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Deimos Battleship Starfield Build Guide 

STALVIET
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This guide shows how to make the Deimos C Class Battleship from my ship building guide: I cant put links here apparently so just search "All Ship HAB interiors" on google and the reddit post should pop up :)
most parts are available at Deimos Shipyard around Mars. for the hopetech hallways you need to go to hopetown and check with the sales person inside. i recommend placing a single 1x1 hab inbetween the engineering bay and the ladder shaft leading to the cockpit as a placeholder, the side ones can be left empty, until you go to hopetown to pick them up. I bought the engines at Akila.

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29 сен 2024

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Комментарии : 570   
@STALVIET
@STALVIET Год назад
Most parts can be acquired at Deimos staryard, the 1 way bridges are from hopetown, the engines are from akila, and the hellfire cannons require doing the first UC mission to join vanguard
@KodaVoss
@KodaVoss Год назад
The most confusing and mind boggling thing about this video is you don't seem to have any issues, with the snapping of components, not wanting to go to the right spot?! What is this evil magic! You must be a witch!!! ha ha... I love this ship ... I was trying to build something like it... so I greatly appreciate you sharing your design and build philosophy... you know... even though you're a witch. ;-)
@jakecannon6487
@jakecannon6487 Год назад
why am i limited to how many crossbraces i can buy? habspine is not available?
@STALVIET
@STALVIET Год назад
@KodaVoss snapping can be weird, highly recommend paying attention to the y level on the right side. When spawning items they appear at the y level you're at, but if you grab something it stays at its level instead. So even if I'm at the right y level, if I wanna move something to the floor above I grab it, move one y level up, then snap in
@STALVIET
@STALVIET Год назад
@@jakecannon6487 assuming you are at hopetown and you are talking to the sales person inside, not the tech outside, then u have no idea. What level are you at?
@jakecannon6487
@jakecannon6487 Год назад
got it thanks for the help @@STALVIET
@chrispy9871
@chrispy9871 Год назад
I hope they add a ship blueprint type deal where you can save your progress on the ship you're currently working on and come back to it without it saying you can't complete the ship as is
@GraaviticusIII
@GraaviticusIII Год назад
Omg, yes!
@noxisabyss7706
@noxisabyss7706 11 месяцев назад
That would be so fucking great
@lars1701again
@lars1701again 11 месяцев назад
Yeah I hate that you can't leave the shipyard without finishing the ship
@Hades1100
@Hades1100 11 месяцев назад
You know they won't
@showgun65
@showgun65 11 месяцев назад
just completed this build and it came out amazing and great tutorial
@neryxeldra5093
@neryxeldra5093 Год назад
Still an awesome build I'm gonna try out with some of my own minor adjustments.
@andrewcullinane8112
@andrewcullinane8112 Год назад
I may have mist the explanation, but can you use habs instead of the Hull A to fill in spots? Do they way to much or is it a build limit thing?
@Reclaimer77
@Reclaimer77 Год назад
I really don't understand weapon "power" in the ship builder. Maybe you can help. So I have 4 C-class turrets that use 3 power and 4 B class turrets that use 3 power. They all use 3 power, right? But when I rip out the B class ones and replace them with the C-class, it says I don't have enough power. What they hell? They all use "3 power" right? So what's it matter??? I just can't figure this out it's making me crazy.
@STALVIET
@STALVIET Год назад
Yeah I gotcha dude. So each weapon "slot" can take 12 power worth of weapons. So you can have 4x 3 power weapons in one slot, and 3x 4 power weapons in another. However you cannot split a weapon across two groups, so if you for instance have the C class disruptor particle beam you can only have 4, if you wanted more c class particle beams you have to equip a different model, for instance the upgraded disruptor, or a PBO, or an obliterator, as long as the name is different. If you wanna see all the different weapons, their stats, and an in depth guide I made a big ol guide/excel sheet on reddit reddit.com/r/Starfield/s/9DgxFwufGc
@ddssrr1614
@ddssrr1614 Год назад
Shroud Armory is bugged & deleted items from the mannequins apparently in particular. Maybe what the guy was on about. It's a known issue. Cool ship ill be stealing ideas for my next build. Also ships always land facing forward even if you have the landing dock at the back or sides. Shame as you have to run around, making it a hassle to get into. Just though ill mention that as you seem to think it landed in the direction of the docker.
@rorylol
@rorylol Год назад
PBO-175 Auto Helion Beam is superior to the PBO-300 Auto Alpha Turret. It does require Starship design rank 4 instead of 1 but provides 39,9 damage per power compared to 30,8 dmg per power.
@Monk-Darlington
@Monk-Darlington Год назад
Pretty sure the doors tend to go where ever you click to attach to rather than just dragging the into place.
@daniel7767
@daniel7767 Год назад
i wish we could blueprint concepts so you can go around and get the parts instead of having to bin a build because your missing a critical part
@strangestecho5088
@strangestecho5088 Год назад
I can't resist using Nova Galactic's large cockpit in all my builds. Not having any ladders in the ship is just so nice.
@mnaug
@mnaug Год назад
Same
@villiamanimelover
@villiamanimelover Год назад
Even the Navy uses Stairs over Ladders, what's ironic is that the stairs are REALLY steep and are called "Ladders" lol
@CM-bj8hr
@CM-bj8hr Год назад
How? Even when I use that cockpit at least one ladder spawns in my ship and I can’t seem to remove it
@pakornwattanavrangkul2550
@pakornwattanavrangkul2550 Год назад
How do you get it to not have ladders? It always seems to spawn with mine with the habs attached to the cockpit.
@Stukov961
@Stukov961 Год назад
@@pakornwattanavrangkul2550 tl;dr: don't put habs on top of each other. Use the nova and hopetech corridor pieces This video is decent. Also shows how you can get interiors that loop around. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8Qp_8AlLao4.html
@freddiekeen1019
@freddiekeen1019 Год назад
"Play around with your bits, and see how they affect the length". Yes sir
@legologan5000
@legologan5000 11 месяцев назад
modders should add the ability to preview the inside of your ship so that you can make sure that all the doors are correctly placed
@kolbynope3911
@kolbynope3911 Год назад
That has got to be the most badass interior of a ship I've seen, and I'm definitely not going to copy this block by block and reshade the colors
@FrankWolenczak
@FrankWolenczak Год назад
Hey Cowboy, Followed your build BUT made improvements; SA-4330 Engines, Assurance SG-1000 Shield generator, RD-3000 Beta Grav drive, FusorDC403 Reactor, Alpha beam: 148 Alpha beam: 214, Atlatl 280C missile launcher x3 and 1534, Hull: 1414, shield 730, Cargo 2100, Crew 9, Jump range: 30LY, Mobility: 82, Top speed: 150, Mass: 1771. Enjoy!
@loomzoom
@loomzoom Год назад
Wow that's impressive...
@loomzoom
@loomzoom Год назад
I just went easy way after heavy modification of ecohaul to huge beast that weights 3000+ , mobility of 48 and cargo 6700 so I bought crimson fleet ghost 3 and edited it to level C including everything so it ended in 960 kg, 100 mobility 140 max speed and 30 grav jump with 760 cargo so it's perfect to wonder around and missions without heavy loot
@bobshanks4734
@bobshanks4734 Год назад
Hi. I have attempted to build numerous ships, via guides. Many are so fast in the presentation that its almost impossible to see the parts and how they correctly fit together. No to mention there is ZERO commentary on many. Your design and presentation is PERFECT. You take the time to show everything and explain things. I can only conclude this by saying it is indeed the perfect 5 * rating. Congratulations on this build and guide. New Subscriber here.
@flamingowithtophat
@flamingowithtophat 4 месяца назад
I built this ship before and im back again to build it again . Tip tier ship and with my own tweaks it is unstoppable.
@tylerjohnson2464
@tylerjohnson2464 Год назад
This is absolutely insane. Will definitely have to try when I have enough credits and skills
@Sams911
@Sams911 Год назад
damn good looking ship, but why not make it with more HAB's and less "Structural" boxes?
@drunkensailor775
@drunkensailor775 Год назад
Finally someone who appreciates hiding components and using hab connectors without creating a maze. I found that captain quarters and living quarters connect well together, door is always on lower left corner. Another weird thing is cargo hold habs do not add cargo capacity. Feels like such oversight. I really wished to make my entry way through cargo hold, because it makes sense to use the only bay you got for cargo hauling and workshp and engineering on first deck, but it has no use outside aesthetics. At least engineering bay got a crew slot.
@brandonquist8394
@brandonquist8394 Год назад
00:59:43 From what I've gathered, the system doesn't like loops, so there will always be parts that _should_ connect but don't, in order to break the loop. 01:00:25 While that is _supposed_ to be true, sometimes the stuff _doesn't_ go into the cargo hold, it just vanishes. I've pretty much stopped using armories at this point. Note: crates have been pretty consistent and the little cases usually keep their contents. It seem to be the _racks_ that have a deletion problem. I just want to say, I love how everyone has collectively decided that the Deepseeker helmet works better than the actual Bounty Hunter helmet.
@FelixOroboto
@FelixOroboto Год назад
You're right about the racks, lost my mercury and mark1 suits because of that XD
@jamiecurnock2910
@jamiecurnock2910 Год назад
Yep, you have to manually remove everything from armories before doing anything on the shipbuilder, its a huge pain.
@randelclawson7695
@randelclawson7695 11 месяцев назад
I'm hoping a modder makes armory racks, mannequins, etc. retain contents during ship swaps. I'd rather have the slight risk of selling something accidentally with a ship rather than what we've got now.
@NotThatBob
@NotThatBob Год назад
Over 100 hrs into the game and as of yet I haven't built an outpost or a ship. I want to sooooo badly lol. But I'm really loving the quests! I have my class C skill, but yes, I'm still flying my 2nd free class A. I love this ship build. I saved this video for future use. Can't thank you enough YankCast. Terrific job on this. BTW I use no mods or glitches, so I'm just chugging along.
@PolBlanesCebrian
@PolBlanesCebrian Год назад
Vanguard weapons are completely broken. That said I'm quite sure the Vanguard Obliterator Autoprojectors are better than the hellfire cannons. I did a bunch of calculations on an excel sheet and basically the cannons are only better if you're constantly facing ships with no shields; but most ships have more shield hp than hull hp. If you use the autoprojectors you will significantly increase your average damage per power point. Also have in mind, unless you really want the looks, structural hulls are heavier than habs unless it's just 1x1 habs. So if you have 3 hulls in a row and it doesn't mess up your interior too much, you should be replacing them with a 1x3 hab to reduce mass and increase mobility a bit. It will also help with module limit, obviously.
@zmic75nope78
@zmic75nope78 Год назад
wish it would be possible to just transfer the blueprint, damn nice job with building and explanation. Awesome work in any possible way.
@fdjw88
@fdjw88 Год назад
Transfer BP should be a feature that comes with the base game. I hope some modders can help us with that in the near future.
@zackfair6791
@zackfair6791 Год назад
Would be nice. I really don't want to spend the time rebuilding these ships in NG+.
@lowdz68
@lowdz68 Год назад
Its a shame that you cant see inside the ship as you build it. that would be helpful from a design and aesthetics point of view. Also the ability to modify the looks internally would be good.
@STALVIET
@STALVIET Год назад
I'd love that. Assuming you didn't come here from the reddit guide I have a gallery there of all the hab interiors, so feel free to use that if you want to see what they look like before you place them
@akaviral5476
@akaviral5476 Год назад
I managed to fit every hab except the mess hall, brig (replaced with cargo hold to make it feel more like a military vessle) or 3x3 cargo bay into this design and changed the captains quarters to a hopetown one because they're cozier. It feels amazing and looks great. The interior is perfection. This is by far the most comprehensive and exquisite execution of ship design I've come across. You earned yourself a subscriber
@ShawnCollier-ew8zu
@ShawnCollier-ew8zu Год назад
If you took away my Chow Hall as a Marine, you would be tossed overboard
@Maitreya0208
@Maitreya0208 Год назад
As a fellow Marine, I’m with @ShawnCollier-ew8zu ….the chow how is critical to a military vessel.
@zackfair6791
@zackfair6791 Год назад
I hated the hopetown captains quarters. It's a mess. It has a towel on the floor in the restroom, and the coloring paper posted above the bed looks childish imo.
@louishu8214
@louishu8214 Год назад
Awesome design choices, I learned alot from watching this. As for the Kyrx fight, you mentioned "Taking points out of engines because who needs em." I'm afraid that your survivability needs em. The reason why you are getting destroyed is because your are way too slow and you take every single hit. If you are able to fly at top speed, you can evade alot of shots. Also when you boost, you can shake missile locks, and those are the heavy hitters. Kryx is meant for lvl 20s, I went there at lvl 18 in my class A hybrid and was able to clear them out by employing hit and run.
@Indignation211
@Indignation211 Год назад
This. Keep Shields and Engines maxed during combat. Also you may be interested to know that fewer engines = less power needed to achieve top speed. If you only have 6 power worth of engines then only 6 power is needed for top speed. The trade-off is less maneuvering thrust and thus less mass allowance before you lose mobility, which is also supremely important. As for weapons its also worth pointing out that missiles and "auto/pulse" guns operate well even with little dedicated power since they charge over time, whereas "charge-per-shot" guns pretty much demand maximum power. Yeah the Battle of the Key DESTROYED me repeatedly my first two runs, but after learning more about ship design I built a solid B-class design with two engines, four charge-per-shot particle guns and four particle auto-guns and this time I was the one utterly destroying them. Could probably pull it off with a similar A-class ship albiet firepower and shields will be lower.
@dimitrisroussakis791
@dimitrisroussakis791 10 месяцев назад
This was my first complete custom from scratch ship that I made with this video guide right here. I F love it.
@ToleranceBreak
@ToleranceBreak Год назад
I have to say, this is one of the cooler ship builds that I've seen posted. Effective, stylish and overall designed impressively. Bravo vince
@Shakerroo
@Shakerroo Год назад
I tried to find this info in the video or in the comments. The ship as the creator built it comes in at just over 400k. Absolutely loved the video.
@devinward639
@devinward639 Год назад
This is fantastic content! Would love to see you continue doing ship builds, and maybe cycle through each manufacturer to start off?? Would be cool to see a capital ship dedicated to each one
@STALVIET
@STALVIET Год назад
I'm thinking of doing exactly that! I'm gonna be back from vacation on the 27th, gonna do a full building guide then one for each manufacturer
@TheSorrowWithinMe
@TheSorrowWithinMe 11 месяцев назад
Counting down the days!@@STALVIET
@mayankpant1596
@mayankpant1596 Год назад
This is an extremely in-depth guide. I have been pretty intimidated with the ship builder but now after completing this, I feel like I have gotten a hand of this. Thank you so much.
@markarbanasin4
@markarbanasin4 Год назад
The wonderful thing that he alludes to is you just tinker endlessly to iterate the design. It's really addictive. And being aware of the hard requirements helps cut down on frustration (ie - you need a minimum of core components but once you're aware it's pretty straightforward to plan for them).
@bobshanks4734
@bobshanks4734 Год назад
It's the perfect presentation, one other designers/presenters can only look upto.
@onebgbdartemis1381
@onebgbdartemis1381 Год назад
While I applaud and appreciate the time you guys take to make these build videos, the one most vital important piece of information that no one mentions is what character level you need to be for some of these modules. I have wasted sooooooo much money and time on getting midway to 3/4 of the way through a build only to find out a particular module isn't available because of my character level. That vital piece of info right off the bat would be stellar for those of us who are building challenges and appreciate the way y'all's builds turn out. We need to know if we should even start this process
@brandonquist8394
@brandonquist8394 Год назад
Yeah, this has been bothering me too. Not only does the game itself never mention the level-locking (leading us to think solely about Starship Design) but no one has added the requirements to the lists. I hear the number 57 thrown around here and there, but I have no idea what else is going on or what other levels I need to know about.
@onebgbdartemis1381
@onebgbdartemis1381 Год назад
@@brandonquist8394 and I've read somewhere but cannot confirm that the best reactor requires level 60. So yeah, of love to know what character level these guys are
@jg4902
@jg4902 Год назад
I am level 51 and could buy all the parts of this ship, also I think you only need ship building 2
@waitroose
@waitroose 11 месяцев назад
Just use different parts until you can get the ones you want. If you won't have enough power, remove some of the hull pieces or something like that. You don't have to 100% this build on first attempt
@timfederwitz
@timfederwitz 11 месяцев назад
FWIW, all parts (except those locked behind quests - e.g., UC Vanguard and Crimson Fleet) unlock at Lvl 60. There are new parts that unlock along the way, but there are plenty of ways to get to Lvl 60 in about an hour. MANY videos on YT about how to do this. The one I used was an outpost making Amp, which you can also sell for gobs of credits that you'll need to buy parts. My most expensive ship build (so far) was 998K credits.
@DGunter
@DGunter Год назад
Fantastic guide! Not just for this specific ship, like you said, but knowledge that can be applied to many other ships.
@ELJefeReviews
@ELJefeReviews Год назад
Awesome work on this guide! I also appreciate you taking it into battle to showcase it's combat ability.
@WarpaintStudios
@WarpaintStudios Год назад
the ship looks great but is not good in that it's equip power is 60 but the best reactor is only 34 meaning you are going to have to run everything at 50%...
@blackfish95
@blackfish95 Год назад
Great design! I've built ships similar but you did a better job of all the stylish accessories. I too love those passage tunnels, they look great inside and improve flow
@SammyBammy813
@SammyBammy813 Год назад
Fantastic video helping to make a more creative and aesthetic ship. really helps put into perspective design capabilities of shipbuilder in the game without being overwhelmed. really appreciate it!
@TheAnalogRebellion
@TheAnalogRebellion Год назад
I appreciate the "made up practicality" and in-universe philosophy rather than just min-maxing. Thanks for the video!
@nerdoutreachprogram5358
@nerdoutreachprogram5358 Год назад
Are you any good at outpost building? Specifically the logistical side of it. Weird shit keeps happening with my inter-system cargo links I’m just not sure I fully understand the rules for how they work. Great ship btw.
@willd7596
@willd7596 11 месяцев назад
1. You unlock all ship parts at level 61, with level 4 pilot and level 4 ship design. UC space/ship builders focus on Deimos/NG parts and Freestar focus on HopeTech/Taiyo. SE is kind of all over. 2. Crew skills do not stack, exactly. Once you the player max out a ship skill a crew member’s doesn’t exactly stack. 3. Max potential power units can range from 45-49. Best C class reactor(s) have 40 by default. Get the power skill in science to increase further. Sam Coe adds a power bar to piloting and 2 characters (including Vasco) also add 1 power bar to shields. 4. You are not specific with shields. Power allocation to weapons affects reload/recharge speed. Power allocation to shields affects the actual protective power. Even if you have a 12 power shield, if you only put 1 power bar into it you will only have 1/12th the actual shield power. 5. Using max level engines is vital if you want to actually have cargo space. The speed difference between 130-140-150 isn’t that much. In game, with piloting skills maxed, you will still be flying between 210-220 ish regardless of engine class… (with max power to the engines regardless of total built power level) but the higher the engine class the much greater the mobility, which allows much more cargo. 6. If you are struggling with the Key you still have a lot to learn about ships in this game. Power recommendation: build a ship with weapons/shields pre-allocated and proportional to the power you have. Don’t put parts on the ship with a higher power requirement than what your generator actually produces (except grav drives, which only need 1 power bar as the power bar only affects countdown and not actual range). You’ll be much more effective in combat with a ship matched to your reactor power level rather than trying to “play the mini game” during combat. 7. This is deceptive… but non-automatic rate of fire guns and turrets (reload less than or equal to 2) tend to be much better in prolonged fights because you can consistently fire 100% of the time at all attack angles without pro-longed recharging. Weapon raw firepower is offset/higher with slower rate of fire weapons, but they are much more consistently available at all times. ***** I say all of this after nearly 600 hours of game play and consistent testing and only getting shot out of space 3 times. 8. Potential spoiler… there is a class C particle turret that unlocks for Freestar Space at level 61 that is a borderline broken weapon for how powerful it is. 9. Max/length width is really around 68 meters from an immersion perspective, because if you build to the full 80m in length you will start clipping objects at certain hand-made landing areas. It’s awkward… but map designers didn’t design the landing areas to actually be big enough for the biggest ships in the game.
@STALVIET
@STALVIET 11 месяцев назад
I got much more in depth in the actual guide video I made, I specify there about all the things you mentioned, except the part about equipping for your power as powering weapons is not at all important with the right fitting, as a good loadout can kill multiple ships in a row without needing to reload
@MyWarCat
@MyWarCat Год назад
Nice Ship! Here is some advices about the Battle you are struggling with, The Thick Red Arrow is the closest enemy, you should take care of theses ones first. Second, you should carry ships parts in your cargo hold so you can repair while in battle.. just hit the O key to fix your ship.
@xxjab105xx
@xxjab105xx Год назад
err the thick red arrow is the ship you're locked on to, not the closest one. it starts lock on with the closest but you can change it
@NuggyRC
@NuggyRC Год назад
I rebuilt this to a T but for the weapons I have 108 88 64 instead of 118 116 84 (I'm assuming this is because of skill perks) but the one that confuses me is I have 2080 cargo instead of 2360 and 76 mobility and 1866 mass instead of 69 and 1966. I assume I am missing a cargo piece that wasn't covered when you first reverted back and deleted everything up to that point in your guide. What am I missing?
@irawan1416
@irawan1416 Год назад
He had a type of shielded cargo close to the landing ramp
@MerchantIvoryfilms
@MerchantIvoryfilms Год назад
What can you do with your ships? Nothing? Just checking :D
@ZlodeevShowz
@ZlodeevShowz Год назад
i havent got "hope tech hub spine" and any hubs in the game
@Teiwaz222
@Teiwaz222 Год назад
I've been looking for a blueprint for my own C Class ship for a while now, but haven't been able to find one that I like and that ticks off all my needs. There just hasn't been anything that has appealed to me. Your build is by far the sexiest and I'm going to base my own Deimos build on it. Thanks for sharing! Great work.
@superdave8248
@superdave8248 Год назад
I'm a bit impressed. 2300 cargo, huge as hell, close to top speed, and still has a mobility of 70.
@FiestaTeva
@FiestaTeva Год назад
i build it also, but with the better reactor and the better engines, its mostly the same, but with 96 mobility
@thewakeup5459
@thewakeup5459 Год назад
Could you please do a tutorial starting from absolutely nothing. I'm not good with the shipbuilder and I can't do anything unless I'm shown it being built parts by part in order.
@STALVIET
@STALVIET Год назад
Yee, I'm planning on doing a full build guide covering all aspects of ship building, and it will involve building a ship from scratch
@sirSamsonite
@sirSamsonite Год назад
Love all the work you put into this, very well explained the thought process of how you wanted it to look and your reasoning behind each choice, great video. +1 Like +1 Sub
@Silkysime
@Silkysime Год назад
Legend mate, amazing build, but more than that it was easy to follow and you explain everything so well. Thank you
@Jeff_Robert_Blask
@Jeff_Robert_Blask 11 месяцев назад
This was fantastic!! Really enjoyed your video and built one of my own!! Well done!!
@bigjun913
@bigjun913 Год назад
Best video to date explaining everything in detail and simple to understand. And you spark our imagination to do amazing builds and think out of the box, but remember to make it look nice. Should be very proud of yourself, Thank You!!! Earned my sub in 1 video...
@BrentDnD
@BrentDnD Год назад
This is an amazing build! I absolutely love it. I have one caveat to point out though. You said at around 56:35 that when you land your ship at some location, the game will always orient your ship with the loading ramp aimed at the direction you need to be going. In my experience this has never been true. In fact I just completed a huge redesign of my main ship to raise it up so I could place the loading ramp under the front of the ship because I got tired of having to run around the ship every time I landed somewhere.
@STALVIET
@STALVIET Год назад
Yeah some others pointed that out, my mistake. I'm on vacation rn but when I get back I'm planning on making a building guide that will have more accurate info
@-Cipher--
@-Cipher-- Год назад
Hopefully modders will be able to break down how door and ladder placement works and create a mod that lets us pick an choose where to place them.
@wasteIander
@wasteIander Год назад
or jsut make new habs that dont have ladders
@-Cipher--
@-Cipher-- Год назад
@@wasteIander we kinda want the ladders so we can have ships with multiple decks. We just dont want the ladders in random spots
@aviatorengineer3491
@aviatorengineer3491 Год назад
Agreed. Looking forward to choosing where we place hatches as well as maybe getting some stairways instead of ladders for larger builds like this.
@wasteIander
@wasteIander Год назад
@@-Cipher-- did I say delete ladders? Seek mental help you are seeing things. I just said make it to where there are Habs with no ladders
@wasteIander
@wasteIander Год назад
@@-Cipher-- meaning habs with stairs or something
@jamesrenforth
@jamesrenforth Год назад
Nice. How do you get stuff from different manufacturers to show up at Deimos?
@alperaslan1234
@alperaslan1234 Год назад
Great build! forgot to mention shielded cargo at the tip of the ship right above landing bay. I needed to add Jammer so replaced the companion bay and hull right behind bridge with 2x1 hub.
@CReaper210
@CReaper210 Год назад
Thank you very much for this guide. O copied it completely, this is an incredibly looking ship. I was veyr happy with how you detailed what was purely cosmetic and what was gameplay-oriented as well and even sacrificed some optimization for purely the coolness factor because I was looking to do the same thing as well. I really hope Bethesda adds some way to save designs at some point because I really do not want to lose this thing in between NG+ playthroughs.
@DesmondDentresti
@DesmondDentresti Год назад
You have the same kind of build mentality as me, trying to actually get the interior to be functional, the end result is incredible. One thing you did not seem to include is any Deimos AIO Berths, which in my head would be essential to actually keep 8 or more people on a ship for any length of time. Four beds, a bathroom and a small galley to each 2x1. Might even manage to win some modules back trading one for a couple of Hull A pieces. Though you will have to duel with doorways again, I'm sure. I'll definitely be subscribing, hoping to see more of your creations in the future, perhaps if the shipbuilder is updated or you choose to mod the game you could manage even more detail.
@ArgelTal_
@ArgelTal_ Год назад
I think they made the structural parts have no hull value but a bit of mass so people do not just have the basics and build flying bricks. THAT Part of the ship builder is quite greatly thought through imo. But Doors ... man. :D Doors seem to have a priority system. You place a hab, that one has a preferred doorway in basically a priority order so it does not impact for example extra containers or workstations where people stand in the way possibly etc. And on top of that, it merges with the connected habs prio system. That way sometimes the whole prio order gets thrown off if you place a specific hab. Try it, just replace the hab with another type and most likely the doorways and ladders will be different again, but always the same when you place the first hab type. most times companionways seem to have priority over the ladders. so there SEEMS to be also some system behind that prioritizes the habs themselfes. The deimos or Stroud Eklund workshop for example kinda does not work on the outer right side of a ship. To this build: if you use the nova armory instead of the deimos one you might get the door to the infirmary. i for example placed a hopetech armory to the 2x2 deimos brig since it also has a cell. its like a high profile cell with armory ... also hoping they get a use some day. :D But since there seems to be priority sidedoors, its working out as a fine extension. This system is ... interesting, but since its nowhere nearly explained, its sometimes just doing absolute nonsense. i think IF they have a system, a simple post about it from bethesda somewhere would clear a LOT of things up.
@IN-tm8mw
@IN-tm8mw Год назад
When i'm farming for cash, i actually use the edit/move to cargo hold to bypass my holding limits. Like take all the loot and fill everything up. When you're cargo hold is full you can't add anything but only remove but this way, you can keep adding stuff into the hold. Reason i did this was because you cargo hold shows up in the shops when selling loot. So i looted tons of guns, overfilled my ship then sold it all at the venders.
@glenn_outof_ten
@glenn_outof_ten Год назад
This is an incredibly epic build mate! You've got another sub :)
@bobshanks4734
@bobshanks4734 Год назад
Exact same thoughts here, also a new sub.
@AnelorGalor
@AnelorGalor Год назад
bare in mind the AI testing that has shown they will always fire at 0,0 coordinates of your ship. so that is where u shouldnt hide the reactor, shield, grav drive. u want them off center as much as u can as well as sandwiched in to avoid them taking dmg. if done right, u never get a reactor breakdown. tested that on one of my builds. jump right in the middle of the pirate base: the key where u have 8+ ships + turrets or very hard. my ship blew up but not the reactor - after a prolonged engagement.
@sashasavossin
@sashasavossin Год назад
TY for this video. Love the build and look. Will try it and make slight adjustments for my own RPG style. Very smooth explanation and very easy to follow on how to properly understand the functions of any build.
@glory3948
@glory3948 11 месяцев назад
40:30 Andrea has particle weapons Barrett has SHIP particle canons. Only one companion affects ship systems the other is proficient in the small arms version
@joshdickinson1142
@joshdickinson1142 Год назад
Thanks for the helpful advice was struggling a little to make a good looking ship that still has good stats
@Ruben-it3lk
@Ruben-it3lk 11 месяцев назад
I did it. It cost 388000 and I named it YankCast. Thank you bro !!!
@IbocC64
@IbocC64 10 месяцев назад
Lol. The ships do not land facing the docking port. The only ship I have with a forward facing dock is Frontier. My first custom ships were built off the Ecliptic Stilhetto. Then I stole a renamed Strouse-Eckland Gallileo off some house of varuun goons and built that in to my primary ship. With all class A parts I have 150speed, 100 Mobility, 23 output reactor, 29LY Jump range. About 1200 pounds cargo and just about every Strouse-Eckland 1x2 hab module. The only thing I am missing is the science lab and All in one "A". I also have a 3x1 Engineering bay on the bottom deck running down the core of the ship from the Bridge & Command to the engines, reactor and Jump drive. I also have the 2x2 battlestation module under the command deck and Bridge, next to the computer core. Also its covered in port hole windows. Its got 4x Missle launchers, 4 Neutron Beams & 3 Autocannons. I Wreck class B & C ships and eat them for breakfast. The key to this build was realizing that the 2 enormous fuel tanks on the Gallileo are there just for looks. You get rid of them and you can add 4 2x1 habs, lose mass and gain jump range. I replaced them with the pair of balls tanks that snap on the back of the ship between the engines.
@IAmNumber4000
@IAmNumber4000 Год назад
Ok this is really good I’m copying this build 😂
@Recoil1808
@Recoil1808 Год назад
One trick that applies mostly to XBOX users, you have both the ability to select *everything,* and the ability to select *everything attached.* You can of course press the select all button, but double-clicking lets you select everything in that "clump," so separating things out and painting in groups is technically viable.
@zamba136
@zamba136 Год назад
I think between performance issues and waiting for the Creation Kit, i will be putting the game down for a while. I still have BG3, AC6, and CP2077 Phantom Liberty to play. I'm excited as hell to play Starfield, but right now combat is a slideshow and there are a few aspects of ship building that need to change.
@AnelorGalor
@AnelorGalor Год назад
why would u build a ship that has 34 power for 60 consumers ? Sure your level is low but thats insane for 2 reasons, 60 consumers also mean you need more than 8 crew yet u can only have 8 with perk pts. the best engine at lv 60 with designer 4 gives u 40 pts as C level (hopetech shipyard) and 39 pts on B. Your mass is under 2k so u can go B class. u dont have EM weapons, which are needed for boarding. so drop the balastics for them, and u can power EM only up when needed (e.g. last enemy ship) As for power: 39 from reactor, 5 from perks, 2 crew members can be hired that add 1 pts >> the max you can gain is thus: 46 at b-class and 47 on c-class. so run 46 without EM. when u use targeting it resets ur power distribution each time, so at least u always be full on where it matters. The vanguard shields are great but use 12 power, use the one 200pts weaker and save those 2 pts.
@JokeeGA5
@JokeeGA5 10 месяцев назад
The fact that Hull pieces don't add Hull rating is so...just... WHY! There's also a piece, I think it's Taiyo nose piece that has the breaking thruster in it, that you can SEE on the inside of it, fuel tanks. Does it add fuel capacity? ERR. Nope.
@chrisc7276
@chrisc7276 11 месяцев назад
I followed this and made a small adjustment. The 2x2 living quarters not having any beds bothered me, so I changed the companionway next to it into a 2x1 living quarters and moved the shield to the back middle. hooked under the aft deimos cowling. I just couldn't see the crew all sharing the Clcpt quarters bed. Having been in the Navy, you don't share bunks generally on a ship, but on subs you do. There's two beds in the 2x1 living quarters, and the crew can share them.
@breez2602
@breez2602 Год назад
NOTE: While watching the placement of your Port and Starboard weapons I noticed that Turrets point to the side while non-turrets point Fore(ward)...Can we turn any weapon port or starboard? Very well organized video with step-by-step instructions and reasoning -just the right level of nerdiness! Thank you.
@STALVIET
@STALVIET Год назад
Turrets can be rotated with the same key to rotate any other ship item. Z on pc. Normal guns cannot go sideways as they can only fire forwards
@BigGhilz
@BigGhilz Год назад
56:40 "The ships land based on where their landing bay is so if the bay is in the back they'll land facing back" ....No they don't? You _Spawn_ near the ship tech, no matter where your bay is, but ships always land facing forward. I've had a bunch of ships with rear facing bays and I can say for sure i've never seen one landing backwards. I will say cool ship, though bit iffy on using a small jump drive. I do think your use of the passageways to force doors is genius though.
@jeraldehlert7903
@jeraldehlert7903 Год назад
I'm learning a shit ton about ship building watching this video. Thanks for making this! I'm curious why you wouldn't replace some of the "hull" components on the bottom with cargo pods? I think there are a few that you can attach underneath and hey if you take a railgun to the cargo bay you lose money, not people :-) Might save some mass on this guy. I'm not high enough level or cash flow to build something like this but I am excited for the possibility. 🙂
@kuspertoast7450
@kuspertoast7450 Год назад
Can u build the ship in the Deimos show room that is on cabels in the middel(the one above the other)thx
@et3inuyasha
@et3inuyasha Год назад
The maximum reactor power is NOT 38. If your reactor power gets high enough, the bars shrink to accomodate more. =
@poixsonix9229
@poixsonix9229 Год назад
Just getting into this game and building, great video! Keep making episodes! Maybe like manufacturer specific builds per class? Also when u were painting you can select multiple and copy the same way
@Khardankov
@Khardankov 11 месяцев назад
Ships definitely do NOT land backwards with a backwards landing bay. Might want to correct that.
@djenefrancisco9478
@djenefrancisco9478 11 месяцев назад
I understand this. My only issue is this is too bulky. My way is way better. This game can make major advancements with my knowledge. This is my advantage. My specialty. I have the advantage in this area.
@philipb2684
@philipb2684 10 месяцев назад
Love your videos. I sent two of my friends who JUST started playing the game your 2 hour intro vid for shipbuilding. they thought it was great. I still get angry at this whole nonsense that you still have to drag yourself all over the galaxy to only get a select few of parts, when you should be able to get ALL manufacturers parts at your Landing Pad. After all the work and effort putting into an Outpost and a landing pad and they're going to make you go to six different vendors, figure out how to get them attached so you can fly back to your landing pad. What idiot thought that was a good idea.? 🤬
@Dreez76
@Dreez76 11 месяцев назад
Cool build. But it's no way near the size of a battleship, small corvette at best, thanks to Bethesda's 80meter limit. Would be really cool tho if we actually could build frigate and battleship sized ships that were needed to handle some NPC capitalships and legendary enemies / spacestations.
@Citizen5101
@Citizen5101 11 месяцев назад
Surprised by the little bits of misleading information in this thing. Your ship always lands in a city based on the front to back of the ship, it doesn't care where your landing bay is. Items from the armory were being lost when the ship was edited, that's been patched but at the time of the video was 100% a thing. You're probably having so much trouble with the Key because of your Ballistic weapons, you need to either convert those to Particle Beams or swap one of your auto cannons to a good laser weapon so you can tear through the shields faster. I didn't watch the whole thing, just skipping around for ship layout ideas, but those are what I picked up.
@jimmysixe2483
@jimmysixe2483 Год назад
I am not getting these Habs as choices anywhere not at shroud not at demios not at atlantis ... all I get is companion way or storeroom or 2x1 generic or 3x1 generic I am not getting capt quarters or clinic or workshop I am level 38 and maxed ship building Any Ideas?
@fairplayer916
@fairplayer916 Год назад
PSA about Armory mannequins: they are broken. if you edit a ship with armor on one, the armor just disappears. it does NOT go to your cargo hold.
@theonlysjc
@theonlysjc Год назад
I'm not sure about your "landing orientation" statement. I have had several ships with back and side loading configurations and none of them land oriented to the loading bay. PC vs Console difference maybe? Mod?
@steveskaggs5373
@steveskaggs5373 4 месяца назад
I built this to your exact specifications and it put a door to the med bay and ladders everywhere. WTH did I do wrong?
@Grisbane
@Grisbane Год назад
I dont think you understand how the power system works or you wouldn't claim the power slots are "gucci". You need a ton more power to get the max performance put of your ship than the reactor is capable of spitting out. Way too many weapons, means reloads are gonna suck if you dont dump enough power into them.. but if you do dump power, your shields and engine performance will suffer horribly. I have several ships built now, 6 turrets total, no section uses half the power yours does and i have yet to even have a Crimson Fleet Wraith last more than 2 seconds vs it. Not a bluff, it isn't hard to do. You can make pretty ships no doubt but you should really, really invest time into learning power efficiency
@jasonbesco2729
@jasonbesco2729 2 месяца назад
You might already know this, But in creations they have a door mod now, And you can place doors and ladders in the places you want. I have played with it and its works great
@damos8406
@damos8406 7 месяцев назад
I upgraded my Razorleaf to this build (with 1 or 2 small cosmetic changes). So not only do I have an absolute beast of a ship but it scares the crap outta spacers and they try to flee.
@CC-xh1ok
@CC-xh1ok 11 месяцев назад
Well made video, I hope this will help people out rather than hours of trial and error I had to do. One of the best i've seen on structural design as well, has a corvette from Elite Dangerous vibe to me.
@nikik5567
@nikik5567 10 месяцев назад
Just wanna say that the max reactor is 40, but there is a B class reactor that has 39 power. And it’s a single layer reactor, so it’s great for a smaller ship design without sacrificing much in the way of power output.
@Acirno
@Acirno 8 месяцев назад
Really the lack of stairs is the only thing that I hate about ship building, Makes the nova bridge my favorite bridge.
@eddie9993
@eddie9993 Год назад
great ship. copied it with only changing out armory hab to a different type and different weapons for preference. Tip for noobs like me, Build in Demos with 1x1 hab place holders for the 3 hope hall way parts, and place holder engines that fit. The engines and the hope hallways are in hope town. no need for Akila.
@ph4tboy
@ph4tboy Год назад
Starfield needs to let players share ship designs.
@bryandpalmer
@bryandpalmer Год назад
Do you have a list of the habs you used? I was able to catch a few of them by pausing while you moused over them, but some you didn't mouse over that I could see. And my max crew is only at 4 when duplicating this, probably because I have some habs wrong.
@marylinbradford8603
@marylinbradford8603 3 месяца назад
You can block some ladders by taking a weapon mount or port hole and put it on the hab connection points then set hab in place change the type then change back to the one you want then release and then you got ladders were you want them. There are video's on it cause I was getting infuriated of ladders and found this work around. Great ship build good gaming to you.
@stellarjade8958
@stellarjade8958 Год назад
Built the ship, when to Hopetech to get the bridge doorway things and the entire ship is unuseable 😢. From the graphics it looks like it is trying to combine two ships into one, I see the original color flashing with the black that I selected. The cockpit it raised for me, but the door(that doesn't open) is embedded into the ground. Loved the design but, guess I'm gonna have to go with something else.
@rayrotroff4028
@rayrotroff4028 Год назад
@YankCast The term is Beveled, where they 'shave off' the corners, making it more faceted. @29:35
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