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Death of a Game: Outriders 

nerdSlayer Studios
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27 сен 2024

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Комментарии : 1,6 тыс.   
@nerdSlayerstudioss
@nerdSlayerstudioss Год назад
Head to thld.co/geologie_nerd70_1222 and use code NERD70 and take their free skincare diagnostic to get 70% off skincare trial set. On top of that, they are giving you an additional bonus offer on one of their brand-new skin, hair, and body products, of your choice when you add it to your trial. Thanks to Geologie for sponsoring today’s video! And thank you to those who continue support me and the channel!
@yutro213
@yutro213 Год назад
I think you should make a "Death of a Game: Resident Evil online games" (part 2), to include "Resident Evil Resistance" and "RE:Verse". Both games outsourced by Capcom with interesting concepts (at least for RE: Resistance) but very poorly invested and even less supported post-launch. Both were released only as "multiplayer modes" attached to main Resident Evil games (Resident Evil 3 and Resident Evil Village, respectively), made impossible to buy them standalone, both left permanently unbalanced. In RE:Verse's case, it was delayed for OVER 1 YEAR to be released only with 2 extra maps (1 of them is a short one dedicated for training) and on-game store with microtransactions.
@phreakinpher
@phreakinpher Год назад
I love your channel but consider that this comment would be spam if it weren’t posted by you. Instead it’s pinned and the first thing you see.
@j.k.1239
@j.k.1239 Год назад
A game losing it's players after months is no big deal.That's how it usually goes.
@j.k.1239
@j.k.1239 Год назад
​@Fallen Soul It's because other games don't have the funds to keep churning out content like Destiny does so they fail tor retain their player base.
@izak5356
@izak5356 Год назад
@@phreakinpher RU-vid doesn't adequately pay their creators, and the more traffic their sponsors get, the more money they make. No one likes it, but don't hate the player, hate the game.
@CyberneticArgumentCreator
@CyberneticArgumentCreator Год назад
"Always online single player" is a rocketship for disaster.
@darthvocrum5719
@darthvocrum5719 8 месяцев назад
funny thing, that was not the reason for its death, like not even close lmao get a fucking internet connection u silly milenial! u are living in a 1st world country F#CK OFF
@raiden564
@raiden564 Год назад
My main gripe was the cutscene FOR LITERALLY ANY ACTION. You wanna cross that bridge cutscene you wanna go through this crack in the wall cutscene it was maddening.
@Honeybadger5408
@Honeybadger5408 11 месяцев назад
Ahh I see where Starfield got the idea now
@dagreatberich1070
@dagreatberich1070 7 месяцев назад
@@Honeybadger5408 yea but except of a cutscene you got load screen lol
@goosechaser13
@goosechaser13 Год назад
You REALLY should've mentioned one of the most infamous thing this game is known for. For 2 week's, it had one of the worst loot resets glitch ever seen in a looter.
@Three60Mafia
@Three60Mafia Год назад
way more than 2 weeks. More like 2 months until they finally figured it out. This game has so many bad technical issues, and the fact that they released a patch every 6 months didn't help. Game felt abandoned by devs immediately after launch, and they only begrudgingly did stuff to fix it.
@ParanoiderNutzer
@ParanoiderNutzer Год назад
@@Three60Mafia Didn't they outright destroy/nerf builds as they were too powerful and buff the bulletsponges? And iirc the "tank"-class only worked reliably with an legendary item... so many strange choices...
@What.99
@What.99 Год назад
@@ParanoiderNutzer Yeah, they started nerfing the classes literally within that first week. RU-vidrs that had gotten the game early and no-lifed it were saying that it was too easy, plus PCF realized just how trash the endgame was so they figured nerfing the classes would cause people to play longer since it would take longer for them to beat stuff. They also decreased how much time the endgame content gave you for most missions, which is hilarious cuz the general public hadn’t even beaten the game and they were already tightening the timers lol. Seriously, the servers were down most of that first week, and they tightened the end-game missions at the end of that week. Absolute morons.
@What.99
@What.99 Год назад
@goose chaser That’s not even the full story. Originally, the bug was only affecting people that played multiplayer. Then PCF put out a patch that not only did NOT fix the bug, but made the bug able to affect EVERYONE that played the game, multiplayer AND solo. It took them another week to put out the next patch which… undid the previous patch. Absolutely fucking idiot debug team.
@homword
@homword Год назад
Yeah I remember that. And then Devs didn't do shit but nerfing everything for few weeks. It was absolutely terrible.
@Lctl10
@Lctl10 Год назад
Great stuff as usual! However....I feel there are a couple of things you missed out on, that *actually* led to Outriders dying out. PCF inability to balance the game properly, manage community feedback and straight up bugs. - Early on, there was a bug that literally erased players progress. This took 1-2weeks to fix, which led to a really crappy ambient within the community and it's playerbase. A Looter shooter where you might lose all your loot "randomly" ( it was due to connectivity/sync issues when joining someone else's game ) - was not worth playing. - Exploits were rampart, which led to a good amount of people to simple exploit the Bounty Quests and get a lot of legendaries for little to no effort. To make matters worse, their fix was to nerf the BH Quest and leave it at that. It was only *after* the community uproar of some exploiting and getting stuff, while others ended up sucking on their thumbs, that PCF actually provided "compensation" for it. - Balance Patches. The very first patch was a CARPET BOMB NERF FIESTA of *everything* players were actually enjoying. People wanted more options, and instead, they were left with less. The dissatisfaction from the playerbase was visceral on this, which prompted PCF to be a lot more careful in the future ( narrator : They ended up doing it again ), concerning balance. - Patch schedule. Due to their own release and cadence, major patches ended up being deployed near the end of the week. Added with some Bank Holidays in between, and major bugs ( progression being lost, as mentioned ; Quests not updating and preventing people from advancing ... etc.. ) - this was another contributing factor for the community anger. We were left with a broken product, due to PCF "peacing out" for the holidays ( which was the release window THEY chose ). - End game was *universally* hated, as it ended up being all about Expeditions and to make matters worse, TIMED expeditions. This was the straw that broke the camel back - as players loved a lot of the story missions, but saw those get nerfed ("adjusted") to favour Expedition loop gameplay. From day 1, players hated the Timed expeditions, as they were ridiculous and incentivized a specific playstyle ( Firepower, with "rounds", essentially infinite firing capacity ). Then, due to the nerfs, ANOMALY based builds, were left completely rotting, which means there wasn't any variety on the endgame, either on builds or content choice. - NPCs/Monsters being broken. People were getting one shot. Left and right. This led to a massive division between the playerbase, which by then was NOT having fun anymore, and PCF. Where PCF kept throwing dirt to people eye's, saying everything was fine, when the playerbase kept popping videos proving that no, it was NOT fine. After 2-3 weeks intense debate between the community and PCF - they still refused to admit something was wrong, but implemented (lol) some "insurances" to prevent instant death from happening. The fact that the playerbase had to *again*, mobilize to show PCF that we were NOT enjoying something, and that we would NOT, in fact, eat shit - left once again, a sour taste in the playerbase mouth. By then, the constant FIGHTS/Battles against PCF from the community, had left the game barren. People had enough of constantly having to fight over little things, and beg for simple QoL stuff. PCF Handled everything poorly, from start to finish. Cue Worldslayer. People were excited, until....It was revealed as a paid expansion. and a 40/50e one at that! A lot of "us" complained, but there was nothing to be done. Most veterans gave them another chance, despite hating the fact we were being sold something that should've been free, or at the very most - 15e or so. Nothing really changed from the base game in the end. More bugs, less content overall - same endgame. The game died, because PCF never intended it to succeed. At least not at the scale it did. They tried to support it, but they had no idea what to do with the unexcepted success, so they fumbled and dropped the ball systematically. What still rubs me off the wrong way, was their arrogance in implementing constant changes that went directly against player feedback or enjoyment. So, I hope this helps to shed a bit more light, on a product that should've been 30e, maybe 60e with Worldslayer included.
@HeyLookItsThatGuy13
@HeyLookItsThatGuy13 Год назад
Spot on! I played the game through all of this because I genuinely enjoyed it but damn did it leave a bad taste in my mouth. On top of the absolutely ridiculous grinding to get to endgame was insane
@MemoryMori
@MemoryMori Год назад
Its sad but I must agree...
@crunchytoast6007
@crunchytoast6007 Год назад
“A couple things”
@luissan515
@luissan515 Год назад
Sad to see this game actually die so hard. I bought it thinking it was gonna be the next best looter shooter since at the time Epic killed STW. Then this game ended up a disappointment and I waited a year or so in hopes they would fix it. Now I'm back hearing that this game died harder than a kid with cancer. Also who here remembers that one good OP class that keeps getting hard nerfed into the ground. Only for it to become useless. I stopped playing so fast I don't even remember the cass names all I remember is that we had 3 to choose from.
@inyourgranmaass3605
@inyourgranmaass3605 Год назад
Also worldslayer dlc destroyed the game with its tedious boring samey long grind to apoc tier 40 that was what broke the camels back
@MyMomSaysImKeen
@MyMomSaysImKeen Год назад
I spent alot of time playing Outriders, and my biggest grief was the low inventory space & lack of load outs to make it easier to swap & try new builds.
@wadebrothers8409
@wadebrothers8409 Год назад
My biggest grief is the dlc optional raid boss
@GamerGeeksNL
@GamerGeeksNL Год назад
I am quite surprised you did not mention other widely covered problems with the game, such as the infamous Inventory Wipe glitch, where players would log in and have 0 items. Such a glitch in a game based on loot collecting is something that makes sure people don’t want to play it.
@dylanpark4796
@dylanpark4796 Год назад
I had an issue where my turrets wouldn't spawn but they'd still go into cool down 🤣😭
@ironmaiden93ofangmar
@ironmaiden93ofangmar Год назад
My character got fucked really deep in the story. I was playing with some friends, but we stopped playing due to that until the devs were able to fix that. Plus one of my friends didn't want to log in to risk getting his character wiped. After a few weeks or months they "fixed" it, by giving me mostly everything back. However by then my friends lost interest in the game and aside from that the stuff they gave me was higher level than how I was using it (we were purposely using the weapons lower level than intended cause it was too easy otherwise). So that didn't help in hyping my friends (or me) again. It's q shame because I was loving that game. But such terrible bug ruined the experience for all of us.
@ironmaiden93ofangmar
@ironmaiden93ofangmar Год назад
​@@dylanpark4796 i also had a bug for the Technomancher where I couldn't use my abilities. It was very annoying
@dylanpark4796
@dylanpark4796 Год назад
@@ironmaiden93ofangmar I bet :(
@S4BRETOOTH
@S4BRETOOTH Год назад
They should make this game offline, and give the community mod tools. With some luck, some modders gonna be interested, and they could rebalance the game, introduce more variety in weapons and skills, and even maps and missions. Wait... That's what I dream for The Division 2, nvm.
@mariamolly3637
@mariamolly3637 Год назад
I think any game would benefit from this. This is what I dream for Path of Exile too, but it's never gonna happen.
@Krondon-SSR
@Krondon-SSR Год назад
this would apply to sooo many games Anthem jumps to mind first xd
@dr.wiggler
@dr.wiggler Год назад
Anthem, Godfall and Outriders. The trinity of fail always online game.
@Krondon-SSR
@Krondon-SSR Год назад
@@powerbeard5653 well there is no new content or dlc for those games :))
@dr.wiggler
@dr.wiggler Год назад
@@powerbeard5653 Payday did it, and it’s still blooming But not everyone can survive bankruptcy many time like they did lol
@logan_sunday
@logan_sunday Год назад
Outriders. A game I actually really liked. Beat, platinumed, and then never crossed my mind again.
@DmytroBogdan
@DmytroBogdan Год назад
That is the definition of story driven games. The moment the story ends - game ends. On the other hand games as service have to inject content regularly to keep players interested. I have no idea how they thought of keeping popularity of the game without regular content updates
@ifkaralhaq1347
@ifkaralhaq1347 Год назад
@@DmytroBogdan >Elden Ring
@jn1211
@jn1211 Год назад
@@ifkaralhaq1347 the bait is strong with this one.
@bahhumbug5467
@bahhumbug5467 Год назад
@@jn1211 how is it bait when it’s true 😂
@bahhumbug5467
@bahhumbug5467 Год назад
@candyman what? Okay then minecraft is a way better open world with more to do and it has a better story n minecrafts prolly about a decade old also fallout nv is way better in every way also about a decade old You can compare any game I don’t get why people say that you can compare anything I can compare roblox with this game and I’d think roblox is better But yeah elden ring better then 99.9% of games
@Gunmarz
@Gunmarz Год назад
I think a lot of the games early playbase was a result of Covid lockdowns. Lots of people were still at home looking to make time pass. I didn't really even know about the game until I saw in on Twitch during launch. Some streamers said it was alright so I, like many gave it a shot. Probably my biggest gripe in the whole thing was the story plot around Seth. He was built up as this big powerful, enigmatic character early in the game only to be offed a few hours later in the story.
@robonator2945
@robonator2945 Год назад
This. It felt like it would be some big deal where there is like a secondary campaign, Seth fighting the TRUE big bad, and you as the main character are dealing with a much more human-level threat. I feel like if they went with that it really would have hit the idea of "this planet is bigger than any of us" on the head since, literally there is more going on than even the main player has a chance at. Yet despite Seth being this god-beast, and being killed by mister flame baby seemingly without issue, a few low-mid tier rifle magazines can give flame-baby some delayed birth control. It just felt like a massive power level shift at random. While I dont think that itself is why, or even necessarily part of why, Outriders failed / is failing I do think it's a symptom of some of the same problems.
@mrtony1181
@mrtony1181 Год назад
Considering bulletstorm, Seth dying like that kinda made sense. Not saying it was a good call, but the storyline was expected
@Apt23-v8u
@Apt23-v8u 4 месяца назад
The entire story is a piece of shit, everything is shit for the sake of being shit and was tiring
@Igotcha05
@Igotcha05 Год назад
I loved Outriders. Played it constantly. And then *BAM* People Can Fly flushed it down the toilet with all those bugs and bs nerfs. I could understand the quick nerfs IF this was player vs player. If the players are engaged with running through the A.I with all these different builds then let it be. What made it worse was not bringing nerfs to the A.I being overpowered in that same swiftly manner that they did to the players. It's just sad to see. I would love to see what they could do with a clean slate and make Outriders 2. Dedicated servers and using Unreal Engine 5. A new game director that knows what they're doing long-term and not just for the short moment after launch. Building off what worked and learning from their mistakes. We may never get to see that happen.
@kakyointhemilfhunter4273
@kakyointhemilfhunter4273 Год назад
Theres a lot of singleplayer games pulling the nerfing everything fun or op in the last few years. I just dont understand why they do it
@kakyointhemilfhunter4273
@kakyointhemilfhunter4273 Год назад
@candyman I didnt even think of that, tiny peanut brain was thinking of solo only
@bahhumbug5467
@bahhumbug5467 Год назад
Same thing happened with borderlands 3 and wonderlands EVERYTHING THAT WA SFUN WOULD GET NERFED I would have a character grind a buncha gear then be like “okay im done lemme log off and do some mayhem stuff” then the next day everything would get nerfed cod too you level up a gun then they nerf it, it gets so annoying
@Largentina.
@Largentina. Год назад
Why would anyone want dedicated servers instead of peer to peer servers in a game like this?
@masterkutai
@masterkutai Год назад
This.
@djmus
@djmus Год назад
Remember getting to endgame and then getting my character glitched and rendered unplayable for weeks until I got my char back but with diffeently rolled items. Good times
@Tom-bi7ir
@Tom-bi7ir Год назад
100% played n loved the demo bought the game was loving it playing through end game n one day nothing inventory, held items all gone. In a looter shooter you might as well have written outsiders into a death note
@Guigax_
@Guigax_ Год назад
When I was playing this, I saw a response from their community manager that infuriated me so much... The manager said that "the armor bug did not exist" in the game and the players simply "did not understand the mechanic", so bugs went without fixing while the drop rates were nerfed
@negative6442
@negative6442 Год назад
What was the bug?
@DestinyOmelete23
@DestinyOmelete23 Год назад
@@negative6442 i dont know if its the one they were talking about but if you tried to play online the opening weeks there was a risk of you losing your inventory. All of it.
@Guigax_
@Guigax_ Год назад
@@DestinyOmelete23 that was fixed somewhat quickly, the armor bug was that you should have around 50% of damage resistance with the full build, but suddenly you get one shotted, some guy did the math and the resistance was around 1.6%
@ameier5570
@ameier5570 Год назад
@@DestinyOmelete23 Yea happend to me, i lost all my inventory, wich wouldn't have been that big of a problem for me (just get new equipment i am not at the grindpoint yet), but because my character had no equipment i got a connections failur the instant my character entert the world. They werent able to fix the problem for like a mount (after that i didn't try to log in again, so no idea if they fixed it)
@emanmodnar2
@emanmodnar2 Год назад
@@Guigax_ This is what caused my team to stop playing. Never naturally saw the ending, had to watch other people do it and was totally unsatisfied.
@SoundsGerman
@SoundsGerman Год назад
To everyone watching this now: if you have one or two friends to play with, give this thing a chance. I played it with a friend just this year and we couldn't understand the mixed reviews, not knowing about the broked launch. We played the whole thing coop (including the DLC) and had an absolute blast, one of the best coop experiences we had. The gameplay was satisfying and the story was best described as "dumb fun". Honestly, give the thing a chance if you haven't already.
@xjamiec
@xjamiec Год назад
Me and a friend did the exact same thing, really enjoyed it
@Slowp0w
@Slowp0w Год назад
Same, it was almost as good coop as Remnant from the ashes
@bobblesprout8163
@bobblesprout8163 Год назад
I'm glad you've put this because me and my mate just ordered a copy of Worldslayer each so we can co-op it and as soon as I saw this video I was panicking if wasted my money haha
@AntiLifeEquation1
@AntiLifeEquation1 Год назад
I discovered Outriders this past June and fell in love with the game. I soloed the game for months, but recently got a few friends into it, and we have been having a blast. None of us understood the hate this game gets. I have been playing almost everynight for the past few weeks with a 65 year old grandma and helping her level up her characters and she loves it. I keeping my fingers crossed for Outriders 2, or at least 1 more expansion since Worldslayer left off on a cliffhanger.
@SoundsGerman
@SoundsGerman Год назад
@@bobblesprout8163 The biggest downside of World Slayer for us was it was just too short but a good glimpse of what could have been. The story and storytelling takes a noticeable jump up, the areas have some really cool fresh ideas, overall it's great and we just wished there was more. Given what we've seen in this video though I guess in hindsight I'm surprised it wasn't as big an addon as me and buddy hoped for.
@Qkochan3
@Qkochan3 Год назад
genuinely makes me sad because this game is STILL fun for me to play every now and then. the transmog system is the best i've seen. i can change my drip MID COMBAT, along with any skills, weapons, ability trees, etc, all mid combat if I wanted to. the ability swapping freedom for guns where i can turn them into lasers, volcano bots, tornado spitters, elemental/status guns on top of w/e other status gun build, and the same freedom for gear as well. this game has such a good base and all they ever really needed to do, was make a roadmap to get themselves on track for consistent updates. take the acar spider they added that felt like a legit raid and add more of those. add new expeditions. make the game monetizable with weapon skins, character skins, truck skins, etc etc. this feels like genshin impact the way they put so much effort into things that could easily be endgame, and say fuck it we want story driven casual shit.
@DtemplarK
@DtemplarK Год назад
Outriders, a game that i can only describe as a gem so in the rough that is almost indistinguishable from a rock. The combat was enjoyable for a bit but damn it falls hard after a while.
@aadlersberg
@aadlersberg Год назад
I really enjoyed the combat and I thought the mechanic of gaining health from doing damage worked really well
@Kris-wo4pj
@Kris-wo4pj Год назад
@@aadlersberg issue I found that its not balanced well by mid-late game. Feel like it would be better as an offline co op game
@megasiege2147
@megasiege2147 Год назад
i think the funniest thing about the game is that the symbol for the game a damn compass, yet they failed to at least include cardinal directions/symbols on the minimap, which would have been VERY helpful considering the map was static. knowing which direction was north/south is a big deal in any game.
@douglasduda9826
@douglasduda9826 Год назад
Oya or their direction marker thing always being wrong...taking you back to where you just came from for the next objective to go to...lol.
@skarpantre
@skarpantre Год назад
I loved this game, shame it died out but after the main campaign I didn't feel much to keep playing. The main campaign was excellent however, the scifi story felt like watching a space epic.
@beepy9666
@beepy9666 Год назад
I really, really loved this game. It had so much potential for longevity and they just let it fall through. The story was actually pretty interesting with some unexpected twists but the end-game was where things dropped off a cliff. If you had a solid group of friends to play with, it was really fun. Though, if you had more than 2 other friends playing it, you'd often have someone get really frustrated about it being only 3 players instead of 4. The bugs were utterly obnoxious, including people losing their entire inventory of hard-earned legendary weapons/gear. There is something inherently wrong with your title when an early-game pre-order rifle was part of one of the best end-game builds... I tried playing it again after having left it for about 8 months and honestly, I think I was seeing the game through rose-tinted glasses the first time. Everything wrong with it stood out like a sore thumb and there was zero interest in continuing. I also opted to skip the expansion because I was just so "meh" about it. If they had opted to make it a live-service, people would probably still be playing it....
@garethdavies2093
@garethdavies2093 Год назад
Awesome as always, but this is being very very kind about the technical state of the game launch. Like when they patched their game and deleted half the player bases progress, then the patch to fix that hit them all again and fixed nothing. It basically had 99% of the bad of an online service, and no meaningful upside. I also recall the game pass launch being substantially offset from the retail launch, so it not only fealt like the full price customers were beta testers - they'd mostly all given up by the time the game pass launch spiked the numbers. It seems so silly to get most of the hard part right (it's a good game, when it's working!) and then flub the easier bit. Square actually kept the rights out of their recent western games sell off, so someone thought it had ongoing potential.
@patrickmoore4278
@patrickmoore4278 Год назад
I love all the work you put in. It’s great to see somebody collect all the info and put it together post Mortem.
@MegaCygnusX1
@MegaCygnusX1 Год назад
This game was the poster child for "“If you try to please everyone you'll please no one.”
@erikabloodaxe2581
@erikabloodaxe2581 Год назад
Also if your opening dialogue is terrible then your game is probably going to fail.
@schibleh531
@schibleh531 Год назад
I don't think this applies. It's just a shitty, underbaked game. Pretty standard stuff.
@Flameville
@Flameville Год назад
More like hide your true nature, this game was another loot live service pretending it wasn’t one 😂
@Largentina.
@Largentina. Год назад
That doesn't apply to this game though.
@N0rdW1nd
@N0rdW1nd Год назад
I had tons of fun with this game, even the harsh grind could not stop me from playing it. From all "Looter Shooter" Outriders has the best ways to build your own build. Most people just played it like it was a standart "Borderlands-Esque-Shooter", while it is in fact more like an Action-RPG.
@arturlutz1669
@arturlutz1669 Год назад
They had the audacity to bring out a dlc and re-release the game+dlc for the full 60€ price after 1.5 years.. if that is not utterly greed, i don't know what is.
@presentedbyconormctappersp4565
I remember when they allowed people to preorder Worldslayer DLC the price was I believe $30 for a couple days, then they jacked it up to $40 from there on in. That was sus as hell and I realized to wait it out and see how people who were willing to pay the full price of the DLC was saying about it before deciding to buy it. Glad I never did after seeing how it all turned out.
@MrDoggson
@MrDoggson Год назад
Thats industry standards, you been sleeping under a rock?
@JJJBunney001
@JJJBunney001 Год назад
@Presented by Conor McTapper's Proper CatPiss to be fair that's not sus at all. It's very common for dlc to have a cheap release window, especially for pre orders.
@presentedbyconormctappersp4565
@@JJJBunney001 Is it really standard to put out one price, make it last a couple days, then jack it up as the following price from then onwards? I don't think you see that all that often for game preorders. Imagine if EA or Activision put out some AAA game for $60 for a basic preorder price for the first few days after announcement, then 4 or 5 days later they change it immediately to $70 instead. Because I haven't seen them do that. I think PCF/SE's intent was to make the DLC cost $40 initially but for the first few days on making the pre-order available they had it at $30 to cash in on FOMO.
@hmmdoh7835
@hmmdoh7835 Год назад
the moment the game labelled as "Destiny Killer" tent to be dying very fast lol
@hyruleemblemier
@hyruleemblemier Год назад
I was searching for the magic word in the comments
@SLISKI_JOHNNY
@SLISKI_JOHNNY Год назад
Everytime they call something destiny killer before it even releases you know it's gonna flop.
@hmmdoh7835
@hmmdoh7835 Год назад
@@SLISKI_JOHNNY An(cough)them lol
@SLISKI_JOHNNY
@SLISKI_JOHNNY Год назад
@@hmmdoh7835 yeah this one is just sad. I've played it and the base game is amazing, especially flying and combat. It had so much potential that I'm genuinely shocked they abandoned it, even though Anthem 2.0 was supposedly nearly finished. Fuck EA
@hmmdoh7835
@hmmdoh7835 Год назад
@@SLISKI_JOHNNY 2.0 coulda been big judged by rumor sad EA just trash
@somik-i3x
@somik-i3x Год назад
Outrider was a fun game (with some flaws),but should have not been always online. With a focus on solo play/coop, the game could have put more ressource into his different flaws (lack of enemies variety, skill tree that only give numerical bonus and no power modification, etc).
@ButtlordExtraman
@ButtlordExtraman Год назад
The game felt like a live service game that they didn't want to get locked into supporting. It was like "hey guys this game might die haha, just be aware :)"
@None38389
@None38389 Год назад
Judging by how many other projects they said they are currently working on, they probably didn't really want to support it long term.
@ButtlordExtraman
@ButtlordExtraman Год назад
@@None38389 then it's their fault for designing the game in such a way it needed long term support.
@NeutralGuyDoubleZero
@NeutralGuyDoubleZero Год назад
​@Adam Lee No shit. The actual question is why would they decide to do that when they basically designed and marketed the game to be live service if they didn't feel like it supporting. It's like they wanted it to fail
@devinvez3869
@devinvez3869 Год назад
Nothing wrong with a game having an end. It was never going to be a live service game...
@ButtlordExtraman
@ButtlordExtraman Год назад
@@devinvez3869 then why was it designed as one
@DougDMarco
@DougDMarco Год назад
Outriders had such potential but even from the start once you beat the campaign the actual endgame was just a circular grind that was not fun and actually punished you for trying to advance. Also, the gameplay marketing was off target... it was clearly designed to be a GoW cover based shooter. The design changed but the mechanics didn't so they just punished you for using cover instead of running in circles. I do think Outriders has a good shot of being a successful sequel if developed.
@omgitsbees
@omgitsbees Год назад
I really like this game a lot :( I finished the main story, and then the expansion and enjoyed both. I just wish the end game was larger. I got the top gear pretty quickly and then there was really nothing else to do.
@jsanchez5890
@jsanchez5890 Год назад
The game had tons of potential in my opinion. The base game was too short and the expansion wasn't bad either but also felt too short. I really did enjoy the game, wish there was more.
@MrGohan11599
@MrGohan11599 Год назад
i tired out the demo after a coworker recommended it, and was immediatly hooked and bought, and i clocked in maybe 25 hours before some bug made me loose ALL of my gear. I got it back and tried to get into the game again, i also tried making another character, but i just felt burned and angry by them, and couldnt really get into again. A real shame, apart from it being faaaaar to hard than it needed to be, i actually enjoyed myself
@nerdSlayerstudioss
@nerdSlayerstudioss Год назад
Sorry to hear that I was told about that bug a few times
@Shadow-bk1im
@Shadow-bk1im Год назад
The base difficulty is easy but as you play more the game automatically levels up and makes enemies harder but gives better loot. At a certain point if you are just playing through the story normally staying at the highest world tier is next to impossible. You can make it easier again by turning down the world tier manually to a doable level.
@Veros245
@Veros245 Год назад
how could they make the claim this wasn't a "games as a service" game when it did everything like all of them do
@MichaelJP
@MichaelJP Год назад
I completely ignored this BECAUSE that's how the player base were describing it, "an always online, co-op looter shooter with bad loot and a nothing burger story". I'm only now just learning it's supposedly a story driven RPG/looter shooter.....games I usually always end up buying but that's clearly NOT what this is. So now we know why it failed but not why PCF made a completely different game than they described. That's the more pertinent question.
@nolives
@nolives Год назад
It didnt though? There was no over monetization with in store items, no battle pass, no weekly or dailies, no pvp, no gear fomo, etc. Just because something requires always online servers doesnt make it a live service. And honestly idk what dude above me is talking about since the loot was the best loot in a looter shooter since borderlands 2. Even in most looter shooters the gear is queit uninspired, at least here it was varied with unique attribute and actually fundementally changed gameplay and playstyle.
@MichaelJP
@MichaelJP Год назад
@@nolives The single player component of a game should NEVER be "always online", it's utterly pointless and turns SP gamers off knowing when the servers go, so does the game. Technically, this isn't a "live service" but with "always online" for a "story driven RPG", it may as well be. The DLC being far shorter than the main campaign but more expensive is "live service" style greedy pricing too. As for the loot comment, I didn't say it, I mentioned many people who bought it did (so did this channel) and if the loot was as good as BL2, why did PCF revamp it and mention the fix specifically in the DLC trailer?
@635574
@635574 Год назад
Yeah to me as long as the save is on the devs hardware thats enough to be a game as a service. Nobody cares how its monetized or if it has coop
@armorbearer9702
@armorbearer9702 Год назад
I am glad People Can Fly gave people a demo to play. I watched many What happened videos on Matt McMuscles channel. Usually, game developers just tell their fans to be patient.
@Cold_Cactus
@Cold_Cactus Год назад
Demos used to be a regular thing , as a kid in the 90s I can remember being subscribed to a gaming magazine, I dont remember which but once a month I got a demo disk with 5 or 6 demos on it for all kinds of random games that where coming out soon , was a cool time
@raginhari0rayner
@raginhari0rayner Год назад
I felt like this was a fine game when playing with friends, but the balance between classes could be seen in the end game. If you played the Tank guy (earth one - forgot the name) you just get kicked if you was in pub game because of the dps check he lacked (changed in future update where they removed the time limit) . But after the plat, I just stopped. I wished the end game had a grind worth doing other than difficulty lvl and gear score. something to show off that was rewarding.
@tonepilot
@tonepilot Год назад
I've little interest in the on-line play but have been enjoying the single player experience. It's quite well done.
@dogmadude1399
@dogmadude1399 Год назад
Enjoy it while it’s not stale
@asundelgun3487
@asundelgun3487 Год назад
When are these developers realize they have to go free to play for live service games. No one wants to pay a $60/$70 admission fee to a broken game at launch that has to be improved over the course of 2 years
@Giozize
@Giozize Год назад
This game was real neat. I played a small amount of it. Unfortunately it didn’t go past “neat”, and the fact that I couldn’t play it with my group of four really killed it. I wish they’d stop limiting games to 3 player teams!
@douglasduda9826
@douglasduda9826 Год назад
This is because as a 3rd player at times the connection was trash for the 3rd player that is why they did not opt for 4 players too.
@transposestudios
@transposestudios Год назад
This game helped me realize what "People Can Fly" really meant as a studio - garbage. This was one of the first games I've purchased that I genuinley feel ripped off. PCF games are dead to me going forward - they've earned that.
@kazen16
@kazen16 Год назад
I actually really like this game! I played a ton of this for few months when it came out. I really like the story of this game it's a bit generic but I like the action hero vibe of the protag, the lore is pretty decent but when the expansion came out I didn't even try (hopefully someday) because I'm so burn out and hearing it's gonna be pretty much same.
@FatalFist
@FatalFist Год назад
The irony was just looking at the world design and how truly vast it was. From a "No Man's Zone" to: Hill sides, mountains, forest outskirts, forrests, jungles, deserts. The story as a whole was considerably large for how simple it was.
@nathanhendrickson790
@nathanhendrickson790 8 месяцев назад
When I played outriders and world slayer I was one of the few that actually loved it. It’s crafting and modding of weapons, great gameplay loop and the best transmog system I’ve ever seen were really good. However when I got to the endgame content and while it was fun for a time I started asking “is that it?” When world slayer came out with a new peice of endgame content I was excited and I had a good time unfortunately it didn’t last because instead of asking if that was it I asked “what new thing am I doing all this farming for?” Once I realized nothing new was coming I immediately stopped my farming and uninstalled cause if pcf stopped caring about this game why should I give it anymore time? While I have my problems with borderlands they still care about their titles enough to pay attention to their main one and give out golden keys for 2,3 and wonderlands to keep people coming back to their old content. If pcf gave this game the care it needed it would’ve been on par with the likes of division, destiny even borderlands. Probably won’t happen but I hope if outriders 2 ever comes out they’ll be able to get it right this time cause they have the makings of an awesome game here.
@NegativeROG
@NegativeROG 3 месяца назад
There is something to note about Outriders that I think is hugely important: the DEMO. Before Outriders, I maybe had 2 demos in my library. Now, I have 70+. PCF and Outriders showed devs and publishers that a good demo is a huge bonus that will sell the game, not a detriment.
@Motorboatasaurus
@Motorboatasaurus Год назад
I have over 100 hours in this game and you missed one of the causes for death. When they released Worldslayer if you upgraded you could no longer play with people that didn't own the Worldslayer version even if you were doing base game content. Splitting the player base is never a good move. I upgraded to Worldslayer but none of my friends did and several asked me if I would run thru the base campaign with them again if they reinstalled the game and I had to tell them not to bother because I can't play with non Worldslayer players anymore cuz the game won't let me. Also I firmly believe the Worldslayer version should have been released as a $20 expansion not $40. Also if the game was meant to just be a good campaign with looter elements they really needed to pump the legendary drop rate. If you come across 2 legendaries by the time you beat it, including the 1 guaranteed legendary drop, you did better than 3 of my 4 characters. The legendary armors and weapons can really change how the game is played and your character is played but if you only have a single legendary by the end you didn't even get to explore the fun builds the game had to offer, which for me was the whole draw of the game.
@aymenmt1
@aymenmt1 Год назад
Let's not forget about the bug where you get all your items deleted, it happened to most of my friends when we started the game together at the start .
@NightFoxx99
@NightFoxx99 Год назад
I remember two things about this game: calling it "Dirty Hipster Destiny" after seeing the first trailer, and someone on my discord server fighting me about how much better than Destiny it was when I called it that after it released. Now here we are.
@Alnard
@Alnard Год назад
They advertised the game as "Not an online service." Yet ran the game as an online game as service complete with terrible server issues. Monster Hunter World proves you can have an offline singleplayer game with seamless online coop playability.
@hammerstix5791
@hammerstix5791 Год назад
This is a game that my friends and I were all extremely excited for, and by the time we had all beaten it, we decided that it was to be referred to as "The Game That Shall Not Be Named" because of how burned we were by it. That April 1st release date ended up being pretty ironic.
@thomasace2547
@thomasace2547 Год назад
I enjoyed Outriders, as a Gears like Borderlands game. Needed to be played with others for the most part to be fun But something that stopped myself playing not mentioned in the video was the (really) poor update patches Each patch fixed 1 bug, then added 5. And the final straw for me was the armour bug that would have you get 1 shotted randomly
@astroguster5522
@astroguster5522 Год назад
My buddy and I finally jumped back in since getting stuck in a boss fight glitch when it launched. So that's +2 players right there!
@dylanmalone14
@dylanmalone14 Год назад
From what I played, I firmly believe that PCF had no idea what they wanted Outriders to really be. It felt like it was a mishmash looter-shooters that was popular at the time. But ripped out the live service component when they realize that a lot of people are not tired of it
@Irochi
@Irochi Год назад
Loved Outriders. I really did hurt when I noticed that I had run out of reasons to keep playing. Once again, another case of poor decisions and wasted potential.
@pandafall
@pandafall Год назад
as a Day 1 buyer, I remember I couldn't login to the servers to play the game for a few days.
@snakehead404
@snakehead404 Год назад
Regardless I still had fun and it was still worth the money. This was a game that played pretty well and a story that was at least somewhat interesting. I'd wager their support tapered off because they knew there was no point and I'd be inclined to agree, no updates would bring be back because I sorta had my fun with it and dipped. Hopefully their next project will be a good one because they have some serious talent in that studio, companies of 3000 people sometimes struggle to pump out a game like this.
@Silentpoppy
@Silentpoppy Год назад
agreed it wasn't amazing but i had fun with it and still occasionally play back through it :3
@monsterfurby
@monsterfurby Год назад
I feel like this game is a pretty good example of how the illusion of permanent support that live service titles build on is basically meth for publishers. It gives those games a massive high early on and then eventually becomes excessively costly and hard to maintain. Many games would have had an easier time turning a profit had they been designed as single-release, offline-capable titles instead of live service games. Outriders, then, is the "I can quit any time I want" of that metaphor.
@SuitorASMR
@SuitorASMR Год назад
Here is why it died they made a Live Service game (when it comes to gameplay and story and potential) and said "you know what lets NOT treat it as such ... but you still have to be always online also no modding tools" and now they are like "What do you mean our game failed? you said you dont like live service games"
@S34Mii
@S34Mii Год назад
I actually enjoyed my time with this game. Main issue is PCF don't know how to keep it alive. I can only grind the same endgame dungeon so many times before I'm bored out of my brains. They needed variety in the endgame and I think it would've lasted much longer.
@furkandk2234
@furkandk2234 Год назад
Outriders is a great game but no the future
@dxk65
@dxk65 Год назад
Let me tell you. When you're someone that recently quit playing Destiny, the last thing you wanna play is more Destiny. These games will continue to cannibalize one another because of that.
@redsixx669
@redsixx669 Год назад
I completely forgot this game existed and atthe same time am shocked it gets a death of the game already, it feels so recent still
@FatalFist
@FatalFist Год назад
It really sucks because they created this interesting new world to explore further but they just abandoned it instead. I really wanted to this game evolve further.
@DeafCope
@DeafCope Год назад
i saw this game, went "whats this?", played the introduction, then unistalled to make room for other games. Fast forward to now. I see this video, i go "whats this?" see the video and go "ooooooooh, that thing"
@chasekidd
@chasekidd Год назад
I had really high hopes for this game. They were very open to discussion prior to launch, the beta was really good, the launch was really good. Then they went back on everything they ever said. They talked about how they didn't want to be like other games where builds get nerfed, they wanted players to be able to become overpowered. But then the first patch nerfed a lot of builds into the ground, rather than buffing other builds to be in line. They said they wouldn't be a live service, and that they weren't going to have any major dlc. Then they drop Worldslayer. It always takes them a ton of time with little communication to fix the mistakes they introduced into the game post launch. End game was also super toxic at launch with the missions being a speedrun making 90% of builds just not usable. Devastators just not able to get groups at all for months. Also boss variety was weak for a game like this, having to fight the main boss like 3 times over. They couldn't seem to decide how fast or slow they wanted gear progression to be and kept going back and forth on it. This was a great game made by some talented people that was ruined by weird decisions from the devs. After about 200 hours in I just decided I'd rather go play Warframe.
@spawnofapathy
@spawnofapathy Год назад
A major problem I had was the game felt over tuned when playing solo. The AI was designed to over whelm you. So you had what looked and controlled like a cover shooter that punished you for playing it like a cover shooter. So the game felt like it basically had one play style. Hyper aggressive. And since most players are solo players, this meant the game just didn’t feel fun. This was part of that doubling down that many reviewers talked about with the latest expansion. Having a game tuned more for coop play and feeling overtuned for solo play chases off the largest group of players that could have supported the game post release. On Xbox the achievement for just reaching lvl 10 is only at 42%. Players just didn’t think the game was worth sticking around for. And they never gave it a second chance.
@adamjones6252
@adamjones6252 Год назад
Exactly. Many times I wanted to play sniper but was just constantly in the centre of airstrikes… and as a Trickster my depleting health needed close range kills so I had to go full Rambo to clear areas.
@douglasduda9826
@douglasduda9826 Год назад
They later said it was mean to be co-op....and them not changing the numbers of enemies with 1 or 2 players pretty much says it. There was a lot of mistakes....The art for the designs of the legendaries was great. But many of them and their t3 mods were trash. This is a BAD thing given how rare they were... Honestly should not have been thay way either.
@ForeverDegenerate
@ForeverDegenerate Год назад
@@adamjones6252 Wait... so let me get this straight... you picked the Class that, IN THE DESCRIPTION, outright states that it's a Close-Ranged Combat Class and you expected to be able to Snipe? Sounds like that's a you problem, and not a game problem, buddy. You want to Snipe? Play a Pyromancer. Pyromancer, being the Caster Class, WANTS to be at Range. I only recently started playing the game and, thus, haven't finished the Campaign and reached End Game yet, but I play my Pyromancer as a Sniper. I have to since Pyromancer lacks the tankabililty and area clear of the Trickster (at least until I get certain Mods). However its Ranged Heal is INSANE. That being said, yes, the fact that a lot Captains have "airstrike" abilities is a pain in the butt. I've also heard that Technomancer is a good Sniper Class as well since it gets turrets and is the Support Class. Currently I only have a Trickster and a Pyromancer, but I'm looking forward to trying out Technomancer and Devastator later.
@lgd6619
@lgd6619 Год назад
I honestly wish they had followed a similar format to Borderlands 1 stand alone game and a handful of story based dlcs and on to the next game, I think making it always online as a half baked live service was the games undoing it set expectations they never intended to meet
@ravenstudioproductions3139
@ravenstudioproductions3139 Год назад
I think you also missed one major issue that occurred early on. The infamous inventory game breaking bug, which i think happened a week or two into the launch. Players would get disconnected, and log on to see all of their gear and much of their progress lost. It was so bad that the solution was just not to play it until it got patched. I know for me that killed the game early on, so much that I didn't end up coming back to finish the story until this year.
@shadow_blaze2317
@shadow_blaze2317 Год назад
Wasn't that also happening in the demo?
@Tattletale-Delta
@Tattletale-Delta Год назад
I mean, it has about 16 thousand players a day, just on pc. This video inspired be to try it out myself and I am loving it.
@TheMrFishnDucks
@TheMrFishnDucks Год назад
Always online to prevent modding and the main reason to sell micro transactions. Nice video. Keep up the good work.
@Angelo._
@Angelo._ Год назад
The fact it was online only is what made a lot of people not even buy it in the first place. That's gamer repellent right there. I tried it during free play days on xbox, but not by much. So I can't say on the story on a personal level. Nor did I get a lot of abilities unlocked. What I did experience was just ok. I think a homeless guy (looked homeless. Think he was a vendor) got shot by a junkie, or unsatisfied customer (honestly cant remember. It happened abruptly on the side by just talking to someone, shortly after getting to the "town", and this scene played out.) No one found it odd that a guy got shot inside camp lol. The idea seemed cool, having powers complimented by cover shooting, but I felt the enemies were bullet sponges. Also, for cover based combat, abilities were needed to regen health, which meant leaving cover and running into enemy hordes. I heard it was a short game and had no sustenance. I'm glad I didn't buy it. Always Online games are a big no for me. It better be free2play if it requires an online connection to even play
@MCNC-pz1ux
@MCNC-pz1ux Год назад
Biggest issues is they made a game that relied on peer to peer connection which causes much of it connection issues compared to having an offline co-op mode and servers for connection. Lest us not forget the dreaded inventory glitch.
@slumcore3921
@slumcore3921 Год назад
PCF has put out some really solid titles, it's unfortunate that they don't pan out. Painkiller on the original Xbox is an underrated gem on all counts! I played the hell out of fusionFall, can't wait to see your episode on that!
@shep1818
@shep1818 Год назад
One of the biggest destiny 2 youtubers got payed to advertise this game and he actively tried to convince people it would be destiny 2s biggest competition. Boy was he wrong
@GFIZeraph
@GFIZeraph Год назад
I've recently been playing it again and honestly, it's pretty good. It's a shame that it didn't get the love from the devs and players that it needed.
@SolidSnake240
@SolidSnake240 Год назад
If they had a better endgame then they could've at least retained a decent player base.
@aaronbouquet644
@aaronbouquet644 Год назад
PCF seemed to have “Stop Having Fun” memes posted in every corner of their office space. They “balanced” a PVE game and took away all the fun everyone was experiencing. They did end up tackling their own IP in all the wrong ways lmao.
@grimreaperx89ify
@grimreaperx89ify Год назад
Finished the campaign by myself and never looked back. The insect type monsters in this game were stupidly infuriating, the early bugs constantly broke the game, and it leaves you on a clifff hanger. It was fun with friends but after streaming this I don’t think I can go back.
@Rekonsile
@Rekonsile Год назад
This game died once players started to play end game. You never played the game or you would know that there was a very high chance your character would ultimately become destroyed by the game eating all your gear and effectively making you character unusable. It took months for them to fix 10s of thousands of player accounts and mine to this day even with the refunding of the gear still can't move without the game crashing. So in essence a game that I enjoyed for 76 straight hours of up until one crash rendered my character unusable still to this day. The biggest slap in the face is the lack of customer support throughout the whole process and not even being to play the game even after the fix and then they want to charge you 40 dollars for an expansion? Insane
@nyanbinary1717
@nyanbinary1717 Год назад
Two of my favorite games are Destiny and Mass Effect. I'd never heard of this game before, but a friend sent me screenshots of the character screen and UI and said, "Look familiar?" I said, "Yeah, that's just...Destiny. Except the parts where it's Mass Effect."
@joshuabecker3647
@joshuabecker3647 Год назад
I play a bunch of looter shooters including almost daily destiny 2 player. The only gripe i had with Outriders was the content. I really LOVED the story and the progression and the npcs/characters. I could forgive the always online thing as its 2021-beyond and alot of games are like that now or will be. But, when i was on the last mission i didnt even realize it was the last mission? and it left so many holes. I had really hoped they would add on more story content like ALOT MORE as i really did enjoy the game. I beat it in a weekend and havent touched it since.
@Mr-atom55
@Mr-atom55 Год назад
I feel like the abilities don't fit with the cover based system. That's why I stopped playing. The combat systems felt like they were constantly fighting with eachother instead of flowing together.
@Proph3cy
@Proph3cy Год назад
The covers are for the enemies.
@PolliKrystal
@PolliKrystal Год назад
in my opinion i believe some of the issues with this that would make the game even more interesting is ally recruitment and allow us to customise our camp members so we can change their outfits and also allow us to take any allies in the camp we have to assist within the game while the online is good the trio just isnt enough to me however this is the first installation for a game with such potential going forward if it ever does but for it to do so we as the games audience would need to make this game re-profitable, personally i believe aside from what i've already said about allies and customisation perhaps allow us to have a skin setting for changing the looks of the camps themselves too. the world would also need to be bigger of each section of the maps overall. also perhaps if the game gets any sequels in the future the games could be bigger in online play for how many can join co-op also perhaps, i would say between 4 to 6 rather than just 3 for co-op playing. i know the reason for this game having 3 only because this outriders game is optimal at 3 without causing more issues than it already has but future games of outriders could be prosparous. also i believe there is such a potential for quite a few more altered classes like perhaps: Electromancer, Arcticmancer and perhaps some other types of classes. i would hope to see another dlc or 2 after worldslayer and then perhaps release an outriders 2 and find a way to write an exceptional story that is if nothing else exceeds expections than what has occurred for what content is already on this game. i really like outriders the first time i played i was stunned when they killed off Jakob the way they did so far and then how weak the death was for shira i believe they should've stayed alive to have some chance of playing vial roles in the future of our outrider characters and the future fate of enoch, now i know that jakob and shira we're getting on in age in this game but they still had some type of potential despite being written in and many people hating that jakob was a grouchy old man, shira although the commanding officer in the middle of a war hard headed i believe some of the interactions with her were a little exaggerated, however i still believe they had a role to play alternatively if they had not been killed off. i would one day like to see this game reach a conclusion perhaps if they as i have said got to make 1 or 2 more dlc's for the current game then made outriders 2 and had perhaps 3 or 4 dlc's for that, then after the 4th dlc release an outriders 3 that allows us to venture on from outriders 2's 4th dlc in a final mission conclusion to stopping the anomoly storms all together if they wrote it correctly i think that would be a fantastic way to have an end to the story of enoch because of course they have an entire planet with the potential of at least 3 great base games and somehow set up an end cutscene on outriders 3 of ending the anomoly. im not sure if they would be able to pull off an outriders 4 somehow if we had the oppertunity of making it as far as outriders 3 it would be nice to see this game make it despite its recent droppings of the player base and its a shame because it has potential for so much more in my opinion.
@KaijinZSurohm
@KaijinZSurohm Год назад
The ultimate downfall for Outriders was it's horrible glitches early on. I bought this game with excitement, only to find out that their "Narritive driven" game was actually a live service model kit that was forced into trying to deliver a single player story, with massive server disconnect issues. The game was fun enough, so I ignored getting disconnected every 20 minutes (including progress loss), but what really stopped me was when they had the inventory deletion glitch. I put this game down waiting for them to patch it, and they took entirely too long to fix this. By time they were done patching it, the game was dead, the community gone, and I had no reason to pick it back up because other games to come out. With the game being dead, there was no point in me going back to it either, so I had zero incentive to play an online-only single player game, effectively.
@GeminiTasiri
@GeminiTasiri Год назад
I actually played the Beta (on PS4 back then) and I didn't even know the game WASN'T supposed to be a live service game. Everything about the presentation - from the character class selection suggesting what role they play in a group over to the "cursor you control with a stick" menu and finally the game advertising the multiplayer aspect on multiple occasions ingame - just really felt like that's what its supposed to be. Pretty sure you could even see other players run around in the hub city. My other takeaway from the Beta was also the story - it certainly left an impression, starting out as a "stranded on a new planet" sci-fi drama but after the prologue suddenly hitting you over the head with a timeskip turning the game into a more darker & serious Borderlands setting instead. Not sure if that was the way to go, considering the game also got significantly more desaturated and employing a browner colour palette after that point.
@ameier5570
@ameier5570 Год назад
i actually enioyed outrider at the beginning...until a bug made it impossible for me to log in because it seemed all my equipment was lost and after a month they still hadent fixed it (don't know how long it actually took, never looked back after this). I never finished the mainstory but what i saw i realy liked, specialy the WWI trench estetic in the earlier parts.
@Kameleon-sj5nf
@Kameleon-sj5nf Год назад
This game had so much potential, i took the ride most of the way into worldslayer. Its gun design was awesome, exactly what looters needed at the moment, but good lord the bugs were soooo bad, and the servers. Follow this with every major build catching nerfs based on popularity seemingly and that was enough for ppl to leave. Some character mods were still broken over a year into its life. Unacceptable. But overall minus those things, it wasnt bad. Playing a devastator in his prime or trickster was insanely satisfying. Such a shame
@nativenight
@nativenight Год назад
a friend bought this for me when it came out. She wasted her money. The screen wobble was atrocious and the fact that you couldn't turn that off even in cutscenes made sure I never got far enough to experience the game. I got motion sick from a game for the first time in my life. After I left there was no improvements so I just never went back. When the improvements came I was so far beyond caring that I just didn't bother coming back.
@ZeNemtek
@ZeNemtek Год назад
I played this game once, I loved it, it's a very fun and interesting game with great elements. It's not a live service, it's one and done, that's how it was made. I did some of the post game content and it's good if you like strikes in destiny or dungeons in WoW it's that type of isolated gear farm. I'd rather play this game again than a borderlands title. It's not dead, it's over it did it's job, I wish more games were like it
@ruthlessrobk7327
@ruthlessrobk7327 Год назад
Welp thank u for making an outriders video since no one else seems to anymore....I can speak on this game more than anybody, I have nearly 3000 hours into this game, I love this game and so do a lot of other people. They claim it's not profitable yet charged 50$$ for 10 hours of content in world Slayer...they made the grind to max out horrendous, I have all 4 characters at apoc 40 and roughly ascension level 190 currently because I'm crazy, no one else will ever grind all 4 to max cuz it's stupid. At any point they could add content and charge and I'd gladly pay for it but have left outriders for dead and if they don't think it will affect future games of theirs they are sadly mistaken. I have always gone to bat for this game in every outriders RU-vid video and I just can't anymore. If the games creators don't give a fuck anymore why should anyone else? Pcf won't be around forever due to this abandonment and many other issues thru the outriders game life. It's quite sad actually
@AccordYeen
@AccordYeen Год назад
I really liked the intro to outriders, with the mystery and wonder of a new alien planet, but then it just slaps you with a time-skip and dumps you into a Boring Brown Battlefield, where everyone is an asshole.
@swizzler
@swizzler Год назад
Outriders was also a pack-in game with 30-series GPUs artificially boosting the playerbase, which is how i've owned the game since launch, but never played it.
@TimSmith-rk9sf
@TimSmith-rk9sf Год назад
I like this game! Although I do agree with some of the flaws it’s still one of my favorite shooters I’ve ever played . Powers mixed with gunplay. Bad ass in my book. Will be disappointed if it does get shut down. Me and my friends still play.
@Glaedr11
@Glaedr11 Год назад
Havent watched this video yet, but all I know about Outriders is that my buddy was HIGH on it and then he said it was going nowhere and just stopped playing
@italianspiderman5012
@italianspiderman5012 Год назад
I find the argument of “well, it’s not a live service” absolutely ridiculous, it literally is a live service, they just didn’t want to commit in case the game flops. You can’t make an apple pie and call it a cheese cake.
@antoniobn
@antoniobn Год назад
The salvation for this game is turn the base game for free, the dlc for 15 dollars and assume the game as service aspect.
@brazilianmegaman258
@brazilianmegaman258 Год назад
Wasn't expecting to hear a little blast of "Jet Black New Year" at the end there.
@jacktheripper7935
@jacktheripper7935 Год назад
I liked the game when gameplay was shown before launch but then I remembered something from Anthem : always wait when it involves looter-shooters because devs always find a way to make them into a mess. And oh boy I was right when I saw the typical server problems, game-breaking bugs, bad loot management, balancing issues,... It's almost a running gag, the problem is...the gag is still running.
@NightcoreNewbie
@NightcoreNewbie Год назад
I remember playing the game at launch. What really killed the game for me was the bug that didn't allow me to log into my main character for a good couple of weeks and I didn't feel like slogging through the boring bullet spongey campaign again just to make another character. It also didn't help that they nerfed character builds and loot soon after launch just to try and stifle players from progressing too quickly through the game's nonexistent endgame.
@ImNotJust
@ImNotJust Год назад
The only thing memorable about Outsiders was that Grimes Appreciates Power. Stg I saw that ad in its entirety at least 100 times.
@Hitman2b
@Hitman2b Год назад
as a early player there was a few issue with the loot at the begin then it was fix but they started nerfing stuff and THAT was the downfall of the game and it was once again a spiral of nerf that killed it
@AscendentGaming
@AscendentGaming Год назад
Played this game at launch, the story imo was fun up until the ending and some unfinished story arcs, one particiular enemy/boss you don't even see what happened to him until you find him in the optional end game grind as a boss. The end game was also killed because of the lack of a chat system, you couldn't even type to your team to ask what difficulty they wanted to attempt. The end game worked like Mythic + in WoW if anyone is familiar with that, you pick a difficulty and the higher the difficulty the higher the rewards. The matchmaking system was also plagued by disconnect issues and it was difficult to even find players to begin with as most opted to playing solo for fear of losing rewards from disconnections. But if you were able to find a full squad in the games hardest content the game was a blast but that was too few and far between.
@jurom6765
@jurom6765 Год назад
This wasn't really a live service game. That would mean the developers kept working on the game, updating it and giving the players new content.
@cylontoaster7660
@cylontoaster7660 Год назад
The game was very fun, but after grinding the end game missions a bunch of times, you sort of ask yourself "why?". If it isn't a game as a service, then you're just upgrading your items for the sake of upgrading items.
@mikedraa7618
@mikedraa7618 Год назад
The theme song line was kinda cold ngl 😮‍💨
@Direbeetus
@Direbeetus Год назад
Like many games of it's time, Outriders wasn't ready when it launched.
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