I like how, no matter how trusted you are, the tension is never let off. Even in the second-to-last scene Morrow comments on how you're on the edge of execution. Only the final scene offers any real release and even then, it's just acceptance into offically fighting nightmarish horrors for the rest of your life.
True, but at least as a member of the inquisition you generally have the tools to do so. The thing about 40k that’s almost comical is everyone has a pretty shitty existence, so the only incentive to rising through the ranks is so you have better tools to manage it. Then maybe you eventually become like Rannick, where you stop having to deal with it yourself.
NGL its super piss weak and boring. Story was incredibly bland and could have been removed all together. Just point us to the enemy and watch us kill. Unnecessary dialogue / plot. And the taitor "Suspense" was piss poor. Not only did i know from the get go, but also just a filler plot from the begining to justify why your chracter is there in the first place. No idea why it was dragged on until max level. Abysmal job from the team. For a 40k title, pathetic.
For those of you who don't know, Grendyl is based (in every sense of the word) off a dark heresy character that just could not stop rolling crits and so changed from a meek data pusher to an Eversor with accounting skills.
Love how every interaction boils down to 'do work and prove yourself'. Its no wonder nothing gets done in the Imperium if thats the only information that gets passed around.
@@kevinzurek3431The story was a major part of the marketing, they blasted that they had Dan Abnett everywhere, but they came out with boring flat one-dimensional characters and a completely non-existent plot that you as a player have fundamentally no role in whatsoever. Vermintide 1 and 2 have fairly basic storylines that serve only as vehicles for carnage but they were far more interesting and far more developed than this non-story
@@kevinzurek3431comparing it to a game like vermintide 1 or 2 😅 yeah I don't think it's unfair to expect a story in a fatshark "smash some heads in" game
Welp, I don't think Darktide was _that_ focused on having a deep compelling story. It's a game first, an experience second. The lore and story is just to get you to the essential part, bashing heretic brains in.
Already very telling how when Rannick pulls the gun on the protagonist he doesn't flinch. Flinching would be showing your guilt. You see the traitor immediately recoiling when he points the gun at her. Probably a last test to see if the player character would flinch which would be an admission of guilt.
@@Briselance This is the Inquisition, their motto is literally "Innocence Proves Nothing." They would absolutely kill the protagonist if they flinched for having their life threatened.
@@Briselance We don't know if that's really Rannick testing PC or doing dramatic reveal but this is the Imperium we are talking about, death means nothing if you're faithful. He probably will execute both if they both flinched.
Well, he did get the correct choice, that was the......imposter. You can see her running from somewhere being scared...I suppose she killed the dude that intersepted the message to the surface.
@@IceLizardsUnited what other memes you base your 40k knowledge upon? Maybe how guardsmen with PTSD are transported to faraway centralized AdMech world to be "treated" by turning them into servitors... despite FTL being the most expensive and unreliable setting in whole setting which would make logistics of such operation the death of Imperium. Not a one that'll take a million more years at current rates, but in a few years. Same goes for quote you provide, which works irl too. You may be innocent, however that doesn't mean much in universe where mind control, genestealers, shapeshifters and demons exist. And every thought has echo in the warp. Meaning that you can't even think without telling your plans out loud.
The last scene where the real traitor is killed in front of the main character is common. The boss sometimes use this scenario to demonstrate rewards for loyalty & competence, and punishment for treason & betrayal. The boss rewards the main character for loyalty and competence, and as an example to all. The boss also killed the traitor for treason and betrayal, and as a warning to all.
@@BlackLightningBird Well, the scene where Rannick reveal that there's a traitor on Mourningstar (and finding the room carved with chaotic runes) she was suspiciously stand atop of the search party.
i love how your character hangs around for about half a second after whoever summoned thm is done tlaking as if they are thinking 'you brought me here to tell me that?'. The Imperium is basically full of people who believe anything that can be put in an email must be a meeting
life is hard in the Imperium, espiecally in the inquisition as their duty is so important, failure there can have staggering knock on effects, for example if certain planets falls under the influence of heresy it can compromise other planets or battlefronts
@@uria3679 That point was established in the tutorial. Why have 90% of the cutscenes say the same thing? The game had so many reiterations of "your doing good, but go do better" that it just became redudant.
IIRC one of the best traitors in a short story was just a regular non-transhuman dude who was basically very good at sizing up people's characters like Rannick and was good at guerilla warfare.
Dark Heresy veteran here. Yes, life of Inquisitorial Acolyte is harsh, and prospect of death and madness are always behind the corner. However, for most people in the Imperium working for the Inquisition is the only kind of upward mobility you can hope for. Not to mention, that high-level acolytes and Inquisitors can live very comfortable lifestyle. Inq'vs in particular are, basically, a nobility. That is, when they are not running from Genestealer cultists or servants of the Ruinous Powers. And if you can use to idea to never let your guard down, because you can't.
Yeah. Protagonist is now pretty much on the path to being top dog, and lives a very much so extremely comfortable life when they're not beating the snot out of Heretics. They've ascended from better than where they started
@@randomcast3183 The only thing that can condemm and inquisitor... is another inquisitor, this is their biggest strength... and their biggest weakness... their autonomy basicly means they are free from external bureaucracy and can do what they want whenever they want... it also means an insane inquisitor is hillariously dangerous
I do wish there was more to it. Pretty much every interaction can be summed up as "You aren't trusted, go do some mission.", with the only change being in the former part of that at the very end. I mean, the way I see it all four playable characters combined can't match up to even a single member of the Ubersreik Five.
@@NastyStankyChicken Reminds me of a Soviet Union joke. "Three gulag inmates are telling each other what they’re in for. The first one says: 'I was five minutes late for work, and they charged me with sabotage.' The second says: 'For me it was just the opposite: I was five minutes early for work, and they charged me with espionage.' The third one says: 'I got to work right on time, and they charged me with harming the Soviet economy by acquiring a watch in a capitalist country.'"
Fun fact at 3:55 That’s the traitor and they’ve just come back from killing the dude that’s found in 4:29 that intercepted the message. it’s why they’re so nervous and clumsy.
Not super sure if that the timeline, at 4:43 on the left you can see a person among the crowd that also matches the traitors description. Wouldn't make sense for the earlier cutscene to take place after the murder too cause you're still gaining trust.
As much as i like the traitor uncovered. I feel its underwhelming cause i dunno who she is and never seen her except that one scene when she ran in panic Edit: nvm i saw more of her around in other cutscene
Wow, such amazing storytelling, all essentially “carry on doing what you’re doing” except for the traitor storyline if you can even all it that and who is the traitor? Some random fuck barely anyone will remember glimpsing in the cutscenes.
It was stupid. The Inquisition would never just execute a traitor like that. The guy literally holds the rank of Interrogator and he just up and executes a traitor. It's so dumb it makes me think Rannick himself is the traitor.
6:00 It would have been better if the Cutscene allowed both your character and the Inquisitor to shoot or whack the Traitor with their chosen weapon, depending on their class.
@@gennarosevero1856 "... Was that a box of Krak grenades? Holy throne, uhm.... A-- A commendable throw, Acolyte - We will look past your unconventional use of equipment this time. For your loyalty and... Unquestionable aim? A gold star. You've earned quite a few in your time here, but remember. We can remove them at any time should your progress... Falter. Sergeant Major, please... Please go and make sure none of those grenades are live, please."
I just noticed I accidently cut out a bit of the cutscene at 2:17 by accident. It's missing about 15 seconds of it. Sorry about that. It is the level 14 cutscene if you want to look up the full scene
Ah yeah, the wonderfully written traitor plotline where you don't interact or search for a traitor and then someone else finds her and concludes the investigation that you weren't even a part of really. On top of every other cutscene being "You're not good enough, go away and do missions.". Who writes shit like that?
I could have wrktten that "story" for 10 bucks. I want my money back i feel scammed. No story, total lack of content, poorly optimised but the ingame shop works like a charm!
Wow, 6 minutes of story. Most of which is "come back later, we don't trust you". Truly, a narrative written by Dan Abnett to rival its predecessor, Vermintide.
Is Rannick an inquisitor or just a right hand of the grendyl character, who appears as a hologram in that other indoctrination cutscene? Does grendyl appear in the flesh at some point?
If Grendyl is on board the Mourningstar at all, he's keeping it secret. It seems like Rannick is running the show for the time being; he's the one who's making all the plans, at least.
Rannick is Grendyl's right hand, his most trusted and capable agent, his apprentice. He's on track to become an Inquisitor, but he's not there yet. I'd be shocked if Grendyl is aboard the Mourningstar at all. Inquisitors never show up in person for anything but the most important events. I'd bet they're not even in the system.
@@bmobmo6438 Wait, is it stated somewhere that Rannick and Grendyl are that close? He's his Interrogator and his apprentice, definitely, and by far the highest-ranked person on board the Mourningstar (the second-highest being Zola, who is still at the very beginning of her Inquisitorial training), but many Inquisitors have more than one Interrogator.
@@Oops-All-Ghosts They do? Hmm, I thought it was more exclusive than that. Well in that case no, Rannick is only ever stated to be an Interrogator. The fact that Grendyl seemingly isn't here though, Rannick is apparently running this mission himself says a lot.
It's nice and all, realizing she was in all the other cut scenes, but I would have liked it to be one of the supporting cast characters. Like, Zola helps the main character get out of a cell and onto grendyl's ship to fight. She was the initial reason the main character was there at all. So if zola turned out to be a traitor, what position would that put the main character in, in the eyes of the rest of the crew? Yeah I know she was stabbed in the fighting and the main character also rescues her, but wouldn't that just make the betrayal hurt all the more? Nameless background grunt is nice and all, but Zola would have made everything worse and let us start whatever the next campaign is in an even worse starting position. Or maybe I just like stories about suffering too much.
I agree it definitely should have been a character we had a chance to know, only issue with it being one of the ones we're currently aware of is that it could come across as rather clumsy and last minute. It's probably something that would warrant a new character explicitly made to be endearing and then to gradually build up the betrayal. If it was someone like Zola or Hadron I think it'd feel too much like it was just thrown in to be a curveball
The one soldier giving us grief in the first cutscene should have somehow survived, and been giving us shit the whole time, only to wind up being the traitor TBH. He could have let the heretics on board and the Poxwalker could have been a distraction for him to escape. Missed Opportunity IMO
I wish they kept those mechanicus voice lines for the tech priest. Their indescribable and cold voice was so much better though I do understand just how hard it would be for voice lines.
Never understood why they started calling it a Warband. That has always been a chaos thing. If Acolyte squad wasn't good enough then why not something like Tribunal or Lexatus, Iudexum or... ...clump?
I didn't notice the cosmetic vendor was the traitor or "the traitor" all along. kinda smart for them to hide her in the most unimportant thing someone could have think off. because most of the time players would just run towards the servo skull instead of the person inside
I wonder what kind of new classes will they add if they plan to add more playable classes later. We have Ogryn, Guardsman Infantry, Zealot (what looks like maybe Inquisitor class), and Psyker
Some people are asking for a Mechanicus-aligned character, I can see a Skiitari showing up in a future season. Hopefully they'll expand the number of characters you can make as well.
@@Razgriz_01 For me, I hope to see a Lord General class later. It can be a interesting melee class or a hybrid of range and melee that focus on support or DPS that buff all party members and himself/herself for their special skill (F button)
Astartes candidate that got rejected but still has most of the enhancements, one of the elite assassins of the imperium, sister of battle, kreigsmarine, combat servator,
@@timdillon4876 most likely going to be a former commissar anyways if they did this. Though origin story will need to have a very good reason why he/she ended up here. It will be also nice if they added a Turret use class that can summon a turret as their F skill. I remember certain Imperial Guard units having access to this skill in certain 40K games. Though their passives will need to be balanced out over the fact they will not always have their turret active due to F skill limited active time and down time.
What darktide should expand on is maybe higher levels instead of just max being level 30, and adding other areas of the mourningstar , such as someone mentioned a canteen, maybe some kind of marketplace instead of just going to an armoury, maybe add more levels of the hive, like actually being more up towards the surface or maybe adding a chaos space marine or two and other horrors?. Not to mention maybe adding more uniforms and weapons, i'm sure they should add a heavy bolter, bolt-pistol, or more inquisition themed weapons, i'd love to see more options to fully customise the character too, i feel like so far the backpack is the only "accessory" ingame so far, it would make sense to have other slots for different parts of the uniform, or maybe even upgrading your actual armour like you do with your weapons, giving them perks or something?.
ok i skiped the last because i was in a call and while i returned to buy a helmet, i got surprised she was converted into a servitor. Got shocket at first. But now i got why
The only difference for the Ogryn is that he is forced to crouch in some of the cutscenes in order to fit into frame. The introduction cutscene dialogue is also very slightly different when compared to the other classes.
i feel like the entire thing are just another intro. no way story is as empty as this one...then again it 40k...this is pretty accurate as it can get for prisoner like us
it occurs to me that the devs have promised that the story will be developed over time. so the level 30 scene is just a bookmark for now..and i doubt that poor sucker at the end was the actual traitor. my money is on the guy who pulled the trigger, actually.
5:56 I can see Inquisitor a word and point gun a true nature then kill a traitor. Welcome to the warband. Welcome to the Inquisition. 👏👏 Congratulations you have complete, that was all All Trust cutscenes level 1 - 30 in Darktide.
Rannick: [basically suggests you're easily the person sending unauthorized communications to the enemy planetside] Me: "Okay, I'm not a psyker... And I doubt you're giving me access to the voxcomm arrays... So... Just... how could I actually be doing that?" I mean, it's the Warhammer 40K universe, so you don't actually need to be guilty to be guilty and saying such a thing would just be used as further evidence that you're guilty, but... still, it seems to me Interrogator Rannick doesn't seem to be very good at his job.
I assume, at this point Rannick is basically toying with the actual traitor before killing him on spot. He has full control of the ship and Mechanicus expertise to investigate everything happening on the ship with all the tech available. Also, if we play as an Ogryn, even considering him a traitor conspiring something hiddenly on board of the ship is a laughable concept. Unless this is not an Ogryn but an Alpha-Legionaire behind the holo-mask - which is technically possible but quite unlikely.
Damn people really need to raise their expectations of what constitutes "story" This is just people barking at you for 5 minutes. Absolutely nothing of substance happens
When you get down to it, the only major requirement to be made an inquisitor is that other inquisitors recommend you. As such, future inquisitors are recruited from anywhere, on any whim basically
Nah, this just went this way so Rannick could shoot the traitor. Inquisitorial recruitment can range from 'we handed a bunch of prisoners guns and used them to distract the enemy' to 'highly skilled operative we rescue from local political trouble' to 'literally an entire academy set up to indoctrinate them from childhood into necessary service'.
Not every inquisitor recruits like this, some inquisitors keep useful people around then either let's them move on or flat out executes them after thier need runs out. Inquisitors like Grendel manage a warband and others are more hands on. It all depends on the inquisitor.
Cutscenes are pretty underwhelming and bland, but to ve fair, most characters shine through the dialogues in-game so i'm honestly, not that mad about this "mini-story"
personally i hate these , they could use cutscenes to convey or tell story like in vermintide , meanwhile darktide: no story , cutscenes while nice feel...useless , first cutscene and dialogues and "loby" already reinforces your not important , why it needed so many cutscenes to convay what player already knows. i refunded the game becouse for me...game lacked story and seeing post beta rewiews its one of most common complains in negative rewiews(i mean there were other reasons too but its one of main top ones) just feels bizare they put so much effort into these instead of generating some good plot arc using cutscenes. and dont get me "they gono add story 3 years later" game is relesed bruh , 1.0. and its missing core features , not just story but plenty of others
He worked on that cursed Ultramarine movie. He did great stuff writing, but for movies and games eh. Also its the close beta, usually Fatshark just throw out a bunch of events and maps after release so we might get more.
The game itself doesn't have that much plot. But yes, there's a ton of story put into the world of this game, have a look. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VwLoEhgcyzc.html
First person shooter Multiplayer Horde gameplay Thats a holy trinity of shit writing styles there. This isnt a single player RPG. I could understand your complaint then. Its a high tempo shooty shooty designed to be played with others for hours of mindless combat.
Wow this "story" is like actually boring. They could've just did what vermintide did and actually have playable named characters that weren't paper thin.
God what an awful set of cutscenes this is. 12 different voice actors for the players and no speech from us, everyone just generically tells you you're not worth shit and in the end a random guy who you've never met was the traitor. I refuse to believe Dan Abnett was involved with this crap, the game has made some great progress toward being finished on a technical level but they're really going to have to come up with something better in the plot moving forward. The characters in Darktide seem to only be concerned with being edge lords rather than have any personality to them, at least in Destiny you had half the caste of Firefly to make it, at it's best, sound like a normal conversation. The only variety is their accents which are just a bit flat. They all sound like someone putting on an accent for the sake of it and none offer any dialogue conducive to the plot they literally all say they don't trust you, people come and go, you're going to die and it just does nothing. To top it all off, factory floor animations with no love or talent behind them, just flat gestures that I associate with Bethesda games. Really hope they give us something better in the coming months.
Why I do feel like black characters where completely out of the fit in WH40K? Honestly they are not even modernized to SF standards in a look and way they speak.
My brother in Christ WH40k literally has a planet that is made up of 5th century Hunnic raiders I don't think just having people with dark skin is that out of place
There are thousands of planets with over billions of humans on each in the 40k universe. The fact you think "why are black people real here" is pretty dumb.
@@comradestalin1211 Don't forget the dwarf-like humans, the goblin-size humans, the pitch black people with red eyes and the beastmen. The Warhammer universe has literally everything.
Was really underwhealming as you level up. Could see that there was foreshadowing of a traitor from the very beginning of the game when you end the first level. The way she pointed a gun towards you when she got back on her feet, and the show of her glance towards the gun showed hidden intent. Super observant and obviously could be bullshitting since we know the ending. Point is she was a higher position then us, and then somehow we end up leveling the playing field of same rank and then promotion of inquisitor. Was a lot of give away's but the doubt of should i kill him, when your character is at attention with the gun pointed upright instead of at her. Yet she still decides to point the gun at you when she gets to her feet. Also really shit ending, really didn't care about a traitor or cementing my theory. No incentive to level up apart from, grats now you can obtain max rank items instead of replacing them in a level according to BIS stats anyway.