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Designing a Last of Us Part II Level - Dev Log #3 

OneUp Game Dev
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Heyy! Wishing you all a very Happy New Year! In this video I talk about a lot of things which includes populating the level, texturing the scene and also optimizing the 3D assets. This is a very quick update on a lot of things happening in the backend. Hope you like it :)
Discord: / discord
Donate: / oneupgamedev
Website: www.anujpatwari.com/
Anuj's Instagram: / anuj_patwari
Unreal Engine Version: 4.26
Music: www.bensound.com - Dreams - Composer: Benjamin Tissot
The Last of Us Part II Guitar Cover: Anuj Patwari
Font: www.fontsquirrel.com/
Laptop Specifications
Manufacturer: Asus ROG
Model: Strix GL703GS SCAR Edition
Processor: Intel i7-8750H
GPU: Nvidia GeForce GTX 1070
RAM: 32 GB
Custom PC Specifications
Motherboard: Asus ROG Maximus VIII Ranger
Processor: Intel i7-6700K
GPU: Nvidia GeForce GTX 1070 Founders Edition
RAM: 16 GB
Monitor: BenQ 24 inch EW2440L
Mouse: Logitech G402 - amzn.to/370myd0
Headphones: SteelSeries Arctis 5 - amzn.to/3yaDvNB
Audio Equipment
Microphone: Fifine K669B Condenser Microphone - amzn.to/3y4weyW
Microphone Boom Arm: Wright WR 35 - amzn.to/3i8kjdX
Pop Filter: Maono AU-B00 Pop Filter - amzn.to/3i57Ojl
Chapters
00:00 Intro
00:42 About this video
00:55 Optimization
02:08 Populating the level
02:32 Unwrapping issues
03:12 Texturing rooms
03:23 Lighting
03:31 Debris
04:04 Outro

Игры

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9 июл 2024

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