Excellent tutorial! I thought my mapping widget refused to show up (so I could move it) but it was deep inside. If that's the case, the fix is to switch to wireframe view & find it, then move it outside and in front of the geometry. Now you can see it in any viewport mode. @BrianJames is the best.
It might be your GPU or it's driver at a guess but I'd also look at the Rendered display mode's settings and reset it as a test. If that doesn't help, run the command SystemInfo and post that text file to the Rhino user forum with the 3dm file attached. discourse.mcneel.com/ or email tech@mcneel.com if the file is confidential.
How can i make a decal which is made out of gold ... that it shines and reflects like other materials in rhino? And how can i make sure it has the same gold color? Thanks a lot for your video btw.!!!
You'd have to use the Blend material in Rhino 8 and a black and white version of the texture to control what material gets applied to B/W. The use of the texture in the Blend material is one part, the other would be the texture mapping for the object that material is applied to. Decals don't have their own material properties like metallic at this time so the Blend mat is the way to go. Post to the Rhino forum if you need more help... discourse.mcneel.com/
@@RhinoGuidethank you very much for your detailed answer. Looks like it's not the easiest target I try to reach 🙂 Thanks again 🙂 Maybe one question? It doesn't matter if I have only the student version of Rhino to reach this, or?
The decal should display in Rendered display mode but there may be a material or geometry reason it isn't. Post the 3dm to the Rhino user forum here please discourse.mcneel.com/