It's basically the victim trying to change who must die that day. Completing certain action will lead to different event, thus giving you second chance. The true end shows us that the Raven gave us a second chance to change the future, killing the bandit instead.
To this day, I still find it unbelievable that the sheriff just misses all his shots while that girl just shoots the player and literally walks out the door.
@@darklord220 You can only suspend disbelief so much though. If the major premise of your story relies so heavily on the audience suspending disbelief and pretending it makes sense then you need to write a better story. "Hurr durr suspend your disbelief guize!!" isn't a valid cop-out for everything.
So I've gotten to the part shown in the video, but now I can't figure out how to progress. What do I do when the saloon girl is talking to the bandit at the table?
1) The music is a bit repetitious 2) I LOVE the Simian language that they speak. Reminds me of the Sims! 3) Why do people become steamy during the card game? In The Sims, things become steamy if they emit a stinky odor (eg, trash, baby diapers, arm pits).
Here, the steam is an indication of whether or not you've interacted with them in such as way as to turn your fate in a better direction (i.e. Giving the sheriff his glasses so he could see more clearly). Purple steam means you haven't, while white/gold steam means you have. The goal of the game is to interact with everyone until there's no purple steam.
Agreed. With the current state of Doctor Who, its best not to give any reminder of that sordid downfall. Oh and damn man. Your profile pic and user name works oddly well together. Cheers friend.