Holy cow Usually when the HERO deck user got Nibiru'ed, they always gone surrender. But this, I just speechless about how you manage it until the end game 😶
I reach diamond 1 with a similar deck like this last year multiple times on first 3 days. I think 3 foolish burial goods is too many and I do prefer having miracle fusion in the deck along with dark angel. Dominance reveal opponent’s deck then let u decide to plasma or dark angel lock. Dark angel especially needed in runick format. Just my opinion doh.
12:36 Yeah, let's just Ash Foolish burial in a deck full of top decks... And that DM should had waited to use circle, there was no need to do so, considering Amulet counts as DM too, while protecting Soul... Heck, banish that set Fusion Destiny That idea to recover it with Wonder driver was unexpectedly good, gratz for the idea... After you visit Evil Heroes that is (Read a comment) and if you're still a fan of them, I invite you to try your own take of Tindangle... But with the most proficient Fiend deck so far, aka Labrynth (Hint: Subterror succession counts for the effect of "trap moving a monster out of the field", counting towards all Labrynth effects like the field, Lovely and furniture... Who can send Toodler as QP speed to set card & summon itself, amongst other synergies)
Why does Dominance’s effect which summons 3 d heroes from graveyard work only 1 time??? Is it a bug? Because the text says once per Turn and not per duel
Anyone catch that the branded player had game with 3 monster on the field over 3k atk each? Could’ve activated Mirrorjade, banished DPE and probably gone for game
Foolish burial goods you could send Fusion Destiny into the grave yard and then link summon into wonder driver and use its effect to be able to play that Fusion Destiny you sent to the graveyard from that card
Foolish burial to send fusion destiny, since fusion destiny is at 1, we can recycle it back. Playing fusion destiny in turn 1 is very crucial to do the combo, sometimes ash bait too