Please note that stuttering during some of the recording is a data pipeline issue now that I'm using a 4090 GPU, I suspect the old SSD card I'm using can't handle the load. This is not a reflection of what I'm seeing in DCS in the replays. I'm also in the process of tweaking settings for VR after a complete DCS re-installation which need work.
Please save viewers eyes and brains with un-stretched videos with no manually added black borders. PS what were the reasons for re-installation? Can't installer repair it?
About the VRAM...most of the time VR has become buttery smooth, no more choppy terrain movement when rolling at low level. But sometimes I get crazy stutters - always over the same areas, that are not even populated. But mostly it's a big improvement.
Talking of VR with a 4090 I have found the SA map still shows a lot of optimisation issues over urban towns. This becomes even more telegraphed when you compare the buttery smooth performance in VR across Sini, Syria etc
I have a Quest3 and almost all strutters gone, after I’ve changed the target fps from 70 to 180, even I use the Quest at 72 hz. It not really makes sense but works.
@@HordeOfSkies That's because DCS's internal frame limiter is dogshit. ED is mentally challenged and set it to only go in increments of 5... you can't even manually put it in the options.lua as 72, as it reverts to 70... there used to be another file that you could manually set it, but it no longer works there either... If you want to limit frames (not necessary in Link IMO, but for virtual desktop it may be necessary) the best option for Nvidia is in the control panel... but it comes with other issues...
I tested the effects of moving the unit calculations to a separate thread by running a large campaign in DCS liberation. It's a complete game changer and will make the dynamic campaign a reality.
Same. I need to restart a Liberation campaign though because I had made specific choices to keep the unit count low. Though I can confirm Liberation missions are running much much better.
@@natekott I managed to have fully populated airfields and a huge unit count that would have kneecapped my performance to 17-22fps and stuttering like crazy. I'm now getting 60-80fps and it's buttery smooth.
Thanks for the detailed rundown and you're right about DCS, it is light years ahead of my first efforts with Flaming Cliffs all those years ago. As for the whiners who want perfection every time they log on (and often display little or no knowledge about tuning setups) let them whine, they need it to feel important. It amazes me after all these years how complex DCS is with all its maps being destructible and great flight models, this has been a great update tidying up many items and may the good work continue.
Thanks for the update as always! I noticed a bit of performance increase for sure this update, DCS seems to run much more smoothly this time around and I seem to have much more stable frames.
I have to second the endorsement for Reflected's Mig Killers as a great way to learn the Phantom. Mig Killers, Speed & Angels, Zone 5, and Baltic Dragon's Iron Flag - all training campaigns - have contributed more to me learning an aircraft's character and employment than anything else has. Their other campaigns are also a great way to put that knowledge into practice, force yourself to learn other aircraft that don't have training campaigns, or simply get proper checklists (looking at you Warbirds). Fantastic content.
I agree, the game works relatively well when you think about how complicated the "world" is and what is happening in it, just from a physicist's point of view.
On rift s I have almost maxed out setting with stable 80 fps (the native refresh rate of the rift s). Earlier for the same fps I had to lower some settings (sjhadows for example and visual range, also the sliders were at ~75%. Now all slider on max (yes I do like cutter and grass even if it looks a bit weird in vr but better with than without for me), shadows even secondary shadows are on and on high, terrain obj shadows to flat and visual range 2 steps higher. Water and cluds on extreme. Textures on max. System: 5800x3d (undervolted properly for constant max clock frequencies), 64 gb ddr4, 4070ti i chill 3x, nvme gen3 for win and gen4 for dcs. OpenXR and Oculus tray tool. It was already pretty smooth earlier (but on lower settings)but now the tree/terrain obj movement is perfect, never a stutter or rubberband like movement. I am very happy with the game now. It seems the 12 gb vrma cause some issues earlier, that’s why the same texture and higher obj resolution setting are working better on same gpu, probably earlier the vram was a bit of bottleneck whic is now gone. RiftS is an old stuff and its resolution cannot be compard to 5k+ oled vr googles, also it lacks of peripherial vision, but I can play the game with perfect frame rate and on hogh settings it looks (even with rift s ) pretty good. Happy flying guys!
It's a bit ironic, they create a new profile for self centering sticks so it feels better but now that it's different, my muscle memory needs adjusted again as I'm flying like crap. I'll get used to it, and it'll be better for newer players. Just a bit funny tho.
I’m playing in 2D and this latest patch introduced a gradual stutter to my game. It’s okay for a 60 minute campaign mission but by the end I’m getting significant stutters that won’t go away without a full PC reboot. I’m sure it will get patched out, but it’s a big pain in the ass right now. It could also be the migration of some processes from the CPU to my GPU which can’t keep up.
They need to hurry up and get Vulcan Running This game is a Resource HoG and I think that will help and it might help lower end computers play the game as well!
I'm a big fan of reflected simulations WW2 campaigns but when I had to use MT it was a complete mess. (good with ST) But got a good 90 fps after some tweaking (in single missions) In the campaigns there was stuttering especially when you get to RW point where you meet the bombers, total crash/mess ,12 to 20 fps. BUT after the update I have a constant 90 fps in the campaigns, absolutely fantastic. I only fly in VR. (HP G2 5800x3d Rtx 3090
I was flying a instant action mission over Kola in an F-16 and had a frequently glitchy performance, and I have a mid-range computer with a pretty fast g-card.
Because kola is an atrociously optimized map and just having a banger GPU isn't enough for it. Cpu and RAM play a bigger part in performance now that multi threading is the only option and the more RAM you can feed the system along with a really nice nvme ssd, the better. Otherwise some setting tweaking is the only way you'll get that horrid map to perform well.
Syria still brings my frame rate to upper 60s around big cities which is better for sure but need it to be @72. My 4090 is only 70% used. Not sure why it won’t use 99% like all my other games?
I couldn't play online since the 2.9 update. Turned out it was my Logitech mouse and keyboard software. The mouse was just frozen on screen, but only on multi-player. The mouse polling rate seems have conflicted with my Logitech app.
For some reason I have this bar of pixelated graphics across the screen. When I am high up above clouds it's most noticeable. The horizon line when on the ground is also where I see it, like a sunset. I was hoping this latest patch would eliminate that. It's only a minor annoyance but it is always drawing my eye to it. I have tried every setting adjustment I can think of and it won't go away. If anyone has experienced this or knows about it, PLEASE reply to this comment. It's my only complaint about the sim.
Very odd. Do you delete the FXO & metashaders folder every update to rebuild the shaders? C:\Users\Username\Saved Games\DCS.openbeta" fxo and metashaders2 folders. I'd also monitor your GPU heat too, as that can cause weird artifact effects
Did they also manage to finally fix the outdated cretificates of their DLLs causing broken steam updates as a result of AV software marking these files as malware and deleting them?
I believe this was fixed a while back, I can't speak for steam specifically, but this was an issue several updates ago which was addressed in a hotfix from memory.
do something about ram lol. this game wants 64gb, while 16gb ram is enough for any other game. no other game wants that much. and im not even talking about everything else that this old thing require to play in vr and not see something like the first half-life.
A big part of Ubisoft's troubles started when they went Woke. I and many others have been boycotting them for years. Unless ED follows Ubisoft's lead, DCS will be fine.
Pimax having proprietary software is a TERRIBLE TERRIBLE TERRIBLE notion to be excited for. They will only hold the player-base hostage. Just look at the turmoil the aircraft devs have with their own devs sabotaging projects. Its NEVER good for a company to be so important that they can introduce something proprietary. Eagle Dynamics is doing what they need to do, finally. Consolidating the versions of the game down to 1 version from the several they had just a year ago is huge and overdue. People just need to be a little patient. Its going in the correct direction.
I'm not following your logic. Why wouldn't Pimax produce their own software so I can plug and play my headset without having to use SteamVR and OpenXR tools to make it work? This seems like a no brainer to me...
@@Pricklyhedgehog72 proprietary integrations requires a lot of people to cooperate. That doesnt happen, especially when accolades and money are involved. ED and the players will be better off with ED developing their own solutions (like they have been) rather than exposing themselves to risk.
Ubisoft: "Its YOUR FAULT that our game sucks!" ME: "yeah its MY fault your game is a discombobulated piece of crap that needs a space rig to run a potato with characters that have Downs Syndrome visual appearance."
@@Pricklyhedgehog72 I wouldnt be making that point if it werent true. They have deliberately done that. Im not disparaging them, but nobody wants to play that character, not even Downs Syndrome afflicted people. The time for political correctness is over.