorating, not the world itself. The Earthen Peak elevator is not some big-brain design, it's an elevator that was likely supposed to go down and not up (and into an area believed to originally belong beneath the fiery pit in Forest of Fallen Giants, no less). On that note, what's most frustrating is how many fans "defend" the game by just... mocking the most-repeated criticisms. Making fun of people for bringing up the EP elevator, stuff like that. Because the more people say it, the more ridiculous a criticism it is, I guess? It's so weird. There's nothing wrong with being okay with/ignoring these things as a fan of the game, but so many people feel the need to try and critically defend things instead of just accepting that they're flaws and not minding. I can understand wanting to fight back against the idea that DS2 is a downright terrible game (because it's not), but there's a very vocal portion of the community that seems more concerned with overhyping it than anything.
@yewtewbstew547
@yewtewbstew547 Год назад
@@NoahRichard The phenomenon you touched on briefly where people repeatedly and wilfully mock valid criticism is one of my least favourite human behaviours in general. Basically what those people are doing is trying to create a stigma around mentioning said criticism. They know it's valid, and as a result they also know there is no way they can counter it in good faith. So instead what they're trying to do is disarm you intellectually by making you feel embarrassed to use it against them. It is extremely weaselly.
@completegarbage3681
@completegarbage3681 8 лет назад
Dark Souls 1: Here's the Whip Knight. You fight him in a forest. Dark Souls 2: Here's a whip. The item description says that this whip belonged to a very famous knight who has long been forgotten. Dark Souls 3: Here's the Whip Knight, only this time he's called the Whip Warrior and he has different but still similar armour. You fight him in a snowy forest.
@iamnotinvolved1309
@iamnotinvolved1309 5 лет назад
?
@Laketwig
@Laketwig 5 лет назад
@@iamnotinvolved1309 A whip is a rope that you hit someone with.
@MrCholoPants3415
@MrCholoPants3415 5 лет назад
DS3 is the worst of the the entire franchise. DS1 > Bloodborne > Demon Souls > DS2 > DS3 For PvP it's an easy.... DS2 > DS1 > Dogshit > Flaming Dogshit > Flaming Dogshit that fucking heals when you try to extinguish it > Bloodborne > DS3
@olgaamsterdam
@olgaamsterdam 5 лет назад
nice bait
@moonset9419
@moonset9419 5 лет назад
@azio91 True..true...
@specknacken6507
@specknacken6507 8 лет назад
It's funny that even though he sounds nearly the same as in his other videos you can clearly hear that he has a kind of pissed off tone to his voice in this one.
@Mostly_Childish
@Mostly_Childish 8 лет назад
+Arsch Dee His voice is far more stern than usual in this video, that's more than likely why.
@IIIIIIIIIIIIIIPKIIIIIIIIIIIIII
Nah check Metal Gear Solid 4... I had a go at him, because he was being far too negative.....
@Gadget-Walkmen
@Gadget-Walkmen 5 лет назад
P K not really, he was pretty understanding with that game. He only sounded pissed when he talked about Johnny.
@enigmatic8280
@enigmatic8280 2 месяца назад
I'd sound like that too considering how shit of a game Dark Souls 2 is.
@BrendonArt
@BrendonArt 4 года назад
Paraphrase: "The reason these boss fights are hard is because they are so boring that you want to see if you can get another hit in thus risking death"... NAILED IT. That's what I keep thinking exactly. It happens in DS1 too on certain bosses, but in DS2 this is like a virtue for the whole game. There is no break. The enemies seem to have endless stamina while you have to struggle against your limitations. Completely unfair. Incredibly boring.
@chaoticstarfish3401
@chaoticstarfish3401 4 года назад
That's a nitpick. Maybe use less equipment and Cloranthy's ring for better stamina regen and stop being greedy. I don't wanna sound rude or annoyed, but it's that simple.
@BrendonArt
@BrendonArt 4 года назад
​@@chaoticstarfish3401 More stamina doesn't help. You are right, it is a nitpick, so why are you commenting on it? And why do people get so defensive about a damn video game. I didn't even say I don't like the game!!! I just made a nitpick. You said it yourself. So why do you have to make something of it and get so damn defensive about this game. If there is anything is TRULY DO HATE about DS2 it is THIS type of problem, where the community is extremely defensive. You do sound rude. You do sound annoyed. It is obviously an opinionated topic. If you start arguing with other people's opinions you are being rude and annoying. If you find yourself annoyed by other people's opinions about a game, you are rude and annoying.
@chaoticstarfish3401
@chaoticstarfish3401 4 года назад
@@BrendonArt Now you're the one sounding rude and annoyed. I know everyone has different opinions and I'm not trying to change that, I just said there are solutions to your problem. Sorry for the inconvenience.
@BrendonArt
@BrendonArt 4 года назад
@@chaoticstarfish3401 Sorry. I'm having a very bad ... year. I'm sure you can understand :( But I think it's silly to comment on comments sometimes. I was just venting. You are right. Hard work and smarter efforts will make the game easier. But sometimes that's not always what we want to hear.
@JT044-iz1cv
@JT044-iz1cv 4 года назад
The DLC bosses of DS2 are the only good bosses.
@goldenpants1239
@goldenpants1239 5 лет назад
Came from hbomberguys video and it’s crazy how many things he didn’t include. Edit: well look at the cesspit I’ve created.
@SinHurr
@SinHurr 5 лет назад
@bored weirdo He's basically the best
@eddy6969100
@eddy6969100 5 лет назад
@@SinHurr the best at lying and purposefully ignore valid critisism because it wouldn't work with his narrative
@TheStraightestWhitest
@TheStraightestWhitest 4 года назад
@@SinHurr The best at filming his girlfriend being banged by numerous other men.
@looinrims
@looinrims 4 года назад
Because Hbomb is a fucking hack
@pogodanderfluff9390
@pogodanderfluff9390 4 года назад
That's his MO
@Jojje94
@Jojje94 8 лет назад
the exploding knees outside the bonfire with the spell vendor in the lost bastille is one of the most stupid things i've seen in dark souls 2. what a ridiculous decision
@jthomcres
@jthomcres 8 лет назад
+burningfajitasalt After dealing with that bs multiple times now, seeing other people bash that decision is almost therapeutic.
@WelcomeTheDamned
@WelcomeTheDamned 8 лет назад
+burningfajitasalt For me the most stupid thing i've seen in souls is The Black Gulch area, every part of it.
@MRGilD0
@MRGilD0 8 лет назад
+Mondestrasz Hey, at least it ends quickly enough.
@MRGilD0
@MRGilD0 8 лет назад
***** The problem isn't that there are mummies, it's that you unlock a vendor that can easily be killed by the mummies. I'm pretty sure that spawning at that bonfire aggros them too, but feel free to correct me if I'm wrong.
@MRGilD0
@MRGilD0 8 лет назад
***** They don't aggro? Huh fair enough I guess. Still though, did they really have to program Straid so near to the door? I was hoping that he'd just go to one corner of the cell after you revived him. Even if they're easy to deal with, they still shouldn't exist in the game. They only serve to fuck up a player's day. Especially since they do tons of damage, and its easy to forget about them. Straid isn't exactly someone I visited frequently, and I assume some people's experiences were similar.
@SageofToads
@SageofToads 10 лет назад
I feel sorry for the uploader. Some of these comments in the comments section are outrageous.
@SageofToads
@SageofToads 10 лет назад
***** wut?
@SageofToads
@SageofToads 10 лет назад
***** I believe there has been a big misunderstanding on your part.
@SageofToads
@SageofToads 10 лет назад
***** What my first comment was initially taking about was some of the rude and un-constructive criticism he was getting from select few, i.e. things like "lol shut the fuck up and enjoy the game".
@TrueAnarkii
@TrueAnarkii 10 лет назад
***** your sad just so sad!
@CookieDynamics
@CookieDynamics 10 лет назад
SageofToads He made many good points, though. Ok, I disagree with a few points he made... but that certainly shouldn't put the other points down as well. Which points made you feel " sorry" for him?
@pearljaime2
@pearljaime2 4 года назад
I couldn't agree more with ya on the tracking and "sliding" enemies have. The giant humanoid with big weapon doing arch attacks being overused argument is also spot on.
@S3nCh4n
@S3nCh4n 7 месяцев назад
thanks for mentioning the sliding as the video didnt, having your 2nd/3rd swing miss enemies entirely because they have butter under their feet are frustrating as hell
@illseeyaonthedarksideofthemoon
@illseeyaonthedarksideofthemoon 3 месяца назад
And they have double down in Elden Ring.
@Thomas.c4647
@Thomas.c4647 2 месяца назад
​@@illseeyaonthedarksideofthemoonthat they have lol. Malenia hovers in the air for a few seconds and can spin 360 degrees in place before waterfowl dance. Even regular enemies can change 180 degrees mid jump attack.
@illseeyaonthedarksideofthemoon
@illseeyaonthedarksideofthemoon 2 месяца назад
@@Thomas.c4647 The worst example in my opinion is Morgoth and his cane.
@tinchosabala
@tinchosabala 4 года назад
Finally somebody gives Oscar the recognition he deserves.
@R1R1R2
@R1R1R2 Год назад
THANK you.
@Kaanman
@Kaanman 10 лет назад
"One of central themes of Dark Souls 2 is forgetting. It's ironic and quite sad that I've found the game itself to be very forgettable." Damn...
@majorasmario4096
@majorasmario4096 9 лет назад
Let me start off by saying this: Dark Souls 2 is nowhere near as bad as people say it is. It may not have the same deep lore as DS1, but it's still a great game on its own right. People are acting like DS2 is as bad of a sequel as Devil May Cry 2 or Resident Evil 6 when it's really not. Don't act like Dark Souls 1 didn't have any cheap deaths. In fact, I'd say that the first fight with Seath the Scaleless is as cheap as it gets. You're given no warning that the fight is unwinnable before he kills you in 1-2 hits, and if you don't have a ring of sacrifice, all of your souls and humanity are completely gone. Also, Bed of Chaos: parts of the floor randomly collapse when you walk onto them with no warning, causing you to fall to your death. Dark Souls 2 did a few things better than the sequel: there are more options in character customization, the combat is a little more refined, and it'll last you longer than the first game. The story in the base game doesn't have a lot going for it, but the crowns trilogy more than made up for that. I can see why people would prefer Dark Souls 1 over Dark Souls 2, but calling it an embarrassment to the series is taking it too far.
@ScootaProject
@ScootaProject 9 лет назад
***** I never got this, to be honest. When I played through for the first time years ago, I came upon that section and recalled people mentioning how BS it was, though they didn't tell me why. I tried blocking the massive arrows first, which clearly didn't work well and I retreated. Then I just sprinted through and made it, a tactic that has never failed me in each run. That said, I've had the left knight shoot his arrow through a section of wall and knock me off while engaging the other, so... @Majora's Mario: Regarding badly designed bosses in DaS1, no game is perfect and the director already apologized for these mistakes. The issue is, that the team who worked on DaS2 didn't learn from this. Indeed, they seemed to embrace bad design in order to create difficulty. Basically, DaS1 had occasional cheap moments, while DaS2 seems to be built around them. I don't think DaS2 is a bad game or sequel, though I do find it less fun overall due to these decisions.
@jahrfuhlnehm
@jahrfuhlnehm 9 лет назад
Majora's Mario Dark Souls 1 has some of the most amazing clipping and collision detection I've played in a game. And by "amazing" I mean godawful. That one ledge in The Great Hollow? The one by the first set of ladders where if you try to get back on the ledge no matter how fast you run or high you jump there is an inexplicable invisible wall blocking you? And only with dumb luck do you manage to get back on. Enemies that can damage or kill you with their weapons clipping through solid walls (unfortunately you the player don't get this "benefit")? Dead bodies that fall through the floor? (rats and the manta frogs are a couple of the most notorious for this). And though it's rare I can say _twice_ I died because _I_ fell through the floor. Both times it happened when an enemy successfully parried/riposted me and suddenly I was falling through infinity. Those stupid tiny ledges you have to run around (the one by the ladder leading to the Darkroot Garden, the aqueduct in Firelink Shrine where you find the corpse with the Ring of Sacrifice and that merchant who thought that would be a smashing location to sell wares for some reason). There's no reason to be precariously running sideways while running forward into a wall because of small ledges, it's not that they're difficult to get around, but they're really stupid and unnecessary. And the geometry of some walkways are highly questionable, whether a tree branch where you get stuck running in place, jumping and then falling to your doom, or that stupid sloping walkway in the Crystal Cave where you slide off near the end and need to make a running jump on the ledge to get your bearings. I have a feeling they put so much effort into the art design in some levels and forget to make some of the levels palatable, mechanics-wise Some of the lore in DaS1 made no sense either. I wouldn't care so much about this but everyone raves about how well thought-out the lore is and how integrated it is into the gameplay when a lot of it is "because magic" or is just a big gaping hole. Why does a tiny remnant of a rusty prison shackle allow you better footing on water? Because magic? Why make Seath blind? I know they're trying to give his character as many reasons to have an inferiority complex as possible but if he's blind how the fuck is he able to read all those books and create crystal zombies, octopus people and an immortality crystal in the process? Are the books in Braille? Dragon Braille? They look like pretty ordinary books to me, I dunno. Add to the fact that neither a Slumbering Dragoncrest Ring nor a Hush spell makes a damn bit of difference when fighting him, as he can sense where you are no matter what, then the idea that he's blind I call bullshit on. He may be an albino, scaleless paraplegic, but he's definitely not fucking blind. The Painted World of Ariamis is also just a stupid idea for a level. It's a world in a painting. Is this Super Mario 64? And it's a snow level. Because we needed one. Bloated-headed toxic zombies, harpies, the phalanx from Demon's Souls, the enemies don't even make sense being in this world. I also love the touch of sleigh bells you can so faintly hear in the background. I was expecting "Jingle Bell Rock" to bust out any moment. The camera also sucks and the lock-on system is busted (it is so particular with how much the enemy has to be in view with you, even if you're standing right in front of it, that it won't lock on unless you meet the demands of its million-dollar ransom note). And now I'm nitpicking but since the fanboys think the game is so perfect when it's far from it, fuck it, this game needs nitpicking because who else is going to do it. Not the ragequitters, they have their own problems with the game. I'll also say the transitions between some areas can be jarring, in a bad way, in terms of lighting. From the Valley of the Drakes into Blighttown for instance, you can clearly see ahead of you but everything must go INSTA-dark the moment you step in even though there's a big shaft of light behind you because, well, we want you to know you're in big spoopy Blighttown. and the words "Blighttown" appearing on screen just aren't good enough to let you know that! Now I haven't played the sequel so I don't know how many of these issues carry over but if it improves on ANY of these in any way then it's far from a failure. I'm really just illustrating how flawed the first Dark Souls was that people don't want to or can't acknowledge in any way. It's a divide between people who hate the difficulty and, worst of all, the "git gud scrub" fanboy MLG basement dwellers all of whom should be blindfolded and executed point blank on their knees for using 4chan terms like "git gud" in a serious, non-ironic fashion.
@PressA2Die
@PressA2Die 8 лет назад
+Majora's Mario I'd say Dark Souls 2 is the best game since Dark Souls. And that's kinda a massive issue.
@sskcdeceddcedvvdeevdsandve1794
+Majora's Mario I agree with this. There were plenty of good moments in DS2, and the DLC had some of the best level design in the series imo. It's no Dark Souls or Demons Souls PvE wise for sure, but it was still a lot of fun, and the PvP (minus the dumb matchmaking) in MUCH more fun in Dark Souls 2
@PressA2Die
@PressA2Die 8 лет назад
Sskcdeceddcedvvdeevd Sandvevwevevers Can't agree there. Soul Memory kills what little PVP there is and the poise system is a mess in DS2.
@darrenronard2087
@darrenronard2087 3 года назад
t's really too bad that the conversation around Dark Souls 2 got as acrimonious as it did. Even people that criticize it, like Matthew himself, acknowledge that it's a good game. Unfortunately there was probably no way for people to point out its flaws without seeming like they were totally dumping on it, especially to fans who didn't perceive the same issues. That led to a wildly disproportionate reaction on both sides, where people who had probably played it for hundreds of hours were calling it "trash," while the other side threw accusations about "elitism" and "nostalgia" and so on. Maybe the only effective way to explain what Ds2 was missing is to point to the Miyazaki titles, and just say "that's what it's missing!" Sometimes the only real response to a work of art is another work of art, and when you try to put into words, you end up inevitably overstating your point.
@callmequaz9052
@callmequaz9052 3 года назад
Yeh, pointing to other Fromsoft games such as for, example, Dark Souls 1 is a great way to see what 2 did wrong, what it lacked and why people didn't like it. Unfortunately, some people don't understand that and just think that because you liked Dark Souls 1 you hated 2 because you expected it to be the same, which is not the case.
@user-of5ru6cb2j
@user-of5ru6cb2j 2 года назад
Yea no this game is just kind of shit.
@rswindol
@rswindol 2 года назад
I would definitely say it's a bad game. The issues with the controls and lock-on combined with constant spamming of enemies makes it really hard to enjoy. Combine that with ADP, bad level design, nonsensical world design, long aggro ranges, subpar animation etc, I got nothing but frustration from it. In my opinion it fails at nearly every aspect that made Dark Souls and Demon's Souls such great games. Maybe the DLC would change my mind, but I'd have to mod it heavily to fix the most egregious technical issues.
@Alex-hp2rs
@Alex-hp2rs 2 года назад
boo hoo
@ArguablyTheWorst
@ArguablyTheWorst 2 года назад
Hbomber guy response was so laughable and filled with personal attacks and lies that the response will always be disproportionate. Theres no arguing with idiots, only obliteration
@zesork5627
@zesork5627 2 года назад
Personally, i play Dark Souls 2 for the cloth physics.
@Lumigle
@Lumigle 2 года назад
xD
@swissidol8403
@swissidol8403 2 года назад
valid
@nigrum_angelum6655
@nigrum_angelum6655 Год назад
Based
@R1R1R2
@R1R1R2 Год назад
Understandable.
@tyler19348
@tyler19348 7 лет назад
"Vendrick should have defended his kingdom by building more doorways" best analysis of dark souls 2 I have ever heard
@superlosia1234
@superlosia1234 10 лет назад
The game's lore is also FAR too ambiguous. Piecing together item descriptions and world structure in Dark Soul's was immensely satisfying since it actually made SENSE. Here it feels like the developers ran out of ideas, didn't want to rehash so they instead replaced it with a uninteresting convoluted story that even the clues in themselves are ambiguous...... what's even the point of figuring it out anymore...?
@mi1kypudd1e
@mi1kypudd1e Год назад
Its hilarious that the DS2 fanboys are still coping in the comments 9 years later
@nikthedestroyalator6796
@nikthedestroyalator6796 8 месяцев назад
Ikr, like it's not a horrible game but some of these DS2 defenders will say that it's the best in the series
@zakariamoustatia3034
@zakariamoustatia3034 8 месяцев назад
@@nikthedestroyalator6796it is
@dillonqaphsiel7977
@dillonqaphsiel7977 8 месяцев назад
😡
@undyne6280
@undyne6280 8 месяцев назад
@@zakariamoustatia3034 Lol
@greasehole9158
@greasehole9158 8 месяцев назад
It’s the worst game objectively but it’s my personal favourite
@TheSlammurai
@TheSlammurai 3 года назад
Seriously, Shrine of Winter is like Ride To Hell Retribution level in terms going out of your way to do something convoluted instead of doing the realistic thing.
@RFC3514
@RFC3514 9 лет назад
The problem isn't that Dark Souls 2 is a terrible game (it isn't). The problem is that some people seem to have to decided that the first Dark Souls was a perfect game (which it wasn't). Sure, it had atmosphere and some great-looking bosses, but the actual gameplay was pretty repetitive, controls were unresponsive and often frustrating (due to the reliance on rigid motion-captured clips), camera behaviour was annoying, enemy AI was often incredibly stupid, and so on. The D[ark|emon] Souls games remind me a bit of when EA started using motion capture for their sports games. You'd press a key and then the game would play some pre-recorded animation for the next 3 or 4 seconds. It _looked_ great, but _felt_ terrible. Eventually you figured out that the AI-controlled opponents were also stuck with the motion-captured moves, and you learned to exploit it. You'd wait until they started some long animation, and then you'd use a faster move to steal the ball (or whatever). Dark Souls 2 is _slightly_ more responsive than the previous game(s), but I don't think the gameplay will really reach the next level until they move to a more advanced procedural animation system, where your character reacts immediately and the animation adapts to your control, rather than players having to wait for each animation clip to finish playing. That would also enable enemies to react faster, and make them less exploitable. But I guess DS combat appeals mainly to players with a good memory and slow reflexes, so maybe they don't want to lose their current fan base.
@RFC3514
@RFC3514 9 лет назад
***** Nearly all the humanoid creature animations in Dark Souls were motion captured at IMAGICA Corp Studios. And Dark Souls isn't difficult; it's just a matter of learning the animations. Since the AI can't interrupt the attacks once the animation starts playing, all you need to do is wait for a long animation to start playing, and you can attack safely. There are lots of games (even MMOs) with procedural animation and sequence blending, where the AI (and players) can interrupt or modify animations (ex., interrupt a spell cast to dodge instead, or change the direction of sword swing by moving right after starting the attack). It forces players to pay more attention (because the enemy can change its attacks dynamically), and feels much more responsive. Pressing a button and having to sit there for 4 or 5 seconds while the game plays a pre-recorded animation feels pretty primitive, in 2014.
@RFC3514
@RFC3514 9 лет назад
***** I've played through the game six times (NG with 4 different characters and NG++ with one of those, then I got bored). And you can check the credits or read any of the articles written while the game was in development. Several of them mention the motion capture studio. But that's not the real problem, anyway; you can use motion capture as the basis for a dynamic animation system, or you can create manual animations and make those impossible to interrupt. The issue is the way the game gives predefined _animation sequences_ priority over dynamic _control_. I didn't mention a specific game because nearly _every_ other game developed in this century allows interrupting and modifying animations. TERA, GW2, etc. (to mention just combat-orientated RPGs). You press a button and things happen within half a second. In fact, in the few cases where they don't (ex., GW2 used to make your character get stuck if you were picking up some object, and still makes your character get stuck if you're trying to revive another character), people complain about it quite loudly. The notion of getting stuck in an animation for 5 seconds or more (as happens frequently in DS) just feels like something out of an old game (like those early motion-captured EA sports games I mentioned). It's obviously much harder to code a game where pressing a key in the middle of a predefined animation _changes_ that animation in a believable way, but it makes a huge difference to how realistic combat feels, and how challenging it can be. Maybe if From Software had focused on a more dynamic control system (and more dynamic AI), they could have made a game that was more challenging to DS players. Instead, DS2 just feels like a bigger and "shallower" version of the previous game(s). It's still a good game (with lots of places and items to discover, etc.), but not really innovative or challenging enough for people who played through DS.
@brucenatelee
@brucenatelee 9 лет назад
But sequels, especially direct sequels are meant to improve and tie up all the lose ends and mechanics of the previous. At the very least, not to make it worse. And if he finds grips that are present in the current game and where better in the other two, then the new failed in that regard. The gameplay may be slow in the previous, but it's how it was done that makes the game good or not. Speed isn't an viable excuse to defend the game.
@RFC3514
@RFC3514 9 лет назад
brucenatelee I don't know any sequel that ties up all the loose ends and improves all the mechanics of the previous one. Sequels tend to either be more of the same (i.e., same game, new maps), polished remakes (same game, same maps, with better graphics), or try to change the gameplay in some way to appeal to a new audience. I find that making the game more responsive _is_ an improvement over the previous games (though it's still not responsive enough for my taste). As is making the game world bigger. As is adding more items and more types of customisation. Several things in DS2 _are_ better than in its predecessors. Unfortunately, the game feels a lot blander in many ways (a lot of areas are very similar, a lot of bosses are almost identical, etc.). It's as if they didn't really have enough ideas to make a bigger game, so they just tried to stretch and repeat things. And they didn't want to bother to code a system where animations could react to commands in real time, so they kept the pre-recorded animations and just made them a bit faster to make the game (very slightly) more responsive. It's not a horrible game, but it loses one of the main assets of the previous one(s) (the atmosphere) and doesn't improve enough on the predecessors' weakest aspect (control).
@Bjorick
@Bjorick 9 лет назад
wow Rfc, what a way to say that dark souls 1 sucks and that people who play it are lame. The original game had a unique world and was difficult, but the enemies had the same rules that you did. Yes, the AI could be exploited but that's true for any game, that's why pvp is popular. You'll never know how good you are until you test you skills against other players. The base game was there for you to learn how to play, and get your butt handed to you time and time again while drawing you into the world, the pvp......that was where the game opened up. I remember a feud i had with one character. He was in the cov. that let you place a marker on the ground so that you could summon him, and we started chatting in messages. I changed my weapons/armor/play style so many times fighting against him, as he changed, adapted, got better. By the end of it, we were both much better players and able to handle many situations as he never knew what i would bring to the fight, and i never knew what he would bring. The fairness of the game, that's what appeals and has a long lasting effect in demon/dark souls 1. That there is always a way to win without having to do everything perfectly. Sometimes you just have to be smarter then the situation that you face.
@OZORxORON
@OZORxORON 10 лет назад
This is word for word how I feel about Dark Souls II after putting 130+ hours into the game. I can't help but feel immense disappointment as I play the game, no matter how many different ways I play or how much I explore, I can't find myself enjoying the game like I did with Demon's Souls and Dark Souls. It's a good game, just not a good Souls game, such a shame.
@Timeothy
@Timeothy 5 месяцев назад
Dark Souls 2 is truly the Dark Souls mom says we have at home
@Rockhard1492
@Rockhard1492 3 года назад
"It's like the team behind Dark Souls 2 tried to mimic Demon Souls without even bothering to go back and play it." That just about sums up the entirety of _Dark Souls 2_ , in my opinion. The entire game feels like it was made by people who heard about the _Souls_ franchise but never actually played either of the games.
@monkeman5895
@monkeman5895 2 года назад
It’s actually the team behind King’s Field making a King’s Field esque game rather than a Dark Souls one. Drawing comparisons to Demon Souls was already a dumb idea when the literal lead director of King’s Field was directing Ds2
@filipmajewski8382
@filipmajewski8382 2 года назад
@@monkeman5895 But Dark Souls 2 actually brings many mechanics back from Demon's Souls though? Infinite farmable healing, HP reduction on death, main hub you teleport back to to level up, upgrade and purchase items that branches out into various dead ends, to name a few
@monkeman5895
@monkeman5895 2 года назад
@@filipmajewski8382 Don’t ask me, I’m not the moron saying Ds2 was made by people who haven’t played “either” dark souls games (there was only 1 game at that time wtf was OP smoking)
@filipmajewski8382
@filipmajewski8382 2 года назад
@@monkeman5895 He said „either of the Souls games” as in Demon’s Souls and Dark Souls. That makes 2, read OP’s comment again
@monkeman5895
@monkeman5895 2 года назад
@@filipmajewski8382 well OP is a moron then because these 2 games don’t even play exactly the same as each other. Most of the inspiration behind Ds2 came from King’s Field anyways
@thefeeblesheep
@thefeeblesheep 7 лет назад
One of my favourite things is the fact that I can get +15 weapons in Dark Souls 1 before I even kill the Gargoyles.
@jakeinator21
@jakeinator21 4 года назад
​@Linda Niemkiewicz It is 100% possible. The large ember is in the depths and the very large ember is in New Londo. Run through Undead Burg to Undead Parish, snag the basement key just past the boar, head to Lower Undead Burg, fight Capra Demon, unlock the depths, steal the large ember from the butcher's chest, then take it to Andre. Next run to New Londo, make your way to Ingward, murder the poor fuck, take the key to the seal off his corpse, #draintheswamp, head into lower New Londo, snag the very large ember from its hiding place at the top of the spiral stairs, take it to Andre. Farm large titanite off the giant leeches in Blighttown, farm the darkwraiths in New Londo for all the chunks you need, then if you didn't get a slab off the darkwraiths head to the undead asylum again and kill Stray Demon. Congratulations, you've got a +15 weapon. Now go and wreck the gargoyles.
@VladDascaliuc
@VladDascaliuc 4 года назад
@Linda Niemkiewicz Why do you even do that.
@youwouldntremembermeanyway7410
@youwouldntremembermeanyway7410 4 года назад
@Linda Niemkiewicz looks like someone is getting butthurt because he/she just accused someone lying and then got roasted badly.
@littlemoth4956
@littlemoth4956 3 года назад
@@youwouldntremembermeanyway7410 How did they get roasted lmao
@TheDrownduck
@TheDrownduck 10 лет назад
this video needs more views to send the message to the developer, it's very true. this souls series is heading toward the wrong direction motivated by greed and the so call "difficult game" as a lazy gimmick for popularity. disappointed and very shallow of them
@Arexion5293
@Arexion5293 10 лет назад
***** Polyphony Digital. They listen to feedback and take it seriously.
@hafaball
@hafaball 5 лет назад
Just seeing the enemies tracking like that while trying to get behind them still fills me with rage.. lol. Amazing review.
@ebi_tempura
@ebi_tempura 2 года назад
It is surreal watching this after watching the mauler series multiple times, I’m hearing familiar statements but in much less time
@hugefart440
@hugefart440 2 года назад
Because matthewmatosis is talking about a game while mauler was going in depth on a 1 and a half hour long video
@zesork5627
@zesork5627 2 года назад
Because Matthew is a much better writer
@lightbrand_
@lightbrand_ Год назад
Mauler really did blow it out of proportion, there’s really no reason to do a 7 hour long dissection of a single guy’s video, however faulty and outlandish Hbomber’s arguments were it’s ridiculous to respond like that.
@ebi_tempura
@ebi_tempura Год назад
@@lightbrand_ To be fair it was one of his first dissections
@CruelestChris
@CruelestChris Год назад
@@lightbrand_ It takes seconds to spray shit all over a room and hours to clean it all up.
@Jaqen-HGhar
@Jaqen-HGhar 10 лет назад
"Without MIyazaki directing this game may as well be fan fiction. The difference is some fan fiction writers would have the sense to not to bring back the spirit of every major boss from the last game" - Matthewmatosis
@seaman_de_man
@seaman_de_man 3 года назад
Yeah well look at what happened with ds3 lmao
@StephanuSneed
@StephanuSneed 3 года назад
@@seaman_de_man That they actually bothered to continue the story of 1?
@seaman_de_man
@seaman_de_man 3 года назад
@@StephanuSneed they didn't continue it they just haphazardly threw in many aspects of 1 and some of 2 and called it a day
@StephanuSneed
@StephanuSneed 3 года назад
@@seaman_de_man No. They continued the story of the Way of White, Lloyd and Gwyndolin, having Lloyd be rejected by the WoW and Gwyndolin take his role, while building a city for the descendants of the gods, only to then be vored by one of them. They showed us what the legacy of Artorias became, with undeads devoid of purpose taking it up knowing full well they will end up like him. They showed us the end of the race of demons, with Quelana finally going back home and getting slaughtered together with what remained of her family. They showed us what became of Gwyn's childrens. They showed us the logical conclusion of the chosen undead being able to link the fire, which is a kingdom forming with the purpose of continuously doing it, as Lothric does, and building institutions to do so, like the order of Fire Keepers we see in that game or the shrines. And they showed us the logical end of a world where the flame is continuously being linked, that being a giant desert of ash. They didn't "haphazardly threw in many aspects of 1 and some of 2 and called it a day", they developed the world to its logical conclusion, continuing and finalizing character arcs and plot threads from 1. Which is what a sequel, especially the final one of the series, should do. Unless it's trying to do something unique like DS2 did, trying to tell a more personal story, which is why i can forgive the game for not trying to do what DS3 did. I'm just glad they brought by Miyazaki for the final installment.
@JerryMcB3rry
@JerryMcB3rry 2 года назад
Well, despite the third game retreading the same story again, I'm gonna be honest, what could Miyazaki have done in that world? I think he felt a little bit creatively pigeonholed by that game. I actually like the way ds3 has you killing the reincarnated forms of previous beings who have linked the fire before that refuse to do it again. Original? No, but still alright for what he could have done with dark souls 3. Ideally, you'd set each dark souls game in completely different settings with vastly different goals, but unfortunately that didn't happen...
@Instig8iveJournalism
@Instig8iveJournalism 10 лет назад
Great vid. re: the graphics, your footage shows pretty plainly just how ugly and boring Dark Souls 2 looks compared to Dark Souls 1 and even Demon's Souls. It's muddy and repetitive, devoid of props, full of unfinished box-shaped rooms and floors. Compare the complexity of world 5-1 in Demon's Souls to "The Gutter," the knockoff shanty town in Dark Souls 2. You say we've never played the Souls games for their graphics, and I think most people can agree to that. But the art of the Souls series was absolutely integral to the lore and atmosphere, which you've noted is sorely lacking. Oh, and you bought the game on console, but for people who only want to play it on PC, the forced delay is an insult. From and Bamco both took a big shit on this one.
@pinealdreams1064
@pinealdreams1064 3 года назад
I swear if I hear 'Bearer...seek...seek...lest' one more goddamn time my head will explode.
@0That_Guy0
@0That_Guy0 2 года назад
Only got brought here through Mauler’s response series to Hbomberguy. Must say I enjoyed this similar to Mauler’s, although the style is different. Truly a great critique!
@MrIwont4get
@MrIwont4get 10 лет назад
Very well thought out and valid points about the game. The lack of different enemy types really was quite annoying.
@oxis77gas
@oxis77gas 10 лет назад
Try NG+
@MrIwont4get
@MrIwont4get 10 лет назад
adding black phantoms of existing enemy types doesnt change the fact there is a lack of variety. i can only think of 3 new enemies added in NG+, and two of them are only in boss fights and the other is only in the things betwix.
@Vicioussama
@Vicioussama 10 лет назад
oxis77gas Done NG+, was still not that hard. And the phantoms weren't unique, they were like phantoms of Demon's Souls in that the were existing enemies with more damage/health. In fact, DkS2 feels more like a sequel in terms of game mechanics and such to Demon's Souls than Dark Souls. And even then, I'd say Demon's Souls was better.
@ScottJund
@ScottJund 10 лет назад
I'm having a blast with DS2 and yet I think this was a fantastic critique; watched the whole thing. A lot of the stuff they did was lazy, though it is still a very fun game.
@nickzakrath7080
@nickzakrath7080 6 лет назад
giant dad Hey now, there's nothing wrong with liking a game, even though it has flaws. And don't get me wrong, I'm not a big fan of this game either.
@JockcoZ
@JockcoZ 6 лет назад
Im not happy that they jam packed it with like 10 useless bosses. I feel like the excuse they were on a time limit is bullshit seeing as they unnecessarily made the DSII map so huge and packed with useless space that was unneeded. But even with all that. DSII is a good game. They should NOT have done what they did. But I make my peace with it. As I have no plan to ever touch the title again.
@duroorud527
@duroorud527 5 лет назад
aldia doesn't give you a soul
@Eshtian
@Eshtian 4 года назад
Hey its that dude from DBD. Hi
@elirocks5397
@elirocks5397 3 года назад
@@gael9181 dude, what was that for?
@r0de
@r0de Год назад
Holy moly, the DS2 fanboys are still crying to this day this is a vid from 2014... it's 9 years old at time of writing It's been *9 sodding years* Just move on already jeez
@pentexsucks43
@pentexsucks43 Год назад
I would agree with your point of fanboys seething 9 years later, but 9 years later and you're doing the same thing. Just from the opposing side. DS2 defenders vs DS2 rationalists are the same people, both annoying, just different view slightly
@r0de
@r0de Год назад
@@pentexsucks43 Disagree, I'm not down there in the kiddie pool writing 3000 word essays defending DS2 I came back to this vid while binge watching Matthewmatosis vids again and saw how many of the recent comments are still malding
@marteronde
@marteronde 4 года назад
mauler sent me this way with his personal recomendation, i see the long man was right about you well done
@SSSauceyBuns
@SSSauceyBuns 4 года назад
Don bless the Longman.
@TheSlammurai
@TheSlammurai 4 года назад
​@ValkyrieMoonfire Same with Bloodborne. I doubt they'll ever do a sequel to it, and for a good reason. Then again I did absolutely love DS3 so eh.
@PeytonViebs
@PeytonViebs 4 года назад
This video eventually lead me to MauLer and EFAP :)
@TheTwilightmaster6
@TheTwilightmaster6 10 лет назад
All I want is for Fromsoft to realize that Miyazaki should be in control of the Souls series, and reinstate him as director. Especially after the disappointment that was DkS2.
@TheTwilightmaster6
@TheTwilightmaster6 10 лет назад
I really hope so. I'm just upset that Dark Souls II had to suffer because of it.
@TheTwilightmaster6
@TheTwilightmaster6 10 лет назад
This bodes well. The working title of Dark Souls was Project Dark, and those screenshots--particularly the one that looked like a fog gate--very much hints at this being the next game in the Miyazaki Souls Series.
@samsquantchinc.601
@samsquantchinc.601 10 лет назад
***** My GOD! Hope @ last! THANK YOU FOR LINK!!
@Robert399
@Robert399 5 лет назад
The first bit is so true. Dark Souls 1 was about learning and overcoming. Even the supposed "bullshit" tricks followed general principles and served to teach you something about the game. e.g. The first time you get chomped on by a mimic, sure it's new but a) you _have_ been taught to be suspicious of items and b) it's in an area where you've been forewarned about traps. Sure there are other cases of bullshit (clipping through walls, Bed of Chaos, Centipede Demon, camera bullshit...) but they feel like the design team made a mistake. Dark Souls 2 is very different: even in the first area it feels like the design team is _trying_ to make you fail. Also, the structure and pacing of the experience is just awful. When you first arrive at Majula, you're basically told "go everywhere and eventually you'll find something important". Now I've read plenty of posts saying "that's intentional", "it's a mystery", "figure it out yourself" (and even "it's an allegory for life"). Being intentional doesn't make something good and none of these excuses fly because: 1) DS1 still achieved that sense of mystery and hopelessness while providing overarching goals (rings the bells => go through Sen's to Anor Londo => lord souls => kiln) and context for specific areas and bosses. 2) That's not an excuse for having no interest curve. Let's just compare Forest of Fallen Giants to Undead Burg/Parish. In DS1, you go through the area learning the mechanics, you've beaten the Taurus Demon so you're on a bit of a high, you head towards the church because that's obviously where the bell is then you hit your first major setback, the Gargoyles. A new player will probably die several times here but after upgrading your weapons or summoning allies, you beat them and are rewarded with a moment of calm and your first goal. It's been difficult but you feel like you've accomplished something. Now in DS2, you swiftly bend over the Last Giant, probably wander around trying to figure out where to go then hit a similar challenge in The Pursuer. And after you beat him you get... nothing. No goal, no change, no sense of why you did any of that. Given this is clearly meant to be the first area, it's a colossal let-down. I really hate all the chest thumping about how "hard" Dark Souls was (as if beating any game makes you a more impressive person...) because it eclipses everything else that made that challenge engaging. In seems in DS2, the design team made the same mistake.
@calcumalators
@calcumalators 4 года назад
How is centipede demon bad? I see people complain a lot but if you just go to the right you have a reasonably large area to fight him away from the lava
@Robert399
@Robert399 4 года назад
​@Linda Niemkiewicz Being told "you won't know why you're doing anything" isn't enough to create motivation. Like Matthew said in the video, this seems like the designers misunderstood how mystery was used (and how it wasn't) in the first game. And about the Pursuer, yes, you're transported to the Lost Bastille. But you have no idea what you're there for and, more importantly, you _still_ have no idea what you were doing in FoFG. The only reward you get is the very gamey feeling of beating a level (even the Drangleic set you're likely to miss if you use the nest straight away). You have no sense of accomplishing anything in the world until you kill the Lost Sinner and even then you don't know why this matters until you try going to Drangleic Castle. I'm not saying every area needs to have an important goal. Transit areas are fine (DS1 had loads) but you need to know *why* you're transiting through them. For comparison, in DS1 you're told that the second bell is in Blighttown "far below" so descending through Lower Undead Burg and The Depths (with *very* deliberately chosen names) feels like making progress. Then you're told than Sen's is the way to Anor Londo. Even in the lategame, it makes sense that to find "the First of the Dead" you should go through the area with all the graves and skeletons and The Witch of Izalith has been associated with fire and demons since the opening cutscene (+ you'll hopefully remember the name "Chaos Witch Quelaag") so going through the Demon Ruins makes sense. The Four Kings you're told directly are in New Londo. The only arbitrary one is associating The Duke's Archives with Seath. P.S. I don't think DS3 handled it terribly well either. The feeling I got arriving in Firelink Shrine was "you know how this shit works by now, get on with it". I haven't played Bloodborne but from what I've heard that approach is thematically relevant to that game + it makes sense in-universe because you're literally employed to hunt the monsters.
@fioredeutchmark
@fioredeutchmark 4 года назад
Robert R DS2 isn’t about mystery, it’s about the inevitable. I’m pretty sure this whole experience has gone several miles over your head if you agree with anything in this critique. Trying to argue DS1 is anything other than hugely vague is laughable I mean the way you get to lower undead burg is about the least intuitive bit of level/quest design I’ve played in a game post 2006. I mean if anything, what you’re told at the start makes you think you can get to both bells from firelink shrine (which you can’t without the master key) And that’s just miles from the truth. Basically what all these criticisms of DS2 come down to is; YOU don’t want to learn a new game and it’s mechanics. DS2 (with the dlc) has the best 2 bosses in any Soulsbourne game and the best level to boot. Also the design decisions made in DS2 carry through, almost completely, to bloodbourne which is widely regarded among critics and the informed public as the game of the generation/decade so I find it bizarre anyone has this much negative to say about its immediate spiritual predecessor!?
@Robert399
@Robert399 4 года назад
​@@fioredeutchmark Trying to analyse other commenters' mental states or motivations is dickish and stupid but in this case I'm happy to return fire. If you think the PLOT, not the lore, of Dark Souls 1 is "hugely vague", clearly you don't understand the difference and this video went over your head. The main plot is a series of clearly expressed goals: immediately Oscar tells you to ring the Bell of Awakening. As soon as you arrive in Firelink, the crestfallen warrior tells you there are 2 bells, 1 in the church and 1 in Blighttown. After you do that, Frampt is waiting in Firelink and tells you to go through Sen's Fortress to Anor Londo. You then give the Lordvessel to Frampt (or Kaathe) who tells you who to kill for the 4 lord souls. Then you go back to the kiln to fight Gwyn and either kindle or snuff out the First Flame (which your respective serpent tells you to do). There's plenty of ambiguity in the *world* but not in the *player's goals* or what you're trying to achieve (note *trying* , not necessarily the outcome). _EDIT: I missed a bit of your comment so, to be fair, yes the path to lower undead burg is arbitrary and annoying. But as I said at the start, these sorts of things feel like mistakes or bad decisions in DS1 whereas in DS2 they feel intentional_ I haven't played Bloodborne so I can't comment on that but to say "the predecessor to a good game must be good" is idiotic. Exactly the same design principles and mechanics can be applied badly in one game and well in the next (Assassin's Creed 1=>2; Far Cry 2=>3; Just Cause 1=>2; ...)
@jakeinator21
@jakeinator21 4 года назад
​@@fioredeutchmark "I’m pretty sure this whole experience has gone several miles over your head if you agree with anything in this critique." Yeah, this is the sentence where you lost me, bud. It's fine if you wanna disagree with matthewmatosis, but pretending he doesn't have any valid opinions/facts/arguments/criticisms in this video, even if you think that Dark Souls 2 is the best in the series, is just plain ignorant. Also, what design decisions exactly are you referring to that were brought over from DS2 to Bloodborne? I find this argument confusing since Bloodborne was more a spiritual successor to Demon's Souls than DS2, especially considering that Miyazaki wasn't even involved with DS2 because he was heading Bloodborne during the entirety of its development...
@mrbrochacho2494
@mrbrochacho2494 2 года назад
As a person who has put hundreds of hours into this game on my old 360 I can confidently say this is one of the best videos about the game. I love Dark Souls, Dark Souls 2, and 3 a lot but I agree with pretty much everything he says here. Despite everything he says I still run through this game every once in a while, which is a credit to how good FromSoft is at making games IMO. I wonder if he likes any of the DLC. Regardless, it's very refreshing to see such a honest review.
@finnish_hunter
@finnish_hunter 9 месяцев назад
People still defending this game in the comment is hilarious as hell.
@TheSympathize
@TheSympathize 7 лет назад
I just realized that I never used the lock on feature in Dark Souls 2. And now I remember exactly why, it was a handicap against the frequent groups you'd run across all the damn time.
@wolvie90
@wolvie90 9 лет назад
I recently bought the first Dark Souls having only played the very first area of Demon's Souls (which I at the time hated). Knowing what to expect I adjusted my approach to the game accordingly and ended up loving it. Over a hundred hours of gameplay later I ordered Dark Souls 2 as well as a new copy of Demon's Souls. This time around I beat Demon's Souls and loved every moment (expect the damn Maneaters). I started Dark Souls 2 last and experienced the same disappointment as mentioned here. Other than the improved bow mechanics everything is worse. Dark Souls is fair. Annoying at times perhaps, but always fair. Dark Souls 2 is cheap with lazily inflated difficulty.
@charleswang1157
@charleswang1157 9 лет назад
DS2 has its fair share of cheapness, but so does DS1. Undead parish's hollow gangbang b4 gargoyles, lower undead burg's hordes of dogs and thieves, capra demon and his army of dogs, nito and his army of unkillable skeletons, Bed of instan-kill death traps, Duke's archive's mages & archers' endless sniping, the shell mobs b4 Seath fight that will follow u into the boss room the 1st time u go in, and the beloved Anor Londo archers... The list can go on, but u get the idea. im not gonna argue which one did worse, cuz i havent played DS2 for months and just recently finished DS1, so the frustrations from DS1 are still fresh in my head, but DONT U EVER say that DS1 is all about fairness.
@wolvie90
@wolvie90 9 лет назад
Charles wang Compared to DS2, DS1 is fairer than a Vulcan court. I'll admit the Capra Demon boss and his approach has annoyingly lazy difficulty (seriously, fuck zombie dogs) but the rest of the game is nowhere near DS2. In DS2 there are tons of places were enemies ambush you with no visible signal whatsoever and most mobs aggro in packs rather than individually as in DS1. Anor Londo and the Dukes Archives (including Seath) was a cakewalk for me and my heavy-as-can-be tank build, same with Nito. Nito was actually very disappointing for me first time around, I beat him first try without taking damage (I love his design, cool as fuck) while Seath you can beat single-handily by just strafing counter-clockwise. I did have troubles with my second character, a light-armor katana-wielding sorcerer but still nothing as cheap as the stun-lock/perma-tracking enemies in DS2. DS2 does have some really cool bosses (pretty much everything that isn't an armored colossus with a giant sword), but the level design and enemy AI is just miles behind DS1. Edit: Also, you can't do the Caravella Shuffle in DS2!! Beating a hard boss is not the same without it! (Look up Giant Bomb's DS1 coverage)
@charleswang1157
@charleswang1157 9 лет назад
Carl Bernroth ugh....my fking browser shut down and made me lose all my comments b4 i could post/save them, so i'll make it short: a lot of cheapness can be dealt with easily if u have a lot of poise and a high stability shield, but that doesnt make it less cheap. its ok to have unblockable atk, but not ok to have un-dodge-able atks in Souls games. the game should not force player to tank any hits or take any unavoidable dmg. i dont care for the AIs, and they are bad in both games.
@wolvie90
@wolvie90 9 лет назад
The AI isn't bad in terms of player interaction and reaction, though it is bad in DS2 since multiple enemies can react from a single source (which is lazy design). When it comes to unblockable attacks, there are next to none in all three games. Sure you can't block an overhead butt-slam but you can dodge it assuming you're attentive. Having watched speedrunners kill every single boss naked with only a rapier without taking damage I know no boss "forces" you to take hits. Learning to read enemies while having full knowledge of all of your frame data is just part of the game. It's similar to competitive Street Fighter; if you don't know the start-up, activation and recovery of your moves you will get punished. In DS2 they just lazily circumvent this by adding multiple enemies in the same unavoidable fight.
@charleswang1157
@charleswang1157 9 лет назад
i dont think multiple enemy encounter has anything to do with AI...but i dont care either way. no, u cannot dodge 4 kings homing magic atk, or manus' 360 degree dark magic blast. U HAVE TO USE A SHIELD (or the silver pendant for manus). either u give me a link showing some1 dodging those 2 atks without using any spell/shield/special item, or it did not happen. and u cannot reliably dodge the skeletons in Nito's room when there are 5 or 6 of them. and u cannot reliably dodge spells or arrows shot at ur back like in Anor Londo or Dukes' archives. surely some1 can maybe do it in one time out of 10 times, but u just cannot tell when the atk is coming if u cannot see the atker. that's what i mean by saying "unavoidable". ofc i can dodge any single enemy's atk when 1v1 at melee range (except the dogs. they have zero startup. u take dmg b4 u see the animation.)
@N8Bakka
@N8Bakka 4 года назад
36:34 “the invasions have always tilted the scales in favor of the invaders” Ahh, the days before gank city.
@Gallacant
@Gallacant 4 года назад
An elegant mechanic, for a more civilized age
@Lifeless11111
@Lifeless11111 3 года назад
On point man... this game just feels like it has been made difficult for the sake of it being difficult... no sense what so ever... too many enemies in certain places , that basically make you just want to run thru them then actually fight them... certain areas have instant kill ledges and holes as if its not hard enough just staying alive in dark souls universe... but like you said , its not a terrible game , it just feels like a knock off of dark souls 1 .. made really difficult for pointless reasons... Horrible hit boxes which they could have just taken a lesson from DS1 where hit boxes were alright ... Main blacksmith is hidden too well so most players dont even find this dude untill they watch someone else do it. Invisible enemies etc etc.... Kinda stupid all in all worst dark souls game but a good Game in general sense... its better then most crap put out today. but it feels like a betrayal of souls fans...
@virtuallyperfect7973
@virtuallyperfect7973 3 года назад
Yet for some reason peop,e misunderstand the difficulty of dark souls, these games are supposed to be challenging AND fair. But for some reason people defend the artificial cheap difficulty in ds2, and the devs had no idea what the fuck they were doing
@waterpower5943
@waterpower5943 3 года назад
Instead of making a hard but fair game, they made a frustrating game.
@virtuallyperfect7973
@virtuallyperfect7973 3 года назад
BRITO Ds2 fans are too stupid to understand that
@mgmmj6664
@mgmmj6664 3 года назад
@@virtuallyperfect7973 there's no such thing as ds2 fans nobody plays only one souls game lol you sound rather stupid
@solaris4022
@solaris4022 3 года назад
@@mgmmj6664 It's obvious what they meant dickhead.
@ClockworkTheFrog
@ClockworkTheFrog 8 лет назад
1 year later for scholar of the first sin and the difficulty is even more bs, like wtf is iron keep even
@larsthomasbremnes6810
@larsthomasbremnes6810 8 лет назад
+Clockwork Entirely unproblematic.
@LizardeyeThePunkip
@LizardeyeThePunkip 8 лет назад
+Clockwork Really? I'd think you'd complain about the Brume Tower not Iron Keep
@PlanetCapeStudios
@PlanetCapeStudios 8 лет назад
+Lars Thomas Bremnes If you enjoy the death of creative difficulty then yes, unproblematic.
@PlanetCapeStudios
@PlanetCapeStudios 8 лет назад
Lars Thomas Bremnes not the difficulty, the creative ways it was difficult.
@PlanetCapeStudios
@PlanetCapeStudios 8 лет назад
Lars Thomas Bremnes Its difficult like"Hur dur clump a bunch of difficult enemies together"
@maxpropayne3853
@maxpropayne3853 9 лет назад
It's not just the major faults in this game that managed to piss me off. Little things, like getting to the fog gate for Throne Watcher and Defender, can easily become a chore for some people. Here's the process you have to go through if you don't want to use the King's Ring during the fight: 1. Walk over to the gate. 2. Go into your clusterfuck of an inventory system. Seriously FromSoft, what the fuck? How did you manage to make going through the inventory even more tedious? 3. Replace one of your rings with the King's Ring. 4. Wait for that slow ass door to open (probably FromSoft's method of hiding loading screens). 5. Go back into your inventory. 6. Equip the ring you want to use for the fight. 7. Hike down the long pathway to the fog gate. Every fucking time. It annoyed the hell out of me, and I only died 3 times against them on NG as melee only. One of those times, it was because I realized I forgot to re-equip my fucking Royal Soldier's Ring, so I was fat rolling through their attacks. Didn't end well. It must be especially frustrating for people who had a really difficult time with them, or if they're a lot harder in NG+. Don't get me wrong, I enjoy the game for what it is - more Dark Souls with an unpolished narrative, inferior world design, incredibly wonky hitboxes, and a shitload of bosses stuffed in - but why FromSoft? If you HAVE to hide loading times from us, then why not have the ring automatically activate the door if you have it in your inventory? It doesn't even have to be a ring, really. This isn't like the Four Kings, where you had to wear the Covenant of Artorias to traverse the Abyss, which was also kind of annoying but was at least part of the game's lore. As far as I can tell, the King's Ring had no real story significance outside of opening the gates. You could have made it anything; a necklace, a pendant, a magical stone, whatever. Why you chose to make it a ring, and then not even make it necessary to challenge the bosses, is beyond me. On the plus side, it is nice that you can use multiple consumable soul items at once now. It's a shame that you couldn't have done that for ranking up covenants, one of the most annoying things about the first Dark Souls. One step forward, two steps back, I guess.
@maxpropayne3853
@maxpropayne3853 9 лет назад
Another thing Matt mentioned that really bugged me is the feeling of restriction I get when playing DaS2. If I wanted to make a quick PVP character with a Zweihander, I have two tedious routes to go through in order to get one, one of which has a bit of a variation: 1. Heide's ToF >> Huntsman's Copse >>Harvest Valley >>Earthen Peak >> Iron Keep >> Chest near Smelter Demon's fog gate 2a. Forest of Fallen Giants >> Lost Bastille >> Sinner's Rise (to get Fragrant Branch) >> Shaded Woods >> Doors of Pharros >> Brightstone Cove Tseladora >> Farm spiders for Zweihander 2b. Heide's ToF >> No Man's Wharf >> Lost Bastille etc. Meanwhile, I'm wasting materials on weapons I don't even want to use just to get through these places a quickly as possible. I feel as if Dark Souls and Demon Souls did a MUCH better job at placing a wide variety of weapons in places players can reach with relative ease, which made PVP characters pretty easy to create. And with the addition of Soul Memory, DaS2 needed easily accessible weapons way more than its predecessors, seeing as a lot of people seek to avoid the SL 200+ hexing dual wield katana pokefests. Also, fuck whoever thought it was a good idea to make players open to attack as they go through a boss fog gate. I sure do enjoy having to kill every fucking enemy on the way to the Executioner's Chariot to save myself from getting my shit pushed in by five Torturers at the fog gate.
@CtisGaming
@CtisGaming 9 лет назад
***** Yeah, that's nice, but in the future it should be automatic when it's in your inventory.
@afterastrum
@afterastrum 9 лет назад
Maybe you shouldn't be playing Dark Souls if you go on a tirade over putting on a ring, a process taking less than 10 seconds.
@CtisGaming
@CtisGaming 9 лет назад
***** Or you could just press a button like every other door. Didn't realize you could change it back immediately, thought the door might stop suddenly just to be trolly.
@afterastrum
@afterastrum 9 лет назад
marcus moeby Let me reiterate, maybe you shouldn't play Dark Souls if putting on a ring for a few seconds bothers you. In fact, why are you even on youtube? I mean, it takes *so* long to search for youtube on google, and to find this video? That's at least 10 seconds! 'Annoying as hell' as you put it.
@InfernoCA
@InfernoCA 3 года назад
Whenever I had to fight multiple strong enemies at once who are capable of killing me in two hits I always backed off to an area where they stopped there aggro state and walked back. That was the only tactic for my knight to force an one on one encounter. This gameplan got so stale that I invested most souls into intelligence and my knight became a magician. This worked really good but I hated it because I loved my melee builds in DS1 and 3. DS2 just forced me to play lame because otherwise I would have never beaten the game...
@lasagna665
@lasagna665 Год назад
Unironically a skill issue, maybe learn to take on more than one enemy at a time. I'd expect you'd learn that by the time you get to the dragon rider.
@ZakEmber
@ZakEmber 2 года назад
It's 2021 and I had the chance to get Dark Souls Remastered; I really, really liked it, so I decided to play through Dark Souls 2. It wasn't long into that journey that I realized I wasn't having nearly as much fun, and that it felt... really different in ways I couldn't entirely put my finger on. I started to realize that a lot of areas felt cheap, with layers of difficulty not found in the first game, like having Poison, Petrify, multiple enemies, and something firing at me from ranged all at the same time. Playing through the first DLC, I remember thinking, "none of this area makes any logical sense! No one would have ever lived in a place like this!" The final drop down to the boss in that DLC cinched it for me, since it was just broken platforms and torn up staircases that if they where whole, they'd lead nowhere or into a wall for no reason; their whole purpose was to BE broken for you to use to go down to the boss. That was the point I really started wanting answers. This video REALLY helped a lot in defining what I was feeling by exposing design elements. Talking about the enemy tracking helped a ton; it was something I couldn't put my finger on but was annoying the hell out of me on why enemies were feeling much cheaper this time around; some just don't run out of stamina and their hits are like heat-seeking missiles. I wish I could give you TWO thumbs up on this video! Thank you very much for putting this together. It's been very cathartic and helpful to see that what I'm not alone and seeing which design choices helped feed that unease and resentment. I knew I could label a few of them, but watching this video gave me, "I coulda had a V8!" moment a bunch of times where I nearly yelled out, "Of course! That's it!!!" Great job, man! Thanks again!
@SuperSupermanX1999
@SuperSupermanX1999 9 лет назад
I know it's probably just your accent, but I loved it when you said "the gutter is the turd time this setting had been used in three games."
@mamayareborn
@mamayareborn 9 лет назад
SuperSupermanX1999 * "The gutter is the _turd_ time this setting had been used in _tree_ games."
@ScootaProject
@ScootaProject 9 лет назад
SuperSupermanX1999 One of my regular customers at work is Irish, and I enjoy every conversation we have due to that amazing accent. :)
@Punchyzen
@Punchyzen 10 лет назад
BLOODYSCREEN2REAL
@PhoebeRomanov
@PhoebeRomanov 5 лет назад
I’m here because of MauLer. Enjoyed your critique.
@NightWanderer31415
@NightWanderer31415 4 года назад
It's a trio now: Hbomberguy's video, this one and MauLer's response. An awesome watch.
@youcarrytakeabath727
@youcarrytakeabath727 3 года назад
@@NightWanderer31415 one of these things is not like the other
@OhVicanne
@OhVicanne 4 года назад
Okay But the Majula theme is so sweet
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