Hi. Most of the textures used are already in CLO. The denim is in the fabrics library. And several of the denim distresses are in the hardware trims > Washing Any other textures we cannot provide and will need to be made on your own.
Sure. You can do a lot with the Puckering Tool to create custom effects. Have a look here for support articles. support.clo3d.com/hc/en-us/search?filter_by=knowledge_base&query=custom+puckering&utf8=%E2%9C%93
Hi sir, very great help. sir i have many confusion about puckring preparing. all is done just stuck with denim puckring. Sir can you make a video that how to prepare puckring for denim. and all process which software use and how to make. Please guide.
Sir i have a question please. How to add custom puckring. We need to upload directly puckring property or need to make in photo shop? Because i am uploading directly from the original png into clo puckring and nothing change.
Add a New Puckering in the Object Browser. Yes, you have to create a new Texture and then can add Normal Map intensity to create the Normal map. OR You can change the Normal Map & Texture.
You can edit the fabric material in the Property Editor. Select the Side Tab, and uncheck the same Material as the front. and switch to Fur. Then there is a Preset for Raw Edge Denim. Otherwise, you will need to create a PNG image of ripped/ragged denim.
The raw edge file is a png file from a scan. The file itself is not something we can share. You can also edit the fabric material so that the side edge has raw denim look. Change the Material Type to Fur and you will get a Raw Edge Denim option.
@@brandonna606 HI Brandon. As said we cannot share. But the image was created by taking a photo if Denim IRL and then editing in Ps to have just the Rip or raw edge which could then be placed onto the denim as a graphic. We also already do have a great video about how to create a Raw denim edge in CLO already here : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-whKrJMHv8BM.html
Photoshop is a fantastic tool but its very expensive and you will need months to learn how to use it. For start already you can look for fabric prints in Google image, looks for seamless prints so it will repeat without showing edges. Then you upload it in the Fabric TEXTURE menu. Under, you have the NORMAL MAP zone, even if you dont have a normal map of that texture, go to the Normal Map intensity cursor, right under and if you type a number, you will create a Normal map from the image texture you uploaded. (it's a purple like image) If you find black and white prints or with transparent background .PNG or ALPHA, you can create laces, or see-trough materials, you will be able to create holes in the fabric. When uploaded, if its a regulart black and white print, choose RGB in the Opacity drop down menu (then all the designs printed in black will be transparent) if your image is b&w or colour but have transparent zones already, choose ALPHA in the drop down menu, all the parts that are not printed will show transparent) I hope I wasnt to complicated and that will help you.