that reminds me of an ancient motion detection algorithm which would use blend mode "difference" in order to identify which pixels moved on the screen, it subtracts one frame from the previous one and the background would turn black as well because the difference between frames is 0
For some reason something in the jit.gl.pix didn't work the same way it did in your tutorial. I believe they changed something in the dim object. When looking at the code and compare it to the code generated in this video, it seems dim does not return a vector anymore, but a specific number (e.g. "dim" = "dim 1" = "x dimension" and "dim 2" = "y dimension") but these are just guesses. So this is what I did to get it working: instead of "cell" I used "norm" and instead of + 1 / - 1 I used +/- 1/dim (which can be obtained from the value of a "!/" object, taking the value of "dim"). Maybe it will help someone else ;-)
Just a small troubleshooting question. My camera turns on, but nothing comes up in the pwindow? it's still a black box. Also, your videos are amazing, I love your dry ass humor and I find how you teach these tutorials really effective. Thanks, Trent
Is it possible to do this using a movie file as the source instead live feed off the camera? If so what objects would I have to use and what would those objects replace?