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The Lost Soul Arts of Demon's Souls 

Matthewmatosis
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Some thoughts on the merits of Demon's Souls.
Patreon: / matthewmatosis
Sources:
web.archive.org/web/201704020...
Demon’s Souls was considered a failure internally.
web.archive.org/web/201701141...
Bosses were designed to be different.
web.archive.org/web/201606011...
Player feedback helps drive the series.

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21 июн 2017

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Комментарии : 7 тыс.   
@LilAnonomus
@LilAnonomus 6 лет назад
What I want back from demon souls is being able to climb 3 foot ledges again.
@brittany5329
@brittany5329 5 лет назад
And jumping a ledge one time in the whole game.
@thesenate4070
@thesenate4070 5 лет назад
Lazy Veteran have you heard of dark souls 3
@thesenate4070
@thesenate4070 5 лет назад
Lazy Veteran I was replying to YOU, in regards to your comment on poise. Jesus Christ
@PleasantLeech
@PleasantLeech 5 лет назад
@Lazy Veteran why are you so angry? It's not healthy to be so aggressive. Do you need someone to talk to?
@AllTypesOfGamingVids
@AllTypesOfGamingVids 5 лет назад
now we got jumping anywhere
@FloppyDiisk
@FloppyDiisk 7 лет назад
I love this line: "Games are more interesting when they're unshackled by expectations of a narrow-minded fan-base or the financial whims of a publisher." I agree and I am especially exasperated with fan-bases. "Narrow-minded" hits it on the nose.
@lightningandodinify
@lightningandodinify 7 лет назад
Floppy so true
@superlosia1234
@superlosia1234 7 лет назад
Floppy Indeed. The fanbase ends up being the game's worst enemy, ironically enough.
@omgitshim
@omgitshim 7 лет назад
Man I just want a Sonic game that understands what made the series good: 3D gameplay and lots of edgy characters. Is that too much to ask?
@jacobogarcia8111
@jacobogarcia8111 7 лет назад
Tell me about it, man. No warping from the beginning and the interconnected world is what made Dark Souls 1 so special, but you wouldn't believe the number of people that prefer fast travel from the very beginning just because it's more convenient. Narrow-sided is right, yeah. They don't see how immersion and the sense of adventure gets so much better with no warping allowed until the Lordvessel.
@firstnamelastname9550
@firstnamelastname9550 7 лет назад
I wounder if they will ever do blue sentinels right
@siphillis
@siphillis 2 года назад
"The most reasonable line of thought is that the arrow will have a certain amount of travel-time, so if you change direction after you hear the shot you'll be safe. Wrong. The arrow magically curves in mid-air because this is no longer a series where you outsmart your opponent; it's a series where you press the roll button at the right time." A perfect thesis statement, reduced to three succinct sentences.
@iMasterchris
@iMasterchris 2 года назад
Now every nearly every archer character in this Elden Ring has arrows that literally curve in a way you can see
@ehrtdaz7186
@ehrtdaz7186 2 года назад
you can stop the arrows by talking to the guy who shoots them, but of course he didn't mention it since it wouldn't fit to his narrative
@siphillis
@siphillis 2 года назад
@@ehrtdaz7186 It's easy to see how that's a contrived solution, though, much like the curving arrows are a contrived means to make that section challenging.
@ehrtdaz7186
@ehrtdaz7186 2 года назад
@@siphillis what?
@mattweber2512
@mattweber2512 2 года назад
@@ehrtdaz7186 You have to run through that area before you can talk to him. But even if you didn't have to, it wouldn't invalidate the point, which is that something that should work (feinting to throw off aim) doesn't actually work. IIRC though, even as far back as Dark Souls 1 there were physics-bending arrows, most notably the famous Anor Londo archers.
@redemption7249
@redemption7249 11 месяцев назад
The worst thing that happened to these games, is the removal of any psychological elements to their gameplay. No fast travel in Dark Souls 1 was an inconvenience, but it was worth the tradeoff, because it furthered the immersion of the player. The world felt very dangerous, getting into a new, unfamiliar area was legitimately frightening. You are getting further and further away from home (Firelink Shrine). How are you going to go back? It is scary. This really forced you to map out the world in your head and use the environment as guidance as to where to go. Eventually you knew Lordran like the back of your hand. When you got back to Firelink Shrine after a big adventure in Blighttown or the Catacombs, it was an incredible sense of relief that simply cannot be replicated when there is fast travel. In the later games, especially in Dark Souls 3 just the abundance of bonfires completely destroys this sense of danger the world had before. In Demon's Souls the health reduction mechanic was not simply there to screw over the players. It was there to evoke a sense of dread and tension in the player. If you were in human form in the world, it was genuinely dangerous and nerve-wrecking. It really incentivized you to play carefully, because you were actually afraid to die, because death had serious consequences. (ruining the world tendency, making the game harder and harder, locking yourself out of Pure White Tendency items, questlines and more). In contrast Dark Souls 2 completely missed the point on this, and the hollowing mechanic is simply there to make the game harder because you lose some maximum health after death. Also all of that can just be solved by popping another Human Effigy which is way easier to come by than in Demon's Souls, and it didn't even solve the problem in Demon's Souls anyway, since World Tendency remained the same. All of this just comes down to the fact that the majority of gamers nowadays simply don't care about immersion. It is no coincidence that From Software is leaning towards this gameplay of roll and stab basic boss design, fast travel, no consequences for actions, barely any penalty for death anymore, checkpoints at every damn corner. It is successful for them. People nowadays only care about the mechanical aspects of games and not the psychological ones, I bet most people never even think about the latter. Any kind of hassle or inconvenience or interesting mechanic that is there to evoke certain "negative" emotions such as tension or dread, are deemed terrible hassles by the community. They just want to get to the next rollspam boss and get the next shiny loot. These games have simply turned into fight big boss 164 times experiences. It is a real shame. The lore is cryptic not to match the theme of mystery and danger the world encompasses, but simply for the sake of it. Same for the NPC's fates. From Software needs a hard reset. Elden Ring was a good game despite its big flaws, but the series is desperately stretching itself too far at this point. They need new ideas.
@viewtiful1015
@viewtiful1015 11 месяцев назад
From Software clearly found their gold goose formula and are sticking too it, but that's not something you can really blame them for I suppose. When you haphazardly rehash ideas with new coats of paint and they only get more popular with each release there is very little reason to stop. As someone who loves open world games, one of my favorites being Morrowind, it irks me a bit when I read discussion about Elden Ring and people raving about how the open world design is "revolutionary" and "game changing" when it fails basic world building concepts present in a 20 year old game. Like you point about Dark Souls 1's lack of fast travel, Morrowind's fast travel is very limited. You can only fast travel through predetermined routes via terrestrial creatures called Silt Striders, Mages Guild teleportation, or boating services. The player had to learn how to navigate the island of Vvardenfell which added greatly to the immersion of the game. Caveats existed in the way of Intervention scrolls, but you had no real control to which shrine they sent you to. This and a plethora of other reasons including: fleshed out history, fleshed out racial culture in and outside Vvardenfell, numerous villages and cities with their own secrets to discover, and crazy lore is why Morrowind is still fondly discussed 20 years later. On the flip side, Elden Ring is another romp as the Chosen Undead through another Lordan to kill the big bad guy because someone else told you to do it while having no ability to interact with anything or anyone other than killing because it's a Dark Souls game. While some parts of the Lands Between are visually striking and very pretty, it still does not offer much outside of combat and is essentially one big arena rather than a 'world'. As someone whose been playing video games for a long time, on some level it irks me a little to see videos with millions of views calling From Software's rehashed ideas "revolutionary" and how they "changed everything". It genuinely feels as if games that came out before 2009 simply do not exist anymore. To make a point, 15 years ago today Ninja Gaiden 2 came out on the Xbox 360, easily one of the most difficult and brutal Stylish Action games ever released. However, an ARPG with incredibly sluggish, shallow, and barebones combat became the poster-child for difficulty in video games. That is the power of marketing combined with the reality of millions of new video game players coming into the 7th console generation. To Matt's point, why would I not just play something like Ninja Gaiden, Bayonetta, Devil May Cry, or Monster Hunter if From Software is going to continue to make bootleg action games? I don't think Melania was the hardest boss fight of 2022. She's difficult, yeah, but Rodin from Bayonetta 3 I found to be far more difficult. A large part due to Bayonetta 3 being a pure action game. There are no builds, there is no coop, and the fight itself has its own restrictions to increase the difficulty further like no healing items. The pace of the fight is also significantly faster and Rodin can and will kill you from full health in the blink of an eye if you aren't on top of your game. To me the Souls games have run their course, I don't think From Software is able to provide games like Demon's or Dark Souls 1 anymore whether it's due to running out of ideas or a shift in their philosophy. In my eyes, you'd never get something like Sif from modern From Software. If modern From Software made Dark Souls 1 Sif would mutate into some kind of horrific meat creature, grab all the swords on Artorias' grave, and start spinning at you like a helicopter to start phase two of the boss fight asking Artorias to forgive him. Even NPC questlines have become predictable to a point. It makes it difficult to form connections with characters when you know they're going to die anyway, what's the point? Solaire stuck with people due to Dark Souls still being unpredictable at the time, seeing a character you formed a bond with fall so far from what he once was had an impact. It's impossible to recreate Solaire today because you expect him to die, because NPCs largely always die because it's a Dark Souls game.
@sidneypettett7375
@sidneypettett7375 11 месяцев назад
@@viewtiful1015 I completely agree, particularly in regards to the action gameplay. What I always loved about the first two Souls games was how they made you inexperienced and clumsy in the face of overwhelming odds. You had to observant and cautious, not hyper-skilled or completely familiar with the enemies' movesets. It's like Matt said, it places you in the position of a novice adventurer, and lets you experience the atmosphere from your character's eyes. No games have ever made me feel more like a Knight Errant looking for glory, a Novice Mage in search of knowledge, or a Devout Priest trying to make the world a better place than Dark Souls 1 and Demon's Souls, including much more in depth or story heavy RPG's. The very beginning of Elden Ring, skulking through the woods trying to ambush or sneak past enemies I was too weak to fight came close to replicating this, but I quickly encountered that feeling of 'big arenas' that you described. In the first two games (and Bloodborne, to a lesser extent) I felt as though the normal world was just outside the bounds of the game. Bolitaria was sensibly arrayed and encased by demon fog, the objective was to stop this spreading to the rest of the world. Of course villages and mills and ordinary life existed beyond, it was a logical conclusion. Lordran was less sensibly arrayed, but travelling on foot gave it a sense of scale, and the constant references to outside lands like Carim and Astora painted a picture of a huge fantasy realm, all of which was affected by the linking of the fire. Instead of the feeling like a decayed and dangerous pocket of a world which was receiving crusades and expeditions from far away lands, The Lands Between felt like a big Fortnite island entirely populated by zombies. Where was the normalcy, the background of my character? What could I hope for at the end of this adventure? It's hard to feel invested in a world populated by people who are 99% mad, and where the only sane ones have nebulous origins and are almost exclusively encountered in an external pocket dimension. It's a shame, From Software's games keep getting more impressive in scale, and more bland in flavour. I hate to criticise Elden Ring because it really does feel like an immense project, but I can't see much interesting in said project. The only thing I can help but think about From Software is "Oh well, they made two really great games.", and while it's a shame that it seems like we won't get that again, more than anything else I'm just glad that they were made in the first place.
@MetalCaffeine56
@MetalCaffeine56 11 месяцев назад
@@viewtiful1015As much as I really enjoyed Elden Ring and all of their other Souls games, I agree that the formula has definitely reached it's limit. Miyazaki has talked about having other directors make their own games, so hopefully they'll start branching out to make some unique experiences like Demons Souls was back then. In my opinion, they were sort of going in that direction with Deracine and Sekiro and Miyazaki is directing another game that apparently doesn't fit with the usual Action RPG stuff that they do. Also considering they pivoted to Armored Core after the sheer success of Elden Ring, and it's being directed by Yamamura (lead combat designer for Sekiro), I'm pretty excited for whatever Fromsoft does in the future.
@mattweber2512
@mattweber2512 11 месяцев назад
Lack of consequences in Elden Ring is one of the most jarring things. At one point you can join the Recusants, a group that is implacably opposed to the Erdtree and Roundtable Hold and whose mission is to assassinate tarnished. You would expect that this would cause a rift where the Roundtable hold would kick you out but in reality it doesn't matter at all and no one in the Roundtable Hold even acknowledges that you've done this. Another big choice is the Frenzied Flame, where accepting it will cause Melina to abandon you. Since Melina is necessary to burn the Erdtree this should force you to find an alternate path to getting past the Erdtree's thorns. Instead it's just the exact same path with you instead of Melina doing the burning. I'm not expecting CRPG levels of depth here but it would be nice if any of your choices made any difference at all.
@dock7777
@dock7777 11 месяцев назад
This is exactly what happened to Assassin's Creed. AC1 was bold, experimental and had unique ideas that were not universally appealing. It's successor abandons some of those ideas and streamlines things while refining to a T. Game receives overwhelming success and acclaim, leading to a refusal to deviate from what is now the norm. AC2 is praised while AC1 is seen as outdated and an inferior older brother, rarely recognized for it's unique qualities that are still unlike a lot of games even today. It's just the matter of gaming now being dominated by a casual audience. Anything unconventional is immediately seen as bad and unmarketable. Triple A Games have to tick a certain amount of boxes or else they aren't even considered. For example, open world games must have fast travel or else it will be seen as a chore to play. The game must a ridiculous amount of content or else it will be accused of having an "empty world." (Look no further than Elden Ring's incessant amount of samey dungeons and boss arenas)
@justwungo
@justwungo 6 лет назад
I kinda feel it's disappointing how Demon's, in a way, has retroactively been thought of as a Dark Souls Prototype.
@Pan_Z
@Pan_Z 6 лет назад
It's sad, especially considering Demon's Souls did a few things better.
@rat4992
@rat4992 5 лет назад
100% correct. It’s a shame.
@jacobcraz8487
@jacobcraz8487 5 лет назад
Cause it is, dark souls was suppose to be the original. Demon souls was a test to see what works so in that regard it's basically a released alpha of dark souls 1. Everything after dark souls 1 went down hill. I do not agree with what he said about bosses in ds1 defensive mechanics. Shields are still more than viable and parrying gwen is possibly the best way to beat him so he is wrong here.
@jacobcraz8487
@jacobcraz8487 5 лет назад
@LeadFaun dark souls 2 was a content packed game but was a mess. Bloodborne I love but not as an RPG just a action game. Alot of stuff in there is pointless honestly, you can LITTERALLY start the game with the strongest weapon and never need anything else. R1 is the best way to play, you don't need to party, back stab is complicated for no reason, shield is garbage I mean it's basic at best but I love the atmosphere. Dark souls 3 is nothing but phase 2s that you expect the ENTIRE TIME with no creative freedom or creativity in different builds. Demon souls is one of the worst in the series but it's unique and I think dark souls 1 blew up for all the right reasons and demon souls did not for all the right reasons
@jacobcraz8487
@jacobcraz8487 5 лет назад
@LeadFaun that makes it unusable bro. That's like giving someone a gun but they can't shot it until they are up close. Why would I wait till I knock him out before I can back stab em? That's ruining your chances and you have to really give up on your beliefs at that point. Just cause he found it as an improvement doesn't mean we all do and obviously not from soft sense it's simple change and it still didn't come back. Might as well not had it at all by that point. You litterally sit there charging up something behind some on then you get to stab em smh a better fix would be to not allow back stabs if someone was moving. This would make it so they have to have been in recovery frames or unaware of the person behind them. If not that just remove it entirely and just do parrying only or just reduce backstab damage to a normal heavy damage
@joebailey8294
@joebailey8294 7 лет назад
This is why I hope Miyazaki is working on something new and surprising.
@Matthewmatosis
@Matthewmatosis 7 лет назад
Same here.
@PedroIgori
@PedroIgori 7 лет назад
one can only hope, but from the gameplay shown of the new game its just anime darksouls
@Verminator4
@Verminator4 7 лет назад
That's not a fromsoft game
@sneeze4100
@sneeze4100 7 лет назад
Bandai Namco is developing Code Vein in house, because it seems that From Soft is not currently developing a souls game. A while ago it was confirmed they were working on Armored Core 6, I'd be incredibly happy if Miyazaki were the director, since his last foray was a very new direction for the series. I don't know how everybody else feels about that though, I imagine most don't wanna play a mech game.
@FrostedSapling
@FrostedSapling 7 лет назад
ISneezeRazorBlades They are working on 3 games at once. One is armored core, another is a traditional souls game and one is "something weird"
@Caspicum
@Caspicum 2 года назад
This mad lad bodied Elden Ring 4 years before it existed.
@SaberRexZealot
@SaberRexZealot 2 года назад
So is the game a disappointment? I didn’t buy it because I really didn’t want another medieval fantasy game from FromSoft anyways. I was very satisfied with that ending with Dark Souls 3 six years ago.
@phirmth
@phirmth 2 года назад
​@@SaberRexZealot Someone else on here said "peak 6/10" and I'm inclined to agree. It's probably better than a lot of games in its genre, but I fucking hate open-world games and it was NOT able to overcome that for me, so yeah. Haven't been this disappointed by a game since Xenoblade Chronicles X. I think if I'd waited til the game was on sale for like half off and we'd gotten past the point where the entire internet was gushing about it simultaneously, I wouldn't feel nearly as bad about my purchase. I also think that if it were back at the start of the pandemic, where I didn't have a job, unemployment was good, and I had absolutely no social obligations or artistic aspirations, it would be a perfectly acceptable way to keep my hands occupied while I watched youtube videos on a separate monitor. I've spent a lot of time doing just that with other, worse games (MGSV and FFXV come to mind). But I also don't really remember my experience with those games fondly, and it's sad to think of FromSoft making a "podcast game" as opposed to something that actually engaged me.
@diodamke1007
@diodamke1007 2 года назад
@@SaberRexZealot It's pretty much what everyone expected, Dark Souls 3 but open world. It's not bad by any means but I am kind of baffled by the immense praise it's getting. It's like... come on guys, we all played this game years ago. Back then the areas were connected by a hub world or in a sort of Metroidvania style rather than by big open fields, but otherwise it's the same thing.
@toxicitzi357
@toxicitzi357 2 года назад
@@SaberRexZealot you were listening to the video, right? it's basically the same old and more of it, as well as, a "roll at the right time to win" simulator. This would be fine by me, but where I think FromSoftware dropped the ball is on Matthew's criticism of the combat forgetting the improvements of the past, like, locking Rallying behind a great rune, or forgetting that Trick weapons ever existed, or magic still being very much a glass cannon build, ranged and defensive builds being very limited compared to melee combat, or other stuff like this, as well as the combat needing to grow and evolve with the times, instead of remaining largely the same as it was in 2009, with only something as simple as a weapon art added in that really wasn't even that good or utilized that well. This is an especially big problem because of them trying to reach more challenging aspects and the way this game formula is going, it's heading straight into a wall, they're going to eventually reach a breaking point because that difficulty has a limit and that limit is called the human limit, ie, what most humans are theoretically capable of.
@crackmonsieur
@crackmonsieur 2 года назад
Didn't think I'd see my favorite Arc The Lad reviewer here. It's amazing how well a lot of these points apply to Elden Ring.
@wizard0313
@wizard0313 5 лет назад
There is one unforgiving thing from Demon's Souls: we can't wear the Penetrator armor
@seracris8357
@seracris8357 5 лет назад
omg yes
@nautilus2612
@nautilus2612 4 года назад
Armors designed to appear on massive imposing bosses have no business being available for the player You're not as cool as Ornstein when you wear his set, you look like an ugly midget
@looinrims
@looinrims 4 года назад
Nautilus makes the art more revered
@sf3testvids
@sf3testvids 4 года назад
IKR I'd kill for that set even just for fashion souls!!!! T.T
@pandinus1377
@pandinus1377 4 года назад
@@nautilus2612 same for all the artorias running around lol
@xxxvulturexxx
@xxxvulturexxx 6 лет назад
I keep my ps3 literally only for Demon's Souls, was just such a masterpiece.
@sf3testvids
@sf3testvids 4 года назад
Just got a ps3 just to play DeS =P only reason to get one afaik ( happy to be proven wrong)
@DrPavel-gh4sj
@DrPavel-gh4sj 4 года назад
@@sf3testvids Red Dead Redemption is a good reason for purchasing it as well
@solaireisthefirstborn.figh384
@solaireisthefirstborn.figh384 4 года назад
I have it on disc for my ps3 but I wish the servers were still online. Good thing there's private servers. Just sucks cause i dont have Wi-Fi.
@samsniper2000
@samsniper2000 4 года назад
If you have a good pc it's fully emulatable now
@jonathandoe1367
@jonathandoe1367 4 года назад
I got a PS4 just to get Bloodborne. First game I've played in the series, it was amazing.
@arthurkilly2235
@arthurkilly2235 5 лет назад
So true about Bosses delaying their attacks to throw you off guard...that's literally the only reason Nameless king was challenging...i would roll too early
@sirexilon49
@sirexilon49 3 года назад
"It seems to me that the actual origin of the series has actually been forgotten"-Matthewmatosis refrerring to Demon's Souls *Cries in Kings Field II*
@BinaryDood
@BinaryDood 3 года назад
not the same series
@sirexilon49
@sirexilon49 3 года назад
@@BinaryDood Well a bunch of people call it the "first Souls game". Because there are surprisingly many similarities. But yes technically not.
@sirexilon49
@sirexilon49 3 года назад
@@BinaryDood And you could still say that Kings Field 2 is the "origin" of the "Souls series" as many ideas that ended up in Demon's Souls and subsequently other "souls games" came from Kings Field II or at least were likely inspired by it.
@BinaryDood
@BinaryDood 3 года назад
@@sirexilon49 really stretching the meaning of "series" there. But I see your point. Thought I can't call Symphony of the Night part of the Metroid Series because it uses the same map. Or Bioshock apart of the System Shock series because it uses the same... everything. Really, series has less to do with the contents and more to do with the perception.
@selemanecu
@selemanecu 2 года назад
@@sirexilon49 and then there is the inspiration of the king's field series itself called ultima underworld the stygian abyss which received a psx remake in japan... edit: As for symphony itself it's gameplay is a remake of Simon's Quest and the original Vampire Killer for MSX
@HekateMGO
@HekateMGO 3 года назад
The thing about improvements not being carried over game to game starts to make a lot more sense when you remember that all these games have had overlapping development cycles.
@MikePatterson8831
@MikePatterson8831 2 года назад
And some of them different publishers, with potentially varying levels of ownership over IP and software implementation
@BullockDS
@BullockDS Год назад
​@@MikePatterson8831 Bandai-Namco has got to be a big part of the problem at this point. The games made under Sony and Activision publishing (Demon's Souls, Bloodborne, Sekiro) are far more cohesive and consistent than the Bamco-published ones (Dark Souls 1/2/3 and Elden Ring).
@specknacken6507
@specknacken6507 3 года назад
Here's a wonderful quote i found in regards to the DeS Remake and the overall modern view of videogame remakes: "This kind of flippant treatment of original works as if they’re just inherently “not good enough” for contemporary tastes just lends credence to the idea that video games are not art. If they’re this disposal and easily replaceable, they’re nothing but toys."
@asiamatron
@asiamatron 3 года назад
Great quote.
@HonsHon
@HonsHon 2 года назад
I do have one counter argument. The same can be said for any piece of art. Someone can "remaster" Starry Nights or make an animation look better with new frames or computer animation. Literally anything that has been made before can be remastered.
@jac1011
@jac1011 2 года назад
@@HonsHon this is painfully ignorant. Starry nights was made with clear and full understanding of the medium, any alterations would be one that the author did not want to or could not make. Same with animations. Akira for exemple, plays with frames per second to add emphasis and such. A 60 fps remaster would absolutely destroy the movie. Hell, rendering toy story at an extremely high resolution might show the inner working of shaders and textures to a point so severe it breaks immersion.
@jac1011
@jac1011 2 года назад
@@HonsHon obviously they CAN be remastered. But the quote insinuates that doing so destroys some artistic merits of the work.
@Bhubnipz
@Bhubnipz 2 года назад
Eh, I dunno man. That quote makes sense when you think of art like paintings, writings, and music but that’s just because those pieces are usually expressions from one single person. It doesn’t make sense to “remake” the Mona Lisa because what good would that do? It would just be another person trying to copy a painting and would lead to a separate piece of art. When you switch to collaborative works like movies or games it becomes different, because of all the different facets that could fail to express the original intention in the way they wanted. Either way, you’re not destroying art by deciding to remake a movie or a game. The original art still exists, the remake is a separate piece of art expressing similar things but using the advances in technology and technique that came after.
@dingusdangus1790
@dingusdangus1790 2 года назад
Demon's souls bosses work so well because they seem to be designed concept first. Probably as a result of it being the first game in a new series where they weren't always sure what the final gameplay could be like. You can reduce almost every boss down to an abstraction of what it's like to fight them and you find that concept works almost anywhere. This a list of demons souls boss concepts, but imagine I'm describing a D&D encounter or even a scene from a movie instead of a video game. >a blind giant that needs to use sound to find the hero >a large creature protected by a swarm of smaller versions of itself, with the twist being that the big one is actually helpless on it's own >a flying creature that takes almost fighter jet like strafing runs at the hero >a 25 foot tall suit of armor held together by magic essence which can be made to leak out of the suit by opening up the armor in it's thinnest areas Notice how almost every boss in demon's can be beaten, in a wholly practical sense without rolling. Demon's can be beaten by a normal player without using a single invincibility frame. Compare that to so many later bosses that do some big string of attacks only when you're close enough that you can't just run out of the way, and worse yet the only thing that makes them unique from the last guy is what that string looks like.
@asiamatron
@asiamatron 2 года назад
Yeah it feels like there's a samey element to a lot of boss fights in later games. There are no clever tricks or unique strategies for beating a lot of those bosses in the newer games. It does seem like some of the bosses in Demon's Souls were designed with more of a D & D mindset.
@theatheistbear3117
@theatheistbear3117 2 года назад
@@asiamatron If you are talking Old School D&D, then yes. It’s funny because the Souls series has pretty much turned into what D&D is now. Elden Ring is basically 5e at this point. There is no real strategy to it.
@asiamatron
@asiamatron 2 года назад
@@theatheistbear3117 Yeah sure looks that way.
@theatheistbear3117
@theatheistbear3117 2 года назад
@@asiamatron It’s funny that both franchises went into the same route. They kept the same basics but didn’t equate that the game they were making was completely different.
@asiamatron
@asiamatron 2 года назад
@@theatheistbear3117 Yeah that happens sometimes. Both franchises are so different but took the same route.
@superuber27
@superuber27 3 года назад
This is such an excellent video, not just on the Souls games, but on game design as a whole. It's probably like my fourth time watching this, but I feel like I'm just now truly understanding everything you were trying to convey here. As I've thought about game design over the years I keep coming back to the conclusion that the best design moments in games that prioritize immersion come from adapting from real life directly, and then cutting down from there to arrive at the most sensible mechanics to express that complex experience, rather than starting with an established genre or framework and then stretching it to fit the experience you're trying to provide. The very few games that achieve this are so groundbreaking because they start with no design bias and built their foundations from the ground up. Demon's Souls is one such example, as are games like Thief: The Dark Project and the first Legend of Zelda. Each of these games have the designers on record describing a specific and personal real life experience that they wanted to adapt into a game, and I don't think it's a coincidence that each of these games fucking nailed the thematic framing of their respective mechanics, and are still unequaled in many of those ways. They are each a wholistic mechanical adaptation of a complete emotional picture, a picture that is based on the most necessary elements of a deep and nuanced real life experience.
@kevinr8069
@kevinr8069 3 года назад
This is a cool observation. I think part of the reason Breath of the Wild surprised me so much was my expectation that it would work more like a video game than reality.
@Grandmaster-Kush
@Grandmaster-Kush 2 месяца назад
This is why SH4 is a misunderstood masterpiece, it has no dissonance between gameplay, characters and story and world which equals chunkiness, unfairness and the core of survival horror difficulty and often frustration, it's like a mature cheese not everyone can appreciate it but those that do will see that it is actually team silents most artistic game
@c.m.9369
@c.m.9369 Год назад
It was actually kind of heart breaking to have seen the reception of the „Demon‘s Souls“ remake got by the people who started their „souls“ journey with „Dark Souls“. „Man, this swamp level is the worst level in the entire series, the game would be better without it!“ „Why do I always have to re-play the final level again before re-fighting False King Alant again? The newer games knew to give you a bonfire just before the final boss fight!“ „The Bosses are so easy. I mean, the only reason why a boss like the Fool‘s Idol is hard because you might not figure out imediatelly to kill the guy in the balcony! That‘s just an unfair gimmick, the boss itself is really easy!“ Because the most mainstream popular game up to that point was „Dark Souls 3“, which is the lost conveniently game-y one, most people kind of missed the point of why „Demon‘s Souls“ got famous and why it was considered „hard“.
@pramitpratimdas8198
@pramitpratimdas8198 4 месяца назад
The community loves swamp levels that's why there's atleast one in every soulsborne game. Agree with the rest
@ImortalZeus13
@ImortalZeus13 4 месяца назад
If there’s anything I’ve learned over the years, it’s that “gamers” (meaning the general gaming public) sees any kind of gameplay that isn’t explicitly entertaining as being “bad design”.
@ImortalZeus13
@ImortalZeus13 4 месяца назад
@@pramitpratimdas8198 The community absolutely does NOT. What they do love is making MEMES about swamp levels.
@Grandmaster-Kush
@Grandmaster-Kush 2 месяца назад
@@ImortalZeus13 And neglecting that purposeful "bad" design can enhance a games immersion such as Silent Hill 4s gameplay systems which were sorely misunderstood and criticized with SH4 remaining the consistently lowest rated of team silents creations, despite being their least dissonant game. Understanding this is the difference between being a "gamer" and "one who plays games", one who plays games want to kill xx amount of hours with minimal frustration neglecting the artistic component of the medium over playability or other barriers of entry.
@leftovernoise
@leftovernoise 11 месяцев назад
I think "Harcore souls fans" whine about gimmick bosses because they dont get "im a tough and skilled boy because i could beat this tough boss all by myself, im so hardcore and skilled and this means everyone will think im cool" points for beating a gimmick boss
@deadgunslinger8489
@deadgunslinger8489 11 месяцев назад
Damn i have such big brain for hitting the obvious weakpoint of the Boss. But seriously i think the correct thing to do is make bosses being gimmick fights while having to react and engage them.
@leftovernoise
@leftovernoise 10 месяцев назад
@@igorsantossouza3684 if you got 1 shot by micolash, I genuinely don't know what to tell you. Either your build is garbage or you need to locate the dodge button on your controller. And interface with that button at appropriate times.
@leftovernoise
@leftovernoise 10 месяцев назад
@@igorsantossouza3684 only a little
@leftovernoise
@leftovernoise 10 месяцев назад
@@igorsantossouza3684 I'm genuinely not good at souls games. I've beaten all of them, but it took a lot of tries and then occasional summoning. But even in my fumble thumbed attempts at micolash I have never once been one shot by him. I legit did not even know that was possible.
@deadgunslinger8489
@deadgunslinger8489 10 месяцев назад
@@igorsantossouza3684 lol. Thats so true
@WaywardRobot
@WaywardRobot 4 года назад
IMO there's still a lot of quirky and unique fights in the rest of the games, but it's obvious where the focus lies. Something like being able to knock down the Iron Golem off the arena, Duke's Dear Freia having two heads on each side as weak points, High Lord Wolnir being basically an advancing wall of death (which has a different death animation if you don't hit his weakpoints), and all the other quirks the bosses in Bloodborne have (like being able to stun Gascoigne with the music box, or The Which of Hemwick being basically powerless if you fight her with no insight). I do hope that Elden Ring bring some of that back. A good balance is always good.
@mohitonon-alco4287
@mohitonon-alco4287 4 года назад
Sekiro perfected the "quirky" bosses, as seen in the dragon fight. And i guess ER will be similar to Sekiro in many ways.
@Qlaid_
@Qlaid_ 4 года назад
@Mohito Non-alco Sekiro was a bland and boring game. The Levels were astonishingly easy because of the weak grunt enemies and the stealth + mobility systems at hand. The world was also extremely dull. I remember playing through the first part of the game, wondering when the interesting areas and varied enemies would come. Then when I got to the abandoned dungeon, I thought I would finally enter a new interesting location. However, this section was incredibly short and led to the Senpou Temble instead, another boring unvaried location. The bosses were hard, in the sense that you had to press buttons in a specific pattern. Matthewmatosis mentions in this video, if he wanted action, he would play a better action game, but at this point you might as well rather want to play Osu!. It also continued the trend mentioned in this video. If ER "will be very similar to Sekiro" it will be as disappointing as that game. I can't help it but have low expectations for Elden Ring, given that I doubt they will stop following the trend.
@mohitonon-alco4287
@mohitonon-alco4287 4 года назад
@@Qlaid_ omegalul i feel sorry for you if you think that sekiro was boring
@aagh8714
@aagh8714 4 года назад
@@Qlaid_ but they said they're going back to more DS shit for ER
@mohitonon-alco4287
@mohitonon-alco4287 4 года назад
@Yujiro Hanma nice bait bro
@kasp7674
@kasp7674 5 лет назад
So many people missing the point of the video. Try reading the description. "Some thoughts on the merits of Demon's Souls." He is NOT saying that Demon Souls is the best entry, he is explaining it's merits, while showing some of the other games' faults.
@asiamatron
@asiamatron 5 лет назад
Well said.
@RichterTheRat
@RichterTheRat 5 лет назад
But he's saying not being held captive by your level is a fault.
@demothordregmen9419
@demothordregmen9419 5 лет назад
Yeah but in a really one minded way that can come of quite whiny...
@jacobcraz8487
@jacobcraz8487 5 лет назад
He is wrong about somethings like defensive mechanics not being used in boss fights outside of roll. Yes it can be true about dark souls 2 and up but not 1. High poise, shields, parrying are great ways to fight bosses alongside roll. I have a better chance against o n s with shield and high poise than rolling the whole time cause I rarely get a hit in that way and gwen I parry the life out of em.
@DoggoWillink
@DoggoWillink 5 лет назад
True, but it is the best entry. I know I’d argue that, personally, even if he isn’t.
@ImortalZeus13
@ImortalZeus13 2 года назад
This video has aged incredibly well with the release of Elden Ring. While I adore Elden Ring, I can't help but feel like I'm being forced to cheat the system when so many of the new bosses have attacks that are specifically meant to catch me rolling and bowl over the entire arena rather than provide me with an interesting and memorable experience. I'd say most bosses in Elden Ring are harder than most bosses in Dark Souls, but there isn't a single boss experience I've had that I'd compare to Gwyn or Artorias.
@megavolt67
@megavolt67 2 года назад
I agree that it's tough sometimes to fully appreciate a boss fight in Elden Ring because of how crazy the bosses go on you with constant attack strings full of delayed swings and AOEs. I think this issue started with DS3 when they somehow thought that Bloodborne style bosses and their manic second phases would be something that the less nimble Dark Souls player character could handle. The temptation to resort to cheese has been overwhelming ever since. I do think that Matt heaps way too much praise on Demon's Souls though (giving it credit for being different with its poison swamp and criticizing subsequent titles for having a poison swamp...I guess he doesn't know what a Fromsoft staple those have been for years before Demon's Souls, lol) and shortchanges the original Dark Souls in terms of its "soul". Demon's Souls is also a refinement of previous Fromsoft ideas, and ironically, its combat is certainly the most innovative thing (and the thing which I believe enabled people who weren't into slow paced dungeon crawler RPGs to develop an interest) about it compared to Fromsoft's previous games like the King's Field series. He also says that Gwyn's piano music was effective simply because it was different, but that's really underselling it. The sad piano music works brilliantly in the context of the game's story and lore. Not just because it sounds different. In other words, it works because of all those glowing adjectives that he invoked near the end when talking about Demon's Souls. Whether he realizes it or not, a lot of people feel that for Dark Souls and so they may not agree with him that Demon's Souls has more soul than the original Dark Souls (or Bloodborne). Does it have more soul/immersiveness than Dark Souls 2 and 3? Yeah, I think you'd get less argument there (DS2 is polarizing and DS3 is a direct story sequel to DS1).
@phirmth
@phirmth 2 года назад
I think it really comes back to the fact that Demons' Souls (and, theoretically, Dark Souls), were explicitly not made with the intention of being hard. Miyazaki's said over and over again that difficulty was not the point, but you CANNOT tell me that's the case anymore. When I see a boss do a crazy attack combo, I no longer thing "wow this boss/character is so cool," I think "wow, the designers are really trying to kill me with this one," or "well this pattern looks tough to learn." I love arcadey, game-ass games, Platinum is arguably my favorite studio, so I should theoretically like it when FromSoft makes something more explicitly gamey, but they're just straight-up bad at it IMO.
@antobatta1551
@antobatta1551 2 года назад
There's many memorable Elden Ring bosses, like Godfrey or Maliketh They are difficulty and made you butthurt but doesn't mean they aren't memorable
@graniteoverworld8955
@graniteoverworld8955 2 года назад
Honestly I feel like the Ashes system didn't go far enough despite being so heavily pushed. I like the idea of a distraction system to make bosses this fucking unwieldy more manageable, yet still a threat if you're not careful. As of now it's pretty basic.
@ImortalZeus13
@ImortalZeus13 Год назад
@@antobatta1551 Just because my comment made you butthurt doesn't mean I think Elden a ring doesn't have good bosses
@ElaijahModarro
@ElaijahModarro 7 лет назад
This is my favorite mattosis video Up untill this video I enjoyed his manner of speaking more than i found his ideas exhilarating, but here matthew quickly and efficiantly explains something that no one before him has put so well into words or even adressed to my knowledge. The editing is better, and the delivery is genuine, and the manner of writing is as great as ever. Good job man.
@Sadsharks
@Sadsharks 7 лет назад
Yeah this is definitely one of his best videos. I'm always glad to see him look at a game nobody else has, or a new angle on a game everyone knows (that's why I love his "Abe's Odyssey" video). I've seen many people make similar criticisms of the Souls series but never with the context provided by DeS.
@StarlightDragon
@StarlightDragon 7 лет назад
I agree. I typically agree with mathewmatosis, but mostly because he's explicitly stating things I already think and examined myself. This video legitimately brought up concepts and criticisms I have never really considered to such a degree. As someone entrenched in game design as a passion, this type of experience of being completely thrown and surprised is uncommon. Most people reiterate the same sort of game design philosophies. Which is fine as those standards were set for a reason, but it does mean that conversations can become stale when you have heard those opinions already or you have examined those things yourself. This video has given me a lot to think about from a design perspective.
@CaseyAnimates
@CaseyAnimates 7 лет назад
Exactly how I feel! He's just got a good delivery and pace here. Plus it's bite-sized compared to other videos. Well done on everything.
@SIlverHand_4538
@SIlverHand_4538 6 месяцев назад
This video aged like fine wine. Literally everything you said is correct and still holds true.
@pramitpratimdas8198
@pramitpratimdas8198 4 месяца назад
The only way we get something like Demon Souls is if Miyazaki leaves the company and joins a bankrupt one.
@Cory_
@Cory_ 4 года назад
"A game where you press dodge at the right time." Perfect description.
@lucasandrescosta391
@lucasandrescosta391 4 года назад
Every game can be simplified into a statement like that
@CentipedeM
@CentipedeM 4 года назад
@@lucasandrescosta391 nup
@IanZWhite00
@IanZWhite00 4 года назад
Lucas Andres Costa The quote was about what the series has become. “It went from a game about outsmarting your opponent to a series where you press dodge at the right time.” He described his preferred experience the same way, one simple sentence. It’s just that the former is of far higher quality.
@La0bouchere
@La0bouchere 4 года назад
@@lucasandrescosta391 Not really. You can play tetris, and if you try to play the game by focusing on hitting buttons at certain times, you won't get very far at all. In dark souls, if all you do is focus on rolling at the right time, and attack when you don't roll, you'll be able to beat the entire game quite easily. The fact that all digital games result in pressing buttons at certain times does not mean that all game-play revolves around pressing buttons at certain times.
@lucasandrescosta391
@lucasandrescosta391 4 года назад
@@La0bouchere What i meant by my original comment is that anyone can reduce a game into a simplistic statement about it's gameplay removing all nuance about it in the process. For Tetris it would be something like "A game where you place bricks in the right spot", that statement doesn't say anything about the strategic value of the game and how hard it is to actually think about where you place the bricks in advance, to plan ahead. Same thing for the Dark Souls statement, there is much more to the game than just rolling at the right time. The statement does not say anything about how hard it is to actually dodge at the right times. What about how timings vary between bosses, how the game tries to trick you into panick rolling... You have to be smart in the way you roll, in different directions depending on enemy pattern, sometimes you would end up too far to counter attack if you roll the wrong way, the stamina management side of it, etc. Plus, Dark Souls is much more than that simple statement, what about build diversity, items enhancement, exploration, etc. You are doing the same with your statement: "In dark souls, if all you do is focus on rolling at the right time, and attack when you don't roll, you'll be able to beat the entire game quite easily." You can do the same thing with any game and make it sound easier or less complex than it actually is. "In football, if all you do is focus on passing the ball at the right time, and score when you are close to the goalie, you'll be able to win games quite easily." "In Dota 2, if all you do is focus on farming at the right time, and killing enemie heroes when they are in range, you'll be able to rise your ranking quite easily." etc, etc.
@dracoultimus9514
@dracoultimus9514 2 года назад
One big thing this video doesn't touch on is the music. Even if the composition quality can be low, it's very unique for almost no tracks with vocals and much more atmosphere-driven than any other game in the series. Then, I played the Demon's Remake, where they ruined the OST by filling every track with bombast and chanting (the Dirty Colossus having an "epic" theme feels like self-parody) and it made me realize that this issue extended across all of From's output DaS2 onward. Like, it feels like almost every single boss theme since had to have a choir of some kind, and while I can't speak for Sekiro (the OST was so boring none of it ever registered to me), this problem really peaks in Elden Ring, even if I do find some of the songs to be really cool.
@SurprsdPenguin
@SurprsdPenguin 2 года назад
The Sekiro OST uses a lot of Japanese instruments to evoke the feeling of the setting it is in. The bombast is not lost on bosses that deserve it, such as Isshin, Gyoubu and Genichiro. The the more somber or atmospheric tracks still exist however, with examples like Emma's being more melancholic instrumentation, and the track "Apparitions" used for ghost enemies evoking a feeling of other-worldiness with the traditional whistling and low humming of the arrangement.
@kageakiminato8536
@kageakiminato8536 2 года назад
souls games literally dont have soundtracks
@smearierbrutebr
@smearierbrutebr 2 года назад
this. "just put together chanting and le epicness"
@NihilisticIdealist
@NihilisticIdealist 2 года назад
@@SurprsdPenguin A lot of fans hated Sekiro OST, I think it was the best FromSoftware OST since Demon's Souls & Dark Souls 1. Sekiro isn't exactly a "Soulsborne" game, but it had an understated OST for a FromSoftware game.
@SurprsdPenguin
@SurprsdPenguin 2 года назад
@@kageakiminato8536 Ur literally wrong but aight
@SeekerLancer
@SeekerLancer 5 лет назад
I just got to play Demon's Souls for the first time and it's a real shame people don't give it the credit it deserves. It's just as good as Dark Souls and in a few ways even better.
@craylik5589
@craylik5589 4 года назад
The real shame is that it is so unaccessible being locked behind Ps3 while DS has gotten a remake that it didn't need, since it still was easily available on steam, (and with a fanmade patch that solved it's problems) and even worse ds2 got one that nobody asked for just a fucking year after it's release. I didn't have a Ps3 back then, had the 360, so sadly I can't give it the credit it probably deserves because I haven't had the opportunity to fucking play, even though it's been on the top of my list for a long time now. It seems that even From doesn't give it the credit it deserves, and it's kinda disgusting.
@Mayhzon
@Mayhzon 4 года назад
I always loved the world much more than Dark Souls. My only gripe is that it's too short. Once you are through your first time, it will never be the same again running the game. :( Also I really want them to finish the 6th archstone. The props they already made for it and the enemies are fucking amazing.
@edgarallanpwned6666
@edgarallanpwned6666 3 года назад
Guys, THE REMAKE IS A' COMIN'!!
@Solaire_of_Astora13
@Solaire_of_Astora13 3 года назад
I disagree, and I ultimately would rank it among the lower entries. It pains me to think this way, but I actually do agree with the consensus of it being a "Dark Souls Prototype" of sorts.
@Pan_Z
@Pan_Z 3 года назад
@@craylik5589 To be fair it's not FromSoft's decision how Demon's Souls is appreciated. Sony owns the IP. The PS5 remake was completely Sony's decision, with no input from FromSoftware.
@carcosian
@carcosian 2 года назад
You briefly touched on it but part of the appeal to me going from Demon's Souls to Dark Souls was that both games had different settings with their own themes and imagery. Demon's Souls was a melancholic low fantasy setting with Abrahamic-esque imagery and themes, while Dark Souls was a dark reflection of high fantasy with a more overtly themes of doom. Each game felt different because they weren't constrained by the same setting and had a finished arc where the setting's story was complete. That's why Dark Souls 2 and 3 felt like they lacked the same impact, because they were retreading older ground and had to work around a setting that was already closed within its own story, instead of making something new to work with. This is why Bloodborne interested me from day one, because it's a new setting with a completely different tone and influences and isn't limited to previous games as to what it can do with its setting or story. The fact that it presents itself as gothic horror at first and then turns into cosmic horror is an example of what they can do when the developers are allowed to try something new. I do wish I didn't know this last detail, though, because I feel like when I finally get to play Bloodborne I would have liked to experience the twist myself.
@ArilandoArilando
@ArilandoArilando 2 года назад
I don't think you know what low and high fantasy means.
@matthewmuir8884
@matthewmuir8884 Год назад
@@ArilandoArilando Low Fantasy: _"A subgenre of fantasy fiction in which magical events intrude upon an otherwise-normal world."_ This does fit Demon's Souls, as the soul arts (the source of magic in the setting) is not a natural part of the setting, but instead is something that is released upon the world whenever someone awakens and makes a deal with the Old One, as King Allant did. The kingdom the game takes place in was a mundane one until magic was reintroduced and corrupted it. High Fantasy: _"A subgenre of fantasy fiction defined by the epic (in the literary sense) nature of its setting or by the epic stature of its characters, themes or plot."_ This describes Dark Souls very well.
@ArilandoArilando
@ArilandoArilando Год назад
@@matthewmuir8884 Magic, dragons etc are an integral part of the world. What you're saying is nonsense.
@matthewmuir8884
@matthewmuir8884 Год назад
@@ArilandoArilando No, not in Demon's Souls. Dragons and magic were introduced by the reintroduction of soul arts to the world; this is explained to the player at the very beginning of the game.
@ArilandoArilando
@ArilandoArilando Год назад
​@@matthewmuir8884 I do not remember the particular details, and Demon's Souls lore like all Souls games is vague, but what you're saying cannot be true as the shrine of the Dragon God is implied to be very old. There are of course also faith based miracles in the game which are not based on soul arts.
@yok9886
@yok9886 2 года назад
Despite this video being so melancholic, it's nice to come back to after each new "Soulsbourne" release just to remind myself I haven't gone mad.
@rat4992
@rat4992 2 года назад
Exactly the same. This video has so much to think about despite being pretty short
@arisumego
@arisumego 2 года назад
Elden Ring is their most soulless game yet
@rat4992
@rat4992 2 года назад
@@arisumego agree. I’d rather play DS2 no cap
@bin5803
@bin5803 2 года назад
Ah, yes. Confirmation bias. The best form of objective reasoning. I too only search for things that agree with my viewpoint instead of realizing it is me that has different taste.
@rat4992
@rat4992 2 года назад
@@bin5803 lmao good job what a man of reason and cleverness you are
@Arrathix
@Arrathix 4 года назад
After having watched your entire Legend of Zelda review series, your critique of Dark Souls 2, and now this, you are my absolute favorite reviewer on youtube. Not only does it feel like your reviews touch on every single important element in the game, but you always manage to touch on things ive forgotten about, or made me rethink something I didn't realize was so important to me. Also, sometimes, I didn't have the same negative/positive outlook on something you did, but I can ALWAYS understand where your coming from thanks to well implemented evidence and/or footage. Finally, your way of stating or emphasizing certain points is remarkable. The best example I can give is your phrase towards the end of this video, "enjoyed by everyone, but loved by no one." Such a concise and eloquent way to sum of the potential negative side of mass appeal.
@WALTAH2000
@WALTAH2000 3 года назад
This is now all more relevant due to the DeS remake and how people want changes in it to streamline it and make it closer to Dark Souls.
@edgali
@edgali 3 года назад
tbf I think that if they made some changes to Grass, it could really improve the game. Also, I think that the visual changes are overall pretty great, excluding Flamelurker. That being said, if they change World Tendency too drastically or change really anything regarding level/enemy design, it would change the experience too much for me.
@JKSmith-qs2ii
@JKSmith-qs2ii 3 года назад
@@edgali I also thought vanguard looked pretty generic. The original felt like an eastern interpretation of a western demon. Whereas the remake just looks like western demon.
@digitalintent
@digitalintent 3 года назад
@@JKSmith-qs2ii Now that the game is out we can see how "western" the game became. The fat officials and vanguard being the biggest changes. Stockpile Thomas now looks like a total wanker.
@m.z6610
@m.z6610 3 года назад
we simply wanted 6th archstone cause it was initially intended to be in the game but it was removed due to low budget
@Red-nl4lk
@Red-nl4lk 2 года назад
@@digitalintent in the original he looked like a aging, but still somewhat young father/husband. In the remake he looks like James Corden wearing a shitty fake moustache. Facial movements are also extremely unsettling.
@soulsbored6144
@soulsbored6144 Год назад
I imagine some people come back to this video after ER like i did. It kinda explains the emptiness one leaves with when finishing ER. Its like a fantasy story i remember reading fondly but i cant really remember the specifics. I remember it was beautiful.
@robinbackrud89
@robinbackrud89 17 дней назад
I'm beating a dead horse, but there are so many aspects of Demon's Souls (and DS1) that I wish FromSoftware brought back. I miss the emphasis on slow, deliberate movement through narrow corridors and steep cliffs. I miss not knowing the layout of a boss arena before entering a fog wall. I miss the interesting, peculiar mechanics that players have to decipher the logic behind. I miss the high stakes of having to restart a level upon death, thus increasing the Black World Tendency and cutting my HP in half. The first two entries felt like unique dungeon-crawling RPGs, and the sense of achievement was really top tier.
@dedstring
@dedstring 2 года назад
82 hours into Elden Ring...just wanted to come back and watch this video again. Always make great content mate
@kristianj.8798
@kristianj.8798 Год назад
"...this is no longer a series where you outsmart your opponents; it's a series where you press the roll button at the right time."
@dc7981
@dc7981 Год назад
lol at all the people that call demons souls bosses boring
@Gael-xp4fk
@Gael-xp4fk Год назад
Mathew always out here just spittin pure unfiltered facts
@elyasshussain5988
@elyasshussain5988 Год назад
@@dc7981 most boring and easiest. ds2 was worse though. i did enjoy demon souls but the bosses where way too easy only old king allant was hard
@dc7981
@dc7981 Год назад
@@elyasshussain5988 at least they are unique unlike the bosses in 3
@TheCrewExpendable
@TheCrewExpendable Год назад
It’s to the point where some long time RU-vidrs put out videos basically complaining that too many bosses in ER aren’t easily defeated with just well timed dodge rolling and they had to engage with the other mechanics.
@mrguardwill45
@mrguardwill45 2 года назад
This video is prophetic and spot on, especially now with Elden Ring. The open world has still that spark of adventure the series is well know for. However, most of the encounters present you with the same, repetitive scenarios: ambush-infested, 'pull-the-lever-to-unlock-the-boss' dungeons - and spam-party boss fights of delayed, 360 tracking string and sudden input-reading "gotcha" attacks designed to punish you for going in after their 'big-stompy-aoe-10-hit -combo-finisher'. It reminds me of DS2 in a way, it being still an above average game despite its (many, many) flaws. But goddamnit, man. Just... goddamnit.
@aldecotan
@aldecotan 2 года назад
And... how many of them has "big-stompy-aoe-10-hit-combo-finisher"? Just curious, I'm in the very beginning of the game right now
@mrguardwill45
@mrguardwill45 2 года назад
@@aldecotan Embrace your adventurous spirit and find out. Enjoy!
@theatheistbear3117
@theatheistbear3117 2 года назад
DS2 has an excuse and can be forgiven because of it’s horrid development cycle and that Yui Tanimura had to make some agressive changes to make the game even playable on third generation hardware. That the game came out as great as it did is a miracle. Elden Ring doesn’t really have that, plus, DS2’s DLCs really helped make the game an absolute gem. Can’t wait for the Flames of Old mod.
@chrispeng5502
@chrispeng5502 2 года назад
Hey hey hey, check it out. A person who is not a paid shill or a brainwashed mob that praises Elden Ring as 10/10 masterpiece? I hope you share my depression because every time I watch this video I am more dead inside than I was before. I miss Demon's Souls so much.
@lorangemagnifique3001
@lorangemagnifique3001 2 года назад
I swear the AoEs that just about every single boss has exist has a lazy counterbalance to ashes. They still can't figure out a way to make the AI any better/it still sucks balls at dealing with multiple targets. So "why not just have every boss randomly explode the ground after their 12-hit combo!" to hit all the spirits.
@chrispeng5502
@chrispeng5502 2 года назад
Matthew was the greatest game reviewer that RU-vid ever had. Why? Because I think he never made a video just to please his fans, or to put a NordVPN ad in between, or to make the recommend algorithms happy. An Irish with the most dry sense of humor, and the purest heart of a gamer.
@siphillis
@siphillis Год назад
I keep searching for another critic to take up the mantle and achieve the same level of quality analysis. Some can match him in one aspect or another, but nobody can make such insightful observations with such tight pacing with such consistency with so much humor. I’m sad to report he’s a singular talent. We won’t see his like again.
@chrispeng5502
@chrispeng5502 Год назад
@@siphillis I agree. Matthew obviously has talent and he didn't overstay his welcome. This video was exceptionally well made and nothing more can be said about Souls games, to be honest.
@FirstLast-yc9lq
@FirstLast-yc9lq Год назад
lol
@chrispeng5502
@chrispeng5502 Год назад
@Lightstream He decided to not make his old-schooled analysis/critique videos anymore(maybe Bayonetta because dude is a Kamiya fanboy but I doubt he can pure platinum that game lol) He hates to repeat himself and in his last meta video you could tell he was done with video essays. He is also making his own video games now. Check out his Matthewmatosis Extra channel if you are interested. He streams occasionally on RU-vid. In a sense, we can all consider ourselves graduating from the Matthewmatosis academy. You no longer need Matthew to tell you how to think about a game since everyone has his own frame of reference as he said in his (former) last video.
@ShadowedAgony
@ShadowedAgony Год назад
It’s a shame MatthewMatosis doesn’t have millions of subscribers as no one else on this site even comes close in terms of writing and perspective. The sheer foresight of this video is uncanny. Discourse over these games and RU-vid criticism in general are still playing catch up.
@amysteriousviewer3772
@amysteriousviewer3772 Год назад
Give Noah Cadwell Gervais a watch. His writing and perspective definitely matches Matthews.
@ShadowedAgony
@ShadowedAgony Год назад
@@amysteriousviewer3772 not to sound rude but I don't think they are even comparable
@amysteriousviewer3772
@amysteriousviewer3772 Год назад
@@ShadowedAgony To each their own, I personally find Noah very insightful and well spoken.
@EmberBright2077
@EmberBright2077 Год назад
@@amysteriousviewer3772 My (admittedly limited) experience with NCG has been that he mostly just says a lot of flowery words that ultimately mean nothing, or are outright incorrect.
@amysteriousviewer3772
@amysteriousviewer3772 Год назад
@@EmberBright2077 Couldn’t disagree more but as I said, to each their own. Noah just has a very different approach to other creators. He looks at games more holistically and how they fit into the broader canon of media and pop culture that influenced and inspired them and less from a game design perspective like Mathew does. I can see why some would find this boring and “meaning nothing” but I personally find it fascinating.
@IFinishedAVideoGame
@IFinishedAVideoGame 2 года назад
Jesus Christ this video is essentially prophetic given what Elden Ring has ended up as. From Software essentially make games that have more in common with Guitar Hero than Demon Souls at this point and that's such a shame
@KillianC1C2
@KillianC1C2 2 года назад
I love FromSofts games but oh my god this is the best comment ever, so fucking true lol.
@Lastninjaxoxoxoxox
@Lastninjaxoxoxoxox 2 года назад
Remember "Sekiro is a rythm game"
@lorangemagnifique3001
@lorangemagnifique3001 2 года назад
@@Lastninjaxoxoxoxox I actually don't hate this about Sekiro just for the fact that it's at least different. There's a lot I dislike about Sekiro, and the final boss alone was just hair-pulling enough to make me never replay the game, but I came away from every boss feeling like a boss myself. Of course, that doesn't really translate to Elden Ring, because the bosses have evolved (as they have continuously done with each Dark Souls) yet the player character's abilities have hardly changed.
@Lastninjaxoxoxoxox
@Lastninjaxoxoxoxox 2 года назад
@@lorangemagnifique3001 And that's fine if that's the type of bosses you prefer, it seems in the community a lot of ppl shares this notion which is why they want "learn the moveset" bosses and not so called "gimmick" bosses. But you can get the same feeling from a boss-rush game. Infact they might even have more fleshed out combat than the souls series and makes you feel like even more of a boss. I'd like to think the souls series went for something different, atleast in the beginning. Unfortunately I don't even share this feeling of feeling like a boss. When I beat "learn the moveset" boss #10 in a row (like there were so many of in ds3) I don't feel like a boss, I feel like I just wasted my time learning this AIs moveset with no other real experience to be had from this.
@opgroundzero2.0
@opgroundzero2.0 Год назад
@@lorangemagnifique3001 tbf, sekiro is an *extremely* sastisfying system to learn and master and it's a different IP with a different approach. Elden Ring has literally no excuse since it's basically just Dark Souls.
@kuro_kishi
@kuro_kishi 4 года назад
I feel sorry for Demon's Souls. The game was dubbed a failure and had very low expectations from the developers while it was on project. And despite its surprising success, the game was heavily overshadowed by other PS3 titles during its time, and its successors in the later years. I have met and played with, many Souls fans who have not even heard of Demon's Souls, and only credit on its successors. To this day, I still wish FromSoft can shift their focus on the game that started it all.
@Mayhzon
@Mayhzon 4 года назад
It's world was just that much more magical, felt more tragic. Maybe it was because you entered the world right after tragedy and everything looked like Order had just recently fallen apart. In Dark Souls and Dark Souls 3 it seems like the new way of the world has long been established. You arrive centuries after all the important stuff has happened, to the point that even the big bads have hollowed away. It feels more abandoned, but not in a good way. I guess the lack of changes from World Tendency also give that feeling.
@ephemeraldisle
@ephemeraldisle 4 года назад
For what it's worth I bought a PS3 to play Demon's Souls back in the day. For me it was the system seller. I was super stoked for Dark Souls when it came out after that, but even that isn't as good as the original I don't think.
@Manic_Panic
@Manic_Panic 4 года назад
To be fair, a lot of that can be blamed to the fact that Demon's Souls was a PS3 exclusive in a time where the PS3 was still playing catch up to the 360 and the PC was emerging again. Not only that but Sony was afraid to advertise it, sort of what they did to Gravity Rush this generation. And the cherry on top of the pie was that Dark Souls 1 released a year and half after so most people who heard a few positive things about Demon's Souls just went straight to the sequel instead, especially 360 and PC players for obvious reasons.
@TheIcarusEffect
@TheIcarusEffect 3 года назад
It was hardly dubbed a failure. When it was released it was getting high review scores in a lot of gaming magazines/websites, with a Metacritic of 88. Even IGN gave it a 9.4/10. It may not have taken off in the mainstream like dark souls, but it was critically acclaimed from the start,
@sujammasunset1556
@sujammasunset1556 2 года назад
After beating Elden Ring maaaaaaan this video aged well.
@theatheistbear3117
@theatheistbear3117 2 года назад
Like fine fuckin’ wine if I say so myself.
@thelordelric8424
@thelordelric8424 Год назад
The lack of warping in Dark Souls 1 can seem tedious and inconvenient, but it makes for memorable situations. When I went for the platinum trophy I got to Anor Londor in new game plus only to realize I didn't kindle any of the bonfires up to 20 in the previous run. So I had to go backwards through Sen's Fortress to go kill Pinwheel. It also made Homeward Bones more impactful. I would purposefully avoid resting at bonfires so I could warp back to Firelink when I achieved certain goals, like defeating Sif or ringing the Blighttown bell. When I made it to new game Plus 2 I needed to get the Sunlight Medals from Anor Londo for the sunbro covenant. I opted to not use any bonfires after resting at Parish so I could Bone back with the Medals. It made the rafters in Anor Londo some of the most stressful moments in gaming I've ever had. Yes I did fall from them once and had to do Sen's fortress again.
@GIR177
@GIR177 10 месяцев назад
Why did you have to do Sen's Fortress again? Did you not open the elevator shortcut with the cage key?
@slothking2423
@slothking2423 5 лет назад
It's weird how people mistake difficulty for depth in souls combat
@TheFloodFourm
@TheFloodFourm 2 года назад
Difficulty has a lot of depth when your enjoyment from it comes from gatekeeping and bragging rights.
@thejimb7363
@thejimb7363 Год назад
And it's weirder still when Dark Souls kinda has a pitiful lack of difficulty. It's telling about a game's balance when before you start the game, everyone tells you which builds to avoid due to them trivialising and breaking the game. Deaths only get less and less meaningful too, as the more rapidly you die, the fewer souls you build up between deaths, lowering the incentive to avoid dying. As such, there's no real penalty to endlessly dying to work out a boss' attack patterns, memorising them outside of the boss room and then steamrolling them once you're there. The game's difficulty comes purely from how well you can rote learn a very basic rhythm, effectively.
@matthewmuir8884
@matthewmuir8884 Год назад
It's the reason I prefer to make a clear distinction between "challenge" and "difficulty". To me, "challenge" is how much I have to understand the game's mechanics, the current situation, be observant, etc., while "difficulty" is just how mechanically hard something is; i.e. how narrow the window to press the roll button at the right time is and stuff like that. Souls games, especially the later ones, are pure difficulty with very little in the way of challenge.
@dashman8499
@dashman8499 11 месяцев назад
my biggest issue with souls has always been the conversation surrounding it. I dislike that its considered "the hard series" when that really isnt the case. Souls games push discovery and the players actions to the forefront and make you feel like you are in its world more intensely than any other game series I've seen. With that sense of immersion comes a sense that you have to react to the world in a realistic and not half assed behavior. In short, I feel that you cant make a compelling souls experience without it being punishing, but that isnt what I think the games' biggest emphasis is.
@Alienrun
@Alienrun 8 месяцев назад
@@matthewmuir8884 I find this seperation to be somewhat limiting with certain games. After reading your comment I was trying to think of games I played that fall into either category...one I was stuck with was Megaman games...are they more challenging or difficult? They (the bosses specifically) are notorious for having a set pattern you have to memorize to beat them...sounds kinda like dark souls, except sometimes they are pretty cheap...forcing you to analyse the nature of thier attack patterns and the guns you have before you memorize the exact attack pattern via muscle memory. So in a sense its a bit of both...but I guess that depends on where you draw the arbritrary line between "strategy" and "skill" since objectively strategy is just skill in slow motion. (People who perfer strategy games over skill tend to like taking their time to plan things out where as skill is usually the opposite.) This doesn't even take into account reacting to things...what if your reacting to things that you aren't used to? Then its adaptation? What if a boss was so well designed that it started to change its pattern the second you adapt? Is that more strategy or skill then? I suppose not being pertentious about your defenition and just looking at the general message your saying...I guess I can conclude (with the dark souls games anyways) that the problem is that the combat inofitself is not very complicated. This lack of complication prevents nuanced "challenge" as you put it so since its not improved upon you either rely on gimmicks or design the bosses with skill in mind. The solution would be to make the combat more in depth so that there's a more balanced mix. Maybe the souls games are just 3D megaman games in design philosophy now that I think about it...hmm...
@barryherbers6090
@barryherbers6090 3 года назад
I keep coming back to this one. Phenomenal video. Would love more editorial style stuff like this.
@darkrootgabriel
@darkrootgabriel 2 года назад
Agree with so much of this after trying Elden Ring. I'm just not enjoying Fromsoft design anymore. Unfortunately for me, Fromsoft has continued with their enemy design of the last few games, and go for SPECTACLE and SPEED over everything else. There are obviously people who want that, who want constant action and to constantly be pushed to their mechanical limits. I like that SOMETIMES. I like variation. I like fights to feel contextually appropriate. Not every being in a world would like be a whirling dervish that never lets up. Maybe there's an older warrior that can do bursts of attacks but needs lots of time to rest. Maybe there's an animal that needs to be tricked into revealing a vulnerable spot. Maybe there's a wizard that you need to get behind by running through a series of buildings or rooms, so it's a test of your memory of the combat arena. Maybe the fight is more for an emotional response and not a test of mechanical skill. Maybe, just maybe, the overarching design goals for a boss don't have to be: will people die a bunch before winning? Was it constant adrenaline?
@tannerhill9648
@tannerhill9648 2 года назад
Good, it's not just me. Elden Ring has such a unique world to explore but it plays it so safe with the boss fights. I'm at the end of the game now, right before the final fight and I'm just sick of it. Almost every boss feels copy and pasted with a different skin and some actually are just that.
@mattweber2512
@mattweber2512 2 года назад
The problem is that Souls combat is basically solved, so any boss that isn't a twitch reaction test full of tricky timings is going to be laughably easy.
@theatheistbear3117
@theatheistbear3117 2 года назад
@@mattweber2512 Flamelurker, Fume Knight, Sir Alonne and Darklurker are still hard even if you know what they do so I disagree with that assessment. But if it is solved, then why not dramatically change how these games are played? Why not do what FF7R did and alter the combat?
@mattweber2512
@mattweber2512 2 года назад
@@theatheistbear3117 I agree, that's what they should do. I thought Sekiro was a step in this direction, but Elden Ring seems to have regressed back to the Souls mean.
@theatheistbear3117
@theatheistbear3117 2 года назад
@@mattweber2512 I personally hated Sekiro but you are right. It was very different from the other games.
@firmament1325
@firmament1325 6 месяцев назад
The new Lords of the Fallen, and its reception had me coming back to this video. Now, make no mistake: The game is heavily, heavily flawed for many reasons that are immediately obvious from just watching it. But it seemed to be attempting to reach back into the Demon's Souls through Dark Souls 2 school of design in a lot of ways. It had a greater emphasis on difficult levels with high enemy density that you're expected to take slowly, and use projectiles for. It designed its world from the ground up to be fully physically connected with many areas looping back into the main hub and to mostly be traversed through on foot with very limited warping capabilities, though it relegated that to New Game+ before launch and gave a few, but scarce permanent checkpoints and free fast travel on New Game. Respeccing is a lot more limited as it requires a rare, valuable resource. A lot of the questlines were obtuse (occasionally needlessly so) like Byron and Winterberry, but had genuine consequences. One of said quests straight-up forces you to kill the blacksmith. The cherry on top is that the default ending has a sequence not unlike Demon Souls' False King Allant and True King Allant, with the Sundered Monarch being the more traditional boss leading up to Adyr, the intentionally easy, anticlimactic boss that monologues at you. There were a bunch of experimental mechanics on top of this, like how death sends you into a much tougher version of the level that you were playing (Though you're occasionally expected to go in there just to go through the level), and consumable checkpoints that were meant to add an element of resource management with such, though this is undermined by said consumables being infinitely purchaseable from the hub. Not that you'll ever see anyone criticize the consumable checkpoints on those grounds, though. It was disappointing, but unsurprising to see that a lot of people absolutely hated these on principle. You had many folks saying that the developers didn't understand anything about the Souls games and holding up Lies of P, the more linear, action-oriented Soulslike with a big emphasis on hard bosses that had come out the previous month as the game truer to what Souls games are, and should be about. Did I enjoy Lies of P? Yeah, a lot. More than Lords of the Fallen, and most of FromSoftware's recent output in general. It made lots of great improvements to the core mechanics with its richer defensive options, and stuff like opening an enemy up for a critical hit requiring riskier moves like charged heavy attacks or weapon arts. The bosses are challenging, well-presented, and test both timing, and positioning. But it also exemplified the exact trend that the Souls games were moving towards in the video. Virtually all the difficulty in the game comes from weird attack animations. Fast travel is free, and the structure of the game is a complete straight shot. Shortcuts are placed in a way that you'll rarely find yourself wanting, or begging for a checkpoint for any significant period of time during exploration. The decision that encapsulates this design process the most to me is how it gives you a permanent item that teleports you back to the latest checkpoint at no cost near the very start of the game. The game heavily leans towards action over traversal and exploration. Though hilariously, it manages to get right the whole giant crossbow scenario that Dark Souls 3 screwed up. The backlash to Lords makes me afraid that other developers (Including Hexworks themselves) looking to make Soulslikes will get spooked out of attempting to add in more unconventional forms of friction, or new ideas that aren't explicitly empowering the player.
@wuwei473
@wuwei473 6 месяцев назад
LoP rocks. Enjoy it!
@andreacardino4651
@andreacardino4651 5 месяцев назад
Lol not surprised at finding you in this comment section sir, I often read you and agree with you in LOTF's reddit.
@saltsudoku6938
@saltsudoku6938 7 дней назад
I wasn't even interested in LOTF until I heard more "it's more like DeS/DS1 than later FROM games" on the level you said. I agree with pretty much everything you said. It's sad when one of the complaints of an adventure focused games, and LOTF around launch, was that "the bosses are too easy". It's like they only see bosses as how high that can get a death counter tracking how many times they've died learning their patterns rather than the actual experience, uniqueness, and context around fighting it.
@eclectic9969
@eclectic9969 7 лет назад
I'm glad someone's finally criticizing the combat of these games. Its always been satisfying but it has no depth. It seems like the Souls community is constantly praising the combat when it amounts to as little as holding L1 and occasionally pressing R1 and O to attack or dodge an AOE. The level design, atmosphere, and npcs were always what drove me to the games.
@gottdashochstewesen4902
@gottdashochstewesen4902 2 года назад
I think that the enemies and bosses made this combat fun; If I think back to my favourite bosses in the series, all I did was dodging and light attacking, but I still love them, because their design compliments this simple combat system, by them doing the complex things
@livingfailure
@livingfailure 2 года назад
@@gottdashochstewesen4902 fully agreed. he says he could just play a better action rpg but outside of monster hunter i cant think of a game that isn't a soulslike which has the sort of boss quality bloodborne ds3 and elden ring have and even if they do the player also feels more overpowered.
@N-Khal
@N-Khal Год назад
The lack of depth is what makes it great imo. I don't need 100+ different moves and combos for a combat system to be fun, the simplicity is what makes is engaging.
@thebuddah1253
@thebuddah1253 Год назад
@@livingfailure He said better action game not action rpg
@based-ys9um
@based-ys9um 8 месяцев назад
​@@livingfailurehe said action game. DMC etc have way better action for example.
@arkaua
@arkaua 2 года назад
"This is no longer a series where you outsmart your opponents, it's a series where you press the roll button at the right time." "When it's a foregone conclusion that every fight is a dodge and punish affair, they lose their impact." "A little restraint would go a long way, as has been proven in a few other instances." "Problems are regularly solved in one game only to be undone in the next one." Oh boy... It's hilariously sad coming back to this video and seeing how much of it echoes in Elden Ring as well.
@lenain3932
@lenain3932 2 года назад
"When it's a foregone conclusion that every fight is a dodge and punish affair, they lose their impact." I really don't understand why this sentence is repeated throughout the video. I didn't play Demon souls, only DS1/2/3 BB Sekiro ER. But i can barely count on 2 hands the number of bosses that are not that.
@arkaua
@arkaua 2 года назад
@@lenain3932 That's exactly because you didn't play Demon's Souls, most bosses in that game are puzzle/strategy bosses. Only four bosses are strictly speaking "usual Souls affair", those being Penetrator, False King Allant, Maneaters and Flamelurker. As a lot of examples of what I mean by puzzle/strategy bosses, Phalanx is about using the throwables you've scavenged throughout the level to defeat it's legion, Tower Knight is about defeating the archers shooting down at you and then hitting it's ankles, Dragon God is a stealth boss where you have to hide while it's searching for you, Old Monk is fighting a player that gets summoned as the boss, Adjudicator is resistant everywhere in his body but on his weak spot, which knocks it down to be vulnerable, Storm King was the first of the "get weapon in the arena to fight the boss" trope that's followed by Yhorm in DS3 and Rykard in ER, Maiden Astraea doesn't even fight you and is just guarded by her knight. Demon's is just full of cool little unique experimental moments you won't find anywhere else in other Souls games. Hence why the title of "Lost [Soul] Arts" of the video.
@lenain3932
@lenain3932 2 года назад
@@arkaua ah ok , thanks for explaining
@smwg4187
@smwg4187 2 года назад
To be fair, Elden Ring is a masterpiece on so many levels. Although I do feel like the boss fights have become more of a rhythm/memorization game rather than a strategy game.
@desmondbrown5508
@desmondbrown5508 2 года назад
@@arkaua I would even add that because most fights in Dark Souls 1 didn't have excessive tracking you actually could outsmart bosses enough to where you hardly if ever had to evade, so you could find openings for big attacks, charged up moves/spells and/or combos. That's a distant relic of a bygone age since Dark Souls 2 since everything has excellent poise, you don't anymore (not a meaningful amount anyways), and most things now track and do massive combos faster than anything in the first two games of the series. So yeah, as you said in the original post... it's really sad how things turned out.
@lorangemagnifique3001
@lorangemagnifique3001 2 года назад
Demon's Souls boss fights have the creativity of a good Zelda boss, in a game with genuinely dangerous levels leading up to them. It's a big damn shame the series steered toward throwing nothing but fast-paced blenders at the player.
@drbuni
@drbuni 2 года назад
What? No. Zelda wishes it had bosses as creative and unique as Demon's Souls. Are you for real? 90% of Zelda bosses are about shooting a big monster in the eye.
@ravioli4601
@ravioli4601 Год назад
I personally think that the less gimmicky bosses fit the soulsborne franchise better. Demon's Souls bosses to me are always either decent challenges or MASSIVE pushovers (cough leechmonger cough adjudicator) But instead of getting one or the other type of boss design, I think From should try to balance it out. Get a few good bosses testing your dodging, stamina management, and healing, then throw in a well designed gimmick boss to mix it up.
@matthewmuir8884
@matthewmuir8884 Год назад
@@drbuni That's just not true at all; have you played a Zelda game?
@kie2
@kie2 Год назад
@@matthewmuir8884 how is that not true? Shooting a big monster in the eye is code for the dungeon item being the key for every boss. It's obviously uninteresting and everyone knows it but they've never changed it
@matthewmuir8884
@matthewmuir8884 Год назад
@@kie2 What wasn't true was the claim that anywhere close to 90% of the bosses operate that way; when it does appear, it's usually for the tutorial boss and only the tutorial boss.
@phirmth
@phirmth 2 года назад
17 hours and 2 major bosses into Elden Ring thus far, and I can't stop thinking about this video. You were always my favorite youtube video essayist and my favorite games critic period, but it's shocking how you've managed to predict just about everything I can't stand about the game. Everyone I know is having the time of their lives, but I can't get over the fact that they've copied and pasted the Firelink Shrine theme across the entire overworld. I can't get over the fact that magic is still separated into the three genders of Fire, Holy, and Blue. I can't get over the fact that every boss thus far has been a roll and punish skill check, how every cave has been an Oblivion-tier gauntlet of goblins with a throwaway miniboss at the end, and how even the opening cutscene felt like a cover of Dark Souls'. I genuinely hope the game improves for me, but so far, even at its best, it's been Dark Souls 3, complete with every single issue pointed out in this video made half a decade before the game's release. It's fitting that FromSoft has become obsessed with games about once-great and mysterious lands trapped in a cycle of death and rebirth, decay and stagnation.
@aldecotan
@aldecotan 2 года назад
So, nothing was improved after DS3? Hard to believe. I still haven't played it yet, only watching reviews
@GreavesEc
@GreavesEc 2 года назад
Couldn’t have said it better myself. I’m so disappointed with ER. It’s just dark souls 3 with a bit of running around in between the same bosses we’ve had since artorius.
@phirmth
@phirmth 2 года назад
@@aldecotan I wouldn't say NOTHING's been improved, but it REALLY does feel like a soft reboot of Dark Souls in a more commercially safe genre. The new parts are boring and the good parts are old. It's still better than a lot of other games, but for me at least, it's a disappointment. Dark Souls 3 was explicitly about moving on from endlessly repeating cycles of stagnation and decay, and yet FromSoft decided to go ahead and link the first flame again.
@tsmith8082
@tsmith8082 2 года назад
@@GreavesEc as someone who really disliked ds3 because of the linearity and over abundance of simple action bosses, I've enjoyed Elden Ring a lot and have found a lot of the bosses, though not all, to be at least less of a roll fest and simply more straightforward. there are apparently some puzzle like bosses as well. And it's not a bootleg bloodborne like 3 so I'm more than satisfied lol i think it's to just let ER be it's own thing. We have Demons Souls and the remake, it would do FROM no use to just repeat that exact formula for a new game.
@nathanspears2940
@nathanspears2940 2 года назад
@@aldecotan the combat and build variety is better
@5ifth
@5ifth 2 года назад
Video was great when it was released and even better now that Elden Ring has become a hellscape of delayed animations and boss combo strings.
@aldecotan
@aldecotan 2 года назад
I was looking for this kind of comment. Can you say a little more about Elden Ring? I can't play it by myself and gameplay seems to be unchanged after ds3
@5ifth
@5ifth 2 года назад
@@aldecotan I haven’t finished it yet but Matt’s video is spot on about the problems with the combat. The bosses have gotten a lot more extravagant and have various ranged moves, gap closers, etc while player options have not meaningfully improved. Plenty of bosses have “gotcha” animations that are just annoying and needlessly pad out fights where you’re often only able to take two or three hits before needing to heel. As for combat, you’re still cycling through magic, items, etc clumsily and it becomes deflating when you go know that you’re going to have to hunker down and eventually memorize the boss move set. They feel far less satisfying to beat now probably because we’ve played all this before, now with just more bullshit. The animation delays oftentimes fly in the face of physics itself and make many bosses look like Dancer of the Boreal Valley. Moreover the open world is not well justified either, as fighting enemies becomes extremely tedious and unrewarding, traversal is not unique or challenging, and you’re not exactly dealing with the elements or random encounters. The exploration doesn’t always reward you either and at times it saps joy out of going places. This would be less annoying in the other games because you don’t have to run around as much, but Elden Ring is stuffed with padding and becomes a slog if you’re not an ultra hardcore souls fan. I hope Matt makes a review of Elden Ring because he would have a lot to say about the open world design.
@ehrtdaz7186
@ehrtdaz7186 2 года назад
@@5ifth you are just stating random things and/or repeating what matthewmatosis said in the videoa and applying it to elden ring, like for example you say that the players' actions were not meaningfully improved when ER has far wider viable moveset than any souls game, because in dark souls as a melee character you were pretty much limited to like 3 viable actions: R1 attacks, rolling and sometimes blocking, which became weaker in next titles, but still pretty reliable. Most R2s were useless, because spamming R1s did more damage anyway, especially during bossfights and parrying or backstabs didn't work on bosses. Elden Ring actually uses all of those mechanics and adds a few more. Pretty much every move you have is useful (besides backstep why was it ever in any souls game?) because you can break enemy's posture with heavy attacks, guard counters, jump attacks and parrying can be used more often on bosses/minibosses. You also have dozens of switchable weapon skills. Mathewmatosis had a problem that the game supposedly focusing more on action while not deeping the combat, but ER has better and deeper combat, so what's the problem with that?
@Kermthefrog
@Kermthefrog 2 года назад
Radhan is basically everything wrong with Fromsoft's boss design
@mathewklatil5455
@mathewklatil5455 2 года назад
@@5ifth I disagree that player options have not changed. Heavy attacks stagger and are optimal for aggressive play, but require smart timing. Weaponarts/skills have been buffed to be viable, allowing for more potential combos, not to mention sleeping debuff, or summoning trash mobs that deal no damage to the boss but take agro from the boss for a while, but not long since you hitting them makes them target you again. If you are smart, you can cheese lot of the bosses in the game, but some might consider it cowardice. Overall the combat is slightly deeper and more complex in classic other action game ways and rather then being copy of ds3 as everybody is talking about, it is rather the equivalent to ds3 as Dark Souls was to Demon Souls. Not much innovation, increased size of the map, combat polish and so on. Though the lack of gimmicky bossfights is kinda sad. One of my favourite bossfights in the game are the Crystallian dudes in mines, because they have very smart gimmick to them where you cant damage them with normal weapons, and have to use blunt weapons to shatter them, which imo was really well done gimmick unlike most of ds3 gimmick bossfights.
@stevenuss1482
@stevenuss1482 2 года назад
This video really blew up over the last week. It's been interesting seeing all the new comments.
@arbiter-
@arbiter- 9 месяцев назад
16:06 this aged spectacularly well considering just how many enemies and bosses delay their attacks for an absurd amount of time in Elden Ring
@pramitpratimdas8198
@pramitpratimdas8198 4 месяца назад
I'm kinda surprised how often people bring this issue. Do people not use shields? Lies of P kinda sorta solves this issue by having attacks that are difficult to dodge but easy to block/parry. All without the need of having to carry a shield so people can't call you a pussy
@wuwei473
@wuwei473 4 месяца назад
​@@pramitpratimdas8198we do not use shields. It costs too much stamina and the multihit attack patterns from most bosses make them impossible to use.
@pramitpratimdas8198
@pramitpratimdas8198 4 месяца назад
@@wuwei473 use greatshields and/or barricade shield ash
@wuwei473
@wuwei473 4 месяца назад
@@pramitpratimdas8198 The greatshields still have the same problem, except for the thumbprint one.
@pramitpratimdas8198
@pramitpratimdas8198 4 месяца назад
@@wuwei473 you are not supposed to block every attack positioning still matters
@Omgacow1000
@Omgacow1000 3 года назад
I am so glad that I am not the only person who enjoyed Micolash. It pisses me off how so many people judge a boss entirely based on how hardcore difficult it was
@tadghgibson4523
@tadghgibson4523 3 года назад
Personally I felt that Micolash was interesting, but hindered by his attacks. He would constantly spam Augur and Call Beyond which made the fight portion boring since you’re just strafing or dodging the same two attacks, unless he tried an occasional punch which didn’t exactly require any strategy. On the contrary, the running sections were a unique twist, I liked that if you were keeping pace with him you could slip through the gate at the end, though finding the path around from above was also enjoyable. Yet a slight mistime in dodging in the attack phase could result in a one-shot and thus running through the same path again became tedious.
@MarkHogan994
@MarkHogan994 3 года назад
Funnily enough my only issue with Micolash is actually that he can be hardcore difficult on higher NG+ cycles. At a certain point, his A Call Beyond spell legit one shots you. You have to move in close to him quickly so he doesn't use it, but that's usually hard to do when you've just dropped down for phase 2. He usually gets off at least one cast of A Call Beyond, and if you get hit, you're dead, unless you have insane HP and insane Arcane resistance.
@scarecrow7421
@scarecrow7421 3 года назад
People don't like Micolash because he's cheap.
@SorowFame
@SorowFame 3 года назад
I found him somewhat entertaining the first time, every other time he’s an annoying time waster.
@sandwich1601
@sandwich1601 2 года назад
Or maybe it's the fact that the Gehrmans & Marias reiterate upon an old, successful-- or at least non-broken formula, where Micolash is a new, experimental concept of which From doesn't stick the landing. You don't need to be partial to difficulty to recognize Bed of Chaos & Dragon God's shortcomings. Personally I think Micolash fails in most of the same ways Frenzy does.
@MrRemorseless
@MrRemorseless 6 лет назад
It must be hard, having a diehard fan base which doesn't actually appreciate the most unique things about the game.
@Triceratronz
@Triceratronz 2 года назад
I’d be inclined to agree but it seems the developers themselves don’t even appreciate the unique aspects of their game
@alturius4
@alturius4 7 лет назад
This is why I love Darksouls 1 and despise Darksouls 3. Anyone remember Taurus demon on the bridge? The moment you realised you could lure him to the tower and drop down, killing him that way? I sure did and I felt smart for figuring it out. Now take Pontav Sullivan (thats spelled correct right?). I didnt feel any relief finishing that boss, nor did I have the feeling I figured the boss out. I just spammed roll and block, hoping for the best. Darksouls 3 is about KNOWING the boss, rather than figuring it out. Discovering that using the destroyed pillars during Smough and ornstein made it easier, adding to the fight. Not because it was an easy mode option, but because you learned and adapted. No boss in Darksouls 3 has an enviremontal mechanic. None, the only thing you need to figure out is when to roll. And that in itself says enough.
@jacobogarcia8111
@jacobogarcia8111 7 лет назад
alturius4 Man, I feel the same way about ceaseless discharge. I felt so clever when I hide in one of the crevices in the rock, then proceeded to beat the hell out of his arms/tentacles when he tried to hit me. Kind of cheesy, but clearly intended by the devs.
@_Jakay_
@_Jakay_ 7 лет назад
Dark Souls has a few of those Things. For example i remember how amazing my first fight against the abyss watchers was, when i noticed that the third one attacked the other 2 watchers. You can use the area against a lot of bosses like aldrich, Crystal sage, ancient wyvern, yhorm, twin princes.
@TheFloodFourm
@TheFloodFourm 2 года назад
“Timing and memorizing animations”
@dkDolphino
@dkDolphino Год назад
Pontiff Sulyvahn is a bad example to use because he has the shade in phase 2 that does what the real Sulyvahn does in advance and you can use to your advantage if you figure out how it works
@alturius4
@alturius4 Год назад
@@dkDolphino You prove my point. DS3 bosses are all cases of "Bash your head against the boss wall and be sure they crack first" rather than using the environment to create strategies. DS3 bosses are for 90% "Simon says roll" fights. And those kind of fights are okay, but Sulyvhan is rolling and wait for a chance to strike. While some of the bosses in previous game gave you the chance to CREATE your own oppertunities
@MrCompassionate01
@MrCompassionate01 4 года назад
Agreed about the combat. By the time you hit DS3 bosses are basically a glorified skipping rope. You learn the I-Frames for a boss and the brief moments when you can punish. For all the fanfare of epic orchestral music and giant armored badasses it is a combat system where only 2 buttons really matter, R1 and Dodge
@neil_song
@neil_song 4 года назад
That skipping rope analogy is genius, I gotta remember that.
@themeerofkats8908
@themeerofkats8908 4 года назад
I definitely agree with you on the music especially. Too much of the music in the later games are grand orchestral musics that on their own are good but really not memorable
@HoneyDoll894
@HoneyDoll894 4 года назад
yeah but at least in ds3 you can consitantly avoid damage by jumpingh on the rope. In the early games you pretty much must have a shield or the whole game crumbles into nothing
@MrCompassionate01
@MrCompassionate01 4 года назад
@@HoneyDoll894 I dunno man I never used a shield for Dark Souls 1. I can't speak for Demon's Souls because I sucked too much at that game when it released.
@HoneyDoll894
@HoneyDoll894 4 года назад
@@MrCompassionate01 in my experience ds1 feels very inconsistent and even with very low weight the roll still always feels too slow and clumsy
@ihaveasecret9539
@ihaveasecret9539 2 года назад
Fanboys really need to stop overhyping From Software games and being super defensive about any criticism they get.
@theatheistbear3117
@theatheistbear3117 2 года назад
I agree. They have too much of a hard-on for Miyazaki. It’s ironic that DS2 got the most criticism thrown at it when the other games have the same problems; if not worse.
@revu34
@revu34 2 года назад
@@theatheistbear3117 I never thought I would utter the words... but some parts of Elden Ring have me going "they did this better in DS2" or even the dreaded "I would rather play DS2". I've stopped short of including "and the DLCs" though :P
@theatheistbear3117
@theatheistbear3117 2 года назад
@@revu34 The reused enemies are horrendously bad in Elden Ring. You fight Crucible Knight three times as a boss and multiple times in the open world as a regular enemy FFS. And that’s just *one* boss! DS2 only reused bosses once and kept it at that. And yes the DLCs of DS2 is incredible. That’s how the game would’ve been if the development time wasn’t cut by two years (it was supposed to be a 2016 title for fourth generation consoles, which is why the detailed lighting had to be scrapped). It’s honestly impressive what they accomplished given the constraints they were under.
@hellomadet
@hellomadet 2 года назад
it seems like FromSoft fanboy biggest achievement in life is finishing "hard" game...
@phatpigge
@phatpigge 4 года назад
Grounded. I've got back and forth between all the souls games trying to figure out why Dark Souls appealed to me in a way no other souslike has quite matched. Grounded is a good word for it. Good video; glad it's not just me thinking about these sorts of things.
@phirmth
@phirmth 2 года назад
I really appreciate coming back to this comment section just because it's the only place I can organically find people disliking Elden Ring without being willfully toxic assholes about it. Every single person I know who has played it cannot stop gushing about it, and they have very valid reasons to love the game, it's just SUPER SUPER SUPER not for me, in large part due to all the things this video enumerates. But holy fuck has it been isolating seeing a ton of my friends on a discord call together playing it, and knowing I can't jump in because I WILL be asked why I don't like this game AGAIN, likely multiple times, before having someone try and pitch a late-game section to me. What's that? You're telling me there's a Berserk reference? In a FromSoft game? My god, I haven't been this excited since the last time I held my keyring in front of my face and jingled it around a little. Again, super happy for my friends. But I really appreciate having all of you around to commiserate with.
@greylithwolf
@greylithwolf 2 года назад
"Bro, why don't you like Elden Ring?" "Because I've beaten it four times already."
@TheEnigmaStyle
@TheEnigmaStyle 2 года назад
I had a friend threaten to block me for harassment because i shared my less than stellar opinion of the game while i played through it. Said he refused to ever talk about this game with me ever again unless it was more positive. He was pretty normal until this game came out. Im honestly perplexed that a series that was once quite reflective and solemn has attracted such a cult like appraisal for all the things it no longer is.
@phirmth
@phirmth 2 года назад
@@TheEnigmaStyle YO FORREAL THAT’S TOXIC AS FUCK. I saw someone say that “people harp on the reused animations because it’s one of the only valid criticisms of the game” and like, I get that the game has a lot of polish, but the hype train has really poisoned the discourse HARD. I avoid talking to my friends about it because I’m paranoid my miasma of depression will become contagious. Your friend telling you to stop talking to them about it is some utter toxic bullshit though and I’m so sorry you have to go through that.
@MikePatterson8831
@MikePatterson8831 2 года назад
Keys?? Jingling??? Where?!!!
@dylansurendranath3091
@dylansurendranath3091 Год назад
@@phirmth I had a similar experience yesterday evening while watching a Souls streamer play Elden Ring on Twitch. I got dogpiled on not just by the people in chat, but the STREAMER as well, just because I brought up things I didn't like about Elden Ring. They erroneously jumped to the conclusion that I hate Elden Ring, when I wasn't even that harsh on the game. I had to clarify that I like the game, I'm just critical of its flaws. Apparently that wasn't good enough for them though, since some dumbshit Souls fanboy replied to me saying "Who cares about the flaws?". As if I'm somehow an idiot for bringing up major flaws that tarnish the memorable experience you're supposed to have playing these games. The fact that I can't even go 5 seconds without being barraged by Souls fanboys for being critical of the game is absolute horseshit. A lot of people say "it's just a vocal minority, the Souls community are actually really helpful!", but I find that harder and harder to believe, with all the incidents I've seen with other content creators regarding the Souls community. If I didn't already hate the Souls fanbase before Elden Ring, I certainly do now thanks to the discourse surrounding this game...
@ToastieMcMuffin
@ToastieMcMuffin 2 года назад
the fact that a vast portion of the community deflects this criticism as "dumb rose-tinted nostalgia for demon's souls" is quite saddening to watch
@scp129
@scp129 2 года назад
That and the propensity to consider criticism of game design as a skill issue, apparently unironically.
@theatheistbear3117
@theatheistbear3117 2 года назад
Arcane Kinship’s response video basically.
@lorangemagnifique3001
@lorangemagnifique3001 2 года назад
It's even worse when you go and watch any of Matthew's videos on Dark Souls. There are loads of things he praises about DS1 while drawing direct comparisons to how they're better than what DeS did. But yeah, no, totally just blind nostalgia.
@mattguxxxtt9629
@mattguxxxtt9629 2 года назад
Personally I think it’s a pointless video that he tries to justify by making up false points that don’t exist. Like, when he said “something soul players don’t want to admit is the combat is rather simple” but this is the sole reason why ppl like these games, this isn’t a bad thing and no one claims that dark souls combat ISNT simple. It just seems like he’s tired of the souls textbook design which is fine but don’t try and drag others and what they think for the sake of ur boredom.
@larsu-gx579
@larsu-gx579 2 года назад
Do you ever get tired of being so correct all the time? Based takes
@exumaan2512
@exumaan2512 7 лет назад
This is exactly what I think of Soulsborne. However, I'd like to add, that in many cases, the game you play first makes the biggest impression on you. The order I played the games was: Dark Souls II, Dark Souls, SOTFS, Bloodborne, Demon's Souls and Dark Souls 3. Even though DSII is considered by most to be the worst of the series, I really liked it (and still do) because it was my introduction to the series and I have so many great memories from that game. Yet, I have to say, that Demon's Souls by far is the best ADVENTURE (as was brilliantly pointed out in the video). The overall atmosphere, the sounds, the silence, Flamelurker's and Manhunters boss themes that add to the feeling that the boss is going to be a big challenge... It's all there. The game makes you FEEL. Not only anger and frustration from a defeat or joy from a victory, but also despair and anxiety (Tower of Latria, Swamp). Fucking hell that moment when I saw that red phantom heading towards me from the darkness at the swamp... The ONLY time in Soulsborne I got scared. Also, in my opinion the game has by far the best endings. They both seem so final, you kind of know what is going to happen and there's no need for a sequel. The only regret is, that one broken archstone...
@cannonfodder4000
@cannonfodder4000 4 года назад
I completely agree, I played DSII and Bloodborne first, but Demon Souls is the first one I finished so I really wanted that level of detail in other games in the series. I do still like all the entries in the series tho, idk what people think about Sekiro but I'm a sucker for over the top action so I love it
@gamestory2834
@gamestory2834 4 года назад
I went DaS1->DaS2->BB->DeS->DaS3. Demon's Souls is probably my favorite overall, followed closely by BB and DaS1, both who do some things better, but lacks in other areas.
@flamingmanure
@flamingmanure 4 года назад
that Demon's Souls by far is the best ADVENTURE (as was brilliantly pointed out in the video). The overall atmosphere, the sounds, the silence, Flamelurker's and Manhunters boss themes that add to the feeling that the boss is going to be a big challenge... It's all there" all these things are done better in new gen souls games. frankly this whole video can be boiled down to nostalgia.
@JC-kl3uc
@JC-kl3uc 2 года назад
I was really hesitant to play Demon's Souls as I knew it didn't have interconnected world. After finally trying it out for the first time this year via emulation, I'm suprised to say it even surpasses Dark Souls 1 for me. So no, it's not just nostalgia. There's a lot of things Demon's Souls simply did better when it comes to level design, world building and atmosphere.
@theatheistbear3117
@theatheistbear3117 2 года назад
I love DS2 the most but DeS has absolutely the best atmosphere out of all the games. Flamelurker’s theme still gives me chills. My personal list is DS2 > DeS > BB > DS1 > DS3 > ER.
@BetweenWaters
@BetweenWaters 2 года назад
So glad I'm not the only one coming back to this video after playing Elden Ring. Exploring the world and dungeon crawling in the game is wonderful, probably the best time I've had doing so in any game, but it gets exhausting when every boss fight feels the exact same.
@gottdashochstewesen4902
@gottdashochstewesen4902 2 года назад
I wouldn't say so, if we stick to the analogy that ds3 only has 1 type of boss, than elden ring has at least 2, since it has a lot of visually interesting fights, instead of mechanically interesting
@irildi77
@irildi77 2 года назад
Not only are the boss fights mechanicaly the same, they're copied and pasted in a different part of the map.
@Caspicum
@Caspicum 2 года назад
the comment about anime hits home after finishing Elden Ring too. anime sucks
@aidanyoung9133
@aidanyoung9133 2 года назад
The comment about bosses having attacks that hold their wind-up just a half-second longer than you'd expect feels about 15 times as accurate about ER.
@hachikuji_mayoi
@hachikuji_mayoi 2 года назад
the samey fights are more of a result of content bloat with repeat fights instead of actual lack of variety. Elden ring is WAY more varied than ds3 was but it can feel the other way because of the sheer amount of bosses and the natural bias of remembering negative experiences better.
@TurmoilTom
@TurmoilTom 2 года назад
This video aged like fine wine. I've always told people that Demon's Souls was an Adventure-RPG, and that the newer FromSoft games are Action-RPGs. It used to be that the focus was exploring the environments, and combat was an element of that overarching experience. Now the combat is the focus and the environments are just a setting for the action to occur in. It's why Elden Ring's world is designed like a Bethesda open world game; an amusement park where you go from one generic ride to the next. If Elden Ring were more like Demon's Souls, all of Caelid would be a gigantic poison swamp with ruined wooden structures scattered around for safety and no map to assist in navigation, forcing the player to recognize landmarks to find their way. Liurnia would be almost completely water and all navigation would be jumping from partially-submerged rooftops to the next, taking measured jumps to take advantage of the new jumping feature. All of Gelmir would be an active volcano mountainside with molten rock falling from the sky. Altus would something besides a yellow-tinted Limgrave. Leyndell would be lined with soldiers and ballistae and cannons to force the player to navigate the city using dark alleyways and a complex sewer network to avoid patrols. And everything after Leyndell wouldn't exist because the effort would have gone into refining the existing areas rather than padding the game out with nonsense. Elden Ring's world is incredibly open at the start, but it doesn't help the experience much when all of the environments in that world are uninteresting.
@LN.2233
@LN.2233 2 года назад
You're giving Demon's Souls way too much credit if you think FROM would've gone with the refinement of existing areas. they tend to just leave them be which is why demon's souls doesn't really have the best areas in their games.
@theatheistbear3117
@theatheistbear3117 2 года назад
@@LN.2233 I’d disagree, honestly. Each area is pretty great. There is a lot of interesting ways to travel (such as the long or short way at the Flamelurker Level that you can use). But that’s up for debate. There are certainly areas in each game that do things different or better than the other.
@theatheistbear3117
@theatheistbear3117 2 года назад
@@ephemeralsolidity1004 I kind of hoped that jumping would’ve been the main way you’d dodge attacks. I don’t know if you’ve played *Salt and Sanctuary* but that game allows you to air dash around the first third of the game and then a second use later on, which is very handy against the later bosses in the game. Given that Torrent can double jump this mechanic wouldn’t come out of left field, as it already kind of exists. Just imagine how much cooler Maliketh’s fight would’ve been if that was in the game, let alone the wall grabbing. Swinging around in the air as you go from pillar to pillar. Now *that* would’ve been a great fight.
@koosa6289
@koosa6289 2 года назад
Dude, apply to From Soft now, all of those are such cool ideas
@Jonas-ob2sh
@Jonas-ob2sh 2 года назад
If Snowy mountaintops were more like DeS, you would need to move in the vast landscape with blinding snowstorm that could potentially freeze your character to death and destroy your armor. You would need to find shelters scattered in the area to keep your character warm. Kind of like frigid outskirts from Ds2 minus the snowstorm that could ruin your character. (Actually, the ice reindeers kind of work as the element in the snowstorm that hurts the player and you need to be inside a ruined building for them to not attack and spawn on you)
@desmondbrown5508
@desmondbrown5508 2 года назад
In so many ways, not only is the video relevant to newly released Elden Ring on the front of the whole "shonen anime" and "this is a game where you press the dodge button at the right time", but it's even worse than Dark Souls 3 in the latter half of it, and even then arguably before that, too. Because now, not only do enemies have these same problems from Dark Souls 2 and 3 (excessive tracking from DaS2 and cutscene attacks you have to dodge constantly before getting one strike such as DaS3), but they're escalated. You're quotable line, "this is the part where people would start listing off all the attacks you can do" which remains hilariously on point even moreso for Elden Ring, applies more than ever from the defenders of the late-game laziness. Not only did Elden Ring add more moves, but most of them are more useless than ever before, because enemies are back with more poise, faster attacks speeds that some dodges literally can't even evade (but still eat through shields, too), but also have excessive tracking, semi-random retaliation moves that sometimes even animation cancel, massive AOE, and monstrous damage. So we're staring at a HUGE number of boss fights that all play the same with slightly different timings, with a bunch of game mechanics that don't even work because if you're not dodging most of the fight you're dead, then you MIGHT be able to get ONE swing in (especially on slower weapons) before having to resorting back to mass-rolling. So all those game mechanics? Down the toilet for a lot of major boss fights. And everyone keeps bringing the posture breaking up... which is hilarious because some of the smallest weapons break posture easier than the heavier ones despite them being claimed, even in the damn game itself, to be MUCH better at dealing posture damage... except you get safe hits so infrequently on bosses that you MIGHT get one posture break, if you're lucky. And even the longsword style weapons (been the best default choice since DaS3, sadly, just because of how combat works now) good luck using even half of your combos or special moves. They take too long and you MIGHT get a long enough window to recover or they might just animation cancel and smack you before the game even allows you to input another action. So prepare to grind like fucking crazy. Because now, with Elden Ring, this isn't even a game where you press dodge at the right time... it's now a game where you bust out max damage and max hp or the boss busts on you and you die, particularly late-game. Shit literally reminds me of some goofy ass MMO tropes.
@pancholopez8829
@pancholopez8829 2 года назад
Amen. And don't forgot a -SPOILER- sudden mandatory dungeon before rhe final boss. Which, I feel it's just there for padding.
@dikasmusha6194
@dikasmusha6194 2 года назад
one of the things I rarely see people bring up is the lack of tank builds allowed in Souls games beyond Dark Souls 1. I loved wielding a giant hammer with a hulking suit of armor, you aren't mobile while doing it, so you take lots of damage, but the amount you take is severely reduced which allows you to be very aggressive, albeit very slow as well. this is practically impossible in the future games, especially ER, good luck using a giant strength weapon against most any boss without having to intermittently spam rolls away from their massive attack chains or god forbid try and tank through them with heals. now you HAVE to be super mobile and you HAVE to be doing insane damage, every build must be a glass cannon if you don't want to spend 10 minutes or more on just one of these horrendously boring bosses.
@smwg4187
@smwg4187 2 года назад
Don't make farting noises with your mouth
@BorninFlames237
@BorninFlames237 Год назад
@@smwg4187 Don't climb ladders you didn't goddamn fawking earn Winnie!
@dylansurendranath3091
@dylansurendranath3091 Год назад
Desmond Brown It's comical how fanboys constantly bring up the posture breaking as a justification that Elden Ring's bosses are COMPLETELY different from Dark Souls 3's bosses, when really both game's bosses are two sides of the same coin. On my RL1 NG+7 playthrough, I tried using charged R2s and jumping R2s to break the bosses' poise, but the poise numbers on NG+7 are so absurdly high that poise breaks rarely happened, if at all.. At that point, the bosses were literally just Dark Souls 3 bosses with even less downtime and even more blatant input reading, as if Dark Souls 3 wasn't already guilty with that stuff. The only bosses I managed to poise break on NG+7 were Margit and Godrick, and that's only because those bosses had opportunities just long enough for me to get in charged R2s and jumping R2s. The issue with Elden Ring's bosses is that even though poise breaking does allow them to be approached somewhat differently to Dark Souls 3's bosses, it still has the same issue of bosses feeling same-y and homogenised. The only difference is that instead of every boss being about pressing the roll button at the right time, it's now that every boss is about piling on poise damage and hoping to Gwyn that you get a poise break, due to the baffling omission of a poise bar...
@tme3305
@tme3305 Год назад
it’s not that he was prophetic, it’s that the contemporary issues he identified have only gotten worse with time
@pawlogates
@pawlogates Год назад
Since when? What fromsoft games released since this video aired? Elden Ring had obviously a different focus but still showed some great unexpected ideas
@slinger8839
@slinger8839 Год назад
@@pawlogates There was Sekiro, which leaned very heavily into action part of action RPG. The light stealth mechanics and movement were new and cool, but the main combat boils down to "press attack and block with good timing" far more than before.
@nigrum_angelum6655
@nigrum_angelum6655 Год назад
@@pawlogates Since Dark Souls 2, arguably. Elden Ring may have different focus, but the template it used is literally the exact same as Soulsborne with slight changes, hence why it still falls under the same criticisms.
@nigrum_angelum6655
@nigrum_angelum6655 Год назад
@@slinger8839 I don't think it's fair to drag Sekiro into the equation. They never advertised it as an RPG or Souls games, the game is too different to be criticized in the same manner as Soulsborne. Besides, those who think that its main combat boils down to "press attack and block with good timing" definitely didn't care enough to explore all the other options that the game actually offers, and it's not in the same vein as Bloodborne's transforming weapons, hence I'm questioning people ability to truly assess the game's quality.
@thefirstofthelast1181
@thefirstofthelast1181 Год назад
@@slinger8839 i think thats way too oversimplified. Sekiro has very complex combat with few simple systems.
@KillianC1C2
@KillianC1C2 2 года назад
There are certain areas in Elden Ring that you can't even kill NPCs. That's probably one thing I'm really weirded out by, the fact the game is saying "no no, you can't actually do this here" really takes me out of the experience sometimes.
@MetricGuard
@MetricGuard 2 года назад
Even if you could kill NPCs in certain areas, merchant deaths are meaningless since they drop an item that can be given to an unkillable merchant in Roundtable Hold to unlock the dead merchant's entire inventory. Really, murdering merchants is only beneficial since all their goods can then be bought from a single easy-to-access merchant.
@SpoonyBard88
@SpoonyBard88 2 года назад
Are you SERIOUSLY complaining that an already punishing game has a minor contrivance to prevent you from irrevocably fucking up your entire playthrough?
@KillianC1C2
@KillianC1C2 2 года назад
@@SpoonyBard88 yes. Why? Cause my mind is curious and I wanna see what would happen.
@theatheistbear3117
@theatheistbear3117 2 года назад
@@SpoonyBard88 It’s the choice of the player to screw themselves over. If killing the merchant has no consequences it’s meaningless.
@SpoonyBard88
@SpoonyBard88 2 года назад
@@KillianC1C2 I feel genuinely sorry that you are incapable of suspending such a minor disbelief. For the record, there is a diagetic reason for not being able to kill the characters in the hold.
@SirTonyChopper
@SirTonyChopper 2 года назад
I think the most crucial point of DS1 was the disability to warp from the beginning. If you were stuck in one area the only way out of it was to press onward, or awkwardly fight ones way back. I remember being stuck in blighttown and it was scary, because at the time there was no going back for me. I think Elden Rings exploration would actually have been meaningful if you couldn´t teleport through the entire map all the time. Especially the teleportation traps would have gained a lot by that. Other than a cheap "gotcha, heres a visual spoiler for you" it would have been terrifying to fight ones way out of Caelid for example after being tpd there... I do like the ER endgame bosses though, they´re mechanically fitting (being demigods and all), but I really hope from will do something else by now. Since Bloodborne all the games feel like more of the same, with slight variation but having different visuals each time :/
@doctorrandomiise2532
@doctorrandomiise2532 2 года назад
For the first few hours of the game, I didn't realise that you could fast travel- so when I got caught in the teleportation trap to Caelid, I had to find my way back to Limgrave through an area for which I was massively underlevelled. It may have been a mindboggling show of obliviousness/stupidity on my part, but it gave me a sense of adventure and danger (like that of earlier Fromsoft titles) that was woefully absent once I discovered fast travel. Because of that, it was probably the highlight of the game for me. Fast travel is truly a detriment to this game. Elden Ring has a huge and beautifully crafted world, but you can never appreciate the scale and diversity of it because, once you've trotted around for long enough, every location in the game is two button-presses away. It completely triviliases the aesthetic experience, and you have less incentive to fully explore areas before moving on because you can just teleport back there whenever you want; but that's only the least of it. Along with the ridiculous frequency of Sites of Grace, you never have to make plans or consider how you're going to get somewhere, as, besides the generic dungeons where fast travel is disabled, there is no risk and no consequence to pushing through an unknown area: as long as you're not in combat, you don't have to worry about how you're getting back. Even dropping runes is far less nerve-wracking than earlier titles. And since the stakes are always so low, that wonderful feeling of relief once you get to a safe area (which, as far as I'm concerned, was the best part of Dark Souls) is practically non-existent. The worst part is that I'm not sure there's any quick, moddable solution to the issue. Enemy and level design is balanced around the ability to fast travel, so replacing it with a system more akin to Dark Souls 1 (with fewer Sites of Grace and a limited, more diegetic warp system) would probably make the game very boring and frustrating; boss runs would be absolutely out of the question, for a start.
@ToastieMcMuffin
@ToastieMcMuffin 2 года назад
I think the dumbest part about the teleportation traps is that they teleport you most of the time near a site of grace; so instead of getting the feeling that I actually got trapped I end up getting spoiled about 3 late-game areas instead which just removed any fun of exploring new things I had lol They also should've changed a lot of filler dungeons into the cool ones in late-game; the looping one was fun, teleporting chest dungeon was nice and the invisible floor one reminded me of the crystal cave in a good way. Instead you end up with 50+ dungeons with only 4 unique ones while the rest is super formulaic where you can predict the outcome of each type of dungeon.
@kie2
@kie2 Год назад
If Elden Ring endgame bosses means Malenia I disagree because I hate that boss but if it means Godfrey then I like that
@Hecklemysheckel
@Hecklemysheckel 2 года назад
I used to heavily disagree with this video but looking back on it, especially with the release of Elden Ring, I agree with almost all of your points
@SoloMael
@SoloMael 2 года назад
Good on ya
@drbuni
@drbuni 2 года назад
Elden Ring is super boring, and the GRRM writing threw away what I loved about From Software writing / world building.
@pollertry4003
@pollertry4003 2 года назад
@@drbuni GRRM didn't write any of it
@FF-ch9nr
@FF-ch9nr Год назад
atleast elden ring kept the ashen estus system, the best healing system theyve done so far
@FF-ch9nr
@FF-ch9nr Год назад
@@pollertry4003 he wrote the backstory and lore, essentially everything that happens up until your tarnished arrives. the actual player storyline is all FromSoft
@Krieklow
@Krieklow 6 лет назад
Demon's Souls and Dark Souls 1 always felt very inspired by old school Survival Horror games to me. The combat is actually pretty similar to Silent Hill but more complex and refined, and the combat was always just a means to experience the world and it's harsh environments. The different weapons and builds were just there for extra variety and replayability, but the games after Dark Souls 1 seemed to think they were Devil May Cry and the world was just a backdrop to experience the combat.
@Mayhzon
@Mayhzon 4 года назад
I think that's not giving 3 enough credit, though. Because it is also very intricate in it's level design, although I agree that a lot of things are just in there because they are a "staple" at this point. LIKE THAT GODDAMN SWAMP!
@profeseurchemical
@profeseurchemical 4 года назад
the first castlevania game too
@ZunaZurugi
@ZunaZurugi 3 года назад
@Nosferatu Zodd What are you talking about, no one even likes Dark souls 2 nowdays it seems and alot of stuff was removed in DS3 and brought back to DS1 Style. Also not sure about your interpretation of the world hated you in DS1, i felt more like the chosen one and everyone tryed to help me... somehow and went mad at some point. Gothic 1 has a world which shows you that everyone hates you :D
@sinclair1392
@sinclair1392 3 года назад
High quality comment, I completely agree.
@EckoExploresGaming
@EckoExploresGaming 5 лет назад
Just wanted to say I really like the point you make about how later games in the series have become closer to action games, and therefor feel weaker since it becomes natural to compare them to more fully fleshed out action games. This is something I've thought about Fallout 4 for a while. So many people say that Fallout 4 improves on the combat at least, despite its many regressions from what games earlier in the series do. But to me that's not good enough. The closer it get's to feeling like a typical first person shooter and strips away the RPG elements that made the series in the first place, the more sense it makes to stop comparing it to RPG's and start comparing it to properly made first person shooters. And in that case it fails spectacularly by having very watered down and basic FPS mechanics compared to so many games in that genre.
@asiamatron
@asiamatron 5 лет назад
You make a good point and Joseph Anderson talks about this in his RU-vid critique on Fallout 4 ( the second video he did on the game). When Fallout 4 focuses more on the action it will be compared to other games which focus on action. It will look quite watered down by comparison. The funny thing about Bethesda's Fallout is it seems incapable of doing both: it either has decent combat but crap RPG mechanics or decent RPG mechanics and crap combat. Even when it has decent combat that combat still pales in comparison to other action games. Matthew's point about how other action RPGs do the same thing is valid.
@theatheistbear3117
@theatheistbear3117 2 года назад
@@asiamatron Joseph Anderson is a complete tool but he brings up a lot of good points at times. I really enjoyed his DS2 videos, though I am even more positive than he is on the game, which was still very positive.
@shrouls
@shrouls Год назад
@@theatheistbear3117 and why that exactly?
@theatheistbear3117
@theatheistbear3117 Год назад
@@shrouls Because he doesn’t take criticism very well when people point out that he uses subjective and objective statements interchangeably (for example calling *SOMA* not a horror game, or saying horror games “aren’t scary”), and when confronted about it he made an entire video doubling down on “subjectivity being implied,” and generally misconstruing the arguments people were making.
@shrouls
@shrouls Год назад
@@theatheistbear3117 this is not enough to call him a "complete tool". His videos are subjective, same for matthewmatosis and every critic whether they admit to it or not. I do not see the issue with this and outside of his horror games don't scare me video his work is on par with the best on this site
@twim3794
@twim3794 3 месяца назад
with every new souls game the core thesis of this video gets more and more relevant
@dc7981
@dc7981 Год назад
Its weird how Matt pointed out the issue with Dark Souls bosses but no one cared but now that Elden ring is out all of sudden people now agree with him
@ShadowedAgony
@ShadowedAgony Год назад
It’s what happens when you’re a gifted writer, have immense foresight but not much actual influence lol. Matthew is wonderful but he’s also not that big in the grand scheme of RU-vid. Even if he was it’s doubtful it would have changed much as people still look at Demon’s Souls as a prototype and DS3 as a direct improvement. Also I highly suggest sorting by new if you want to be reminded of the ignorance people still have towards this video
@howleyheellibot
@howleyheellibot 7 лет назад
I remember a friend asking me what my favorite boss from Bloodborne was and I told him Micolash. He was extremely upset 'that I said that and told me "he isn't a REAL boss" and I got really sad. I'm glad you bring up this idea that weird bosses somehow aren't "REAL" in your video, makes me feel better about loving dumbass bosses. Micolash is still the most memorable fight to me.
@deliciousdishes4531
@deliciousdishes4531 7 лет назад
I have the same feeling when people shit on Bed of Chaos all the time. That's actually one of my favourite bosses of DS1 at this point.
@jamesrichardson849
@jamesrichardson849 7 лет назад
DeliciousDishes problem is it's done with Dark Souls' clunky movement and makes it an absolute pain to play against. You don't feel like a heavy knight, you feel more like someone who has been smothered in peanut butter.
@I_Rayne_I
@I_Rayne_I 7 лет назад
+DeliciousDishes How is that even possible? Lol. Micolash I can understand, but Bed of Chaos? I can't even conceive of anything likable about that boss.
@deliciousdishes4531
@deliciousdishes4531 7 лет назад
+Rayne looks cool, sounds cool, mixes things up and I really like the idea of the area being the enemy and not the boss itself. Legitimately the only problem I see with it are random firestorms on the branch or inside the tree that you can't dodge (also maybe the checkpoints).
@deliciousdishes4531
@deliciousdishes4531 7 лет назад
+happy joker that might be the case for you. I like to fight Bed of Chaos more than I like acclaimed bossfights like Artorias or bossfights that I think are atrocious that get hyped for some reason (Ivory King and Friede are the worst fights in the entire series).
@Alberto-vx4ev
@Alberto-vx4ev 7 лет назад
I tweeted this yesterday: "I hate how so many people undermine Demon's Souls just because they've played Dark Souls 1 or 3, like if it had nothing to offer A lot of people don't realize that Demon's Souls did some things better than any other game in the series even though it's the first one" Imagine my shock when one of the people I have the most trust in when it comes to game analysis releases a video on that topic. I'm not gonna pretend that I was nodding in understanding or agreement at everything Matthew said, I have just as much to learn from this message than anybody else, but it is a true shame that Demon's Souls gets eclipsed by pretty much every other game in the series because they polish some mechanics a bit.
@TheHeartThatRunsCold
@TheHeartThatRunsCold 7 лет назад
Alberto Ocada My only issue with Demon Souls stems from how little I cared for replaying it. Gimmick bosses that provide variety are fine for a run, but as Dark souls taught me with the four lord boss fights. When you know the gimmick, mastering the fight doesn't feel as empowering. Absorbing patterns and playing off what you know, to me anyway.. does feel empowering. That's why I personally gravitate towards 2, 3, and Bloodborne. I'm also a sucker for having build variety and not having too many weapons that feel similar.
@Alberto-vx4ev
@Alberto-vx4ev 7 лет назад
Jeremiah S It's funny that you say that because to me Demon's Souls is one of most replayable, granted for me it's because of the open structure. It's really up to how you consume these games, if you tend to replay them often then the "gimmick" bosses will lose their charm really fast, while the more mechanically challenging can still put up a fight even if you know them realy well.
@jimreid5
@jimreid5 7 лет назад
Of all time? That sounds kind of dramatic.
@duroorud527
@duroorud527 5 лет назад
@@jimreid5 ?
@bytetapestry
@bytetapestry 3 месяца назад
Well done. This video has aged well. I clicked for DeS and got my unpopular opinion on Fromsoftware's entire post-DeS arc articulated back at me. The special appeal of these early games is in exploring and presenting immersive novelty, and more developers should take inspiration from their spirit rather than the specifics of i-frame spam, character action-lite implementation.
@troo_6656
@troo_6656 2 года назад
This video just keeps on giving especially with Elden Ring being what it is.
@jester1211
@jester1211 Год назад
This video aged so well that it genuinely feels like FromSoft made Elden Ring the way it is just to spite Matthew.
@dedecoVGMDJ
@dedecoVGMDJ Год назад
lol
@MrMannnMannn
@MrMannnMannn Год назад
When Margit whipped out his first extremely delayed attack, Matthew was the first thing that came to my mind.
@doctordice2doctordice210
@doctordice2doctordice210 Год назад
@@MrMannnMannn it looked so janky right?
@MrMannnMannn
@MrMannnMannn Год назад
@@doctordice2doctordice210 Yeah. Considering that the combat still lacks depth it was funny to think that after all these years they really sat down and said “longer anticipation phases and tighter dodge windows. No use of the environment even though this is an open world game.”
@dylansurendranath3091
@dylansurendranath3091 Год назад
@@MrMannnMannn I literally heard the word "camera-eating montrosity" in Matthew's voice when I fought bosses like the Ulcerated Tree of Garbage, Generic Giant and the Foreskin Duo...
@Junee1
@Junee1 7 лет назад
I believe that the best thing I ever did regarding bloodborne was reading Redgrave's The Paleblood Hunt after finishing the game. The story of the game drew me in and made me stay. While the gameplay is great I felt that Bloodborne placed story and lore above gameplay using the established souls formula to tell a story. Its the reason why blood vials are used, why insight makes enemies tougher and why you never see a single alien like enemy until the later half of the game. I also enjoyed Micolash but rather than enjoy its break from the usual gameplay I enjoyed the way the fight was shaped to show how Micolash fits into the story. Caring how the character would fight with its magic attacks and puppet enemies. Its all in service of the story My favorite boss had to be Father Gascoigne. It was the point where gameplay and story meet. It shows the eventual end of all hunters which in turn adds a transformation to the fight, it encourages exploration by adding a weakness to a music box. Overall the fight expands on the story greatly while creating a great fight. It's a showcase of the best bloodborne has to offer.
@de4084
@de4084 7 лет назад
thunderingnova Yeah, the Paleblood Hunt was a great read.
@frymastermeat
@frymastermeat 6 лет назад
"The story was good because of fanfiction that I read after playing it" - Dark Souls "lore" fans in a nutshell.
@Junee1
@Junee1 6 лет назад
its not fanfiction but rather someone trying to piece together what happened before and throughout the game. Redgrave talks about only what is in the game before delivering his opinion on what it all means. I assume you did not read it since you truly believe is fanfiction and i really recommend you give it a try. Bloodborne is not like other souls games when it comes to lore. In dark souls you can clearly piece together what happened to someone through in game item descriptions and environmental clues but in Bloodborne there is a lot unexplained things due to the secrecy of the hunts and the unknown lovecraftian themes. Its hard to piece together what happens in a single playthrough but that does not mean that the story is bad. i hope you can reconsider your view on the lore of the series....
@CtisGaming
@CtisGaming 6 лет назад
The critique of the Souls Lore is more-so about how weak it feels to learn anything about it 40+ hours AFTER you've completed it and still have it all be superfluous/ irrelevant to what you actually did. You're not really involved in it, you're just a murder-hobo who blows through everything in your first playthrough and kills all their acquaintances in the end for their stuff in the end for your next time loop bc you don't know anything about an area until you're done with it and will never return. Basically having a novels-worth of backstory replace the actual story doesn't work for most people.
@sen71
@sen71 6 лет назад
I think thats what souls or bloodorne was going for, indifference of the world to the player. Its not about the player or the "hero" more like hes just a skilled hunter or warrior who is exploring the desolate world. Firstly, its different to anything else with the focus not being on the players narrative but the worlds and characters. Secondly i think theres no way to make a hero like story that gives the player significance while also making it nuanced or secret as well. if the player has legendary status, then its inevitable that youd find out which defeats the purpose of making an effort to find out through a soulslike way also that it wouldnt really matter, since the player isnt a character with a personality or story. Also what you said about area lore being revealed only after the first encounter can make for a great replay chance, where going back you piece what you learnt together.
@opgroundzero2.0
@opgroundzero2.0 Год назад
This man fucking destroyed Elden Ring's boss design 5 years before it came out
@Reez22154
@Reez22154 Год назад
What's wrong with ER boss design?
@BigBoySleazy
@BigBoySleazy Год назад
@@Reez22154 16:06
@amysteriousviewer3772
@amysteriousviewer3772 Год назад
@@Reez22154 A lot. There are already a bunch of videos going into it but to sum up: overuse of delayed attacks, overly long combo strings, inconsistent follow-ups, blatant input reading and minuscule attack windows.
@sonwig5186
@sonwig5186 Год назад
@@amysteriousviewer3772 Its sort of funny because all of those reasons are why I love the Elden Ring bosses. In real life people won't do the same telegraphed attacks, they will feint a blow and then follow up with a swift cut when you can't react, they will delay their attacks to put you off, they won't stand around to let you hit them and they won't let up on their attacks until you are dead. Of course it is a game, it has crazy magic and dodge rolls and limited parrying and such, and the bosses still give you too much time to attack them, but I want an enemy that can keep me thinking and on my toes, not one who does the same 3 move combo. Elden Ring has some of my favourite bosses for those reasons.
@enman009
@enman009 Год назад
Kinda ironic that its not an accurate representation of what many people and developers think. ER may have the most versatile and varied boss design in Fromsoft catalogue, and the focus on action only shows that they are not one trick ponies satisfying the opinions of a group of people expecting to play exactly the same on every game.
@saysolmao
@saysolmao 2 года назад
Teleportation has been the worst addition to the games in my opinion. When you venture down into Blight Town you better make sure you're prepared, because once you're down there there's no teleporting out again with zero consequences. It made the shortcuts so much more important, finding one an immense relief. You're lost in an unfamiliar place, probably with a bunch of souls and only so many heals.
@ToastieMcMuffin
@ToastieMcMuffin 2 года назад
Pretty much why in Elden Ring Lake of Rot (and Swamp of Aeonia to some degree although you could either go around the swamp anyway or traverse with a horse through it without consequences which is bad in a different way) felt nowhere as "scary" as Blighttown; if you're almost dead you can just warp back to the checkpoints if there's no enemies nearby (and there's barely any of them) so the entire dreadful feeling about searching for the nearest bonfire to survive is pretty much gone.
@saysolmao
@saysolmao 2 года назад
@@ToastieMcMuffin Yeah definitely. I also think having a map indicate exactly where you are also takes some of the fun away, you're not inclined to really think about where you are and remember the routes back to safety.
@shrouls
@shrouls Год назад
@@saysolmao to be fair, the map is basically useless for the legacy dungeons and only helps with the giant open world
@Ancor_Vantian
@Ancor_Vantian Год назад
That's why I actively try not to use it. After my 2nd character (I'm on my 5th by now) I started not using the warp mechanic as much I could. Rather walk/ride my way to whatever objective I have in mind. Exceptions made to the Roundtable hold, and Ranni's church (up in the other Plateau)
@orlando5789
@orlando5789 Год назад
The cumbersome mechanics of the series are, in a way, the things that used to make it special. Weapon durability meant you had a chance to bond with the Blacksmiths. Lack of fast travel made the world feel huge and cohesive as if you were just a small piece of a grander puzzle. The intricate placement of bonfires/lamps allowed the levels to feel truly labyrinthian ( a feature mostly gone in Elden Ring).
@FatalFatalisFtFts
@FatalFatalisFtFts 2 года назад
Man, after Elden Ring, this video hits even harder
@jaaxc1036
@jaaxc1036 2 года назад
He got the estus drop wrong, not to mention Elden Ring boss enemy's delayed attacks absolutely rekts veterans, who roll at any change in bosses starting frames
@FatalFatalisFtFts
@FatalFatalisFtFts 2 года назад
@@jaaxc1036 Dark Souls 3 did already the delayed attacks so you are wrong
@jaaxc1036
@jaaxc1036 2 года назад
@@FatalFatalisFtFts DS3 delayed attacks are not even close to Elden Ring
@theatheistbear3117
@theatheistbear3117 2 года назад
@@FatalFatalisFtFts While DS3 has delays they didn’t have these ridiculous delays as in ER, nor as many as Elden Ring’s bosses. They literally hold their attacks for four entire seconds ffs. I really disliked DS3, but that’s something that isn’t nearly as bad as in Elden Ring, which says something considering in DS3 it was really bad already.
@ihaveasecret9539
@ihaveasecret9539 2 года назад
Finished Elden Ring after 130 hours. Exploration and open world design is engaging. However, everything else is so flawed. Legit might be the most overrated game I’ve ever played. 6/10.
@ryrin6091
@ryrin6091 2 года назад
Oh man Elden Ring doubled down on so much of what he critiques here. Especially fights being all very samey and just being a test of memorizing a series of oddly timed combos and punishing AoEs. It starts to make boss fights feel exhausting because you know each one you get to is just going to be the same process as the last 20 with few exceptions.
@solomon2466
@solomon2466 2 года назад
i'd rather have the "roll and punish" bosses most of the time because whenever fromsoft tries to do a gimmick boss you just get shit like micolash, rom, bed of chaos, witches of hemwick, etc. but elden ring didnt even have "roll and punish" bosses as good as any in the previous games so whatever
@hellomadet
@hellomadet 2 года назад
@@solomon2466 than go play Devil May Cry or Bayonetta
@theatheistbear3117
@theatheistbear3117 2 года назад
@@solomon2466 That’s only the bad ones. Good ones are like Tower Knight.
@solomon2466
@solomon2466 2 года назад
@@hellomadet ok i will
@uty_eh
@uty_eh 2 года назад
Except they want you to stop rolling constantly, that's why they structure attacks that way. You're basically doing it to yourself. Stop that and start thinking, in Matthews words, "like an adventurer"...
@conor9745
@conor9745 4 года назад
I think the main reason people hate Micolash isn't because of the fact that he runs away. It's that when you actually do catch up to him, he spams a projectile magic attack that has insane tracking and that one shots you if all of it connects. It feels incredibly cheap to die to. Especially since that same attack costs the player 9 quicksilver bullets to use and yet he can spam it as many times as he wants. The problem I have with gimmick fights in souls games is that more often than not, they're executed horribly. The ideas are interesting, but they rarely ever translate well into gameplay(A prime example being the bed of chaos). The inclusion of more traditional bosses in the recent souls games is probably a result of the refinement you mentioned. People seem to enjoy bosses like Flamelurker and Allant alot more than some of the more gimmick based fights. Personally, I will always prefer bosses that challenge my knowledge of a games mechanics over gimmick fights.
@conor9745
@conor9745 4 года назад
@@carlschrappen9712 I agree with you, there are action games that do those type of bosses much better than fromsoft. It's just that fromsoft rarely ever executes these gimmick bosses well. There are a few execptions like the one you mentioned, but the majority of them aren't very good in my opinion. The combat in souls isn't very deep, but it's still fun. So fights that test my knowledge of the games combat are enjoyable to fight for me even though there are games that do it better.
@conor9745
@conor9745 4 года назад
@@carlschrappen9712 I wouldn't really call Sif a gimmick boss. He's more of a lore boss if you ask me. Him limping towards the end of the fight was bloody soul crushing though :( But yeah I think an even balance of both types of fights would be ideal. Just for me personally, when I replay these games the gimmick bosses lose their charm since I already know the trick behind them. But I can understand why they're in the game and why some people like them.
@conor9745
@conor9745 4 года назад
@@carlschrappen9712 I find it funny that people seem to think that the combat in Sekiro has alot of depth when in reality it really doesn't. I found myself playing it the exact same way on all of my subsequent playthroughs and the only reason I even replayed it was to get the other endings. These people really need to play a game that actually has really deep combat like Devil may cry for example. That being said, the combat in Sekiro is pretty solid and is something unique to the traditional souls formula. But yeah as I said, an equal balance of both gimmick and traditional fights would be ideal. I just hope the gimmick fights aren't bed of chaos levels of quality though and are more similar to the likes of the storm king and maiden astrea lol.
@conor9745
@conor9745 4 года назад
@@carlschrappen9712 Why did you delete your comments?
@conor9745
@conor9745 4 года назад
@@carlschrappen9712 Fair enough
@vincentninja68
@vincentninja68 Год назад
Coming back to this video after playing Elden Ring makes me deeply worried for the future of the souls games. Mathew may as well been a souls prophet for the implications this video foreboded.
@hdo4ever
@hdo4ever Год назад
Its a real shame since Bloodborne and Sekiro showed that they can do something different, especially with Sekiro being so recent. (Derascine too but don't think that turned many heads). They need to let the Souls series sleep unless they plan on returning to their roots. Hopefully Armored Core gives them a chance to do something new...
@shrouls
@shrouls Год назад
@@hdo4ever ngl I agree. I really liked elden ring but at least the game had the open world to make it feel a bit fresh. But another souls game with no substantial changes would be a bit disappointing. Either mix the gameplay again while keeping the same souls skeleton but with a new setting or make a new game entirely
@ignotumperignotius630
@ignotumperignotius630 Год назад
elden ring is already the depressing 'future' of souls games. It's over
@shrouls
@shrouls Год назад
@@ignotumperignotius630 mattew fans try not to be overly-cynical challenge (impossible). Also there is a long way(hopefully) until what fromsoft makes will become comparable with the souless western studio garbage that gets pumped out every year despite your personal grievances with the game
@TheThigh
@TheThigh Год назад
@@ignotumperignotius630 I think “the end of souls games” is actually the best case scenario. Let Fromsoft make some new and innovative games.
@GrodyPineman
@GrodyPineman 7 лет назад
So glad that I'm not the only person who got sick of all DkS3's CUHRAZY MOVESET WITH 7X COMBOS (SPAM ROLL TO WIN) boss fights. It's only exacerbated by the fact that the majority of the game's enemies seem to behave the same way.
@KristophGavinSolitaryCell13
@KristophGavinSolitaryCell13 7 лет назад
I'm not here to say anything about your comment, I just really like your Max Payne picture. Underrated quote.
@askagorn
@askagorn 6 лет назад
That was clearly lifted from BB but they overlooked one important aspect: that game has a built in counter to those attacks, namely THE GUNS! If an enemy starts going ham then you shoot and punish them. So they decided to bring over a major aspect of BB gameplay without considering how it would fit in DS . Baffling!
@GrodyPineman
@GrodyPineman 6 лет назад
Nailed it. BB's dodges were also fast as hell, had almost no recovery time, and cost very little stamina. DS3 basically has dark souls 1 stamina consumption and Demon's Souls rolling, so you aren't equipped to deal with it.
@toxicitzi357
@toxicitzi357 6 лет назад
the biggest part of that problem for me were bosses and outriders, as well as things that went way farther than necessary. for instance, I didn't mind Lothric Knights being as tough as they were, that was fine, they added a fine challenge. but then you had Cathedral Knights, better, stronger knights that fear nothing and no one. Then you had Irrythil Knights... That's where things got way out of fucking hand fast... and then you had Pontiff's beasts. that's when the game went from sort of like Bloodborne, to 100% Bloodborne.
@RitsuCurisu
@RitsuCurisu 5 лет назад
@@toxicitzi357 The Ringed Knight with straight sword is another example, but is less painful since there are very few of them. They have a slash combo where a couple of swings occur so fast that you can't dodge one if you dodged the other, unless you were able to roll backwards and get out of range. Edit: But yeah, the GS Cathedral knights and their never ending swings that can still hit you behind them. The Pontiff beasts and their immense damage coupled with speed and poor telegraphing. And the Outriders, who attack so much and so fast that you sometimes have no stamina to attack with despite efficient rolling. They're not unbeatable or very hard, heck, if you get a large weapon you can trivialize them by preventing them from attacking. They're just cheap, especially with the increasing amount of enemies that magicaly get out of any and all recovery frames when you hit them, making them recover and attack faster WHEN you hit them. Case in point: try attacking the grave wardens with something fast, like a dagger. They will sometimes perform a swing that is so fast that it will hit you between your attacks despite the warden having to recover briefly. If you're unlucky, they'll do this several times inside your combo, costing you a large portion of your health through something you couldn't prevent (except by dodging and spamming magic).
@La0bouchere
@La0bouchere 2 года назад
I came back to this video after elden ring because: - Teleport whenever you want, from wherever you want - Full respec available after the 3rd boss - Bosses full of animations designed for roll-catching and nothing else - Tons of dual bosses and hordes of enemies that don't fit the combat system at all - Long combos and spamming galore - 0.1% bosses that aren't bland roll-timing memorization fights - Bonfires everywhere - Extra checkpoints in front of every boss, even after opening shortcuts - 5,209 doors that can only be opened from one side - Hundreds of new spells, attacks, and weapons added, R1 still the only thing you need to use - Highest starting stamina in the series, lowest cost roll - Backstabs still 2014 DS2 mechanic and not BB or something better - Bosses designed to be fought on horse have attacks that can't be avoided when you're on the horse - Horse platforming - Character can single jump, horse can double jump => randomly getting on the horse to get over a wall then getting off it again - Inputs randomly blocked during the horse turning animation - Same bland upgrade system that makes it so you can only use 3 weapons the entire game unless you grind - No improved blood gem system used to replace said bland upgrade system - Combat flow feels worse than BB and DeS - The lake of rot 'level design' - Inconsistent input queuing - Meaningless crafting system - Needing to mash triangle while you ride around the map for the meaningless crafting system - Lock on breaks randomly - Lock on prioritizes closest enemy instead of whatever is closest to the center of the screen - Stepping off a 1-inch ledge fully cancels all attacks and clears input queue - Phantom summons completely break boss AI - Preventing you from summoning phantoms in random bosses, making them feel like a waste - Poison/curse timeout still not exponential so you just have to stand around and wait for it to deplete - Message system used nearly exclusively for trolling and jokes - Hidden wall system still in the game so you waste time testing every possible wall out of fear of missing something - Full damage during un-cancelable get-up animation - Resummoning horse requiring an unskippable menu prompt - 90% of the fan base has only played bland AAA games so this seems like a flawless masterpiece to everyone btw, if you're disappointed with the recent souls games, checkout Exanima.
@ToastieMcMuffin
@ToastieMcMuffin 2 года назад
you forgot to mention that half of the NPCs are protected by a no-weapons allowed zone so players don't "accidentally" kill them great to see that fromsoft has no faith in players taking normal human like decisions
@kokoberi600
@kokoberi600 2 года назад
I agree with most of what you said but few. -Early respec is kinda good in game that has so much stuff to try out, starting from begining is alot slower this time around -No bosses are designed to be fought only on horses, but horse does make alot of fights stupidly easy -You can be damaged on flour only when getting kicked of horse -Crafting is alright, its like shoping but on fly, but collecting stuff is bad since you just spam the button, it could of had been automatic. My big complaint is that bosses play most unfairly, heavy weapon build is torture since they recover from attacks in instant. They play with different rules and it shows, infite stamina and mana, so fight are RNG, you have to get lucky for them to throw easy moves. Co-op is shit, just a copy pase from ds which doesnt fit elden ring. Npc questlines are just wikipedia searches for basicaly 90% people and no improvements were made in that regard. And bosses are reused for fear of missing them out.
@Dragens2
@Dragens2 2 года назад
I would argue that the most people who don't think its a masterpiece are people who never played souls games. Most people complaining are the ones who are not used to fromsoft games.
@baroquechevalier8516
@baroquechevalier8516 2 года назад
Hit the nail on the head with the last point. The state of AAA games as a whole nowadays is just... ugh
@theatheistbear3117
@theatheistbear3117 2 года назад
You forgot to add that slower weapons effectively handicap you (like greatswords) and only makes the dichotomy between Dexterity and Strength based weapons worse. And I’m one of the people who likes Dex weapons, by the way.
@valebonfi4482
@valebonfi4482 2 года назад
They hated him because he spoke the truth
@theatheistbear3117
@theatheistbear3117 2 года назад
Matthew is right.
@dudeatos
@dudeatos 5 лет назад
I'm curious about your take on the combat in Sekiro.
@9Nifty
@9Nifty 5 лет назад
At least in Sekiro it is possible to combo ninja tools, into combat arts, plus there are all the new defensive options you need to be mindful of.
@lennic
@lennic 5 лет назад
now that I've played sekiro I agree with this video even more, it's funny
@dudeatos
@dudeatos 5 лет назад
@Donald Anderson He seems kinda... Cynical to me.
@Reloaded2111
@Reloaded2111 5 лет назад
Sekiro combat is all about pressing the block button at the right time, in quick succession.
@doctordungus7774
@doctordungus7774 5 лет назад
I could see him liking Sekiro for what it is. It’s a very competent action game, and it actually has mechanics that work better with its action system than DS3 or Bloodborne did. Its combat is definitely more complex, though still nothing approaching Devil May Cry, for example. I think that I don’t like Sekiro just because it’s not my thing, and DS is. I like RPG mechanics and progression. Sekiro doesn’t REALLY have these. Don’t forget, Matthew has beaten Devil May Cry on the hardest difficulty while taking no damage. He definitely likes twitch action games. I can’t be sure what he would think, but whether he agrees with me or not, I can be sure he’d have some good insight.
@KismetWolf
@KismetWolf 2 года назад
And Elden Ring is everything that Matthew just illustrated that is wrong with the series cranked up to 11. Think I'm done with Miyazaki.
@TheNether333
@TheNether333 2 года назад
OMG all you people do is bitching and complain! What do you want? For Honor mechanics implemented in FS games? Why? They found the formula, and people love it, these games are always going to be about "timing" and fair challenge. Elden Ring is a great game about journey and exploration of unknown. You are the one who is missing out. I respect him because he is not following trends of other game developers. I blame people like you for ruined series like Assassin's Creed. Why does a boss fight has to be a puzzle game? Since when action RPG games became puzzle platform games? If Meadzaki wants his games to be roll simulator, he fucking has right to do so! Understand one simple fact There will be never a perfect game A perfect game of the genre? Yes! ER is a perfect example of that.
@TheNether333
@TheNether333 2 года назад
They are making a good games that sets the limits of genre. Because it won't make much sense to add football in Elder Ring It would be cool However totally unnecessary!
@TheNether333
@TheNether333 2 года назад
Sekiro was experimental! And turn out to be awesome. Perfect game is all the great games ever created put together in one single game, which is impossible because it take centuries to make that game! You are asking FS to expand the limits they set for themselves, why would they need to be doing that? Life is not perfect Can you be perfect? No Can you be perfect human being? Yes, absolutely See what I did there? I putted a limit Because in that certain pool area of perfection You can be the best of the best. First step is enjoy great games to be inspired by them to make your own Perfect Game.
@Kyfow
@Kyfow 2 года назад
@@TheNether333 i want more interesting fights and mechanics. More fights like Rykard in Elden Ring and less like Margit. For how giant the world in elden ring is, the amount of things you do with it is very limited. All bosses of a certain weapon type do the same shit and it's just lame.
@DDevilized
@DDevilized 2 года назад
They brought Ashen Estus back though. 10/10 Matthew approved!
@abonsabon
@abonsabon 4 месяца назад
Elden Ring still suffers from many of these problems. The addition of the jump button, the reintroduction of powerstancing, the way that many ashes of war are designed to integrate into combo attacks, it's great to see. I think that the customizable flask also adds a lot of potential to the formula. But it's a shame that they somehow managed to make the multiplayer experience worse. It feels like the original intent was for Rune Arcs to work exactly like Embers in DS3, and tying multiplayer to the use of finger remedies instead was a late in development change. It is so frustrating that the reward system for multiplayer content makes so much more sense if rune arcs were equivalent to Embers. You could imagine an improvement, even, where the player would only be able to activate a rune arc and thus enable multiplayer from the safety of the roundtable hold. The ability to teleport anywhere most of the time continues to serve as a crutch for the level design. The copypasted catacombs and frequent enemy re-use is disappointing, but I think that dungeons like the teleporter dungeon and the leyndell catacombs ONLY work as well as they do because of the repetitive and predictable nature of those types of dungeon throughout the game. And it's a strange situation. There was ample opportunity to experiment with the abundant optional content in the game, but only a small handful even attempt anything novel. Horseback combat is a potentially interesting addition but I can't recall a single encounter in the game that seemed to be designed to be fought that way. You absolutely can fight a number of bosses on horseback, and occasionally it's true that hopping on torrent is a convenient way to avoid a particular attack, but you could remove torrent completely and the only way in which you would maybe suffer from his absence in combat is the lack of a double jump for hopping over dragon breath.
@bokkimi2528
@bokkimi2528 3 месяца назад
I think the very first encounter with the dragon on the lake is the perfect use case of the horseback combat. The Dragon gets to do dragon things like fly around and you get to follow/avoid him at a similar pace thanks to Torrent. Unfortunately From Soft somehow thought it was a good idea to not let you use Torrent in a fight with Elden Beast, a creature that is big, moves around a lot and has huge AOEs.
@bobsnob9246
@bobsnob9246 2 года назад
Man I was wondering why I was feeling bored of Elden Ring even after changing my build 3 times. After the novelty of the open world wears down you are left with bosses that are just gael on crack or gankfests, and copypasted minidungeons with mediocre rewards. There are no surprises or anything. Legacy Dungeons were the highlight of the game for me, the verticality adds a lot to exploration and Stormveil castle is just as good as boletaria, despite the high amount of bonfires and teleporting instead of making the level cycle on itself.
@bobsnob9246
@bobsnob9246 2 года назад
And maybe I exaggerated about there being no surprises. Those crazy chariot dungeons despite being unfair and rage inducing were fun in the end, just because they were different, a new challenge more similar to a puzzle/plataforming section that was a nice break from boss-with-a fifteen-seconds-long-attack-chain-and-input-reading #27, which is regrettable since those dungeons end on another boring bossfight with a mediocre reward
@AldricJFL
@AldricJFL 2 года назад
@@bobsnob9246 You're right about the lack of surprises, personally the worst disappointment I had with Elden Ring was how completely static and boring the open world is. It was a golden opportunity for FromSoft to create interesting traversal challenges and instead they just copypasted the usual poison swamps (which can be completely trivialized by using the horse) and nothing else. Even Dragon's Dogma has more interesting area gimmicks like Windworm Valley. In fact ER does absolutely nothing interesting or creative neither as an open world game nor as a Souls game.
@sagejay9816
@sagejay9816 2 года назад
At the 50 hour mark you will get bord mostly because the game just decides to throw boss after boss after anoying enemy back to back gets stale fast.
@anonamousprotaganis
@anonamousprotaganis 2 года назад
@@sagejay9816 yeah I thought the world was the best since ds1 but once you run out of stuff to explore its apparent the mechanics of the series haven't gotten any better. The final stretch of bosses are particularly cheap.
@revu34
@revu34 2 года назад
@@AldricJFL When I got to the "Super Saiyan 4!" poison swamp I just sighed really hard and the weight of my disappointment with from's lack of restraint (and it seems originality at this point) collapsed on me like a structurally compromised brick house.
@TheJokerscene
@TheJokerscene 6 лет назад
You know, when I first played Dark Souls 3 I felt like something was gone. I was so hyped for the 3rd game but playing it felt different than the other two... And this video finally explained to me why it felt so different. My mind finally became starved for the variety which made me fall in love with this game to begin with... The variety that came with the first game I played... Demon's Souls. I was so hyped by this series and it's punishing nature, but that high finally wore off due to a lack of suitable content which once kept it fresh. At least now I know it wasn't me.
@sasoripunpun2273
@sasoripunpun2273 Год назад
While I’m enjoying Elden Ring a great deal, and really liked Ds3… this video is extremely on point and hard to argue with.
@spacepirateivynova
@spacepirateivynova 5 лет назад
Mikalash in Bloodborne, the host of the nightmare... this tells me it's an allegory to nightmares of being chased... however, now you are doing the chasing. It's just another way of making you feel like a monster in a way. This isn't your nightmare, it's his; and you are the one pursuing him.
@Solaire_of_Astora13
@Solaire_of_Astora13 2 года назад
Nah, I remember hearing him laughing his ass off, and I never tried to kill him, he just didn't give me a chance. I knew I wasn't chasing a prey, it was all pure show.
@spike8595
@spike8595 2 года назад
This video holds even more true with release of Elden Ring. Don't get me wrong, it's a great game and possibly one of the best we got in recent years and a clear GOTY contender, but it suffers from all of the flaws Matt lists in this video. Shame because sometimes you get some of that Souls brilliance shining through it in some places and encounters. The sense of wonder caused by open world at the start is great. Limgrave, Weeping Peninsula and Stormveil Castle are greatly designed areas. Ranni's sidequest leading you to exploring vast ancient undeground cities and taking 10+ hours alone is one of the best things they have ever done in the series. Some bosses have interesting, memorable mechanics like Radahn being a raid boss, Rennala having a "gimmicky" first phase and "normal" second one (so both types of players get something out of the fight) or how they finally made the Storm Ruler gimmick good. Figuring out on your own you can strip down naked to significantly reduce the strength of Mimic Tear boss fight and make it a total joke all feel like those moments where you are an adventurer in a strange land, trying to overcome a difficult challenge. But at the same series double down on the flashy shonen anime boss fights where enemies do insane wombo combos, cancel their animation, read your inputs so they punish you drinking flasks frame-perfectly, have insane tracking and the attack delays get so obnoxious even first time casual players joke about them. Some of the later areas have obnoxious design with traps being just absolutely insane. While a "trap" or "dangerous area" in DeS or DaS meant 1 or 2 archers shooting slow arrows at you, in Elden Ring there is an re-used boss as a regular enemy while two ballistas shoot bolts at you that explode in nukes while you move slowly through a poison swamp. They tried way too hard instead of coming up with a new interesting challenge. Rarely you get an area like Depths or Sen's Fortress which forces you to completely change your pace and playstyle.
@spitfiremase
@spitfiremase 2 года назад
I think i agree. The Remembrance Fights are mostly cool, but a lot of the catacombs and stuff are lame and they start to reuse bosses fairly early. Ranni's quest was really accessible even for someone not looking stuff up and has a really satisfying ending and implications for the finale. Even stuff like gideon having more spells if you did the optional legacy dungeons is neat, but while numbers are up, boss fight uniqueness are down. And a lot of these little side dungeons, while optional, contain important upgrade items or bell bearings to level your stuff up so you can deal with the boss rush difficulty spike at the end (I like these bosses mostly, even if half of them are only roll skillchecks. I had a lot of fun with it, and it seems like the different magic color builds feel pretty fresh (swapped from dex stuff to int/str once finishing ranni's line for the sword),and I spent ages in Limgrave, Peninsula, and Liurnia just hanging out, but everything past that is a little less charming.
@fastenedcarrot9570
@fastenedcarrot9570 2 месяца назад
What on earth are you talking about in the last paragraph? There's no such area.
@c0mplex_Ale
@c0mplex_Ale Год назад
wow the criticism of bosses holding attacks too long is even more relevant today with elden ring, that thing basically ruins every fight in the game
@okami7847
@okami7847 Год назад
Imo what really ruins them for me is the lack of innovation, it's practically just Roll Souls again
@kizuma4269
@kizuma4269 Год назад
In elden ring they give you more openings to be more offensive
@kizuma4269
@kizuma4269 Год назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fo4dXJmd1cQ.html
@SealedReality
@SealedReality Год назад
@@kizuma4269 I like how half of that video, which has "advanced" in the title, is just explaining the same stuff that's told to the player during the tutorial (dodge, parry, guard counters) and the other half is just obvious crap (punish attacks with long recovery animations, position yourself properly). I don't think Souls fans know what "advanced" means
@okami7847
@okami7847 Год назад
@@SealedReality "Advanced" in the title?
@cengiztaner4754
@cengiztaner4754 2 года назад
I keep coming back to this video every so often because it gets truer with every FromSoft release. Doubtless there are enormous steps taken with regards to combat and boss challenge but even watching the footage of Elden Ring it seems like the game is "too" aware that it is a Souls-like game and feels like I am explicityl playing a FromSoft game rather than immersing myself in a world where there are Davids and Goliaths
@asiamatron
@asiamatron 2 года назад
I agree.
@VladDracula04
@VladDracula04 5 месяцев назад
well said
@aspacelex
@aspacelex 2 года назад
One more item to the list at the end: you can still activate pressure plates by jumping over them. It's been 11 years.
@desmondbrown5508
@desmondbrown5508 2 года назад
Also jumping over poison water still builds poison... because of course it does.
@dylansurendranath3091
@dylansurendranath3091 Год назад
Another thing to add, input buffering is even worse now than ever in Elden Ring, to the point that mistiming a single roll means your character will roll the moment they are freed from hitstun to potentially eat another hit to the face... 😑 Edit: After doing an SL1 run of Dark Souls 3, I have to concede I was partially wrong about the input buffering in Elden Ring being "worse now than ever". Since it turns out Dark Souls 3 also has the same issue of input buffering being overzealous, which was the largest source of my deaths... So while I still maintain that Elden Ring has horrendous input buffering, it was almost certainly a design flaw carried over from DS3.
@bagggers9796
@bagggers9796 3 месяца назад
Miyazaki has said over and over that the point of the high difficulty is to immerse the player into a punishing world. Yet, having to study a bosses move-set to the point of knowing each and every frame of their animations, while it can be "rewarding" (debatable), is hardly what I'd call immersive. It turns the unique and reasonable challenge of DS bosses into a chore. Like studying for college finals.
@descendantofartorias2067
@descendantofartorias2067 3 месяца назад
You're telling me that designing a trillion bosses where you just do the exact same thing over and over isn't objectively the peak design of the greatest game series ever created? 😮
@ridleyroid9060
@ridleyroid9060 Месяц назад
Yup, the difficulty was intended as a way to pull you into the world, but it was never looking for the "hardest game of all time" category. Not by a long shot. Still, they eventually gave into their own marketing and actively tried to make something difficult, rather than something immersive. Good for them that it is succesful, but I will never again play a from game I don't think. Not as a statement, I just dislike their current design.
@Malkias
@Malkias 7 лет назад
holy fuck this is the video the souls community has needed for a while.
@TheFloodFourm
@TheFloodFourm 2 года назад
It’s not bland and repetitive you just need to get good. /s
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