This is a really great game, running at a solid 20fps unlike Ridge Racer's solid 30fps. There's nothing wrong with the design or the gameplay or music or even graphics. By saying it's not as good as RR is firstly not really the point here. But by looking at it objectively. This is one of the most fun games ever and the port is actually kind of marvelouse.
First of all you have to understand saturn's hardware limitations but even though the original arcade physics of the game is there! Which make you forget how graphically unappealing it is
So what you're saying is you're hopeless at it and no CRT or lag free display to play it on so you can't control the car well enough to improve? This is a great game, it was then and it still is now. It was the best home version of Daytona USA for well over a decade!
The arcade is incredible. The home port was lacking, but it still has entertainment value, but not as much as it did in the mid 90’s. There’s no question I’m hopeless at it. Was the Dreamcast Daytona not as good?
It was a massive disappointment to be honest. A pop-up ridden low-framerate mess of a game engine - behind which was hidden a pretty good game. Meanwhile though Playstation had the buttery smooth conversion of Ridge Racer to show off with and it was a show stopper when you saw it being demoed in the shops. Daytona being such a visual shambles definitely hurt Saturn sales in the US and Europe where it was a high profile launch title. It just looked so bad in comparison to Playstation's premier launch racing titles - RR and Wipeout.
@@classicfromtheattic the dreamcast Daytona isn't really Daytona. Controls and game physics are completely different, making it a different game. Same with Championship Circuit Edition.
@@Daz555Daz Ridge Racer was not buttery smooth, it was half the frame rate of the arcade, and about 2/3rds the resolution too. It looked like total junk compared to the arcade, and it doesn't play the same as the arcade version either. Saturn Daytona did look like shit, but it also played near dead exact to the arcade if you played it in arcade mode or used the arcade cars in Saturn mode. It was not beaten for gameplay accuracy in the home until the PS3 and Xbox 360 got true arcade ports made. It is a long running heavily repeated thing you've just thrown out here, and whilst a popular one, it remains an opinion. I'm yet to see any real evidence that Daytona running beside Ridge Racer killed Saturn sales, but i have heard it stated as an opinion a few times.
@@CaseTheCorvetteMan I remember at the time people talking about how much Daytona looked so bad and good Wipeout and RR looked - and my reference to buttery smooth RR was of course supposed to be relative compared to the shambolic Daytona engine. It's just the way it was. Sega was starting to get in trouble by this time anyway but Daytona certainly didn't help matters when it came to encouraging early adopters to jump onboard. Have to say when it comes to opinions - mine is that RR was a bloody superb game on PS1. Loved it despite there being such a limited track situation.
Time hasn't battered anything. The controls are the best part of the Saturn version. It wasn't until the Xbox 360 version that playability was perfectly replicated. This guy has no idea what he's talking about.
Framerate was horrendous and graphics poor because the game was a rushed port on new console hardware not well understood and difficult to program for. The arcade original was designed for the most powerful 3D gaming hardware in the world at the time and Saturn was not best suited to 3D polygonal games so you got this poor conversion. Low framerate made the game difficult to play, lack of fluidity. Sega Rally for Saturn proved it could be done with expertise, so later they released a new Daytona called the Championship Edition which improved everything. Except totally changing the handling and gameplay. Which was fine before.