Join members of the Bungie Dev team for our developer livestream, showcasing Act II of Episode: Echoes. Enjoy an early look at the upcoming story, exotics, missions, and more!
You new here? All enemies teleport. Ever see a teleporting tormentor?? Yea. It's Bungies bad programming correcting itself. When Enemies can't move over a small pebble, they relocate instead. Sometimes, they relocate in your face, or directly behind you. They also teleport out of your rockets, grenades. It's amusing. Any object that may collider with them, they will instantly blip to avoid it. And ignorant people want Destiny 3 on the same engine?? LOL. It will all of the same, if not worse problems than Destiny 2 has. This engine is extremely dated. No one wants a Bethesda ancient level engine for a modern game.
BUNGIE PLEASE DONT FORGET ABOUT ONSLAUGHT. I love that mode and it's what got me into destiny. I want more maps and more different weapons to farm in that. So simple and yet so fun
Lasts all season...for speed runners too. People who don't unequip an eager edge sword unless it's the DPS phase and then they swap loadouts ten times a second
Theres nothing wrong with taking breaks and playing at your own pace. Other games exist. Although im glad they’re listening to fans. Whatever the case, i know Bungo is cooking
What exactly are they cooking? More content? Sure that's ok but quality over quantity should be the main priority. Episodes are just Seasons chopped down a bit. Same mission structure, monotone dialogue. I wish Acts were more experimental like certain sections of Nessus have gravity pools that throw you around or something like that. Or the underwater sections in The Deep Season, I think people would be more excited or intrigued imo but that's just me 😄.
@@kojeb and? We dont know the ins and outs behind the scenes. People complain either way anyway regardless of what comes out and Bungee still listens and adjusts based on feedback.
@@karenruk9140 to say “people” is a bit reductive, its not the same people asking for both less and more time gating for example. i personally believe the time gating discussion is being exacerbated recently with the underwhelming act 1, which was effectively just 1 or 2 seasonal weeks of content
@@kojeb i don’t disagree with you. But that season followed a huge expansion. From the looks of it they’re going for a 3 act structure and it seems like they’ve created more time for themselves to adjust to whatever the feedback is. Its a huge game, its hard to please everyone. They made a special PVP unit to cater to the pvp community. They’re adjusting the seasonal mode because the old model got stale. Do you expect a fix overnight?
Can we change the elemental mods (flinching, targeting etc) to not be tied to an element. It's really dumb to keep changing mods bc I decide to switch a weapon mid match.
Whisper boutta be nasty and im ready for it. Cool to see anti barrier sniper back again. Im also excited to try the erianas vow buffs. hopefully it pushes it into the meta.
The issue with Twilight Arsenal isn't the damage, its having your axes veer off into a red bar when you are aiming at a boss. To buff Hammer of Sol you would need to give it the Song of Flame treatment where it gives you a powered melee plus a projectile for instant ignitions plus damage resistance and weapon buffs. Bring back Tempered metal. Id like Hammer of Sol to be the super equivalent of Consecration you hit melee you send out a wave of flames, enemies instantly ignite when hit with your thrown hammer. So you can spam ignitions like warlock does now.
It's a smart decision to reveal everything at once; it reminds me of the Dark Below and House of Wolves expansions from the past and gives these episodes a more event-like atmosphere.
Can we alter the elemental mods (flinching, targeting, etc.) so that they don't be tied to an element? Es realmente absurdo seguir cambiando mods porque decidí cambiar de arma durante el partido.
Will the patrol space ever undergo significant changes? It still seems strange to watch all of the terraforming disappear as soon as we finish the episode missions.
Love how they mention Byf, some of them probably noticed his ten hour magnum opus recapping the story. It was a great video to catch people up for the climax.
It's a smart decision to reveal everything at once; it reminds me of the Dark Below and House of Wolves expansions from the past and gives these episodes a more event-like atmosphere.
I think we're going to be seeing like, a D1 Gjally/Mountaintop + Recluse scenario with how juiced Still Hunt is *plus* the new Artifact mods. This is going to go crazy.
Why is this video so dark? My brightness is turned all the way up and the thumbnails for other vids are so much brighter than this. Did someone upload the HDR version in SD?
@@nuggetstew4380 my guess is it is an HDR vid, but the HDR version hasn’t finished processing. So we are seeing HDR converted to SD which is the first version of a vid that RU-vid processes. The average person may not notice the difference, but when you work in this space, you certainly do. If this video was uploaded as a premier, it makes sense because the HDR version and 4k version do not process until after the premier. So, it’s a RU-vid problem with their premier system.
Dropping the whole thing at once is a great move, makes me think of these episodes like the Dark Below and House of Wolves expansions of old, makes them feel more like an event
After the first few weeks, the novelty of D1 expansions wore off and it was back to the same grind that lasted a couple of hours. Content droughts back then were awful and y’all want them to return.💀
@@tactualoregon8476 And the people that do no-life the game are the ones that have the most say and the loudest voices because they actually know what’s going in inside the game. What you have there is an anecdotal fallacy. People already complain about lack of content with the current drip-feed system. What do you think is going to happen when the finish a month’s worth if content in a week or two and have nothing to do?
@@lunalava4496 I’ve never heard anyone complain about lack of content, only about the drip feeding and timegating, games don’t need to release new content every week, the Fortnite-ization of the industry is what has ruined gaming the last few years. People need to learn to enjoy what they have and not constantly be waiting for something new. So no sorry, but anyone complaining about this is a no life who needs to go outside or play something else
Usually that happens around the same time the patch drops. Certain specific changes often get announced in TWIDs ahead of time (like the crucible weapons balance updates that happen every so often), and expansion drops are often slightly earlier, but other than that, yeah.
Can we please get a node on every planet that has all the battlegrounds that will let us launch into each battleground on its own like strikes? Sometimes I really just want to play a specific one on its own but I don't like the RNG for it to show up in the playlist. Or a node inside the vanguard node that just has them all to select from in there.
bungie heard still celestial hunters were poppin off and gave them more damage for doing still hunter things surely they give titans a meaningful update that isnt melee 17.0
This was an interesting thread about development. I love when devs talk about what their intentions/desired outcomes were when creating content. Be that map layout, enemies density/strategies, etc. Thanks for your feedback on your projects. [Destiny] is a dual-persona journey 😅💚
People have theories that the intro cutscene that shows a bunch of echos shooting out of the traveler (more than just the 3 we know of) is how many expansion/episodes we will get left.
Are there any active clans on PlayStation five that do not really require people to join discord? I really don’t like using discord but I am on every day. I’m looking for a very active clan.
<a href="#" class="seekto" data-time="471">7:51</a> right... the lakes drained right up until we arrive to Nessus on patrol & it looks the exact same as it did year 1 of D2. Destiny's ever evolving world!
I never had an issue with the weekly rollout. It just needs to have variety instead of cookie cutter weekly routine of finish activity and wait for failsafe. Like maybe Xur has something for failsafe that we need to do or whatever. Just variety
Is it not enough to have to do all the micah quests, unlock the exotic Khvostov, get the exotic class item roll you want, craft all the weapon patterns, get the ergo sum rolls you want, finish all the paracausal geometries, collect all the feathers and unlock the microcosm?
I’m saying it was strange to shift focus from a new destination to an older destination one week after launch. Seems counterintuitive. Just my opinion.
@primaryplantbased maybe, it is par for the course for how bungie rolls content out in d2. I think we didn't get an annual expansion that had a season focused on that destination since season of the undying
I love watching people complain about blowing through all content in a few days and then also complaining about content being drip fed. I hate to defend Bungie, but the player base is really making it hard not to.
not really, the storyline for destiny (atleast light and dark saga) is over, so kinda like dawntrail, there's not really gonna be a huge ass thing at stake until mayyyyyyyyyybe the 2nd/3rd storyline