Thanks for the tutorial. You can do the same with primitives, or pretty much any other prop you want if you lower the opacity to something like 0.0000001.
I tend to use primitive lights more than I thought I would after discovering ghost lights, but I still use them a bit primarily for the presets. As far as the arrows showing up, I haven't had that problem. Be sure you have the ghost light plan selected and double click the box that says "apply before presets", and it should make the plane invisible.
Hi, I like to disagree and agree. Ghost Light is a Primitive Plane. One sided with red-black shadder. The "Apply before Presets!" is turning the Cutout opacity to 0.0001. This make it invisible and almost non reflective in render, but keep it as lightsource. The rest of the settings are can change the Emission temperature, Emission color and the Luminance. But I agree. Because the pre-made settings in the script, its make easier to set it up. Tip: if you set the camera as Parent, the light source will move with the camera. Thanks!
Thanks for the comment! I figured there was probably a way to set it up manually using primitives with an emissive shader (which is my preferred method of easy, even lighting), and I was in the process of experimenting with that. I may do a video on that in the near future. I definitely like the presets and, for me, that alone is worth the price of admission. I usually spend waaay too much time fiddling with the parameters on my primitive lights, and I can usually get great results with minimal tweaking using the ghost light presets. After some further experimentation, I don't think this will completely replace my primitive lighting methods, but it will probably be my go-to for quick, easy indoor lighting. Thanks again!
We think of red light as warm and blue as cool, but in physics it's the opposite and Daz uses the physics scale. Blue light is actually hotter than red light. Nice tutorial, though :D
this is just a primitive plane with an iray emission shader attached and then the cutout opacity reduced to 0,001 and brightness controlled from the luminescence slider, been using this trick for ages.
I actually had that pointed out a while ago, lol. I'm planning a video in the future showing how to do this manually. I still kind of like the out-of-the box nature of the Ghost Light kit, and the presets help speed up the workflow a bit.
I don't know why but in my case the light doesn't work somehow. I simply spawn a g8m character and a ghost light and position the ghost light to face the character, in render setting environment mode, I choose scene only, bcz I just want to test lights, not HDRI or sunlight, then hit iray preview, no lights at all, the character is pitch black. Tried to change luminance units and other settings under surface tab, nothing really helps, still pitch black. Any solution would be appreciated.
Update: set cutout opacity under surface tab to 0.1, the scene finally light up, but the arrow show up as well, click ghost setup would hide arrow but makes scene pitch black and revert cutout opacity to 0 as well. Still do not know the mechanism behind this product.