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Deep Rock Galactic’s Most Hidden Area… 

Drilling In The Name Of
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The origins of this liminal space are unknown, but it’s hidden in every map… #deeprockgalactic
If you've ever wanted to own your own Deep Rock Satchel Charge, Pickaxe, Flare, or even Jury-Rigged Boomstick, go check out D3LTAProps over on Etsy:
www.etsy.com/s...
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Referenced videos/links:
Let There Be Light mod = mod.io/g/drg/m... by ‪@Banagement‬
Universal Unreal Unlocker = opm.fransbouma... by ‪@fransbouma4173‬
Exploring the area = • Exploring out of bound... by ‪@seels_snusk‬
Our mission end screen spoof = • When You're Too Obsess...
You’re My Bestest Friend = • You're My Bestest Frie...
Music:
Bright Seed - Maroon Keys
The Mini Vandals - Fuzzy and True

Опубликовано:

 

5 окт 2024

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Комментарии : 74   
@Volvary
@Volvary 3 месяца назад
As an Unreal Engine developer myself having worked on games that required similar tricks, those elements outside of the map are 100% an additional level that can be toggled in quickly to allow for Cutscenes to play, and are likely not replicated. That way, those cutscenes/animations can never be interrupted by say, another player walking into the Forge or bringing barrels around you while you forge.
@MusNothus
@MusNothus 3 месяца назад
Ah that's super interesting! It's nice to hear the explanation from a real developer who knows what they're talking about.
@TlalocTemporal
@TlalocTemporal 3 месяца назад
I think cutscenes interruptions are one of the best parts of multiplayer games, and I'm kinda sad that there's no barrel shenanigans. But why would there be a forge on a mission?
@TheBloodrian
@TheBloodrian 3 месяца назад
​@@TlalocTemporalIt's single level with all these things so its either everything or nothing. Probably when you forge on Space Rig, there is the winning screen hall somewhere as well
@GordonWeedman
@GordonWeedman 3 месяца назад
​@@TlalocTemporal My guess is to keep it in memory to speed up load times.
@Jontohil2
@Jontohil2 3 месяца назад
The reason there's a copy of you holding your primary weapon is for the screen it changes to after the mission end screen, the one where you see your points on the performance pass.
@MusNothus
@MusNothus 3 месяца назад
Ah that makes perfect sense! It's all coming together for me now.
@Iteration456-8_codename_goblin
@Iteration456-8_codename_goblin 3 месяца назад
Bruh what is my Spy Professor doing in Deep Rock man
@p_serdiuk
@p_serdiuk 3 месяца назад
Dwarf Psychology when lmao
@TheColtones
@TheColtones 3 месяца назад
I think it’s mainly the character select screen for players joining an active mission
@cykeok3525
@cykeok3525 3 месяца назад
Yeah that makes sense. Note that when you complete a mission, the end scene (with victory poses and mission stats) plays immediately after. THEN the client does the loading transitioning back to the Space Rig. That means the victory pose/mission stats scene, and the performance pass point scene with your dwarf standing on the left, is actually part of the mission level (in one of the hidden separated "movie set" areas that this video talks about).. they're not on the Space Rig level, nor are they on a different intermediary level that would waste time with another loading transition.
@Sylvain_Kain
@Sylvain_Kain 3 месяца назад
2:33 I'm pretty sure that's from the screen after the statics screen when you complete/fail a mission. You'll see a copy of yourself holding whatever weapon/item you left the mission with along with the season background.
@MusNothus
@MusNothus 3 месяца назад
Ohhhhhh you're totally right, that must be it! And that explains why both areas load in.
@WipZedKay
@WipZedKay 3 месяца назад
The mission endscreen area makes sense for loading you into the cutscenes without a loading screen. You do also see the loadout screen if you join a mission in progress so probably a similar reason based on the previous theory. Don’t imagine anyone does a lot of forging while a swarm is coming though!
@MusNothus
@MusNothus 3 месяца назад
Makes sense! I suppose the developers just made all 3 of those areas into a single "level" that they could load in for every cutscene, which probably simplifies the whole process rather than loading one level in for one thing and another for another. Interestingly, I've been trying pausing the game with Universal Unreal Unlocker (UUU) during different parts the end screen process, and the camera does just move around the area. It actually moves over to the forge at one point if you use UUU to hide the HUD, and then weirdly there's a version of you that's way way off in the distance standing on nothing. I'm going to have to keep messing around with this even more.
@TlalocTemporal
@TlalocTemporal 3 месяца назад
​@@MusNothus-- I hope you stumble upon whatever bug makes every UI background the Forge. It's very annoying.
@MusNothus
@MusNothus 3 месяца назад
Oh I should point out, too, that at 3:44 even though the third person shots don't look like there's compressed granite there, that's just a quirk of the mod I used to get those shots (better spectator), but there is in fact compressed granite at the top of that shaft, which you can see in first person.
@MusNothus
@MusNothus 3 месяца назад
One could probably summarize this video as me having my mind blown as I gradually piece together the most rudimentary concepts of level streaming...but for those of you out there who are also unfamiliar with level streaming, I hope it blows your minds too! And it's definitely a fun place to explore regardless, so it's worth a visit.
@Real_RUBB3R
@Real_RUBB3R 3 месяца назад
It doesn't exactly blow my mind per se, but it always does interest me a bunch to know if and where certain things are located out of bounds in a game, and why exactly they are there in the first place. Learning that these are actual areas you can explore, and the fact they are there during missions, it is very interesting!
@jeanbon6807
@jeanbon6807 3 месяца назад
The standing idle dwarf is for pause menu.
@MusNothus
@MusNothus 3 месяца назад
Ah you're probably right!
@imigratingbox
@imigratingbox 3 месяца назад
The cosmetic screen is the class selection screen when joining
@ReapeeRon
@ReapeeRon 3 месяца назад
That's pretty crazy! I didn't know that area was in the game.
@MusNothus
@MusNothus 3 месяца назад
It's so cool that you can actually go to it! Very surreal walking around up there.
@Bence3
@Bence3 3 месяца назад
Now you should go there during a deep dive Ron. 😅
@G0RSHK0V
@G0RSHK0V 3 месяца назад
2:33 I think it's for the "pause" ui
@ajaxorion
@ajaxorion 3 месяца назад
they are there to save load times, when the game ends your physical players body teleports to a spot just to stay in case you are being affected by a status effect, like frozen, that way it doesnt show up when the camera is taken to the end screen space, where a separate render of your character is spawned, that way if your team throws a grenade at you before the drop pod takes off when you end a mission, you wont be frozen or whatever during the end screen i think
@MusNothus
@MusNothus 3 месяца назад
ah that makes sense, yeah
@mikhailgsg120
@mikhailgsg120 Месяц назад
Amazing! I didn't even know that was up there!
@kepipek6598
@kepipek6598 3 месяца назад
dirt
@swaghettimemeballs4420
@swaghettimemeballs4420 3 месяца назад
sand
@acquaintedfowl1767
@acquaintedfowl1767 3 месяца назад
it would be super cool if they had that end of mission area have a proper reachable spot in the space rig, and used what they have now as a replica for easier processing
@MusNothus
@MusNothus 3 месяца назад
that would be very cool
@anxiouscatentertainment
@anxiouscatentertainment 3 месяца назад
3:39 Driller: 💀
@dogdog357
@dogdog357 Месяц назад
I guess that explains why the camera can get stuck on the forge background after I'm forced out of a game, somehow
@madrockon7357
@madrockon7357 3 месяца назад
gold
@poptre67
@poptre67 3 месяца назад
nitra
@-VictorGames-
@-VictorGames- 3 месяца назад
I wonder if these entities exist somewhere in the distance of the space rig. Because the pedestal and forge area could only be useful there; outside missions. Does the rig count as a "map" and these holdover entities serve as sort of a default loaded anchor to any map generated maybe? Or the pedestal/forge could just be holdovers not worth the time to clean up and they copypasta'd some code into to something else and left them be.
@zerorig
@zerorig 3 месяца назад
i would guess it's easier to make a doppelganger do the missing ending animations for some reason and maybe keeping the real thing nearby makes sure everything like the cosmetics load properly.
@MusNothus
@MusNothus 3 месяца назад
@-VictorGames It seems like this should exist in somewhere around the space rig, but I looked around and couldn't find it anywhere. I even went outside the skybox with the free cam and couldn't see it. But it still seems like it should exist somewhere in that area, because otherwise yeah the forge being part of this makes no sense. So if anyone finds it, let me know! Maybe it really is still hidden somewhere. Actually, I'll have to check if it's loaded inside the upper part of the space rig, because that part has no collision and could hide it...
@MusNothus
@MusNothus 3 месяца назад
@-VictorGames Update: I tried looking for this area around the space rig again and then I realized that the reason I can't find it is that I can't toggle on let there be light in the space rig, because that mod only becomes usable in the caves. BUT, as I was looking for this area, I found something else weird. There is something called the "icon generator" which is a dwarf mannequin that is used to display the cosmetics in the season terminal when you hover over them. This dummy object appears super high up above the main space rig and is super tiny, and when you hover over items in the season terminal, it'll actually change what that mannequin is wearing. Presumably this exists for the same reason as the liminal space rig.
@-VictorGames-
@-VictorGames- 3 месяца назад
@@MusNothus Neat find!
@Real_RUBB3R
@Real_RUBB3R 3 месяца назад
I would figure these do have to exist somewhere outside the space rig, because of how they seamlessly load in and out when using the terminals in the space rig. Also, the pedestal is likely used for when you pause in-game and see your dwarf, and during the end screen where it shows Season XP
@dddmemaybe
@dddmemaybe 3 месяца назад
hrmgh! *fart noises*
@ThePixelPear
@ThePixelPear 3 месяца назад
You used to be able to find the end screen closer outside the map that odd small room, we found it by accident. Just digging about.
@MusNothus
@MusNothus 3 месяца назад
Yeah it's interesting that in that video by Seels, the area is much closer to the map than it is now, so I guess the developers must've moved it
@Icewallowcome012
@Icewallowcome012 3 месяца назад
Mushroom?
@jeanbon6807
@jeanbon6807 3 месяца назад
Goosack
@MusNothus
@MusNothus 3 месяца назад
Mushroom
@gamergaming7007
@gamergaming7007 3 месяца назад
Why is there a overclock forging area? I mean, we can craft oc's only in spagerig, so there's no need for game to use that area on missions.
@MusNothus
@MusNothus 3 месяца назад
My best guess is that they just wanted to have all these things load in en bloc rather than loading one in for one thing and another in for another thing
@MrQuantumInc
@MrQuantumInc 3 месяца назад
My question is why does the caves need a copy of the forge area? Does every level need a copy of these scenes?
@MusNothus
@MusNothus 3 месяца назад
My best guess is that they just wanted to have all these things load in en bloc rather than loading one in for one thing and another in for another thing
@xandier5951
@xandier5951 3 месяца назад
Did you try call molly or used supply drop on those area? :>
@MusNothus
@MusNothus 3 месяца назад
Ohhhh no I didn't think of that but now I definitely will try it!
@eliteguard225
@eliteguard225 3 месяца назад
I eat rocks for breakfast.
@D3lpDelight
@D3lpDelight 3 месяца назад
i know you could special powder therought the droppod in season 3
@D3lpDelight
@D3lpDelight 3 месяца назад
oh yeah that 3 year old video, actually thanks couldnt find it
@MusNothus
@MusNothus 3 месяца назад
@@D3lpDelight Yeah it's interesting this has been around/known for awhile, but it seems like the location is farther away from the map now
@D3lpDelight
@D3lpDelight 3 месяца назад
@@MusNothus probably the result of actuall map being much bigger, vertically at least
@ashen-one--x
@ashen-one--x 3 месяца назад
rock and stone!
@MusNothus
@MusNothus 3 месяца назад
rock and stone!
@presentrama
@presentrama 3 месяца назад
i just realized his channel name is supposed to be Drilling In The Name Of Subscribe with subscribe being the button
@ZarHakkar
@ZarHakkar 3 месяца назад
One RU-vid layout change away from not working anymore
@Scripzure
@Scripzure 3 месяца назад
that isn't it. its a reference to the song "Killing in the Name Of"
@magnetic9089
@magnetic9089 3 месяца назад
@MusNothus
@MusNothus 3 месяца назад
🥰
@youngblood3647
@youngblood3647 3 месяца назад
This feels Ai generated
@MusNothus
@MusNothus 3 месяца назад
If you're referring to that area then yeah I totally agree. It's the kind of place that almost looks right, but not quite because there's stuff missing.
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