Hi. -for a defense city, Russian subs are needed. Your design is to take a hit. You want in-city troop buffs. Along with subs, the red-star list of all duty officers help specific troops. Menshikov and Toyotomi provide to all. -I noticed you have no Nero mayors. I think he is underpriced and overlooked. Think maybe drop that Constantine and do a full 10 star Nero. -wish the next thing they do with subs is have assistant debuff mayors. T16 troops are starting to show up in svs. I'm on s592 and face players like small PP, RSP alliance....yes...the guys with 3.5k march power reports. They also have 7 million march size. -2nd wish is having jester general availability....event, pack or better yet free in the tavern.
why stop there, lets have assistants to the assistants to the assistant for all generals and then those can have a assistant too. Like it or not t16 kicking ass and hard is by design. No some k33-35 isn't supposed to just sit there laughing in the face of the most powerful troops on top of super high buff. Acting like the game is not insanely generous to those who prioritize defense even to the detriment of their team mates. The "defense city", no lets call it what it really is the SELFISH leeching city (most of them, and unappreciatively at that) is what it is and sure as hell doesn't need even more things to be even easier to get. If you think attack or whatever solo or otherwise can be and or is ridiculous then you must accept that defense (and like it or not it really is) can and has gone just as if not more so insane. When you have people who can just sit on servers during SvS or even in battlefield and either win when a team is trying their all to take them out and they do so without really doing anything. OR you have a situation where again they sit on a server and they literally have to just not bother fighting it because their losses to yours is so crazy even with a rally there end up being no point. No, do not bother trying to refute the selfish city thing, as it simply is. You can not prove otherwise, as they will say what they want so badly and that is to just be hit. Meaning that their ability to hit at all is basically nothing and no just having a so called "pvp" march isn't a valid thing when its so generic and its damage will probably be shit and not do much. Is what it is. having the "defense city" is not the issue. In fact the issue is all who do defense city and then think they are the amazing contributor when ill tell you what if playing smart teams, your defense cities (even the best of claptraps as i call them) are not winning you the PvP event regardless of which it is. SvS, defense city is not winning you shit unless the enemy is just stupid for 3 days straight. It may get YOU the individual their "talking smack" points but is not winning the SvS. The same for battlefield and well any PvP thing. I respect the defense players who acknowledge such and respect that fact without the smack talking and they also appreciate how they were able to build said keep in the first place. At least jedi says he still kills some, but even he states he doesn't care about monsters.' He seems respectful and acknowledge those facts. Most "defense city" players do not and talk so much shit (not to the enemy but usually how good they are to their own server while not really contributing shit except being a leech).
All troops on their turn will attack the highest tier of the highest priority of troops that are within range of that troop on their turn, turn go from top down as well, this is why t12s seem so strong, is because the t14s and t13s will move close, but not be able to attack, and then the t12s will move forward, "AND" be within range so they can attack the higher tiers. When you see a report where the t14s didn't do any killing, but the t12s did, that means that when the 14s moved up on their turn, there wasn't anything within range to hit, and by the time their turn came around again, the enemies within range were dead.
Randy, does setting up your monarch gear to march speed make a difference with T14 getting in on time to help or using speed march skills books on the generals. The mechanic of this game is intricate. I am a beginner and still have lots to learn.
it doesn't matter what tier they are, they will hit the highest tier enemy troop available of the priority within range. What that means is since archers prioritizes cavalry, then archers, then ground and then siege, is that on the first round of troops in range, only ground is within range, they will hit ground... even though their priority is lower But, once the cavalry are within range they will attack cavalry from the top tier down to the bottom tier... this is why the t1 wall does so well, is that you can't even target them right away, any group has to kill the top tier troops first. If the enemy sends t15s and you have t14s, your 14s will hit their 15s, even if the enemy has 14s @@Evony-ky3js
march speed in monarch gear is not unit combat speed, march speed is different than combat speed, the only things that I've found that give combat speed are the mounted speed and ground speed skill books. That said, there is debate as to how effective those books really are in combat, it doesn't seem to change how many rounds it takes to close the distance. Just keep in mind that "march speed" is how fast your army marches across the map, and combat speed is how fast your units travel toward one another in combat "After" it has marched across the map to get there.@@edwinrodriguez2356
I cackled when I saw Buck 😂 we faced his server in SvS not long after the report you showed. I was impressed with him and the unity of his server (they brought all their castles with any semblance of power into 1 alliance for throne defense while we were in BoC), but they quickly gave up...1 failed cav rally on my castle into an instant reversal from my alliance to wipe one of their bigs with....you guessed it...GROUND
Thanks for another good video. Already subscribed but Didnt like and wont share 😂. Looking forward to more content. Dont worry about long length, people can always pause and come back
T14's are worse, don't build a huge layer, max 500k or just flat out build a billion. T11 siege bombs hit t4, t3 and t2 before moving to high siege. Issue with padding the bottom with T4 sieges is they die immediately and if you build a billion, you lose the point exchange
When you say that you wanna try to kill that guys thief, on the Invite icon, and it takes you to that alchemy shop when I watched Deven Bhayani, YT which he explains that, when that person tries to sell molton ore for highest price, that person then goes to the visit area, where they have a list of people and then press apply, to one of the names which again would be you, then after that it will then show up on your Invite icon to let you know he invited you, on what he is trying to sell. So they just put it on the same invite icon pretty much.
I ignored flat cav atk for a long time bcuz I was told to focus on hp and def. After the K45 update I was getting murdered, especially by big ground attacks. I went 100% gold flats on cav attack and now if I heal layers between attacks, I'm virtually invincible. I should note that I also went to 600M T1 cav, 100M T2, 50M T3.
Hi, I enjoyed what you were saying but was wondering. Could you do a video on the type of marches to use? For instance, how to attack another player with a T1 12,000,000 wall. I am curious. I am learning, but I need help with reading these battle reports. Your explanation is helpful, but I would like to see what type of recommendation in marches you would be able to set up. If you can show me the march type visually, that will help individuals who are visual learners like me. Thank you for your video.
My server is 6 months old no mega coiner in our server mid coiners only and we are facing players with 1800 ground buffs and 2200 archer attack 1700 siege attack 1800 cav attack
i took nasty hit in new server...to a ranged attack. mehei was assistant. can't remember main. if you reply I'll followup with additional details. but I'm only keep level28, with t11 highest tier. I trained heavy infantry, ranged and siege in that order. but did not layer to be thick in same spots. i staggered the levels with lot of t3 infantry. and lot of t8 ranged. not a thick layer of horses because I knew ranged attack would be likely choice. anyway. I didn't have a general with any equipment on wall. I was caught unprepared. but still was not zeroed. looking at report...my highest tier obviously went to hospital. but my calvary and some siege i ghosted. so it's not that my layout was horrible. I didn't give myself a chance to defend strong without proper wall defense. but I will say the siege won't do much without buffs it appears. surprised a range attack destroyed many siege. I think thick middle tier can do some good defense but buffs must be there.
I appreciated everything you said until you said you don't used Elektra. You assume she's range? Seriously? She's the best range general in the game!!!! You were so knowledgeable and then you said that shit. Fucking weird!!!
You're doing yourself a disservice.Not messing with elektra. You can get frags for her in relics all day long so you can ascend her fast. If you want the game to be harder for you, then keep doing what you're doing.But if you were smart , you would use Elektra. And with HER RED DRAGON.