You don't get to hear this one much. Because 1. The center village cuts it off 2. The usual "item obtained" jingle. 3. Music starting all over again when it's interrupted.
Someone's Mother Out There: Ew, this is disgusting! This scantily dressed young woman and all her friends deserve to go to hell! Shantae: Hahaha... already have.
yeah, especially given how enemies from here show up in the finale I think it's mainly to give you some breathing room from these said enemies... maybe
First, you need to learn where the enemies are. Mudbog Island overall, is very difficult when you play it for the first time. Going in carelessly can give a game over, or at least wreck your health. Secondly, it's a good idea to come here with some hearts on your health, as well as having purchased the enhancements for some of your tools. Also, if you find it too stressful to travel back to port, bring lots of pirate flares, which will instantly transport you back to Risky, and her ship in dock.
Feel like his place had alot of missed potential. I mean the level part is really short and really odd a save room below when there is nothing save for a coin. Also the fact we see human Rottytops and potenially Shantae's Father. Wish there was more done here.
They probably use similar sounds to make it. I don't know how to explain it. The sound bites and such sound similar to the sound bites on older consoles but are updated I guess.
Modern consoles, and games don't have the necessity to compress sound samples. Older consoles, and games had to, if they were advanced enough to even have sound sampling. It's likely what you're noticing are the uses of synthesizers, as well as 8, and 16 bit sounding instruments, which can sound close to the sounds of older consoles. The difference is that the compression of the samples are no longer needed, so the developers use samples that are by default, higher quality, and uncompressed.
I listened to this song in Dagron's dungeon. It fits perfectly and is much better suited for said dungeon than the actual Dagron's dungeon( Obliete of suffering) theme.
0:06 Touhou Project Satori's Theme: Satori Maiden ~ 3rd Eye (and this isn't the first track from the Shantae series to reference Touhou music: the second is from a different composer in the Seven Sirens, Into the Mine / Septette for the Dead Princess). I've been listening to only one Touhou music for half a decade and now I recognize coincidences literally everywhere. Everyone wants to "borrow" from each other and ZUN is no exception he very much took a lot from somewhere else (including Mega Man and Sonic the Hedgehog series).
Moreover, in both cases there is a contextual connection. In the first case an underground city (both games have such a thing) and in the second case an abundance of bats (Remilia as a vampire can also turn into one of them).