Its why despite the varona being better, I run the agripinaa because if I cant fan my gun like an absolute crazy cowboy hopped up on bootleg hard liquor, whats even the point? Just like with ogryn running the big grenade will save runs, but the big friendly rock lets you rag doll mutants consistently across the screen and spark joy.
@milagrosgutierrezmartin9506 Plasma is definitively king for the toughest content but the gap is not that large... Zarona is still A+ tier. It is inferior to larger group/stack/boss power & struggles vs bulwarks. However, the revolver does have superior mobility & reaction speed and really good in situations where you are under attack from multiple angles and you need to get space & simultaneously deal with specials quickly. You can definitely cruise though the toughest content and top the board easily with a Zarona but if you need to clutch against a boss & pack you definitely want P Gun
You can’t see it in motion either here but headshotting a charging mutant with a plasma light usually also stops it dead in its tracks and staggers it.
How the turntables. Remember when the plasma gun was called the weaker bolter? Everyone used the bolter instead of this back when cooling it would damage your health directly, bypassing toughness. The de-facto way to use it was to reload it every time you needed to cool it down, which made it really slow to use.
@@AnthonyStatera He's not wrong though, everyone following a hive mind of disinformation because casuals don't know how the game actually works, this has always been true because people who know stuff and people who don't know stuff exist and will continue to do so forever
i wonder if you become somebody in life or you hold some significance in society what will you do ?? now you are a kid playing a game and you have that much sickness in your mind@@TannerLindberg
@@TannerLindberg no, he's right. Everything you say is 100% correct and yet you seem to be hell bent on pissing of people. Good for you if that's the direction you want your life to take kid but you know what? You're not even half as cool as your average revolver user thinks he is.
I have loved the plasma since it was hot garbage in the release version. Man, I miss the times when the meta was to reload the gun to cool it down because using the cooldown option drained your health. I am so happy the weapon is now properly dangerous, as it should be. This is THE vet weapon and it should feel powerful .
Aight I get that you got good info and I appreciate demonstrations. But is it really necessary to be so hostile? Leaves a bad taste in the mouth which is a shame because the info is good. And no I'm not asking for padded kiddie glove treatment and if that's what whoever's reading this is getting out of this then they're beyond help.
Id like to see you mot be hostile after getting hundreds of comments. Exactly like this. And have hundreds of people constantly hate you. Id LOVE to see how you react if anytime you spoke some guy whos way below your skill and intelligence level attacks you for no reason. You can not say my name anywhere in the darktide community with out someone making it into a fight.
@@TannerLindbergI doubt there's "no reason"... and even then it's easier to ignore comments like that if your self confidence was higher.. thank you for the excellent info regardless
Revolver isn't as good, but it makes me happy using it. So, idk I'll still use it unless I'm doing auric maelstrom in which case I'll just die anyways lmao
There's one factually wrong statement here. Yield from ammo pickups on plasma is by far the worst of all weapons, because it's calculated as a percentage of spare ammo, not total. And plasma has the worst ratio on this: exact 50/50 split: you have up to 135 units in the mag, and the same as a spare (+fully loaded node, if taken).
No you are the one factually wrong. The revolver has the worst. You need to get 2 kills for 1 bullet it has a 50% return on ammo spent. The p gun takes 3 bullets for 1 shot and gives 2 back but you need fully loaded and an over 70 or 65% ammo roll one of those two. That is a 66% return on ammo spent.
@@TannerLindberg If you read it again, you'll see I was talking about pickups, not survivalist procs. From a small drop revolver picks 8 shots, 10 with fully loaded. 80% ammo roll plasma picks 21 units (7 shots), 26 with fully loaded.
I sprinkle in charged shots as needed. A line of gunners and a horde in the way? Charge shot and kill 40 from the horde and 3 gunners in one shot. Beast of Nurgle has its back to me? Damage booster>Volley Fire> Charge shot to weakspot and 50% it with a crit. 4 crushers/maulers charging? A couple charge shots will kill 3 of them. Other than that it is mostly just quick shot as the charged shot uses too much ammo.
Can confirm flak damage is much needed by experience, my first "decent" plasma had unyielding+crit damage locked in (since I crafted both blessings); it resulted in tons of games with gunners (or shotgunners) surviving with a bit of health whenever not critting. Kind of a big deal.
The only people that says revolver is better than the plasma gun are the people that compete for elite kills to jerk off to the scoreboard epeen points. When all things are equal the revolver user does have an upper hand when it comes to speed killing since it draws quicker, has higher mobility and does not have a charge delay so usually the revolver user would have a higher kill count if they're not complete scrubs.
The only reason I tell people not to use plasma gun is so that I actually get a chance to kill something before it gets deleted by any semi competent plasma gun player. In my plebiean auric maelstrom pug missions if there is a plasma vet I often leave just because I know I wont be able to have as much fun lol. Now with this guide theres gonna be even more of them THANKS BUD. Yes I am a salty noob :)
I run the Columnus Talent build you made except swap a few talents like remove Onslaught and grab Field Improvisation and that Talent that gives 5% chance to restore a grenade, I use Knife and Weapon Specialist of course too cus those bottom right Talents really boost melee capabilities. Only thing I can't one shot is one of the Gunners, the yellow one I think reliable unless I get Blaze Away Stacks.
Lots of whingeing about hostility as if it's directed at them personally. Seems like a skill issue easily corrected by not reading into expletives as if they're directed at you personally 🤷♂ Solid video as usual
I have been on the hunt for a new chain sword and a new plasma gun and I cannot for the life of me find one with high thermal resistance so the hunt continues😂🙏🏾
hi tanner what do you think about duelling swords on vet now with the new update would you go for rampage + Precognition/ripste duelling for horde clear or is the knife still the king?
I liked running Gets hot and glory Hunter while being a “conduit” of toughness to my team. If there was some kind of gap in toughness generation for the team it helped fill that. Too I found that it made auric non maelstrom missions more consistent as I affectively allow the entire team to make more mistakes. It’s very safe albeit at that big loss of blaze away damage. If I’m looking to play with randoms or just causally glory hunter and gets hot is my go to. If I’m looking to be the main ranged damage dealer/boss damage I use a plasma with both gets hot and blaze away. That said the comfortability and brain off of glory hunter makes it so every special/elite kill is a huge pump of toughness. I never have to think about self damage while venting or whether it’s a good time to do so while being shot at
If you plan to run Born Leader then you kinda need to run an entire dedicated build for it to be worthwhile. 15% of what you're recovering isn't really that much in the context of auric so you need to generate a lot more toughness than you normally do to make this good enough to save lives on auric. In most cases, just spamming VoC is enough to keep people alive. It's an extra buffer that stops damage from occurring in the first place and it doesn't take extra steps to do, not to even mention the cc effect. One needs to commit some really atrocious play to get killed during VoC effect and that's pretty much on them tbh.
@@KanaKaname there’s also a node iirc that increases toughness regeneration to Allie’s in coherency by a further 10% (I genuinely don’t remember if this only applies to coherency regen or if it’s +10% to all toughness). If it functioned the way I thought it did, that with born leader gives +25% of what I earn. Being both confirmed kill and glory hunter. Certainly it does appear minuscule something barely in the 10s of digits. But it works great as additional dealt out toughness in tandem with VOC’s +50. One might think it’s redundant or not a whole lot, it I’ve felt a significant difference between my quality of runs between full dmg plasma and ‘support’ plasma. The extra toughness gives my teamates the confidence and comfort to do things, take an extra shot extremely frequently. If I use the focus target +toughness on target kill, that’s just even more being given out (though I personally prefer weapon specialist for more shooting crits and melee maneuvering). The set up is highlighted by throwing toughness everywhere to teamates but it’s also been extremely competent in clutches including auric maelstroms. It struggles a little bit against swarms of (weakened) bosses but honestly the bonus toughness to myself from glory Hunter has been done a good deal in pulling solo clutches when I’m balancing being the only target and venting. It essentially increases my personal up-time on being able to shoot as well as quickly and safely get up to high/yellow toughness. I also don’t feel like I’m sacrificing anything too significant to accomplish this build in terms of skill points placement. But that’s just it; it’s a similar but alternative playstyle and role to when using less supportive skills. It might take a little more time but I believe it to be extremely safe as the plasma gun already does high damage without adding much That all said, I find myself being a specialist/elite hunter anyways consistently with closer to the tens-in-hundreds of kills on them by the end of a match. That’s all sweet toughness dolled out to my public match allies. Which in a pub setting I can’t always rely on my teamates to have optimal builds with stables toughness generation, even in auric.
@@prich0382 that is true, the +50 off VOC is a significant single source of toughness to allies. But with little investment and if I looked at it right, gloryhunter+confirmed kill+born leader+10% toughness generation to allies in coherency works extremely well for personal survival and supporting the team. Does the plasma need suppression? I guess it helps, the +10 melee and ranged damage is nice, I personally like taking born leader in most of my builds anyways. After 2-4 specialist/elite kills I’ve generated around the same toughness that a single VOC provided. I get it, if I’m getting those kills anyways I’d have a near constant up time of VOC. But sometimes I prefer to hold it an extra couple seconds in an encounter to get better use of the aoe knock down. Everything else manages to keep the entire team, while in coherency, entirely full on toughness regardless of most situations. The way I see it is on top of gaining toughness for myself (helps with venting and being a sole target to enemies), elites and specialists are just small toughness piñatas that give a generously rounded ~10ish toughness each. It doesn’t sound like much but each kill goes a long way. I think I run somewhere in the 200s of toughness on this build, which is somewhat different from my higher dps plasma built similar to what is preferred in the video. The ~200 toughness as my principle value further increases the % generated and given out from each source. Idk. I feel the difference between having it and not having it. I guess that’s the least ranty autist way I can put it. Though I don’t always use it
@@Slough_Monster That's actually a good nerf. When I was playing with the hellbore lasgun I did enjoy pulling off charged crits and one shoting most elites
There used to be a bug that the short charge got less damage because it was literally a short charge that got shortened. It should be affected. On the other hand, consistent charge times might be a good thing too. Not seeing a lot of value overall.
@@Caecilius_IucundusI'd disagree as i was rolling for unicorns and tried one with high charge rate with it and it fires so quickly(at least with full auto mod) but im trying to min max for other blessings still
Am I the only person that only plays plasma gun vet? Its one of the few weapons I can actually aim with and thats partly due to me being terrible and imma console pleb.
Thank you for the super informative gun info - also for the Vet breakdown. To clarify: you are sure that the Charge-rate blessing only affects L2 attacks and not L1 also?
The revolver is subjectively more fun than the plasma gun, because on a good aim day it makes me feel like Overwatch Mccree, when I pop ex-stance and pop five special heads in a row. Also the revolver is objectively easier to handle, because there is no delay. Also "average" does not mean half the people are idiots. That would be the median :D
@@TannerLindberg Why though? You headshot oneshot most elites and specials and you twoshot bodyshot them without surgical. That's not great when considering reload time, but it's still above average across all vet weapons I'd think.
@TannerLindberg Compared to the plasma riffle this is true. Assuming you kill 70% of all specials and elites and you shoot 20% of your ammo at small stuff or you miss you get about184 elites and specials dead with the plasma riffle under the assumption you kill one elite or special per shot on average. Math:([(260/3 shots) + (260/3 shots)*0.3 ammo from not using plasma riffle]*0.8 misschance * 2 approximation of total ammo regained ) For the revolver, with the same formula you only get to about 64 dead elites and specials under the assumtion of killing a special or elite in 1.7 shots on average. Math:(70+70*0.3)*0.8/1.7 * 1.5(approximation of total ammo regained) Judging from the scoreboard mod the average mission only spawns about 600 elites and specials in very extreme cases. That means if you kill 70% of all elites and specials with the revolver you have to find about 650% ammo in the whole mission. That would be a problem, but not by much. Your teammates don't seem to be shooting, and what they do you return via your aura, so the pickups are all yours. However, killing 70% of all specials and elites just with the revolver is utterly absurd. Even if your team is mostly useless, between them, your grenades and your melee you won't ever go above 50% outside of true solo, even if your team sucks badly. That's still means finding 400% ammo, but that is very much possible. In your average auric malestrome you only get about 400 though and mutie and hound waves are usually ammo neutral. That means you're at about 300% ammo throughout the whole game. That seems alright.
Could you please expand a bit more on why CR is dump stat? The variance in hipfire rate seems pretty significnat. I have a plasma gun with 0.63 hipfire rate and volatile rank4 so the effective fire rate for the first 4-5 shots is like 0.5s. Now if I had a rly bad roll on CR this could easily be 20-30% higher. Isn't that just pure dps difference when the weapon is used in "full auto"? I'm going to craft a get's hot plasma gun soon so I can compare them but I wanted to pick your brain a bit more on why CR viewd as such a bad stat.
I use that and his normal Columbus build, just swap Onslaught with Field Improv and grab that chance for Grenade back on Elite/Specialist kill, gives you good melee potential too when you need it.
Just got back into the game since launch and doing pretty good so far on maelstrom, only problem I have is when I'm faced with a wall of ranged targets. Would running +50% suppression be worth it on a plasma gun? I figure it'd be a waste because of the low rate of fire. Edit: Just noticed you are running it.
Hey Tanner, what about Marksman talent for extra weakspot dmg instead of "target down!" since plasma hits weak spots pretty easy - just some extra juice for crushers and bosses?
Butbutbut what about the other two sods who can't use palasma? Yeah okay Columnus the town bike exists and somehow escaped nerfs. Oh in my own circumstance, the lack of iron sights on plasma is one of the reasons revolver is sometimes better. If only the crosshair isn't shit/is customiseable without mods.
I don't know if this was fixed, as it is a 9 month old video and I don't keep track of all the Veteran related changes as I do with Psyker. But according to this video, Volatile had some weird buggy interaction that increased damage, and it changed also depending on the charge rate of your plasma gun (iirc, I have not watched that video recently). ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TjJYNYlXXTs.htmlsi=TNVi50t3-_laqhIv I suppose I could test to verify if it's still a thing.
@@Caecilius_Iucundus Yeah I wasn't questioning the rate of fire. I just wasn't sure if the extra damage from Volatile still applied. From the video I linked it sounded like a weird interaction that was not supposed to happen back then anyway, but it was nonetheless.
I really like your videos men!, you got me playing darktide a lot more, trying to "get gud" and I find them very funny at times XD I dont get ofendend or anything (becuase I know I´m that bad XD)... some times I think what would you say of my gameplay and laught at the possible insults XD not evrybody is a snowflake here ;)
M1 charges to 30% and fires using 3 ammo. I believe the charge is linear damage with every 10% using 1 ammo doing 10% more damage. I wonder if you can charge to only 10% and fire to only use 1 ammo... would be very risky of overloading if you aren't paying attention.
@@acephantom903You can't Overload the Plasma Gun with M1's, it will do a quick Vent automatically if you try to go over 100%, but if you try to charge shot at 100% it will expload. But Okay you're basically saying Quick Shot/M1 is 30% and it goes up 10% per charge state up to 100%/Full Charge, so there are 8 Charge States if so. They need to make it easier to tell which Charge state you have reached, I wonder if there is a mod for that, like a Virticle UI bar that fills up and resets upon firing would be nice.
@@prich0382 I was saying I wonder if you can charge to less than 30% using a charged shot- but that would be easy to mess up. I use the reticle replacement mod and use a psyker staff reticle. Just a point and charge bars on the side. I don't think I've ever seen the shot go to the side, always at the point.
Im not a community boss I'm literally just my self. Also if you think I'm toxic meanwhile you're the one going out of your way to personally insult someone you have never met. Then you have a very very strange idea of what being toxic is. You could easily just say nothing or not watch, but you chose to do both.