I hope it was helpful! Remember to "step on the ball" either by using the rudders or the trim to keep if flying correctly. I left that out of the tutorial. It's the turn and slip indicator- the gauge alone the bottom by the left. Looks like a level. Keep the ball centered as best as you can.
I still bounce on landings sometimes. It becomes a lot easier if you're fortunate enough to have VR- your sense of depth and speed really helps to get a "feel" for what your plane is telling you.
As a new flyer training in the TF-51 this vid was excellent help. I’m 2 days in and successfully taking off, and flying. Working on the landings now…..Thank You! Also using the training modules in DCS 13:56 and was already studying the Mustang and its procedures before buying my DCS set up this week. What a blast! New monitor coming today.
The air museum I used to work at built this exact aircraft from the ground up new wings new fuselage only thing original was landing gear, engine and a few other components. Met the man that flew it in the war also nice guy this was about 12-13 years ago then the mustang was flown to england.
Glad it was useful. One thing I didn't mention that probably should be in there- even for noobs, is to make sure your turn and slip indicator stays centered as well as possible. Just remember to center it, you "step on the ball". It can be done manually with rudder, or with trim.
Really good tutorial, Thank you :) .. the only thing I would have added, is the controls overlay, so the viewer can better understand how you control the aircraft. Cheers
Learned a lot from your video, you’re a really smooth flyer!Any chance you might do a video on your hotas bindings and VR settings. I’ll bet a lot of guys would appreciate it! Happy landings, cheers!
I've always felt more confident with ground based sims, but can't seem to stay away from flying. Way too much fun. Let me know if I missed anything! -Oh, and I'm serious about the VR with touch controls thing. You should try it.
You don't need to hold the stick all the way back to maintain wheel lock. If the tail wheel is already aligned with the fuselage, you only have to pull the stick all the way back and then release it. It will remain locked until the stick is pushed forward of center. I wouldn't recommend flying around with the throttle at 55 inches either. The Max-Continuous specs call for Max 46 inches and 2700 on the RPM. This will give you maximum speed performance and cooling. The more you go above 46 inches, the more you better get used to Manual Cooling. Finally, and as Shahdoh has mentioned, keep an eye on the Slip Indicator. The idea is to keep the ball centered as much as possible (which requires constant tweaking) with the rudder trim.
P-51 do not require manual cooling any state in flight.So don't need to get used to manual cooling. At 2700 rpm 50" is max safe MAP which you can run for short periods, let say 15 min will be safe. 46' is used for climb, but not because it will provide max climb rate, this will be achieved by running max power. 61" or 67" 46" can be used as combat patrol power rating, this will provide best speed w/o stressing engine too much 46" /2700 rpm will not give max speed Max speed is achieved by using max power 61"/67" 3000 rpm.
@@TheWarSimmer explosions. Takes about 20 tries to get rpms right and not shake violently and flop over and explode. Can't be inching out to the runway all night and be going into the ground, I gave 100+ other games pending
Several things - After you are in the air, adjust rudder trim per the ball, not any particular setting to maintain coordinated flight. If your airspeed changes, will need to trim rudder to center the ball. Fuel selector switch does not require you to move the fuel shutoff to off. leave it on, just switch the tanks. Also, pilots generally want to switch from left to right and back again every 15-20 minutes to maintain proper weight balance on the aircraft. Regarding landings, 3 point landing information was ok, but you CAN land the mustang on its mains without bouncing with proper procedures and becomes just as easy as a 3 point landing.
@@chriswadsworth2857 To land on the mains without bounce, you want your indicated speed to be about 110-120 range. I do not trim elevator on the approach, so I have back pressure on the way in. You do need good perception of your altitude above the runway, for when you are within a couple feet of touching down, release the back pressure off the stick and it will settle right down on the mains without bouncing. If you maintain the back pressure, what is happening is the mains touch, but you are still pulling the tail down, angle of attack increases thus lifting you back in the air. Here is a clip of my airshow approach and landing: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1TQd3U3juUQ.html (Watch the whole thing to see the mustang get put through its paces).
@@UnknownRider-eg1nl Also, the trick was not to let it build up as much speed in the first place (as much as you can anyways when headed straight down...)
Like ur videos. I have a old Trackir and a ps4vr . Im thinking of buying a htc vive or oculus! I spend hundreds of hours in IL2 with the "vf101 grim reapers" back in the days around 2002 -2005. I think now its my time to scramble again! Wish i could find these guys and fly with them again. Lt. kurt student! From the uk. Really good videos..u have a new Subscriber.
Thanks for sharing your story- really cool to read about. And yes, if you enjoy flight sims... VR is 100% worth it. There is no way I could ever play a flight sim again on a flat screen. It's like your really there.
Try it out. The flight model is very good- better than any of the other ww2 planes. I enjoy il2 box for other reasons, but nothing beats DCS clicky pits and the feel of flight
Never let fuel go to zero. you need to find the time tables ... for example in a 172 we switch every 30 min . this helps with balance. also the downwind needs to have a procedure done like BUMF checks (Brakes - pressure ok / Undercarriage - extended / Mixture - Full / Fuel - on fullest tank) remember landing is a critical stage of flight, you want your ducks in a row
Thank you so very much. Your video is far better than the one that comes with DCS as I have been messing around all day and still couldn't get the engine to start and after watching your video I now know why so thank you. I am new to DCS so was wondering. Do you have any key map suggestions that would help me? I have a CH Products Combatstick, CH Products Pro Rudder Pedals and a Thrustmaster Weapon Control System with Throttle. Thanks.
Glad I was able to help. As far as keymapping, I would say the most important things aside from the obvious (like the throttle), would be to put your trim in an easily accessible place, and your rpm lever. If you play in VR, I recommend getting software called Voice Attack, and mapping some basic functions to it (i.e. when you say "gear" the gear lever will deploy).
@@TheWarSimmer yes and thank you again! Actually you gave me an idea :). I don't have a VR set (maybe one day) but I do have a program called Voicebot and I forgot I had it until you mentioned Voice Attack. It allows you to program key bindings into things you say. This will make things so much easier for me. If you or anyone else is interested in knowing more about the program you can find it here: www.voicebot.net/ Thanks again!
Wait, you can use virtual reality controllers to move stuff in there? I'm wondering, cuz' I have my quest and my link here and thinking if I could startup a TF51D first try with my quest. also that drift tho
Great video! Though things do not work properly when in training.. I cannot lock (after pulling out) my parking brake, my cockpit lights also do not go on like you showed - is it bugged? Furthermore this DCS key bindings are just on a whole other level of pain.. I also tried JoyPro but is far from perfect, it maybe is good for setting the basic controls for every aircraft, but even those basics do not get picked up by all - for example if the naming of the binds is not similar.. I just have many problems with way too confusing (irrelevant) binding options in the menu that are not intuitive at all, like putting the brakes on axis to feather them? (I just brake without feather) Another frustrating issue is I could not find how to bind/find 'recalibrate' the VR headset like in all VR games/sims (I have no numpad on my keyboard) - So I tried the following: Under controls TF-51D Real (View) / view center, bind - under (view cockpit) / center camera view, bind / return camera, bind / return camera base, bind - All these options do not work or even have any kind of effect at all.. I mean there should just be a simple options that clearly states 'VR recalibration' how hard can it be, I do not need all those redundant options.. It also would be great if vr motion controller (thumb stick) - allows for scroll like the mouse does - to fine tune inputs instead of one click full throttle, or at least let me grab the throttle and adjust with 'motion'..
The magneto shouldn't be switched on until after you start the starter. When you start, you should count 5 or 6 blades and then turn on the magnetos. Also I would make sure that you hydraulic release handle on the right of the center console is in before starting anything.
Read P-51 manual first, before saying such things. Magnetos are both on before hit starter in 1944 P-51 manual. What they done to modern p-51, what they changed isn't included in Game. Aditional, Even when you set magnetos both off engine will start anyway, starter button in p-51 is engaging booster coil which is providing power to ignition system.
Hi, I want to thank for the video. It has provided me with valuable information in a clear and simple manner. I have one question left and it is regarding the tail wheel lock. Is there a way to check that tha tail wheel is actually locked? I mean I could not find a keyboard or command related to this in any place. Cheers!
How the hell do you use touch controllers in this game, half the switches and levers don't even move, and the canopy is just a guessing game to close lmao, I just wave my hand around and spam buttons till the canopy closes. I find controllers extremely awkward.
I don't have VR so am just using key/mouse/HOTAS but trying to use the mouse to close the canopy seems impossible. I end up just using the keyboard command. For everything else that I use the mouse for I just click on the name of the target control instead of the switch and the switch will flip itself to that. Less 'real' but it seems to get the job done.
the canopy hand crank is actually bugged at the moment- the canopy open and close command both CLOSE it. You have to use the mouse for now, unfortunately.
not the torqe from propeler that puls you to the left, there is a virvelwind created by the propeler that hits your vertical stabilizer pushing it to the right
Do you mean on the ground? You will need to practice jabbing with the rudder in the opposite direction and be easy on the throttle. Remember to give the rudder quick jabs, rather than a constant push.
Hey, Im really into airplanes and airplanes video games like microsoft flight simulator and war thunder. My question is would t flight hotas x be good joystick for dcs? I
It may work for warbirds, but tbh, just looking at it, there doesn't seem to be many button options. I'd check around on some forums. I probably wouldn't use it.
Hi! I actually have this hotas and can give you my opinion on them. I fly the f16 in dcs, and I gotta say anything with the mfds or screens is actually pretty friggin hard to do. Not enough buttons like warsimmer says. If you're into flight Sims I would recommend spending more money and getting one with tons of buttons. I spend around 150 on my hotas with the rudders and stuff it came with, and I had no complaints with anything ww2 birds but the f16 has me stumped. I know I'm 3 months late but if there's any chance this applies to you still I hope it helps
@@TheWarSimmer I can fly it but I need to constantly change the rudder to keep it in the middle using z & x, I think it's a game bug because the rudder only slams to the left after I take off, not when I'm going in a taxi towards the runway. (I also changed the rudder dial to 5, 0, and so on but it still turns for no reason)
@@intechio9013 If the rudder is physically moving without you touching it, then it is something with your input/keymapping registering movements that aren't there. Try increasing the deadzone. A big point to remember is never go full throttle on takeoff either- it makes things way too hard to control.
Using my controllers in VR is super awkward, for example rolling the lever to close the canopy feels like 50-50 chance in regards to which direction it will spin. How do you manage to do everything so seamlessly? I seem to have to map every single control or use my mouse for buttons which is pretty awkward too cause the pointer seems to be following the motion of my headset. Any solutions to these issues? How come you can't see your hands in VR?
Yeah some of the controls are awkward for me as well. Canopy and flaps being one of them. I map those to the hotas. Tbh, after a while, I moved my cockpit back to a setup that allowed me to use a mouse and it's much easier imo
I fly in HP Reverb G2 with 70% of native resolution (slightly blurry) on i9-9900, RTX 2070 with ~50 FPS. In my opinion, it's minimal acceptable VR-experience.
If your prop is spinning, it has to be one of these things: 1)Your brake is depressed/in park 2)Your RPM lever is not forward 3)Your throttle isn't forward. Check those.
ummm.... yeah? I'm more about helping people to learn practically than the terminology though, so I don't always use the terms. It can be overwhelming for new players.