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DCS: Super Carrier - Mission Creation 

Matt "Wags" Wagner
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With the upcoming release of DCS: Supercarrier later in May 2020, we offer the unscripted video instruction of creating a mission using DCS: Supercarrier.

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28 авг 2024

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Комментарии : 342   
@Obi1-KenBone-Me
@Obi1-KenBone-Me 4 года назад
This video makes me want the dynamic campaign even more........
@Dash99erOfficial
@Dash99erOfficial 4 года назад
Soon my Albert... Soon.
@spiral83
@spiral83 4 года назад
just a couple more weeks.... 🤣
@KiO_YT
@KiO_YT 4 года назад
If only...
@spiral83
@spiral83 4 года назад
@@KiO_YT hahaha it s been coming in a couple more weeks for about 5 years now. You can hold your breath if you want 😂🤣
@coolluckyme2007
@coolluckyme2007 4 года назад
Falcon 4.0
@senorprime
@senorprime 4 года назад
5:11 - get a load of DCS's answer to Bob Ross over here :P
@0Ignition0
@0Ignition0 4 года назад
20:12 AI should depart the carrier by its own. placing waypoints this way is not precise If you place respawning groups, after some time they will turn to a waypoint no longer viable when taking off. Also, we need to save a template of a group WITH its statics linked. Creating missions in carriers and placing statics takes a lot of time.
@rwhunt99
@rwhunt99 4 года назад
Good point!
@jshaw3164
@jshaw3164 4 года назад
@@AGeekNamedRoss this 100%
@tomy10002
@tomy10002 4 года назад
Yes. I was a bit confusied to see Wagg adding statics, the first thing if think about Suppercarrier was : Ohh god, finally some real carrrier stuff that will save my hours of editing time !! I hope they will add so templates of populate carrier, it seems obvious....
@GundeckSimulations
@GundeckSimulations 4 года назад
What I've been doing to simulate Case I departure for my AI units is to create a moving trigger zone with a 7 NM radius tied to the carrier. I then put the first AI waypoint a good long distance away and parallel to the carrier's course, and the rest of the AI flight plan as normal. Using a "UNIT OUTSIDE MOVING ZONE" trigger, I set the AI to switch to waypoint 2 when it flies out of the 7 NM moving zone around the carrier. Works great!
@mzaite
@mzaite 4 года назад
It would be nice if there were prefab behavior scripts like “carrier departure” you could just plug in to then set waypoints from. The AI should be able to “self manage” getting too and from the airfield/boat just give it a wheels up or down time, an outbound or inbound direction and it should just work the minutiae out itself. Hell the mission editor could just bake it in so it doesn’t have to re-invent the wheel every time you play after saving the mission file.
@oates76
@oates76 4 года назад
Updated S3 and SH60’s, thank you! Desperately needed, especially to go along with Supercarrier. Can’t wait for the EA release!
@nuchbutter
@nuchbutter 4 года назад
Ooh, didn't see that in the notes... did they finally replace the SH-60Bs with the Carrier appropriate SH-60Fs and HH-60Hs?
@oates76
@oates76 4 года назад
CDRKrotchetyUSN no, but Matt mentioned they are working on them! Not sure which models exactly, hopefully both though.
@JelmerSt
@JelmerSt 4 года назад
There is the new content we were waiting for on youtube. Big thank you to Wags and the team! Carrier ops is my favorite part of DCS. :D
@Sirrah81
@Sirrah81 4 года назад
I was secretly hoping a "follow carrier" waypoint option would have been added for the SH-60 😉
@nuchbutter
@nuchbutter 4 года назад
And, Please. Get the model variant correct. There were never any SH-60Bs on carriers more than just for a few minutes. The Carrier Air Wing's helo squadrons were all HS, which flew the SH-60F and HH-60H. As a retired HS pilot, it's very annoying to see the wrong H-60 on the flight deck. www.globalsecurity.org/military/systems/aircraft/sh-60f.htm www.globalsecurity.org/military/systems/aircraft/hh-60h.htm
@Sirrah81
@Sirrah81 4 года назад
@@nuchbutter You should post this on ED's Supercarrier forum (no sarcasm). Always good when people with real life experience share info. I'm however afraid you might be too late, as ED mentioned they're already working on a new and improved ai model for the SH-60 and S-3
@nuchbutter
@nuchbutter 4 года назад
@@Sirrah81 Done!
@kyleMcC13
@kyleMcC13 4 года назад
@@nuchbutter MH-60R and MH-60S both deploy with CVN nowadays so either of those models would be great and better than the 60B.
@capricerocketman1207
@capricerocketman1207 4 года назад
Matt my man. thanks for this video. Looking forward to this update, a real game changer. You guys are killing it. Fyi: You gotta use CTRL + C and CTRL + V so that you never need to worry about linking every object to the same carrier. You probably know that and were being super methodical for the video. But in case you didn't or anyone else didn't know that trick, it is a huge time saver. Copy units that have already been linked to the carrier and never deal with it again.
@rumi.137
@rumi.137 4 года назад
For love of god, please make a best version of the SH-60 model and textures
@geoffreypython852
@geoffreypython852 4 года назад
17:07 aren't they going to?
@mzaite
@mzaite 4 года назад
How about just a “better” one for those of us who don’t only use DCS as a movie maker? Maybe even speed related LOD, if I’m doing a SHB planes parked at the fantail don’t need to be 4K model quality because I won’t see them close enough, long enough for it to matter and so it’s not worth the computer power.
@MongooseTacticool
@MongooseTacticool 4 года назад
@@mzaite You don't like "DCS: F2 edition"? ;) good idea on the LOD.
@nuchbutter
@nuchbutter 4 года назад
And, Please. Get the model variant correct. There were never any SH-60Bs on carriers more than just for a few minutes. The Carrier Air Wing's helo squadrons were all HS, which flew the SH-60F and HH-60H. As a retired HS pilot, it's very annoying to see the wrong H-60 on the flight deck. www.globalsecurity.org/military/systems/aircraft/sh-60f.htm www.globalsecurity.org/military/systems/aircraft/hh-60h.htm
@kyleMcC13
@kyleMcC13 4 года назад
Agree, but it would be better to put in a MH-60S static for plane guard and then have the MH-60R as a module for the game. Very capable platform.
@Chrinik
@Chrinik 4 года назад
Can I just say how amazing it is that there is now a grafical representation of the model in the ME? It makes building complex combinations of units and structures way easier.
@psyrixx
@psyrixx 4 года назад
Anyone else catch Wags set the AWACS to orbit at 500'? Might not be ultra effective. ;) Love you Matt, can't wait for SuperCarrier!!
@meistro32
@meistro32 4 года назад
4:49 Syria MAP!
@scottthompson7605
@scottthompson7605 4 года назад
el meistr well spotted, I’m really looking forward to the Syria map.
@Niv73
@Niv73 4 года назад
Matt Wagner , I was starting to get lonely and heard your voice and was like I LOVE YOU :) Hope more videos come out soon . Love you more then Cap.
@sigurdolaisen8389
@sigurdolaisen8389 4 года назад
1: How many client spawn points on deck? 2: Can a set of clients spawn, take off, and free space for a second wave (Increasing the carrier capacity)? 3: Is there reason to assume that more than one frequency for the carrier will be needed in a foreeable future? 4: Does the F-14 have basic capability at this point? (Launch and recover). Building a campaign template and these things would be very helpful to know in the planning process.
@rwhunt99
@rwhunt99 4 года назад
I am presuming there will be a manual of some sorts, as there will be operating elevators and an interior along with a planning and briefing room on the carrier. As always, this will be a Early Access module with bits added as they go.
@DannyP159
@DannyP159 4 года назад
1. The last info on this was 14 2. Yes, it'll work the same way as the current one (which only has 4 spots) 3. There will be different freqs, the reason being is you get past to them, so the LSO is on a different channel to the marshall, you don't exactly want those two on the same comms ha 4. Yes - forums.eagle.ru/showpost.php?p=4290539&postcount=93
@mustang60348
@mustang60348 4 года назад
@@DannyP159 4. You don't know anything right now, that post was a month ago, ED has spent the last month re-writing the code for the carriers so we don't know how that's will affect the F-14
@DannyP159
@DannyP159 4 года назад
@@mustang60348 Ah fair enough, sucks to be heat blur
@stevenspicer14
@stevenspicer14 4 года назад
@@DannyP159 The F-14 works fine with the carrier. It's gone though much testing.
@MatthewPablo
@MatthewPablo 4 года назад
Wags, you can use the measuring tool anytime by just using middle mouse button, even when moving around units.
@MattWagner
@MattWagner 4 года назад
Yes, but old school guys like me that have been using the ME for many years, are set in our old ways. Thanks
@Dietzeeeee
@Dietzeeeee 4 года назад
Thank you for making this tutorial. Every video helps. This game has a steep learning curve but having videos online has helped me a lot in the last month getting into DCS and actually having fun playing it. Also note if you came out with Su-35 Mig-35 high fidelity F-15E or X variant, F-18 super hornet, F-4 phantom. I think my life would be complete.
@alphajager5469
@alphajager5469 4 года назад
There is next to no chance of seeing an su35, mig 35 or f18 super anytime soon. They wouldn’t get the permission/access to the documentation needed due to those aircraft being in service and by extension probably classified. Russia is also very difficult to get that sort of info from for political reasons. Best chance for a flanker or fulcrum would be a Chinese knock off but even that is unlikely unless produced by a Chinese developer like deka ironworks. There is hope for an early mud hen but not for 2-3 years I bet (maybe the hornet will be finished by then😅). but welcome to the community and have fun
@QTUTQ
@QTUTQ 4 года назад
razbamsimulations.com/index.php/dcs/f-15e-project Project progress...
@shagrat47
@shagrat47 4 года назад
A very handy tool for quick placement at a certain distance, is the middle mouse button (mousewheel button). Left click on and hold an object, drag it over the Carrier for example and add press and hold middle mouse button. Measure and place, release left mouse button. 👍🏻
@theonetruemongoloid203
@theonetruemongoloid203 4 года назад
This is what I was hoping for the other day. This is great. Nice Video Wags!
@KevinS47
@KevinS47 4 года назад
Would be nice if you added an "UNDO" button in the editor.... thanks for the video!
@KevinS47
@KevinS47 4 года назад
Rainbow Dash Even better ! :)
@MongooseTacticool
@MongooseTacticool 4 года назад
The editor needs some love. I'd like an Arma 3 style editor for DCS. 3d views etc.
@patrickasrouch6164
@patrickasrouch6164 4 года назад
Chomping at the bit for this release. Thanks for the look Matt
@JamesTyranski
@JamesTyranski 4 года назад
Thank you Matt. Now that the Super Carrier has been released today, I used this as my first tutorial creating my first mission with the mission editor. Looking forward to more, keep up the great work.
@SDsc0rch
@SDsc0rch 4 года назад
would be great to assign the carrier to a MODLOC (approx 20nm circle that it stays in) and let the AI turn the carrier into the wind (ooh! if the wind shifts variably - like the real world! that would be so cool!!) and then turn downwind - sprint! ahhh.. those were the days! 😎
@mzaite
@mzaite 4 года назад
There is a dynamic weather option, but like a lot of the mission editor, it’s poorly documented.
@SDsc0rch
@SDsc0rch 4 года назад
we're going to want to get some former USN deck crew to help tweak the carrier deck layouts to be as accurate as possible! : )
@andrewchr
@andrewchr 4 года назад
WE NEED TEMPLATES!! don’t you dare release this beast without at least 5-6 templates.
@jejelerider3278
@jejelerider3278 4 года назад
it is asked so gently :)
@raf444
@raf444 4 года назад
It would be really useful for static objets to have a landing gear position markings above so we can know exactally where the wheels are, also an option for SAR helicopter to just follow the carrier around would be cool specially if the battlegroup manouvers and you wanna set the helo to take-off
@kwarcinski87
@kwarcinski87 2 года назад
Wow, thanks Matt. I bought the super carrier and just learned how to use it.
@jpm7076
@jpm7076 4 года назад
Great tutorial Matt! Been playing since day 1 (LOMAC) and have not stopped in 13 years. Cannot wait to get this mod and have NEVER used some of these features you have on Mission Creator. Hoping you get to the Vulken API SOON!!!!.
@SDsc0rch
@SDsc0rch 4 года назад
hey matt.. i wonder if there's any chance we can place surface units in stations around the carrier the way the navy does it, we're given bearings and ranges to remain within relative to the carrier (or any guide ship for that matter) doesn't matter where we are in that station - as long as we're in it (example - 300-330 / 30k to 40k yards) and.. doesn't matter what heading the guide ship is on - the station remains the same orientation we could specify that for the plane guard destroyer too ---- but that would be a RELATIVE bearing and range from the carrier - whereas standard stations would be TRUE bearings to/from the carrier could be useful in the case of the plane guard helo that orbits off the port beam of the carrier too... you could even have an AI tanker jet orbit overhead the carrier! can't do that now with current "hard" waypoints that are fixed to static geographical points no idea how hard that would be to implement - but that's how we did it "in the nav" lo those many years ago! : )) thks! and have a great day : ))
@VJS161Fire
@VJS161Fire 3 года назад
What a great addition to DCS and the carrier ops.
@therealsilens
@therealsilens 4 года назад
Wow, super cool stuff! I wish I knew more about the mission editor and mission creation. Truly fascinating to see it all come to life one piece at a time.
@jshaw3164
@jshaw3164 4 года назад
Are you able to dictate parking positions for individual aircraft or launch order?
@TheSlugstoppa
@TheSlugstoppa 4 года назад
BRILLIANT tutorial Matt - You've saved me so many hours of trial and error. - Many Thanks.
@KevinS47
@KevinS47 4 года назад
I really hope that there wont be any "spawning into each other" PROBLEMS anymore... seriously, on the vanilla carriers it's been such a pain in the arse. And since we actually pay for this, it must NOT have that issue anymore.
@southernbear736
@southernbear736 4 года назад
Its what I also had an issue of....I am worried because he didn't show if they snapped to the Catapults regardless of "Start on Runway" or "Start on Ramp/Parking Hot" like they do currently or if the Parking hot/Ramp planes actually snapped to the parking area behind Cats 1 and 2.
@shagrat47
@shagrat47 4 года назад
The easiest "fix" is to spawn client groups with a little delay, by just adding 2-5 seconds to their spawn time. You can even stagger them with AI groups, that way, at least up to the limit of 4 Groups in parallel. If you worry about players getting impatient put a "You spawn in 5 sec" message to all.
@therandom802
@therandom802 4 года назад
The end of the month is not coming fast enough! I get my class M endorsement and Super Carrier. Now all I need is that WIP Hind and my life will be complete.
@starfleetau
@starfleetau 4 года назад
We ever going to get native new call signs wags? like oh Navy Callsigns rather then the handful of airforce ones we have and unique ones for different countries?
@aaronschram9486
@aaronschram9486 4 года назад
I get triggered by not being able to use appropriate callsigns.
@OliverMiles98
@OliverMiles98 4 года назад
I mean even just having the NATO phonetic alphabet available as callsigns would be an improvement...
@JG10rBull
@JG10rBull 4 года назад
Yer I'd love to have the Call sign, Pirate. like Aussie F18's use
@arielkatz7452
@arielkatz7452 4 года назад
how about when we link aircraft to ships a small icon is added so we can see where the landing gear are touching the deck so we can know if the plane is on or hanging off the deck. cant wait for this to come out. and why not add parking spots to the deck so itll make knowing where a player will spawn on the deck easier for single player crowded deck missions
@charliefiggins7363
@charliefiggins7363 4 года назад
?? Like hanging off the side of the deck like a wet towel on a drying rack?? The hook extended and the F-18s and 14s just swinging in the wind? Seem leg.
@charliefiggins7363
@charliefiggins7363 4 года назад
fr
@mzaite
@mzaite 4 года назад
How about course lines between waypoints have heading and distance info like an IFR airway on a chart? So we don’t have to keep jumping back and forth to the ruler to guess what they are? Or about a million tiny GUI improvements they just can’t comprehend.
@theonefrancis696
@theonefrancis696 4 года назад
*Loads Persian Gulf in less than a minute* "Oh yeah, my CPU is an actual nuclear reactor, pretty much the same the Roosevelt uses" lol
@goreoproductions6955
@goreoproductions6955 4 года назад
Obviously I haven’t watched the video yet, but I do have a question. Will be be able to make a tanker like the S3 orbit the ship? Right now it’s really hard to make the tanker stay near the carrier if it’s moving.
@BillyWunebuger
@BillyWunebuger 4 года назад
That would be a good feature
@JelmerSt
@JelmerSt 4 года назад
New textures to the S-3B would also be nice.
@SDsc0rch
@SDsc0rch 4 года назад
there needs to be a way to "tie" waypoints to a reference ie... the carrier that's kinda how its done in the real world - all the units guide off the carrier the plane guard helo could be given an orbit off the beam of the carrier the plane guard destroyer could maintain station 170/3000 etc etc etc
@TheGlobalistHunter
@TheGlobalistHunter 4 года назад
I'm back at DCS again...perfect timing.
@azayomi
@azayomi 4 года назад
Reflection of the supercarrier in the water looks pretty good.
@SDsc0rch
@SDsc0rch 4 года назад
can't wait to have the carrier filled with various types... A-7s A-6s F-14s etc etc : )
@Piergeiron
@Piergeiron 4 года назад
Wags, you do know that you can click the middle mouse button for the measuring tool without having to deselect other stuff, right? :D
@Piergeiron
@Piergeiron 4 года назад
@@CakePrincessCelestia Yeah, but you don't have to clumsily deselect your unit, select the measuring tool in the sidebar, measure your stuff, deselect measuring tool... stuff like that :D
@michaelwilliamson6061
@michaelwilliamson6061 4 года назад
Matt, great video thanks! I just set up my carrier earlier today, looks like I need a major re-vamp...
@wannaloginnow
@wannaloginnow 4 года назад
Don‘t forget to change the altitudes of the orbits. The E-2 and the S-3 are going orbit at 500 feet in this mission.
@urrugames4062
@urrugames4062 4 года назад
What can I say? I love you guys. Keep up your amazing work ED team!!!
@MrKilled1
@MrKilled1 3 года назад
Any idea if there will be a 3d editor like with Arma Eden addition? That was such a game changer.
@Redadeg72
@Redadeg72 3 года назад
Nice. Thanks. But how do you get the carrier graphics? I can zoom in all the way, it just shows the carrier icon for me. Thats kinda annoying placins stuff on it...Hope you understood what i mean
@Redadeg72
@Redadeg72 3 года назад
Found the solution. On tbe bottom of the screen is a tank symbol. Click it for seeing the full stuff.
@SDsc0rch
@SDsc0rch 4 года назад
wow ------ so much detail... only 11mins in - but the detail you guys put into this is.... impressive!
@ArcadiyIvanov
@ArcadiyIvanov 4 года назад
Lol, E-2D will be orbiting at 499 ft :D 23:00
@Trakkar
@Trakkar 4 года назад
Same for the Tanker.... that will be fun to refuel at that altitude :D
@Trakkar
@Trakkar 4 года назад
@@CakePrincessCelestia true, but 500 feet and 20000 are still a HUGE difference, no matter the conversion ;)
@Gunterlund583
@Gunterlund583 4 года назад
Also Moose has a function to launch a rescue helo from the deck, shadow the carrier and fly out to downed aircraft.
@jamesm7414
@jamesm7414 4 года назад
Can get perfect positioning by hovering unit over carrier and pressing in on scroll wheel which will bring up the measure tool alternatively.
@georgedog326
@georgedog326 4 года назад
I see those mosquito and p-47 modules down there!
@davesflightsimstream5905
@davesflightsimstream5905 4 года назад
Matt, som,eone from your Jane's days here. Did you get the wind backwards there? Not a tail wind, head wind.
@Schmidtbleicher
@Schmidtbleicher 4 года назад
Looking forward to the beta release. What to you have to do in the editor to clear the crew from Cat 3-4 for landing.
@Draxel
@Draxel 4 года назад
Whaat..? I was under the impression that the Supercarrier was automatically crewed by AI crew running around making the thing feel alive. But it all has to be done manually? Not good..
@neutchain7838
@neutchain7838 4 года назад
I think thats only a static dude. Catapults will automatically have their respective crew assigned to them. I'm only guessing here but he moved that pal out there from the static section
@MattWagner
@MattWagner 4 года назад
It's a combination of automatic launch crew and statics that can be manually placed. Thanks
@rwhunt99
@rwhunt99 4 года назад
I was kind of hoping we can click on crew and we'd get a basic flight crew in their intended places along the catapults and directors near a placed aircraft. but maybe later.
@thebathman0987
@thebathman0987 4 года назад
The basic catapult crew is there, as you can see at the end.
@rwhunt99
@rwhunt99 4 года назад
@@thebathman0987 Okay, tbh, I am an army vet so I don't know what is involved on a carrier flight deck, thanks for that, I'm hoping there will be more information forthcoming as to how many and where to place them. :)
@jarhead565
@jarhead565 Год назад
Quick question, Matt. My F/A-18 Lot 20 does not show up on the static list, nor for live aircraft list highlighted in yellow to spawn cold and dark on the deck. How do you fix this? Is the addon corrupted?
@Scarebus_Driver
@Scarebus_Driver 4 года назад
Wags just noticed the wind in the mission creator uses wind to direction not wind from. International standards in every field using wind defines direction as from. This will cause a lot of confusion with both forecasts and anyone using the builder. Nobody defines wind in any field of life by “where” its blowing its always done “from”. So in your example the wind direction should be 315/5 how it would be defined anywhere in the world.
@mgrinko4274
@mgrinko4274 Год назад
Hello, small question I find myself facing a very annoying problem ... Here I created a dedicated server mission with 3 AP the admiral, CV74 AND 71 and 75. When I want to make contact with the CV71 iol tells me "you are not allowed to land" and I can not spawn on it despite the good settings. The resume as for him I can spawn on it but when I contact him he answers me as ATC and not CV. I specify that I have the Super carrier. Thanks in advance!
@modelrailwaybackshop
@modelrailwaybackshop 2 года назад
So I have a question... How would i be able to get my radio to pick up the ground crew commands telling me to go to catapult 1 or 2? I can't seem to get it to work...
@felixf4613
@felixf4613 2 года назад
Why is there no usable mission-template available with the supercarrier module nor is it possible to have an option in "create fast mission" to start cold from a supercarrier?
@sebywest3736
@sebywest3736 2 года назад
you explained nicely what and how to do👌, thank you very much😉
@Willykurtz
@Willykurtz 4 года назад
Mi-24P is yellow in the menu.That's a good news!
@Zarma4074
@Zarma4074 4 года назад
Thanks for the video. Will we have some basic carrier templates ?
@Gunterlund583
@Gunterlund583 4 года назад
will be interesting to see how he lays out the functional deck crew instead of statics
@Ramsay58
@Ramsay58 4 года назад
If you notice @30:10 the functional deck crew spawn with the AI Hornets on the catapults, they may be part of the default carrier "furniture".
@riderofthemark6661
@riderofthemark6661 4 года назад
Dynamic campaign please, I'm tired of the mission editor takes hours to make a good immersive mission...
@stephengilmore2741
@stephengilmore2741 4 года назад
Jesus... a bit of patience wouldn't go amiss. Take a minute to think of how complex at task it is for them and you'll find you need a lot more than a minute...
@Alvi410
@Alvi410 4 года назад
HA! I nearly always use channel 11 for the ICLS as well
@daviswebb8374
@daviswebb8374 4 года назад
do you have to put down the people that hook up your aircraft to the catapult and stuff, or does that spawn with the carrier?
@christophersullivan2438
@christophersullivan2438 4 года назад
Sorry if this has been asked and answered, but are all the aircraft included, or do you need to purchase what you plan on flying? So for instance if I want to build a mission and use the F-14, would I have to purchase that separately?
@YouLiNan
@YouLiNan 4 года назад
What about the "economy" mechanism of armaments and equipment of aircraft carriers? Still bug in multiplayer or get update of the code to have a economy for each carriers and ships??
@mzaite
@mzaite 4 года назад
Tv 5150 Sure, in not wartime that’s true.
@DanWolo
@DanWolo 3 года назад
By setting this up like that will the BARCAP orbit point move along the carrier like the rescue choper? Or it will stay and the carrier moves away?
@MRBIG-lg9zl
@MRBIG-lg9zl 4 года назад
So if we create a way point to return a flight from a strike, but the carrier is moving, does it follow the carrier at that range or stay static?
@wannaloginnow
@wannaloginnow 4 года назад
The question I have is, how do I set it up so the deck crew gives me signals to taxi to the catapult, taxi to parking after landing or the signals you get from the shooter? Like in the promo videos. Can that be set up with the regular mission editor?
@wannaloginnow
@wannaloginnow 4 года назад
@Rainbow Dash Oh, you’re right. Thank you! I hadn’t noticed. Now I really wonder what spawns automatically and what has to be placed. Like, would the LSO’s also spawn automatically when I talk to ATC and request the carrier landing approach etc etc. Maybe Wags keeps making these videos leading into the release. Looking forward to the Supercarrier Module.
@kyleMcC13
@kyleMcC13 4 года назад
Is there a way to anchor the waypoints of the SAR helicopter to the carrier so it can fly a pattern (starboard D) but stay in position with the carrier as it moves?
@luisurbanipinto4081
@luisurbanipinto4081 4 года назад
You said in this video that more carriers other than the Roosevelt are coming. I dont know that much about carriers so do these carriers have any significant difference as theyre all nimitz class, or are they just in the game for "roleplay" purposes (like being able to fly a squadron that is normally on that carrier)
@mzaite
@mzaite 4 года назад
It will help in multiple carrier missions too. Right now they all list as Stennis so you never know which is which.
@testuser1337
@testuser1337 4 года назад
It would be a good idea to create some presets that ppl can use and branch off their basic mission developments. Oh yeah and add a back option (strg+z). Drives ppl nuts to delete the whole plane instead of just a waypoint.
@c-boy767
@c-boy767 4 года назад
Will an "aboard takeoff" feature be added soon? E.g. when you overshoot the shuttle or your launch bar doesn't work.
@SDsc0rch
@SDsc0rch 4 года назад
C-Boy 76 --- do you mean "abort"?
@c-boy767
@c-boy767 4 года назад
@@SDsc0rch yes 😇
@abdulmismail
@abdulmismail 4 года назад
Hey Wags. This is superb. Thanks for the tutorial. Really looking forward to this. Quick question. Since this module could be considered generic; do you plan to model additional carriers on the framework of this one; e.g. HMS Ark Royal (for WW2 scenarios) and HMS Queen Elizabeth II (modern)? Not that I'm not content with this super carrier. But, just curious. Cheers!
@kubanskiloewe
@kubanskiloewe 2 года назад
how is it possible to spawn player planes from the elevator area ??
@mioturesson3606
@mioturesson3606 Год назад
When i start the mission a spawn in the air how do i fix this?
@akalegman122
@akalegman122 4 года назад
Hey Wags, thanks for the video. I have a question regarding the statics. I followed your video and placed some static F18s in very similar locations to yours, linked them to the Super Carrier. Everything looked good in single player when testing the mission, but after trying the mission out on our dedicated server most of the static F18s where missing. It seems like the ones particularly close to far spawns were affected. Is this intended behavior and some sort of spawn protection or just a bug for dedicated only? Thanks!
@F15CEAGLE11
@F15CEAGLE11 Год назад
Great video ! More instructive à d simple esplanade. But i have a problem with player FA18 not choice takeoff from ramp and the aircraft is positioned automaticaly on the Cat 1 ? Impossible to change that situation ! Have you any solution please ? Tanks for your response.
@nexus888
@nexus888 4 года назад
Really detailed and thoroughly done. Thanks Wags :)
@christianbartels8482
@christianbartels8482 2 года назад
how can i get the correct unit symbols like wags here? i just have blue symbols... Like it that way it looks by wags???
@colinlook5237
@colinlook5237 4 года назад
I want to log into wags DCS account.. A-10C II Mi-24p P-47 Supercarrier Mosquito I wwaaannnnt it
@getsideways7257
@getsideways7257 4 года назад
Too bad there's no F-4E in sight there... Also, you missed the Syria map :)
@colinlook5237
@colinlook5237 4 года назад
@@getsideways7257 oh sorry my bad (did you see the Falkland or Channel map?) Also talking F-4E: That did go right into my heart ;(
@getsideways7257
@getsideways7257 4 года назад
@@colinlook5237 No problem at all. As for the maps you mentioned, only the screenshots and videos that were posted earlier. That Channel map sure looks promising. And yes, I feel you. It's a huge disappointment the Phantom gets more and more delayed. And to be honest, I'm not happy with what we are getting before it... All of that could wait, in my opinion.
@colinlook5237
@colinlook5237 4 года назад
@@getsideways7257 yeah Phantom is way to classic to be pushed back further... I could understand pushing it back for FA 18 and F16 but no it is definatly time to anounce developing it (ED pls)... also we have thw Mig 21 ingame (I dont think I need to say more ;D...)
@getsideways7257
@getsideways7257 4 года назад
@@colinlook5237 True. Hopefully the delay is to add the carrier based variants to the list. You are right, those MiGs won't shoot down themselves :)
@indianajon7980
@indianajon7980 4 года назад
Hi Wags, possibly the wrong place to ask but do we need to place (and if so how) the active ground crew such as the shooter etc? And do we need to set up any script for them?
@kontoname
@kontoname 4 года назад
@ 8:55 there is a way around that for sure. A well developed engine can handle absurd amounts of tris and polys - for example this is UE5 on a PS5 development kit (a console): vimeo.com/417882964 That console is about as powerful as a 2080ti - and look at what it achieves with that power in comparison to rendering a single carrier + a few statics on deck. Eventually you could look into buying a 3rd party graphics engine to modernize the dated graphics and keep the costs low.
@getsideways7257
@getsideways7257 4 года назад
Any news on the "burble" effect?
@marcodierkx7374
@marcodierkx7374 4 года назад
Hello Matt, tank you for the informative movie. I do have a couple of questions if you don't mind. So I'm trying my hand at creating a kind of training mission with the Supercarrier and the new Syria map. For some reason, when I put AI aircarft on the supercarrier, they all clog up on one of the catapults in mission editor. I've got a AI E-2D starting from 1 catapult, a S3B starting from a other and me and a AI Hornet starting from a ramp (cold-start) How did you manage to seperate the AI aircraft icons on the carrier ? Second : For some reason not one of the AI aircarft want to land on the carrier when there RTB. TACAN an ILS are turn on on the carrier and the carrier is moving in the wind. What am I doing wrong ?
@mehmetozel4780
@mehmetozel4780 4 года назад
Hello there, İf there are AI planes on the deck while missions or tranning or landing,whatever and whenever would be nice.For example attempt to land but take no permission because AI landing or taking off.What say you? Thank you.
@vargas6342
@vargas6342 2 года назад
How do I put jets on my ship? it doesn't seem to be manned, even when i zoom it is transparent as if it were a target. (I don't have dlc)
@chipwillis
@chipwillis 4 года назад
Anxiously awaiting. I know you are bombarded with questions and have a life. One question. Spawn points for Clients ( multiplayer ). Are these automatic spots as it appears when you placed player and wingman, and the AI spawning on Elevators?
@brettallen2129
@brettallen2129 4 года назад
how to zoom on to the carrier, i use the scroll wheel but zooms only as far as the icon
@SDsc0rch
@SDsc0rch 4 года назад
i wonder if you can put crew on the deck edge walkways ??
@jejelerider3278
@jejelerider3278 4 года назад
honnestly I played to dcs since.. A-10C release. I've never try to use the mission editor cause it seems a little bit "hard" for me, harder with a carrier and static object. When I saw your tuto, damn it seems so easy.. Thank you! Just a question, is there "formations" type for the aeronaval group? Carrier centered for example, or do we have to place each boats in every new mission? Thank you Matt for the good work, stay safe.
@TealJosh
@TealJosh 4 года назад
What you mean by formation is known as template in the mission editor. It's one of the big things we are hoping to get for the carrier groups. Maybe even templates for deck crew for multiplayer and singleplayer missions.
@zeekvanleer920
@zeekvanleer920 3 года назад
each time i put my F 18 on the ramp runway etc it just spawns above it not in the aircraft carrier at all
@b0bl00i
@b0bl00i 4 года назад
Matt, for everyone's sake, can't you make life a little easier for us and create an allready populated battle group with all the ships, configured with icls tacan, equipment on deck and a tanker up in the air? Like you used you have in the past with Sam sites? That would be a quality of life addition making mission creation so much easier.
@mzaite
@mzaite 4 года назад
Right now they can’t even make a working super carrier.
@MattWagner
@MattWagner 4 года назад
We will include some .miz tempates. Thanks
@manizaeim
@manizaeim 4 года назад
It would be great if we can we have a template which include all the crew and carrier group. it needs lots of knowledge about US Navy and Carrier to make all these realistic
@MattWagner
@MattWagner 4 года назад
A mission (.miz) template will be included from which you can construct missions around. Thanks
@manizaeim
@manizaeim 4 года назад
@@MattWagner thanks alot matt, but i mean the carrier group formation with destroyer and the crew deck
@F22raptor46
@F22raptor46 4 года назад
Holy crap the Neutral coalition now works?
@2xKTfc
@2xKTfc 4 года назад
Will the process and interface be steamlined to make setting up carrier missions slightly less tedious? Both unit placement (maybe linking to the closest deck automatically for non airplanes) and for AI aircraft (that first waypoint needs a lot of manual magic done to stop it from breaking if the carrier moves. A small flyout menu next to the icon of the currently selected unit to give quick access to the most commonly used features instead of having to go through the sidebar every single freakin time would make things a lot quicker, too. I'm sure you know the things that cause a lot of clicks for boilerplate building. Cheers!
@burtpilon1735
@burtpilon1735 4 года назад
👍🏻 fantastic thx wags and the team.
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