It makes sense because in medieval times, people would torture archers by cutting off their middle fingers and so other archers would taunt their enemies by showing off their perfectly intact middle fingers and it sort of extended to everyone else, not just archers.
Not gonna lie. I love how much of a selfish jerk our headless friend is. Kinda makes sense by the end too. Also makes you realise: "Huh! No wonder the kingdom fell into ruin. Its being ruled by this asswipe!" That said, I wonder who or what exactly is the body we're posessing. Seems a little well-equipped to be a prisoner but it doesn't exactly resemble anything worn by the knights. If anything, it has some similarities to The Hand's armor.
What's intresting to me is that in some scenarios the Beheaded actually feels sympathy towards poor unfortunate individuals and a hatred towards the king (his last actions) so in a way, the Beheaded could have actually saved everyone, though then again, everyone does want to kill him, and he is a mute, and his deaths are canon, getting the Stem Cells also prove that he has been fighting a long time, so all in all he'd have enough and gave up.
That's quite interesting and awesome interpretation of the lore, with the newest dlc I think it can be expanded on: the Beheaded is also most likely a result of cloning/tinkering with the DNA of someone (the king?) He might be the original one or just a clone, but the fact that all consciousness is related and experience the same strife, in my opinion means that he has gone real Mad or at least so unhinged that he can't speak no longer
@@LeftForNova the funniest thing is that if the Beheaded had the ability to talk, he would have probably befriended the Giant and the Time keeper or at least allow them to help him. The Giant is honestly the second be a character in the game, Beheaded being the best, and I genuinely felt sad that I had to defeat him. He honestly sounds like someone who truly and deeply cared for the citizens and at one point the king, but now hates him due to his actions. He never started the fight as soon as he saw the Beheaded, he had a chat, he had to get something off his chest, he wanted things to change, but the king was truly a despicable person. I really love this game with all my heart and I still want more DLC or even a sequel (doubt it, but I would love the added lore)
@@LeftForNova I mean alchemist's grimoires began normal But the later ones have him so desperate that some have the beheaded question the alchemist' sanity
I want more story for this game like I understand it’s not the focus but the world building done through visual elements is amazing now we just need some more substance to the story
It could have done with being less goofy. The tone gets goofier the further you get into the story/cutscenes. At first it's more serious. "Not cool mate." Not really, no.
So, what I understood of the story... There's this kingdom The king (at some point) was a model for the others Then he started messing with the cells and that turned him into some kind of ass (that's what the Collector said, it makes people go insane and stuff; the Collector could just be talking about himself or both of them) Then the malaise started to lay waste to the kingdom And the king's soul was split from his body. The soul finds a new host and goes around killing whatever it finds and there's this other person who sends him to the past when he fvcks stuff up too much? Then he just goes around killing fools forever(?)
@@LeftForNova idk if it's just me but did the guy we play as seem more like an ass when he remembered he was the king? the earlier boss cells make it that the king was the no.1 bad guy and the goal was to kill him to fix the fvcked up timeline
The Collector (Alchemist) was experimenting on the blue substance in the Slumbering Sanctuary (Malaise), that eventually turned orange and infected the Stilt Village, and also mutated Conjonctivius, so the Concierge (the main warden of the Prison) imprisoned him in the Insufferable Crypt. The King (us) tried to imprison the infected people of the Village, while the Alchemist was trying to find a cure for Malaise, experimenting in the High Peak Castle. He couldn't find the cure, so HotK and the Giant blamed him for infecting the entire kingdom, sealing his laboratory behind a 5 stem cell door, the Hand took four of these cells, becoming one of the most powerful beings, and the Giant took the 5th cell, and he went down to the Cavern, to make sure nobody will ever find it. But before Alchemist's laboratory got sealed, the Alchemist actually found a "cure" or more like an idea to stop the infection, also he found the Homonculus Rune that allowed the King to leave his body and bring the cells (the main ingredient of the cure) to the Alchemist (after the HotK and the Giant banned him). This rune had a "little" side effect: the King lost his memory about everything, so that's why he don't even recognize his own body and statues. The Giant knew about the King's desertion (HotK didn't), but didn't trust the Alchemist and when the King decided to work with the Alchemist, he hid the Homonculus Rune in the empty King's body, and tell the HotK that he need to protect the sealed doors (as well as the Astrolab). The Time Keeper here is just trying to stop us from letting Collector use the cure (she know that it doesn't work, because she is a Time Keeper, but she don't want to break up the whole time, and even if the cure doesn't work, she knows that the Collector is the only guy to really find a cure to Malaise (well, maybe we will know something more after the DLC)). And then the King kills the Collector, I dunno it's because the Collector gone mad, or the King was always THAT bad.
It's like a souls game, all the pieces are there, but there are large gaps in the story, and you sort of just have to guess what happened. At least, until we get some DLC that has an exposition dump at the end, or another content update or something along those lines.
I like to think that the hero in this story will be the prisoner we use, finding some sentience or the timekeeper finding away to bring him to life, so he can defeat the king
Interestingly enough, the spider lady also refers to you as "fallen one" and the collector's outfit is called "fallen collector outfit" makes me think there might be a connection, but i can't say for sure, since it might be because both characters have inflicted pain on others and are morally corrupted
@@byismael8385 are you sure about that? I always thought he was simply a monster, an It rather than a he or she And his skins also does not have any particular feminine attributes
@@LeftForNova it's called a she in some of the lore when loading insufferable crypt, the only 2 she bosses are TK and conjoctivius, but yeah, it's skins never showed anything about it
Yo I accidentally had auto skip on for the giant when I just reached him for the first time. Does anyone know if the cutscene triggers again? It's epic and I wanna see it in game.
I wish there was an end that at leas the Beheaded could redeem himself not a hero, but at least he could like, sacrifice himself for saving the island idk how or why but that would be an apropriate way to have a "good ending" I think
Well to be honest if he sacrificed himself he would be regarded as a hero... I would prefer if he was sacrificed unwillingly to save the island, and in the last instant we see him make peace with his destiny and accept his role as a sacrifice
You need to beat him in 4BC, you get the 4 BC by beating the Hand of the king at each level of difficulty and one unlocks the other. So when you kill him and drop the first boss cell you need to play on 1Bc and beat him again, then equip 2bc and so on
Aaaaand Simon GroBmann I think the really final boss is The time keeper Because we never Kill Him/Her he/She opens a portal and goes to other timeline i (I think)
iOS is very outdated. Playdigious Games are focusing on porting Dead Cells to Android for the time being. After that, they will work on a content update for the mobile versions. As of right now, the mobile version is on 1.17.
i used a mod to get faster to the last area and testthe theory of a secret ending. (mod was more easy boss get. which is used for speedrunning generally)
Nobody knows the origin if the malaise people think it started on the slumbering sanctuary then went to the sewers and the insects started to spread the sickness also idk why the king is separated from his body but i think the loop is caused by the time keeper in the clock tower in order to stop the malaise
someone posted this in the comments above and it all makes sense The Collector (Alchemist) was experimenting on the blue substance in the Slumbering Sanctuary (Malaise), that eventually turned orange and infected the Stilt Village, and also mutated Conjonctivius, so the Concierge (the main warden of the Prison) imprisoned him in the Insufferable Crypt. The King (us) tried to imprison the infected people of the Village, while the Alchemist was trying to find a cure for Malaise, experimenting in the High Peak Castle. He couldn't find the cure, so HotK and the Giant blamed him for infecting the entire kingdom, sealing his laboratory behind a 5 stem cell door, the Hand took four of these cells, becoming one of the most powerful beings, and the Giant took the 5th cell, and he went down to the Cavern, to make sure nobody will ever find it. But before Alchemist's laboratory got sealed, the Alchemist actually found a "cure" or more like an idea to stop the infection, also he found the Homonculus Rune that allowed the King to leave his body and bring the cells (the main ingredient of the cure) to the Alchemist (after the HotK and the Giant banned him). This rune had a "little" side effect: the King lost his memory about everything, so that's why he don't even recognize his own body and statues. The Giant knew about the King's desertion (HotK didn't), but didn't trust the Alchemist and when the King decided to work with the Alchemist, he hid the Homonculus Rune in the empty King's body, and tell the HotK that he need to protect the sealed doors (as well as the Astrolab). The Time Keeper here is just trying to stop us from letting Collector use the cure (she know that it doesn't work, because she is a Time Keeper, but she don't want to break up the whole time, and even if the cure doesn't work, she knows that the Collector is the only guy to really find a cure to Malaise (well, maybe we will know something more after the DLC)). And then the King kills the Collector, I dunno it's because the Collector gone mad, or the King was always THAT bad.
@@ibrahimmohammed3484 I wonder if he was that bad. All the statues of him, the sentence "you were a model for all of us". The Smith still working with him (in the high castle u can see pictures of the Smith, the guard etc.) so I think it would make more sense when he was a good king. Also why would the time keeper have made that deal with him if he was damned and bad all along.
my suggestion is either run as fuck, even better now since you can exit level with enemy near the door, or just take you time and do one enemy at a time, otherwise making group of enemy will be your death
Basically what he's saying is either take it really slow, and kill everything one by one as safely as possible, or go fucking HAM as fast as you can, ignoring any enemies and just RUN, but if you try to switch between, or mix the two, you are gonna die spectacularly. For sake of bosses, just gotta learn them, figure out how to dodge them, or just be lame and abuse parries like everyone who plays this game on the internet does XD.
I can beat 4 bsc without taking a single hit, without eliminating every enemy one by one and with killing all enemies, with a brutality build. You just need to be very good
Thank god I chose to just watch this rather then spend any more time in that repetitive grind fest. 2 stars for a game where everyone beating it has to stick to the same boring tactic