I think for this exact reason you need to hesitate before writing "...with EASE..." on a video title. Cuz its obvious that it'll be EASY. 0:33 Especially this dude who started firing upon hearing the drape getting broken and the direction where he is firing...
When the AI opponents are just waiting to be smoked out, not reacting to any noises, not even aiming at the doors from inside, then yeah... of course you're gonna "shred them with ease".
This map doesn't show the ai's potential due to design flaws. Official maps have dynamically reactive ai, because you have to set the ai behavior when creating a map. That said, the ai needs to react to windows breaking more than they do, and the reason they don't is because windows breaking doesn't produce enough noise.
Well, let's see... 1. The best place to control a hide site is down the street, two houses/blocks over. This gives you video coverage of the facility primary lanes without having to be part of the party. If you have directionals built into walls and doorways, it's easier to command detonate if you have remote cameras. We have seen this in the Cartel facilities, in Mexico. There needs to be a double perimeter because if there isn't, the threat will come up over the roofline or alleys on the houses across the street and the (decoy) address you have been given will become a two way gunfight as everyone in the neighborhood sees you come in and are just waiting for you to stack up and get committed, supporting the objective maneuver. 2. Every well designed fortified objective has internal and external flow lines. For the defense. This means if you THINK you are in a bad situation, you move to X as a rally and then hold or gun up and sweep from there. These safe rooms are double entry (door/door) with a grenade curtain to provide a kill booth and often armored with inserts in the walls so you cannot shoot. If there is a second level (and usually there is because it's cooler on the roof and a two story building lets you be elevated, three stories above the street, so that you can both socialize and sleep outdoors if you want, a common thing in SWA...). Everyone wants to be higher than the other guy and not everyone can afford the bribe to do so. What you end up with is this stair step effect like a bunch of randomly spilled kids toy blocks, sharing walls, with threats potentially above and below you in tiers. In a defended second floor scenario there will be a gated entry to the stairs and often another grenade curtain which means they can throw down but you cannot throw up. It is not uncommon for second floor hallways and bedrooms to be individually defended/blockaded as well, somtimes with a trapdoor, down into a pantry or closet below. If it's a major POI safe house facility, they will have a way to get to an armored vehicle garage or secondary escape tunnel. 3. The other side has body armor, NODS and tactical sweep and clear training, including use of explosives and improvised cover (sofas with steel backplates and doors with steel cores. They are also often high on khat or epies and so take a lot of killing. You do not want to be stacked up, clustered around a door when grenades come the other way. 4. Tactically, you do not want to be using primary hallways as channelized flows, subject to murder holes and explosive devolumization. You need to be able to make a door and then push, room to room. Things changed during our time in the Sandbox with the threat gradually becoming a lot more savvy, leading to a measure-and-counter headspace war on the operator's part, during The Surge. Region also matters. The Afghans generally make the Iraqis look like amateurs and the Iranians, with their willingness to cross-dress to infil, could be frankly scary as they would show up looking like one of ours and generally really knew what they were (Quds Force) doing. A lot of urban houses have relatively thin walls, made of concrete or brick, with curtain walls at the back, enclosing rear porches or courtyards. This is where families play and are safe. Due to a massive housing shortage, there can be up to 10-15 people living in a single home with bits and pieces of multiple nuclear families. Sorting them can be a real pain. You take it out into the country, especially in AfG, and everything is mud brick constructed. However, the Qalat fortress houses are part of giant compounds and can have walls up to a meter and a half thick. They will literally suck up 40mm grenades and even 70mm rockets like it was nothing. We had to invent a special, dual HEAT plus EB warhead to bust up those. There are typically 3-4 family sub elements (brothers, sons) living in a duplex type environment and there were often animals which made it hard to be sneaky. The courtyard is in the middle and you can take fire from all several doorways off of it. City dwellings can have conventional furniture but rural, it's more likely to be large, elaborate, carpets with mattresses set at the edges of the room, with pillows. With terahertz radars we can see into rooms, through walls, and while it's not always a good view, movers are pretty obvious. Depending on how tight the courtyards are, overwatching from adjacent structures and side lanes between compound curtain and house walls is done, you can set up free fire lanes which allow you to either kill people in specific rooms (through walls) or deny movement on specific hallways (inside, through walls) to enable fast flow. What you see here is just the front edge of the chisel. There is usually a lot more behind this in both planning and support. That said, when The Unit and ST6 were sometimes hitting 4-5 objectives in a night in 2006-08, sometimes 'the plan' was a scribble on a tablet which went up to a satellite, down to Florida and through a large scale computing system to get authorization as you sat in the bird flying to the next tasking. Once you started kicking doors like dominoes, this was the only way to stay ahead of the cascade as the word got out and the mice scattered to the winds. Without a good plan, things could get rather sporty. As you are less than a dozen, surrounded by millions.
this breach and clear was done smoothly just two things needs to be changed to make it more real 1.the guy that took out the power should have done so after all the other team members have taken positions on the windows and doors 2. doors and windows should have been hit at the same time soon as the power was taken out
You can build an entire plan with all of the moves pre arranged and then click play and they’ll go through it. You don’t really need to move units at all after you click play once you’re used to it
I hate how this game never gives you a realistic number of good guys. In real life, this would be like 50+ dudes. For example the Osama bin laden raid had over 20 guys and they were facing only 3 threats.
is this how the Anglos stroke their little egos? This game is ridiculous. No wonder they get their arses kicked in Vietnam, Afghanistan, and other countries.
What are you on about. First these are delta force and also this was realy well planed and the outcome came out perfect. CQB was on point and they did it quick.
@@monsterb2164 Did I say Delta Force? Real special forces do not sit still in a corridor waiting to be blown up by a grenade. Watch 'His Excellency King Derp' for someone who knows how to really play this game.