Yes, I feel you! Currently, they are on the Honkai/Genshin side of character design - because that’s what a lot of people like but in doing this they move away from what made them special.
@@Arthis_ Its kinda sad how most champion designs end up. Often if you look at their concept art you can see that the artists had unique ideas, but im guessing that riot just uses the most boring sexy/cute design. :(
@@Arthis_Don't do it. Riot will waste your talent into designing top tier garbage like Generic Disney girl/ Lux Skin variant N°1083038208493 Also, Riot will take away your creative freedom. Make your own game.
Damn, I love how he looks. Also the eclipse skin theme fits soooo damn well with his design. Wish we got him ingame - its been a while since we got something from Freljord too. Keep it comming m8, your videos are always great, not only from design perspective but also the "short" lore arround them. Riot really needs people like you ✌🏻
Thank you so much - yeah I really felt like he would be the perfect fit for a dark eclipse knight! The next lore will probably be a bit shorter I just kinda enjoyed writing a bit too much with this one 😂 either way thank you very much for the compliments 🙏🏼🫶🏼
HOW can you do such PERFECT arts with so INCREDIBLE (in the truest state of the word) easiness and frequency?????? I mean it, your talents are even above professional/riot level, it's amazing!!!!!!!! I am 200% in love with your channel.
I’m surprised no one has ever designed a void yordle. According to the lore yordles basically reflect their region. What if one accidentally went through a rift as the for design, I’ll let you make the final decisions. An OC I have been thinking of in my head for the past couple of weeks. It is a ragdoll kind of character with a zipper mouth with a single, dark slit eye peaking through the doll’s zipper mouthpiece. Maybe the yordal doesn’t have a physical body anymore, or it is so horribly twisted that when he came back to runterra he tried to fashion himself something that resembles a yordle. So the doll itself it looks like a ragdoll yordal. I hope I explained the idea properly. I love your videos, and your artwork for this last character was amazing!
@@dumodshorts9766 absolut amazing idea! I think vex (from a visual pov) was a great addition to the Yordle roster and this one seems to take it even further! It’s definitely on my list now!
Man, you are really talented at what you do, the splash art for the champion was absolutely stunning, hope you get hired by riot, your talent needs to be recognized more!
Thank you for showing us what League champions should actually look like. It's been a long time since I've seen a league champ that actually feels like it 100% belongs in the universe❤
Would love to see you visit the region of Bilgewater, considering the last Bilgewater champ we got is Pyke. I feel like the Buhru (Illaoi's people) could use some more representation in the game. (Pyke is half-Buhru but it can hardly be seen in his visuals/gameplay) Perhaps a healer using traditional Buhru medicine (some kind of apothecary) could be an interesting addition to the game. As a supportive-jungle champion, roaming around the map aiding those in need, using their monster-hunting skills to make their way through the harshest environments.
Gotta say, this is my favourite concept so far. Having a champion changing the map on this lvl is somth completly new and refreshing. Great work as always! @LeagueofLegends higher this guy!!!
Thank you so much for the praise :D I will definitely work on a few more of this kind of- I have a great idea for nocturne and some really scary stuff so be prepared 😂
Bro!! That’s insane !! You are a beast!! Please riot do something !!! We want Arthis’s champions in League !! Really, well done man! Its such a pleasure to Watch your videos ! Thank you !!
you are insanely talented and you should be really proud of yourself for this. this is one of those subscribes that i dont rly have to think twice about
One of the fundamental steps Riot takes when creating a new character, is checking it's name's meaning in most languages. Can tell why it's important to do so now
I always really liked your designs and ideas behind the characters, but in this video you really improved at making interesting abilities! Keep up the good work!
Thank you so much! When I started these I thought I just make some because why not and now 50% of the conversations are about cool kit ideas and these definitely help in getting better at coming up with ideas! 😃
I have a crazy idea about a lunar priest mage who will change the phases of the moon when using abilities, which will change his basic abilities' effects and properties. For example, the combinations of Q-W-E and E-W-Q will have the same abilities, but at the same time they will give and apply completely different effects. You create beautiful champion designs, and I just wanted to share my idea, keep up the good work
Dude this looks so good i WISH we had this as a champ, such a cool design and always wanted one of this Darklorn frost guards, they look intimidating and the frost terrain ability sound so sick. Really nice concept and kit.
I'm in love with those characters dude, the attention to detail you give to them is something that Riot doens't do anymore. Not only about their visuals (which are the best part) but you also have great abilities ideas.
I was already sold on the design. Then I saw the splash art you made for him. I’m a SUCKER for that style and I love this design! Fantastic job as always man and can see your improvement every time you introduce a new one. As a side note, funny name for him. Gave me a good chuckle as a secondary Spanish speaker (US)
I know we have a snake champion, being Cassiopeia, but I would love a monster snake champion, either a void corrupted snake or an Ionian guardian in snake form. I always liked the idea of Aurellion Sols stars orbiting him, so how about the different parts of the snakes body take different amounts of damage with the head taking the most damage, so he can use his body to block certain attacks. Would also be cool to have some kind of constrict ability.
@@Arthis_ I like that you try to think outside the box. If I could suggest something that might be interesting. You should try out making champions based on niche mechanics, I think it would help you with fleshing out gameplay. For example Pyke's passive, that converts one stat into another, but make it convert the stat into a mechanic. Like a passive that converts crit into a chance to mitigate dmg(similar to Mundo and Rengar w). So it could be a feast or famine bruiser with extremely volatile gameplay. Or an adc champ based on kiting(space gliding) who loses rapidly hp if they aren't moving and auto'ing. It could be a toggle ability(which we haven't seen in forever), so a self steroid with a caveat.
That’s actually a great idea! I do think I have to go through augments in arena because especially the crit for defense you’d be an interesting stat for a melee adc! And there could be some more inspirations! 😃 your adc ability sounds really cool! The league champion design subreddit makes a challenge for this month that is all about movement - maybe I can translate something about movement into a new champion. Thanks for the food for thought!
Another concept League is so desperately needing. Legends introduced just so many interesting things over the world that simply don't make to the main game it's criminal.
It definitely is! I think the universe is full of things to explore as champions 😃 I really hope we can get some more interactive looks into the universe - and a lot of champions could be excellent npcs or bosses in pve modes!
4:08 surprise "the Sith control everything ! even this particular frame in this video !" Very interesting but when it comes down to the abilities, he seems to have a mix of skarner and rek'sai in the way they were intended to play. The monolith would have to be more engaging to really sell out their usages, the frost theme should probably have other effect than being sort of a trundle/viego copy, the E specifically I don't see fitting in his kit. Maybe have something that instead work like a static except only in frostlands.
I absolutely love the idea of a Draklorn champion, you did an amazing job here! My only criticism is that you should probably keep the horns on the helmet and also make it non-human (unless we have confirmation that the Draklorn are humans) to make him a bit more distinguishable without his helmet. How I would personally go with it would be: - Dark blue/Dark grey skin - Strange deep blue markings on the face to signify some form of connection to primal ice magic (being close with Lissandra and everything) -Glowing light blue eyes (or maybe another colour) for the same reason as above P.S. really love the pickaxe, its such a creative and fitting idea!
I really enjoy seeing your design process as you're excellent in using shapes and silhouette in your sketches! I think you do very well in translating the design tropes of Runeterra in to original characters. I would suggest that in the splash art stage you recolor your sketch linework to a general tone for the whole piece (in this case I would use a dark blue as it would be the most abundant sort of light that would hit the shadows in a snowy environment) and set the layer to multiply while laying down your colors below. It helps, while blending, to keep it from getting too muddy and gives the whole piece a more unified look as opposed to using just black and grey. I use this method for saving time in my own paintings as the amount of wrestling with the color tone of the whole piece is greatly reduced. Other than that, I love your work! Can't wait to see more of your incredible character designs in the future!
nice to find this video, I remember a conversation I had with a friend about our own concept for lol champions, I made mine a noxian, a loot of the writting of that champion came about me having my "memento mori" at the time so toughts of mortality where a big factor in the creation of the character.
i'm pretty sure they could make the first passive work ! if i understood correctly it's similar to Zagara's trait from Heroes of the Storm where she spawns a "clot" that spreads mucus around itself, not exactly the same activation but it's definitely possible
Funnily enough I had a talk with my brother who used to play the game too, and we were talking about the passives - and he mentioned that there is this one Zerg in hots who corrupts terrain so tech should be manageable 😄 but I still was unsure about riot spaghetti
@@Arthis_ I'm super busy and honestly I wouldn't want to get in the way of your creative work but if I ever change my mind I'll definitely hit you up brother
Im so glad i actually clicked on this video, league is dead to me for some time now, so i naturally refrain from watching any content related to it. This however was special, inspiring even! Thank you.
I really like champions that use their abilities and autos together and this is no exception. I'd love to see how you'd give an asu to Varus. His old design doesn't fit his new lore, and I think there's a lot of potential in making him a fusion of human, darkin, and void.
i made a concept jungler from miss fortunes crew and i think its a pretty decent design its also made from pre existing lore so majority of it wasnt just me making it up
Had this draft idea for a champion, maybe you could make something out of it for ur future design. This bruiser/fighter champion wields a greatweapon, this limits his attack speed but greatly increases his damage. Passive part 1: Your attacks deal the targets %maximum health ad damage, but your attack speed is capped at 0.585, any bonus attack speed from items or effects is converted into x% movement speed. Passive part 2: Your attacks grant you stacks of rush. stacking up to 5 stacks in total. After using an ability, consume one stack of rush gaining x movement speed for 0.7 seconds. These effect can also stack. Ability 1 passive: for x seconds after casting an ability, apply X armour shread. Ability 1: Your next attack strikes an oponent and dealing bonus ad damage and creating a shock wave on hit that deals x damage to nearby enemies. This ability can be recasted twice for a total of 3 attacks. This ability works as an auto reset. Ability 2: Swing your sword in a circle (like darius Q) dealing x damage and slightly knocking back enemies hit. If hit by the outer edge, get knocked back further and get stunned for a short duration if you got knocked back into terrain. Ability 3: Whenever you have 5 stacks of rush, casting this ability will consume all stacks of rush, healing for x ammount and gaining movement speed equal to x% for the combined stacks for X seconds. otherwise gain 2 stacks of rush (one will be consumed by the passive). Ultimate: Activate to now generate a stack of rush every x seconds, and every time you consume a stack of rush, you gain a shield expiring after x seconds, and Your attack speed cap is the same as every champ for the duration of the ultimate.
@@Orendiz absolut interesting design! I thought about a great sword character with slow attacks lately because that’s a character Riot August talked about being on his list. Not sure where he could come from - but in Ionia there are these giant swords in the ground or it could be an elder god. With other words great weapons definitely on my list!
@@Arthis_ My original thought was a character from ixtal that has a shrine in base with a cooldown that can give him an option to swap between 3 elements to empower his abilities. Sort of like getting the option on kayn to switch between blue and red every so often when going back to base/respawning. This would let him pick a play style for the current situation. Earth for dps focus, grass for mobility focus, and water for utility focus.
Sounds also pretty cool - also the cooldown management would be nice too have to balance the power, it had to be finely tuned because pro play can always work pretty well with timers - but done right the champion could be a real favorite for a lot of people! :D
Ive been think about two new ionia champs: Yubia: the adopted sister of yasuo and yone, who is seeking revenge on yasuo gor the unintended pain he caused their mom (yone is dead so...) Makiko: a female shimon who joined the shadow order.
15:38 Poro is a great idea I can think of some voice lines he could have with Braum like "Your shield shall shatter and your body shall crumble!... (do not worry about the poros I will take care of them)" or yone cause he dose not eat, something like "you miss food swordsman? how very sad." tbh its a REALLY good concept.
Quick note: maybe adjust the background music levels when you're narrating so it doesn't overlap with your voice when you talk? Otherwise yet another absolute banger in your catalogue!! Can't wait to see what you've got in store up next!
If you want to make him an AP Bruiser, you could drop the bonus attack speed thing on the frozen map, and give him AP damage on basic attacks there instead. Also I really love the 'bringing Winter to the Rift' theme
I love the design.. maybe for his passive on turning the environment to ice, rather than staying in a set spot, it could emit from him and as he uses abilities, it can expand? maybe it gives him increasing stats, That way he is a late game team fight bruiser where as the fight continues, he gets better, but at the start of a fight he is weaker due to not having enough frost around him... but if it would stay in the environment, then maybe it would stick around for a specific amount of time and at specific levels it would increase the time. like 10, 15, 20, 25. If it stays in the environment, then it is set up where he needs to prepare for a fight first. The debuff for frozen zones would be a champion slow or attack speed (it scales as the passive scales, maybe start at like 5% and increase to like 15% at max level) slow while standing in it, no damage done to them. Also, you mentioned a ceremonial dagger... would be awesome if he used that for his ult in combination with the pick axe swing, like maybe he stabs the daggering into the ground and it makes a massive frozen zone. Then he swings the axe into the ground, shattering all the frozen zones near him, removing them from the map and either knocking up enemies or stunning them, and potentially a minimal amount damage done, possibly shattering the frost. Now for the second passive, the tower idea is awesome, and this would grant him the buffs such as increased healing. That way he can set up areas for sustain before needing to back quickly. It can also grant him the attack speed buff while near it. Set locations work for this, but also it could replace an item, make it something he buys and can place somewhere, but he can only carry 3 at a time. The pillars can have a second function as well, they become targetable by only him and if he shatters them, it grants a heal zone for all friendly champs and the attack speed buff. The longer the pillar stays in the same spot, the longer it charges and increases the buff (either the time active or the amount). The pillars can also be attacked by enemy champs and destroyed before he uses them. Also, the kills and epic monsters and tower slays can add to the amount of towers he can carry with him at any time. But limiting it to 3 on the map at any given time would make it more fair. These subtle changes can make him more balanced by turning him into a bruiser that basically scales both throughout the game and also throughout a teamfight. Weaker early on, but later he dominates if he gets too strong. Also a bruiser mage would make the most sense and would be way cooler.
This is how I like him to be played. Passive: Bergon, Herald of Winter, mastery over true ice can bless a structure. Destroyed allied/ enemy structure becomes a shrine to Three Sisters freezing the ground over a set distance. Enemies who enter the area are marked with frost. When an enemy marked with frost dies, their body leave behind a shard of true ice which create an area of frost around it. If the area is already has frost, increase the range of the connected frost. If an enemy dies within frost range of a shrine, Sacrifice them to the shrine. For every 5/3/1 (6/11/16) sacrifice to the shrine, summon 1 Frost giant in that lane. (This will help with objective control and ganking creating counter in losing lanes and advantages in winning lanes.) Q- Sister's Sithe (passive): Auto attacks and abilities apply frost to an enemy. (active) Deal a sweep strike that hits all enemies within range. If enemies with frost are hit by this ability, reduce their resistances for 5s. W- Winter's Blow (active): Bergon channels a breath of frost for 3 that reveals everything within the cone. Enemies marked by frost are snared for 1.5s taking magic damage every .5s. E- Shattering bite : Bergon slams the ground knocking up enemy within the circle. Frozen ground cracks dealing damage those standing nearby. R- Herald of Winter: (Passive) When enemies with frost are CC'ed are also marked with "Eye the Watcher". (active) Herald of winter turns into an untargetable wind dashing toward the marked enemy or Allied Frost Giant. Upon arriving, the wind deals aoe damage around the target slowing enemies 99% of movement speed for 1s and stealing the target's stats for 10s. If used on allied frost giant, refund this cd (balancing percentage) and destroy the giant. Think this playstyle might be interesting as well as keep true to his LOR and LOL lore and interactions.
you have Talent keep up the good Work, I would really like to see something from Bilgewater a new Guard/Priest/Champ from Nagakabouros,Riot still doesn't want to show the true face of Nagakabouros, maybe you can come up with something cool.
I would love to see a elderly champion who rides another creature similar to Nunu and Willump. However this creature would be a summoned spirit, with the rest of their kit being other summons. The champion themselves would likely be fully melee as it's their ride that is attacking. The rest of their summons would have varied abilities like the q would be a ranged auto attacker with every third auto dealing more damage. The w would be a shielding spirit with every third shield also heal and grant movement speed. E might be a crowd control attacks make a slow area and every third is slower but roots the target. The summons should all have the same base stats like HP MR armor etc, but their scaling on their AA/Ability should have different scaling types to make one the focus in each build path. Like q scales with AD, w with AP, and e with hp, mr and armor. The Ultimate could cause their mount to get larger and fast but unable to attack as it automatically moves forward with control similar to sion ult/nunu w but far more control while the summons are also summoned on top of the ride as they use their attacks with bigger speed and wider range. Because of the amount of targets there are in the character's repertoire, the stats from items and other sources would be split between the main character and their summons. Something like 70% HP, AP, AD, MR, Armor, attack speed and lifesteal to themselves and 50% of those to the summons. However when in ult the stats from the summons are added to the main body while they are physically together(Which really just increases the summons's outputs)
A good passive for the winters coming idea could be: Winters rally:upon gaining vision of an near Bergon or upon dealing damage to an enemy create a cold burst champions inside of the burst gain ramping move speed 50% ap ratio level 1 75% ap ratio level 6 90% ap Ratio Level 11 100% ap Ratio Level 16 This would make it so he initiates battle getting close enough to get the speed boost and give it to allys you could also make the size increase based on level so he can help champs get into battle better But the problem with this is that could be a lot of speed so you could limit it to once every thirty seconds
I think it would be cool if instead of spreading the ice yourself, the monoliths spread it instead. Mabye, it would work so that whenever you killed a minion/monster or detonated frost, you would gain a stack, and the ice spread scaled with the stacks (you can keep the ult tho)
I suggest an alteration to this. I’m keeping the minion/monster or frost detonations give stacks part, but instead of stacks, it gives him “shards of ice” which is a currency he can use to *build* these towers around the map. And these towers gradually spread frost around them, eventually covering almost the whole map in ice if the game goes on really long, but there will be blind spots such as dragon or baron pit and the enemy base because that would be a tad too strong
Impressive content! Keep up the good imagination and details work! One note is that your voice is a bit quiet and when paired with the soundtracks could be hard at times to distinguish all words.
Thanks a lot this was one of my thoughts 😂 I had a lot of comments that Tugnor was already a similar shape to Nautilus so I made sure to not repeat this 😄
Man's got old skarner passive. I think a void or darkin tank could be cool, same thing with a noxian enchanter, these ideas are so interesting because the classes interact weirdly with the regions.
Yes I realized it when I drew it on the map and was - wait a minute 😂 - yes yes 100%! Noxian enchanter is something I already made a design excuse about lately- someone with a magic artifact from mordekaiser - I actually made it after I heard a comment from Riot August that league needs a hot male enchanter with glasses(😂) and I thought if there has to be one - he better is from Noxus (or piltover) and looks really badass. But other than the Noxian enchanter could definitely look differently 😄 just a sidenote to say all of the ideas are definitely on my list 😄
The eclipse skin makes him look like a sith lord, awesome. As for the passives, there are similar aoe's like viego's E that give temporary bonuses and then fade away after a while. As for the towers, why not place them like Azir's towers that grant bonuses instead of attacking enemies and are just as destructible as Azir's but more permanent since they'd be passive. This way they could theoretically use some in-game mechanics and still be different.