The completed game is being shown at Gamescom 2019 in Cologne, Germany in August 2019 and will debut for sale at the Portland Retro Gaming show in Portland, Oregon in October 2019!
Excellent video Michael! I received my copy of this one a bit back. It's an awesome homebrew port for the IntelliVision. Including a recommendation, and a link to your video on my channel's review video.
@@IntyMichael yes! Though admittedly I didn't find out about the game until well after it had been released. Primarily through my friend Brian Puddin's RU-vid channel Brian's Man Cave. One bit of fun I got to have with it was beating the game for the second time while recording my channel's two part review.
Well, they're both equipped with practically the same sound chip, the AY-3. This chip is used in a lot of 8-bit and early 16-bit computers and consoles, as well as 1970s and 1980s arcade machines, and several that don't use it use a similar one, the SN76489. Even the Atari ST uses a chip that is based on the AY-3, known as the YM2149F. Nearly all computers, consoles, and arcade machines back then sounded much like one another, as a result. The exceptions are the ones with simple beepers (e.g. the Apple II, although the Mockingboard card for it has two AY-3s), the Atari VCS/2600 with its TIA chip, the Atari 8-bit computers with their POKEY sound chip (also used in Atari's arcade machines), the Commodore 64/128 with its unique SID chip (a digitally-controlled subtractive analog synthesizer), and the Commodore Amiga with its wavetable synthesis.
Treasure of Tarmin was a great game at the time and still is. Especially when you consider the very restricted memory at that time. You can find the final release version of Defender Of The Crown in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-p7jpEQHe8uA.html It got some improvements.
The digitized audio output during gameplay is a major achievement. Does the Intellivision has interrupts to achieve this? Where can I learn more about the programming method?
There is no digitized sound in this game. It is all native sound by the AY-3-8910. The Intellivision is capable of reproducing digitized sound, but that takes the whole computing power and is only done one or twice in games (DK Arcade with a digitized sound from the original Donkey Kong arcade in a moment where the display is completely blank). The other way to reproduce digitized sound on the Intellivision is to use the Intellivoice add on, which adds an D/A chip to the system that allows to play back digi sounds, mostly speech). For further informations on programming the Intellivision please go to the programmers community at: atariage.com/forums/forum/144-intellivision-programming/
@@JimLeonard That are just sound effects produced directly by the AY-3-8910 chip. For further questions you should visit the programming forum I mentioned.
In my honest opinion, the C64 version of DotC has the best sounding music compared with AMIGA & ST...but this one is very impressive, though 🤗 and i'd rather listen to this one, than to the A500 or ST version 😤
@@damirko06 That's true, the C64 version has the best sounding music, as this computer with its SID chip often does. It also plays better than the Amiga version, and it has one scene (with some animation) that I haven't seen in any of the other versions so far, which is...ahem...the uh...lovely Saxon maid's clothes falling off (viewed from behind).
It got it's release last year. You can order it at www.elektronite.net Best is to write a e-mail because of the momentary Covid19 restrictions. In my video: Intellivision 40th Anniversary you can see a complete play through of the final version with some enhancements over the version shown in this video.