Тёмный

Designing 'MARVEL SNAP' 

GDC
Подписаться 520 тыс.
Просмотров 165 тыс.
50% 1

In this GDC 2023 talk, absorb 15 years of collectible card game design experience as Ben Brode (Hearthstone, MARVEL SNAP) blasts card game knowledge direct from his brain into your ears and eyes.
The all-virtual GDC Showcase is happening this June 27-29! For more information, be sure to visit our website and follow the #GDCShowcase hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
Join the GDC mailing list: www.gdconf.com/subscribe
Follow GDC on Twitter: / official_gdc
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Опубликовано:

 

2 май 2023

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 233   
@JeremyHoffman
@JeremyHoffman Год назад
55:20 for those wondering what the questioner and Brode were saying that sounded like "fatooie", "FTUE" is "first time user experience".
@TheBornliar
@TheBornliar Год назад
THANK you! I tried closed captions and received a new answer each time I replayed the section.
@mrvfino
@mrvfino Год назад
THANKS! Finding a hard time figuring it out prior.
@chenhan22
@chenhan22 6 месяцев назад
Literally why I opened the comment section. Thank you!
@alexandreseidy3577
@alexandreseidy3577 4 месяца назад
and here i was, looking at wisps and some famous gacha-game characters. tyvm!
@Semicolon42
@Semicolon42 22 дня назад
Thank you! That was bothering me what "Fatooy" was
@plaknas_games
@plaknas_games Год назад
Ben is such a great presenter and energy. I love everything about Marvel Snap. Never been this addicted to any mobile game before.
@queensforever7498
@queensforever7498 Год назад
I bet you love galactus and slow card acquisition
@niennunb9139
@niennunb9139 Год назад
@@queensforever7498 bro go away, this man is just expressing his love for a game and you gotta try be negative
@rcgwolf
@rcgwolf Год назад
​@@queensforever7498 someone just got shitted on by a galactus player and couldnt counter it. What a baby
@prettyboyg1278
@prettyboyg1278 Год назад
@@niennunb9139 You could almost say that he's.. Mr. Negative. *ba dum tss*
@sahyoeon3961
@sahyoeon3961 Год назад
​@@queensforever7498 Skill issue much, never had any issues with Galactus as it's easy to read and counter. Git good bruh
@StefanLopuszanski
@StefanLopuszanski Год назад
I worked this talk and helped get Ben comfortable as he had just lost his voice traveling to SF because his flight was canceled. Glad it all worked out! Was great meeting and "chatting" with him. =)
@clearsky4049
@clearsky4049 Год назад
You held him in your arms and told him that everything would be alright?
@Tedi652
@Tedi652 Год назад
​@@clearsky4049 You a 🤡
@CesarDaSalad
@CesarDaSalad Год назад
Even with his voice lost he talked louder than I ever will! 😂
@abefroman81
@abefroman81 Год назад
Great presentation. I find Ben to be one of the best spokespersons for any brand, ever. His personality is infectious, you can see his passion for what he does. While I don't play Marvel Snap any more, I stand behind a statement I tell anyone who asks me; it is one of, if not the single best designed card game I have ever played, and I have played a lot over the years.
@CesarDaSalad
@CesarDaSalad Год назад
Same here! 100% agreed 👍
@pizzaboy220
@pizzaboy220 Год назад
I could listen to Ben Brode talk all day, really interesting talk and a great game
@JStack
@JStack Год назад
29:20 very interesting that the idea to not reveal all 3 locations at start was a simplicity choice essentially, and has resulted in adding a lot of depth to the snapping mechanic and how to hedge your starting hands even after one good location.
@triarii9257
@triarii9257 Год назад
I love what this man has done. That being said, I suffered piloted shredder for years because he wouldn't nerf digital cards.
@turntsnaco824
@turntsnaco824 Год назад
I've recently gotten back into Hearthstone, after playing it very consistently pretty much since it came out, and with how regular card changes are now, it has me thinking back a LOT to those earlier years and the infrequency (to some degree, near absence) of nerfs, and wondering why on earth they thought that was actually the way to handle things.
@Faude18
@Faude18 6 месяцев назад
@@turntsnaco824 because they thought it's better for players that don't play often or come back to the game after a break. I think it was also Ben Brode who gave this explenation.
@soulwarrior
@soulwarrior Год назад
I had the pleasure of interviewing Ben around 2008 at GamesCon in Leipzig, Germany. At the time, the WoW TCG was still in the making and scheduled for a release later the same year (I might mix up the exact date by a year, sorry if that's the case). He was just as full of energy back then as he is right now. It was a "big deal" for someone from the mighty company Blizzard to interact with us lowly folks from the TCG company Upper Deck or at least that's what everybody told me. Ben was down to earth, humble, as I said FULL of energy and he had such a passion for the game. It's no surprise to me that he kept climbing the ladder and I think that what he's achieved with Marvel Snap deserves gigantic kudos. As someone that's been playing TCGs for more than 10 years, all the innovation that Snap brought to the table can't be underestimated. It truly is revolutionary in my humble opinion. Several other card games will benefit because of Marvel Snap as it will draw more people in and have them (eventually) try out other card games. Often those that have more complexity (whether or not that's a good thing is up to everybody's own taste). I hope he won't stop what he's doing at the moment as he's such an important voice for the entire industry. 🙂
@retrocemeterygaming5598
@retrocemeterygaming5598 Год назад
His part about limiting the card descriptions to roughly eight words is brilliant. I've done some billboard designs in the past, and the first piece of advice I got was to never use more than eight words. When people are driving 70mph on the interstate, they need to be able to understand exactly what you need them to as quickly as possible. When there's so much competition in games, it's good to be as clear and concise as possible.
@retrocemeterygaming5598
@retrocemeterygaming5598 Год назад
Credit to George Fan, who he was quoting during that part. Great job, all around!
@goooglemybrainsout
@goooglemybrainsout Год назад
Great talk and what a trooper to save his voice all day just to not let everyone down.
@meeqsb3521
@meeqsb3521 Год назад
Ben is lovely and the best
@MatthewCJoy
@MatthewCJoy Год назад
And supports mutilating children, absolutely the best
@StinFriggins
@StinFriggins Год назад
Ben WAS Hearthstone, and since he left, it can never be as great. I eventually rediscovered his skill in SNAP and now I'm a fan of his all over again.
@revimfadli4666
@revimfadli4666 Год назад
I really like how this basically also contains other top GDC design talks such as input and output randomness, depth vs complexity, loss aversion etc. Plus Ben is somehow such a captivating speaker
@abhilashlr9259
@abhilashlr9259 Год назад
One of my favourite GDC talks. Great job Ben.
@mr_manager
@mr_manager Год назад
There’s a lot in here than can be applied in some way to other creative spaces. This was an awesome talk.
@blackout0119
@blackout0119 Год назад
We need an multiple episode in depth style series for this game
@nicksrub
@nicksrub Год назад
00:20 - Introduction of Ben Brode 01:12 - Start of Ben Brode's talk 02:20 - Complexity and depth in games 03:34 - Reducing complexity in Marvel Snap 07:12 - First-time user experience (FTUE) in Plants vs. Zombies 11:47 - Inspiration from Plants vs. Zombies and applying it to Marvel Snap 13:45 - The zero-sum nature of card games 15:55 - Creating positive-sum gameplay in Marvel Snap 17:42 - Using bots to simulate player experience 19:19 - Playtesting and iterating on the design 21:52 - Audience Q&A begins 22:20 - Question on how to balance rules and interactions 26:29 - Question on expanding the Marvel Snap game 30:13 - Question on how to reduce complexity and not lose depth 33:21 - Question on player choice and agency in Marvel Snap 37:07 - Question on the role of randomness in the game 40:28 - Question on the balance between depth and complexity 44:01 - Question on balancing short card text with clarity 48:47 - Question on first-time player experience and design choices 52:32 - Question on keywords and card text balance 55:00 - Question on Marvel IP and game mechanics 58:00 - Question on monetization and player-friendly design 1:00:30 - End of Q&A and conclusion of the talk.
@markellison24
@markellison24 Год назад
Thanks brother! Very helpful. Cheers!❤
@voltcorp
@voltcorp Год назад
sorry but this does not match the video?
@nicksrub
@nicksrub Год назад
@@voltcorp It was a long talk, I might've lost track
@ZenTea
@ZenTea Год назад
It’s the best card game I’ve played since Magic as a kid way back when. Truly amazing.
@gamedesigngeek
@gamedesigngeek Год назад
This is one of the best design talks I've seen in a long time. I'm a game designer and hardcore Marvel Snap player myself, so I enjoyed this excellent talk even more.
@ollie_r8162
@ollie_r8162 Год назад
Oh man I missed seeing Ben Brode on stage. I have not much interest in card games but his delivery made it super interesting and fun and I ended up feeling like I want to prototype a card game.
@syrindigo26
@syrindigo26 Год назад
I’m surprised air land and sea wasn’t mentioned for inspirations. But this was such a cool presentation. I love this game so much.
@tomlikeabomb6706
@tomlikeabomb6706 Год назад
Was thinking the same thing but Smash Up makes a lot of sense
@krikukiks
@krikukiks Год назад
Maybe because it wasn't??
@luishsm
@luishsm Год назад
​@@krikukiks He mentioned in other interviews that air land and sea was indeed an inspiration, and it's much closer to snap than smash up, including the inspiration for the Snap mechanic!
@drillerdev4624
@drillerdev4624 Год назад
I always explained the game like "It's Smash Up sped up". I'll need to check Air, Land, and Sea.
@bbrode
@bbrode Год назад
It's because that game came out a couple years after we designed the core gameplay for Snap!
@kennethmartinez2465
@kennethmartinez2465 5 месяцев назад
Ben Brode and his Marvel Snap ads were so good I literally downloaded and played just because of him. I had no ideas what the game was lol
@Gildur01
@Gildur01 Год назад
Ben is just incredible. The positivity, the design philosophy and presentation charm.
@FlatThumb
@FlatThumb Год назад
Great talk! It was inspirational, educational, and engaging! ⭐
@draakisback
@draakisback Год назад
Great talk Ben. When you're playing snap, a lot of the design decisions seem pretty intuitive but obviously they're not given how many design iterations the team went through. It certainly very interesting to hear about how even a simple game like this can go through such a wide variety of different iterations. Big fan of snap, played everyday and in fact I have every single card unlocked. As an aside I feel like Ben Brode would probably be a really good boss; the fact that he went to every single employee to explain the big pivot that they were doing, very few bosses would do something like this. I just started my own company, so I'll have to keep that in mind.
@peerinward
@peerinward Год назад
I agree. But to be fair, it's easier to do so when your head count is low. I just looked it up and it looks like Second Dinner is made of fewer than 40 people
@draakisback
@draakisback Год назад
@@peerinward true. I never want to lose that small company feel even if the company ends up employing 100+ people.
@brbk4498
@brbk4498 Год назад
We need that 2v2 . Great video
@kaseywahl
@kaseywahl Год назад
Simple and deep. Two seemingly disparate qualities that Ben Brode somehow married and MASTERED in Marvel Snap. I've learned so much from all Brode and co. have done in the TCG space. Thanks for this presentation, Ben. I'm adding this to my repository of game design knowledge in Notion. :)
@kevinalford
@kevinalford Год назад
Ben is the big-head hero we don't deserve but are incredibly lucky to have.
@kalip5742
@kalip5742 Год назад
This is awesome!!! thank you so much GDC and Ben Brode. I am currently designing a digital card game and this definitely helping out. Cheers!!!
@SubzeroBlack68
@SubzeroBlack68 2 месяца назад
Such a great speaker. I would love to see him have a podcast or made his own videos where he spoke about various game mechanics and the methodology of development across the game genres in the industry
@d3bol_al7rbi
@d3bol_al7rbi Год назад
I just watched full hour without me realising that Good job from ben and hope for the best
@markellison24
@markellison24 Год назад
Absolutely brilliant public speaker. I’m taking notes! Thanks for sharing your thoughts and expertise, Ben.
@hipunpun
@hipunpun Год назад
Very interesting, loved this! ❤
@SolPlaysAnime
@SolPlaysAnime Год назад
Thank you so much for this 🙏🏾
@nauxihzwol
@nauxihzwol Год назад
Hell of a presentation, both entertaining and educational!
@sachin_dsgns
@sachin_dsgns Год назад
Loving marvel snap since launch and what a guy.. could listen to him all day. great talk.
@user-mw3jo7op9i
@user-mw3jo7op9i Год назад
The Eye of Judgement showed up and unlocked a childhood memory I had no idea was there. Thanks Benny boy.
@user-of3rb1jv4l
@user-of3rb1jv4l Год назад
He has really good energy. Nice presentation 😊
@TheQuentinSK8
@TheQuentinSK8 Год назад
Miss the Ben Hearthstone days, always enjoyed his presence and it's nice to see him again :)
@Matunahelper
@Matunahelper Год назад
excellent presentation!
@abhijitchilukuri5090
@abhijitchilukuri5090 14 дней назад
This talk was amazing!!
@thisscreensucks
@thisscreensucks Год назад
Snap is an amazing game. Team at Second Dinner is top notch. Wonder what they'll make next.
@Balistick51
@Balistick51 Год назад
The best and most fun CCG. A must try for everyone who enjoys card games! I played almost all other CCG’s but literally can’t stop playing this one. So addictive lol..
@InterloperBob
@InterloperBob Год назад
Great to get an update from Ben Hearthstone
@MMaRsu
@MMaRsu Год назад
Wow very cool, thanks Ben for this in depth talk!
@elpred0
@elpred0 Год назад
Installed it yesterday.. man, Brode, it is the heisenberg of virtual cardboard
@DaveyDGaming
@DaveyDGaming 8 месяцев назад
Oh my gawd! I love this so much, I wanna work with these people so bad.
@RglMrn
@RglMrn 9 месяцев назад
Amazing talk. Thank you so much for sharing.
@anthonyfriscia9891
@anthonyfriscia9891 Год назад
So hooked on this. Excited for DC Dual Force coming soon as well.
@Algost_
@Algost_ Год назад
Very good talk, i work on a indie game wich mix Cards games and Dice building games (Dice Of Olympus) and it's was so refreshing to listen to him ! Thx Ben, hit me for a steam key haha
@nicolasdelbaer
@nicolasdelbaer Год назад
Awesome talk thanks!
@dryjhna
@dryjhna Год назад
Ben talking about change management somehow comforts me in my daily work.
@sabrinas4896
@sabrinas4896 5 месяцев назад
This man is amazing. He is the worthy successor of Richard Garfield's title as master of gamr design. My children (which ill never have because im a millennium) would say "just like ben brode intended" and i think thats pretty cool. Keep your awesomeness, ben 1:00:33
@Enfant_Feu
@Enfant_Feu Год назад
These videos are so helpful as a futur game designer
@vortex1790
@vortex1790 Год назад
Awesome talk and i hope we see that 2v2! In game some day!
@leiminaze
@leiminaze Год назад
Great talk! I wonder how hard some design decisions were. Like the fact they simplified some cards to prevent the user from needing to target cards. Seems like a somewhat big decision, removing choice from the player, adding randomness, "just" for easier interactions. The way he talks about it, the choice to go that way seemed kinda obvious, but I wonder if in reality it was a tough choice or not, with backpedal from the team and all.
@wavesofbabies
@wavesofbabies Год назад
"Mostly known for having a weird laugh" A *delightful* laugh, Ben. One that brings people joy to hear it.
@bonzwah1
@bonzwah1 5 месяцев назад
Never played marvel snap in my life, but i learned a lot in this talk. Loved it.
@rudeboyspodcast
@rudeboyspodcast Год назад
Honestly a great game. I don't have much time to play games lately, and Snap is nice and quick.
@grizz8400
@grizz8400 Год назад
Love me some Ben Brode
@michaelturner2806
@michaelturner2806 3 месяца назад
I could normally listen to Ben Brode talk all day but my throat hurts on his behalf. I wish he could've had some honey tea for a few days and tried this again after.
@JustArry
@JustArry Год назад
This was soo cool!
@BonsaiBeard
@BonsaiBeard Год назад
someone needs to sit ben down and let him know his son is a fluffy puppy. 5:48
@alurma
@alurma Год назад
Thank you Ben
@gdmrhotshot3731
@gdmrhotshot3731 Год назад
This shows that Ben brode came up with some really good ideas and have good reasons behind them, the bots idea was pretty cool, where one person wins but there’s nobody on the other side to feel the loss
@siegejay6364
@siegejay6364 Год назад
2:01 I love the analogy of using the same ingredients but making a different product base on how differently you implement them.
@batpixi_
@batpixi_ Год назад
This guy rocks. 😎👌
@ronharris144
@ronharris144 8 месяцев назад
Oh and I am soooo glad you went w the graffics we see
@quantumsno
@quantumsno Год назад
Thank you for this talk!
@maskedswan85
@maskedswan85 Год назад
one hour of ben talking, sign me up!
@Simos013
@Simos013 Год назад
How I Got My Mom to Play Through Plants vs. Zombies ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fbzhHSexzpY.html Richard Garfield - "Luck in Games" talk at ITU Copenhagen ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-av5Hf7uOu-o.html
@punkypenguin38
@punkypenguin38 Год назад
This comment should be SO MUCH HIGHER thanks for the links!
@AnthonyPollos
@AnthonyPollos Год назад
bed brode more like cool guy amiright
@Hazzel31337
@Hazzel31337 Год назад
verry engaging talk
@dustinmorrison6315
@dustinmorrison6315 Год назад
24:20 Rick And Morty's most realistic video game asked why the street fighters were fighting.
@havcola6983
@havcola6983 Год назад
I'm honestly very torn about this game. I like the base game (what little there is of it) but absolutely _hate_ the manipulative progression that's built into it. And just how much of it and how blatant it is. Every design decision is made to make sure you come back _tomorrow_ or maybe _later today_ and you'd better hurry because the season is almost over and if you decided to buy in to accelerate the rate of unlocks then that only lasts until the end of the season! Add to that that the rate of rewards decreases as you go and hey, btw: We're using the same progression for card unlocks that we use for cosmetics and it's all random just to further cement the skinner box feedback loop to keep you _grinding_ endlessly. Now, that's just what freemium is like, but it really does feel like it goes beyond regular monetization to the point that the game itself seems to be apropos to getting you hooked with random rewards, three different currencies, randomized upgrading, randomized collcting, season progression, player rankings and fomo-inducing limited-time offers. It's a decent game, but it's a _weapon's grade_ narcotic. It feels like something that belongs in a casino.
@reggieisnotadog4841
@reggieisnotadog4841 9 месяцев назад
Yeah there is a lot of 'addiction psychology' edge to the monetisation, more so than most freemium games I'd say. For example you get a chance at a random card every ten levels. but are guaranteed one of three special cards or a skin every hundred level. The special cards change every week, and only two of the cards will be good. So if you get the shit card or the skin, it pressures you to grind another hundred levels before they change the cards.
@christopherlangmuir3133
@christopherlangmuir3133 Год назад
Such a good talk.
@luansomething380
@luansomething380 Год назад
I imagine me in that crowd, with a bat in hand, i go up to the microphone: "so about these pixel variants"
@ImSiggi
@ImSiggi Год назад
2v2 mode would be interesting
@MattHorton
@MattHorton Год назад
They need to actually launch the casual queue
@thanatosdriver1938
@thanatosdriver1938 Год назад
I probably would never have downloaded a game called marvel groot
@d0ggy947
@d0ggy947 Год назад
Te quiero mucho ben brode
@SolPlaysAnime
@SolPlaysAnime Год назад
Does anyone know what “fatui” is please? 55:11
@loopingmoon1444
@loopingmoon1444 Год назад
So she meant FTUE which stands for "first time user experience"
@SolPlaysAnime
@SolPlaysAnime Год назад
@@loopingmoon1444 thanks a bunch for this, I've been looking everywhere for an explanation.
@loopingmoon1444
@loopingmoon1444 Год назад
@@SolPlaysAnime no worries, glad it helped you
@FlakiCiociGosi
@FlakiCiociGosi Месяц назад
That guy has always BEeN such a BRO. DElightful.
@8771franklin
@8771franklin Год назад
42:55 I wish we have the avatar like that
@DavidBergeron87
@DavidBergeron87 6 месяцев назад
Awesome presentation. Ben Brode makes the best games. What I don't like about locations is that they are slightly too powerful and can make you lose the game instantly with RNG. I think that was the downfall of hearthstone: RNG. And I think it started with the card called Yogg, the most RNG card I ever seen. Reynad and Lifecoach, 2 of my favourite streamers, both quit Hearthstone because of RNG. Reynad is actually creating his own game now called Bazaar which be more skill and less luck. 53:10 The card is talking about is 'Shadow Madness' but ya that is a problem, text is not perfectly clear such as "After turn 3, transform all cards here into the Hulk." which my opponents and I didn't know that for every card there, it would create an additional Hulk, so you have to lose a game to find out which is not really cool mechanic.
@KraylebStudios
@KraylebStudios Год назад
I'm so glad he mentioned Plants vs. Zombies several times, since it's my favourite game franchise of all time. I really loved watching this as someone trying to make a game
@thanatosdriver1938
@thanatosdriver1938 Год назад
44:10 I have never seen the nexus events. But does that bottom grey corner not look alarmingly like the token shop system
@junitsu00
@junitsu00 Год назад
I always thought the SNAP was the sound as you would play a physical card game.
@thanatosdriver1938
@thanatosdriver1938 Год назад
Was not expecting to see urban rivals here and oooooooh I’m happy
@GonzaloBernalUE5
@GonzaloBernalUE5 Год назад
What is the naming technique Ben is talking about? I don't know how to write it :/
@F2PAlius
@F2PAlius Год назад
The Brode is on the Road
@edstructor666
@edstructor666 Год назад
I love how the negative points are basicaly yu gi oh
@Kormatormagg
@Kormatormagg Год назад
Ben brode is the reason I’m still on the game.
@misomiso8228
@misomiso8228 Год назад
Ben Brode!
@cwill926
@cwill926 Год назад
When Ben mentioned Eliminate on iOS that brought back memories 😢
@XalronsGacha
@XalronsGacha Год назад
Legend
@pheckeht
@pheckeht 6 месяцев назад
You didn't lose! You escaped, you're a genius! 😂😂
@misomiso8228
@misomiso8228 Год назад
What is the poetry term he talks about - 'Trocky'? Where you put the emphasis on the first sylabylle?
@hb9584
@hb9584 Год назад
Trochee
@Robuck07
@Robuck07 Год назад
i dont like the game that much but i love the way they made it and its uniqueness
@retLAWMAD
@retLAWMAD Год назад
36:47 add 2v2 pls ben. find a way u mad genius
Далее
How I Got My Mom to Play Through Plants vs. Zombies
54:50
Cursed Problems in Game Design
52:00
Просмотров 768 тыс.
5 Great Resources for Game Designers
13:01
Просмотров 7 тыс.
Failing to Fail: The Spiderweb Software Way
59:47
Просмотров 513 тыс.
Making Games That Stand Out and Survive
1:01:55
Просмотров 361 тыс.
How Game Designers Solved These 11 Problems
15:41
Просмотров 2,6 млн
The Most Controversial Children's Book in History
40:38
Can You Beat Hitman 3 Without Breaking ANY Laws?
22:37
Lego Racers Can't Be Made Today
22:10
Просмотров 595 тыс.