If anyone's wondering why starlight road couldn't work at 10:05 is because endymion is a non-target pop which chooses the number on resolution, starlight road specifically negates an effect which would 100% destroy at least 2 cards you control, since it's not guaranteed it's illegal to activate. Similar to how shooting star dragon can't negate desperado barrel dragon from duel links
But also because Endymion’s effect activates to summon and doesn’t activate by declaring destruction, so you couldn’t activate a card that chains to destruction such as Stardust Dragon.
Just had this experience. Thanks for the explanation btw. But this means this deck would be wrecked if your opponent have cards that are not destroyable and targetabble and high ATK such as BLS link, BLue chaos max, Utopic etc ?
@@thanhatvunguyen314: that’s why we use cards such as Avramax or Master Cerberus if they have another monster that can be targeted. Also, anyone can make Accesscode Talker these days.
The Endymion effect is activated when it's summoned from the magic pendulum to the field. The correct way to prevent the effect is to prevent the summoning. [Basicly, prevent the deck to have any magic counter which is nearly impossible to that except...Imperial order] Same as Blue-eyes alternative which active effect from the hand summoning thus, doesn't trigger effect negation. ***Tri-Brigade is also the same concept. But Endymion is broken because he is the Pendulum monster that can summon every turn. Immune to destruction effect or immune to other card effect is the only way to fight him.
Endymion deck is the one I decided to build since the release of Master Duel....pretty expensive no doubt. I would like to see the turn 1 play....I want to learn more about this deck and how to use it properly. 👍
@@teddysetiawan7437 I don't remember the exact amount of Gems...but it was a lot and I'm still missing most of the UR cards like Upstart Goblin and some from the Extra Deck.
@@teddysetiawan7437 I built the deck with just the gems from the XYZ event, but my first deck was Spellbook Dogmatika, so I already had the Spellbook cards, Magicians' Souls and most of the extra deck. I had pretty much no UR cp going into it and I only had to craft Upstart Goblin, Astrograph, Electrumite and a second Selene (even though I had 4/5 copies of every other UR in the pack -__-). I also don't have any copies of Chicken Game (I play triple Jackal instead) or Masquerena, but I haven't had a duel where I needed her yet. For my own build, I had 360 UR cp that I didn't need to spend. Assuming you don't have Selene or Crowley, since you would only intentionally have them if you play another spellcaster deck, this style of Endymion is incredibly expensive, even on a brand new account. If you don't already have the Spellbook engine and Souls then I'd recommend trying to build the Mythical Beast version. You'd need 3 copies each of Endymion, Jackal and Cerberus, but they're all in the same secret pack so it works out a lot cheaper overall. That way you can reserve your UR cp for the Master Pack exclusive cards and your extra deck.
Really awesome duels. I’ve been using Endymions ever since they were first released. I’ve been at Platinum 1 with them and getting 9 negates consistently with a pure spell counter build. It’s really cheap (only 4000 gems to build it). Little helpful tips is to never summon in the middle monster zone since it limits your extra deck summoning. Also to be very careful when using Abductor and Servant in scales since you absolutely need to resolve Servant if you’re going to pendulum summon. Other than that, just run 3 Jackal Kings and 3 Endymions and build boards of 5-9 negates without the need for Selene.
@@blzx98: sure! I can send the entire deck list in this comment and provide specific reasonings as to why I put each of them in. But please do keep in mind that this isn’t a helmet deck (a deck that plays for you) at all. It honestly can be extremely difficult to recognize everything you need to do and in the exact order to do them. - 2 Jackal (really good for getting out Jackal King ASAP to shut down hand traps) - 2 Magister (most decks run it at one because they don’t see it’s value. I combo it with little Jackal to get at least 3 negates in a bad hand) - 3 Servant - 2 Abductor (it’s good for searching but might mess up your scales so be careful. Also not a HOPT) - 2 Garuda (good for returning opponent’s monsters if you go first and for popping back row if you go second) - 3 Jackal King (he’s half of your entire goal) - 3 Endymion (he’s the other half) - 1 Reflection (she is incredibly good for getting rid of problematic monsters that can’t be destroyed by battle or card effects. She can also be summoned during the opponent’s turn with Magister) - 1 Master Cerberus (I never ran him in real life because the deck is going first but I pulled him in a pack and went with it. He’s good for adding little Jackal to the hand or being used as a material for Electrumite) - 3 Upstart Goblin (duh) - 2 Spell Power Grasp (it might sound bricky but there will be times where you absolutely need to put a counter on a card in order to actually pop off) - 2 Spell Power Mastery (any hand in which you draw this is a good hand, also dropped it down to two since I kept drawing into multiples) - 2 Pot of Desires (the only risky card in the deck. There might be instances when you banish one or two of your negates, but it rarely happens for me. The +2 is worth it and it gets you a spell counter.) - 2 Magical Citadel of Endymion (competitive builds will tell you not to run it but I disagree. It can be really good for resolving your cards like Abductor or Servant if you don’t have enough spell counters on them. - 3 Mythical Institution (such a good card and can get you Servant or Jackal easier. - 2 Mythical Bestiary (really good for making sure you can resolve your Servant or Abductor immediately. Also a good bluff and can get you another negate if the situation arises.) - 2 Into the Void (really good for an extra card but be careful not to forget you used it during the end phase. I’ve lost a lot of cards this way) - and either 2 Royal Magical Library or 2 Called by the Grave (RML has gotten me 9 negates a dozen times but Called by the Grave has protected my Pot of Desires a lot too. I run both at 42 cards but if you want a 40 card deck, you can choose between them) Extra deck - Electrumite (greatest card ever printed) - Avramax (for getting rid of untargetable monsters - 3 Splendid Daybreaker (completely optional and just as a back up if Electrumite dies) - Appaloosa (optional but it’s gotten me my 9 negates) - Utopia Beyond And any rank 4 you want just in case (including time thief redoer) I hope this helps! I would make videos and post my replays on RU-vid if I knew how to.
@@shadowspector3611 master cerberus is very crucial to get rid of monsters who can't be destroyed by cards effects or battle or any card that prevents Endymion from destroying your opponents monsters, I used to only run 1 cerberus, but in one duel I was against a blue eyes deck and they summoned blue eyes MAX dragon plus a regular blue eyes then I activated Endymion's pendulum effect but he had a card I don't remember what it's called that says "if your opponent targeted two of your monsters to be destroyed by monster or cards effect banish this card instead and prevent the destruction", my monsters are at least 200 atk points lower which made it impossible for me to win by battle, then I normal summoned a jackal and with it I summoned cerberus and activated it's effect to banish MAX Dragon and gain it's original attack points after that my opponent surrendered lol. Since then I've been running 2 Cerberus's and they got me out of so much trouble especially going second my deck is actually great either going second or first Endymion/Mythical Beasts is so powerful.
I made an alt account specifically to play this deck because of how expensive it is and got to plat 1 pretty quickly with it. This deck has insane first turn boards that are really difficult to crack. It’s a pretty challenging and expensive deck to play, but if you’ve got a day to kill to build up the resources to craft this deck on an alt account it definitely feels extremely rewarding!
@@shadowspector3611 lucky I made an alternate account and had to waste 9 k gems just to be able to get every card practically minus 3 or 4 URs monsters from the main deck.. and didn't spend a single penny. I got bored of all the tri-brigade/eldich meta garbage this deck is cool and fun.
@@AlwaysPur3: yeah, it’s honestly really nice knowing how few people play Endymions because it makes you feel unique and not a meta slave lol. The only UR’s I use are 3 Jackal Kings, 3 Endymions, 3 Upstart, and 1 Electrumite. (I also have 2 Called by the Grave and 1 Appaloosa but they’re not necessary for the build.) It’s not a very expensive deck if you use a pure build.
I replaced the Chicken Game with the Endymion field spell that generates counters and allows its counters to be used by other counter cards. Only reason I am using it is my total lack of more URs and Chicken Game only in Master Packs.
You have a lot of flexibility in how you build Endymion but I really think running only one Jackal King is crazy. The opponent with Borreload Savage and Nibiru could have stopped you even after Jackal came out by forcing its negate before he hit the Nibiru threshold. I'm also a big fan of the Master Cerberus/Jackal King line especially with Mythical Institution even if it does complicate things sometimes by using your EMZ.
@@SuperNinjaBoy43 I got carried away using Pot of Desires (used 2, I think), only to realize later on that I didn't have anymore cards in my deck. Lost due to deck out. Happened TWICE. Since then I've been extra careful.
Yeah, this video is kind of selling me on Spellbooks, but it's hard to turn down the synergy of the rest of the Mythical Beast engine when you're already running Jackal Kings for the monster negates. Mythical Institution in particular is just an amazing card for the deck.
Dkayed always the best at explaining how a deck works, also explaining interactions that commonly comes up in the ladder. it's just way more helpful especially for people that haven't tried the deck out and might want to.
I play Endymion and the scoop after that effect is always satisfying. I think the most ive had is 7 at one time 🤣 Though I run my deck way different... like really different
Yeah same the magician lv1 I run one and also the master of endymiom I run 2 not 3 and the speel cards I use a different one I mean I guess this is ok if someone has money and resources for this specific was but I like the was mine is set up
ive been playing Endymion since launch, now its an Endymion, Mythical Beast pendulum Magician deck (Mythical PenMagicians of Endymion). Spellcasters were always my fav monster type.
I just made this deck in Link Evolution (I have Master Duel but I don't have every card in this deck yet so I'm testing it in Link Evolution) and It's incrediblely fun to use! I really needed this vid!
I faced this on plat thankfully before that endymion gets on the field I negated him forever on pendulum scale and finished the duel early as possible. That deck is scary if it builds spell counters
Yeah it’s crazy. The only UR’s I run are 3 Jackal King, 3 Endymion, and 3 upstarts (with 1 Electrumite). It’s an incredibly cheap deck but incredibly consistent.
@@Christian-ov2is: sure! I can send the entire deck list in this comment and provide specific reasonings as to why I put each of them in. But please do keep in mind that this isn’t a helmet deck (a deck that plays for you) at all. It honestly can be extremely difficult to recognize everything you need to do and in the exact order to do them. - 2 Jackal (really good for getting out Jackal King ASAP to shut down hand traps) - 2 Magister (most decks run it at one because they don’t see it’s value. I combo it with little Jackal to get at least 3 negates in a bad hand) - 3 Servant - 2 Abductor (it’s good for searching but might mess up your scales so be careful. Also not a HOPT) - 2 Garuda (good for returning opponent’s monsters if you go first and for popping back row if you go second) - 3 Jackal King (he’s half of your entire goal) - 3 Endymion (he’s the other half) - 1 Reflection (she is incredibly good for getting rid of problematic monsters that can’t be destroyed by battle or card effects. She can also be summoned during the opponent’s turn with Magister) - 1 Master Cerberus (I never ran him in real life because the deck is going first but I pulled him in a pack and went with it. He’s good for adding little Jackal to the hand or being used as a material for Electrumite) - 3 Upstart Goblin (duh) - 2 Spell Power Grasp (it might sound bricky but there will be times where you absolutely need to put a counter on a card in order to actually pop off) - 2 Spell Power Mastery (any hand in which you draw this is a good hand, also dropped it down to two since I kept drawing into multiples) - 2 Pot of Desires (the only risky card in the deck. There might be instances when you banish one or two of your negates, but it rarely happens for me. The +2 is worth it and it gets you a spell counter.) - 2 Magical Citadel of Endymion (competitive builds will tell you not to run it but I disagree. It can be really good for resolving your cards like Abductor or Servant if you don’t have enough spell counters on them. - 3 Mythical Institution (such a good card and can get you Servant or Jackal easier. - 2 Mythical Bestiary (really good for making sure you can resolve your Servant or Abductor immediately. Also a good bluff and can get you another negate if the situation arises.) - 2 Into the Void (really good for an extra card but be careful not to forget you used it during the end phase. I’ve lost a lot of cards this way) - and either 2 Royal Magical Library or 2 Called by the Grave (RML has gotten me 9 negates a dozen times but Called by the Grave has protected my Pot of Desires a lot too. I run both at 42 cards but if you want a 40 card deck, you can choose between them) Extra deck - Electrumite (greatest card ever printed) - Avramax (for getting rid of untargetable monsters - 3 Splendid Daybreaker (completely optional and just as a back up if Electrumite dies) - Appaloosa (optional but it’s gotten me my 9 negates) - Utopia Beyond And any rank 4 you want just in case (including time thief redoer) I hope this helps! I would make videos and post my replays on RU-vid if I knew how to.
@Dkayed - Duel Meta Thanks so much for your work and content on Master Duel ! It Would be lovely if you ever find some time to make the turn 1 video of this deck ^^ GL & HF cheers !
@@Flynnick I built Dinomist and Endymion as my first decks so i got off pretty much scot free in terms of cost then built Aromage Crusadia OTK and tried out Amorphage then scrapped them because it sucks in MR5.
Endymions was just 4000 gems for me and 120 UR CP. it isn’t that expensive if you use a pure version, but the deck is so hard to learn that we’ll definitely be seeing terrible Endymion players everywhere lol
Man, how i wish endymion doesn't get highlight 😅 still build it since last month after discovering how awesome it is. Can expect meeting up more of this deck in ranked after this vid
a little too expensive for me so im going to make a budget version of the deck and get rid of some of the cards that let you draw card and replace em with cheaper ones
Monke flip IO. GG. But for real. I faced against this the other day on ladder and I had no idea what I was witnessing. I'm really tempted to build this myself now. But my God. All the URs. Guess time to pull hardcore onto that Secret Pack.
I do too. The last duel I played in tournaments was the week before that banlist came out, but I’m coming back in to use Endymions in tournaments this Tuesday. Wish me luck cuz I’ll need it!
So there are a number of things you need to know. 1. There are two ways to run it. One is this version where you have all the expensive draw cards along with the pendulum support and the other is a pure version that’s cheap. The cheap pure version is still really good but it still is an investment of at least 4000 gems. 2. Endymions is incredibly difficult to master. You need to use the spells in the right order and it’s super easy to screw up your plays. If you start using the deck and make a mistake, it may be easy to blame the deck for not being as powerful. 3. If you hate pendulums and their design, this probably isn’t a deck for you. While the deck is really powerful, in order to keep motivation to learn and master the deck, it’s wise to enjoy it as you learn since the learning curve can be difficult to get a hold of. If you really want to be able to master this deck and dominate, I can offer some tips and tricks to get started. If not, find a deck you’ll like and stick with it before using up your gems.
@@shadowspector3611 i build this deck recently its really difficult to play it can you give some tips for this amazing deck really want to learn it also i got exactly this deck dkayed showed and the other deck is with mythical beast with it
@@drengr6796: I run a pure spell counter build and it’s doing very well. I’ve been using it ever since it came out in 2019. Just went against a mirror match yesterday where my opponent triggered Endymion 3 times and even had a Jackal King with multiple spell counters and I still out’ed his field with just my 6-card starting hand and built up 2 Jackal Kings and an Endymion on top of it (on my first turn) before he surrendered. If you have tips and tricks that I may have not considered yet, I’d love to hear more ideas. I already know to always summon your negates in the 2nd and 4th monster zones so that you’re not limiting your pendulum summon, and I know to activate Servant first before Abductor so you can resolve Servant and free up your scales. Also I know to use Spell Power Grasp (or into the void) before using Spell Power Mastery or Pot of Desires since my opponent is likely to ash a Spell Power Grasp. I also have multiple combos thought out even though the deck is kind of a “wing-it” deck, but if you have thoughts to also share, I’d love to bounce ideas of you.
@@shadowspector3611 i didnt know that there is a required zone to pendulum summon thanks for tips also im super new to pendulum mechanic and this deck sadly i cannot exchange ideas with you as you have lot of experience playing this deck than me
@@drengr6796: no worries. I can give you a lot of ideas to help you master this deck! So this deck can be really confusing. Most decks have a linear play style (in the sense that they make one move after another and it only goes in one direction) but Endymions have multiple different effects that all contribute in their own way. It’s one of the things that makes them so strong and that it’s difficult to hand trap them since every search is just a little thing that adds to the end goal. The thing to know is that one of the goals of the deck is to end with as many negates as possible. So all you need to focus on is how you can end your turn summoning as many of your Jackal Kings and Endymions as you can. The way I play it is that I tend to try and put my negates (Endymions and Jackal Kings) in the extra deck and store them there until I’m ready to pendulum summon. Abductor helps add you a negate to your hand and Institution and Spell Power Mastery help do the same. Servant can put a negate straight on the field, and then whatever negates are in your extra deck can be pendulum summoned back out at the end of the turn. You mentioned though how you didn’t know pendulum monsters go in specific zones. Any monster special summoned from the extra deck has to go in the extra monster zone, but if you summon a link monster, the arrows free up two more spots for you to summon more. When you pendulum summon, you can only put your pendulum monsters that you summon from the extra deck in either the extra monster zone or the zones your link monster points two. The most popular link monster for pendulums is Heavymetalfoes Electrumite (it does so much for the deck). Those arrows point bottom left and bottom right, making it so that the middle monster zone and the left or right monster zones are potential link zones (depending in which extra monster zone you summon it in). Because of this, you need to be careful on where you summon your monsters because if you summon a monster in a zone where your future link monster will point to, you won’t be able to use that zone to pendulum summon. That’s why you have to always summon in the 2nd and 4th monster zones so the middle one and left/right one are free (depending on where you summon your link monster). You should never summon in the middle monster zone unless you’re pendulum summoning there or there isn’t a way for you to pendulum summon to that zone. It’s confusing but an easy way to think about it is to have this mindset: “what monsters do I not want to get rid of? They go in the 2nd and 4th zones.” So when you summon your Endymion from the deck with Servant or you summon Jackal King from the deck with Jackal, summon them in zones 2 and 4. You can summon your Servant in the left or right zone since you most likely will link her off, but avoid summoning in the middle zone as much as possible. I have many more tips if you’re interested. Also if you’re confused about anything, just ask.
Even in the xyz festival, I was still using Endymions and getting 4 negates. Unless Konami specifically bans Endymion for events, this deck can top (but there’s no way they’re banning Endymions for a pendulum event).
If you need advice/tips, I’ve been using this deck for years and know all the ins and outs of a pure spell counter version. There are definitely things you need to watch out. I’m able to get 5-9 negates when going first and it’s really consistent. The 9 negates isn’t even rare since I have several replays on my profile where I’ve gotten them. If you need any help, I’m more than willing to give any useful info.
Endymions is incredibly difficult to learn. You have to activate your spells in the perfect order to get the most out of your hand and most people would rather play no-brain decks.
It's a glass cannon, it can have a really hard time if your opponent plays their interruption properly and stops you early in your combo before you can get your negates out. Also, it can't run any handtraps of its own so going second it can't do anything to interact with the opponent's combo, which can get you into trouble if they have any way to stop themselves from being wiped out by a destruction spell effect, or again, just stop you from getting there in the first place (Drytron, VW say hi). It's a very underrated deck capable of some impressive highrolls but it's probably not stronger than rogue.
Looking at Dkayed's unending stockpile of N and R materials...I wish there was a way to convert them into SR/UR material. Even if it's restricted somehow or the conversion rate is ridiculous...give us something to do with these resources man.
It doesn’t but that’s why you use cards like Reflection of Endymion or Master Cerberus. Timelords shuffle themselves into the deck though so you’ll only really have to deal with one.
@@shadowspector3611 Those cards don't work on Cook, it's blanket immune to card effects. I run Underworld Goddess in the Extra for situations like that (she's also kind of our best Masquerena payoff going first since we tend to dump our entire hand comboing and don't end up with Knightmare fodder). We also have access to full-board piercing with King Venom, though obviously that wouldn't work on something like a Timelord.
@@MisterAnimann: actually, when there are cards like Cook, you can attack directly with Servant. Just wait during your opponent’s turn to put a counter on her if you don’t have a spell power grasp on your turn, and you can just chip away at their life points.
@@shadowspector3611 True enough. Most decks aren't gonna sit there and let you beat them with Servant for 10 turns, but to be honest I did completely forget she even had that effect so good looking out.
@@MisterAnimann: yeah, I feel most people forget about the little ones’ effects. A lot of times, you might use up all your spell counters getting Endymion on the field for an additional negate, but Servant can get you over 6 spell counters if you have enough cards on your field. Magister gets you an additional negate during your opponent’s turn which isn’t too slow since all you need to do is keep Magister on the field until your end phase. And Reflection both bounces back and searches an Endymion card. These effects are definitely worth remembering in duels. And yeah, most decks won’t sit there for ten turns but the issue here is that Cook is a monster designed to wait out the duel until you deck out or so. If you’re able to wait around for several turns, that’s enough turns to build up 4 negates with a Servant and constantly poke your opponent for 900 every turn. If they decide to sit on their problem card, you’ll win eventually. If they decide to put another card on the field, you have 4 negates to stop their turn as well as make it so Cook is no longer unaffected. It’s a win-win.
I have a going first pure version and it pulls off 5-9 negates 90% of the time. It gets 3 negates every time on a bad hand. If you’d like some tips and tricks, I can offer some.
Love this deck but I have terrible luck. Been hit with ash and droll & lock bird several times 😭. Droll really screws up the deck. Seems my recent opponents always have it in hand.
I’ve only been Droll’ed once. I’m lucky, but definitely use Called By the Grave. The deck can play through Ash fairly well. Also, use Jackal to summon Jackal King before you search. It helps a lot.
I was thinking of some new kaiju support ideas. What if their were different type of kaiju eggs, you summon it on your opponents field and it cannot be tributed, or used for synchro, xyz or link summons. And after about 2-3 turns the egg destroys everything on the controllers side of the field and a kaiju is special summoned to the controllers side of the field. ( simulating a baby growing up and destroying everything around it)
I wanted to build this deck but it was too rich for my blood, now is it just me or you can "negate" the Endymion The Mighty Master of Magic: remove 6 spell counters to fuck the enemy field and summon himself with a simple Mystical Space Typhoon? Like the moment he activates this effect he drains 6 spell counters from the field, you chain MST and if he can't negate the MST those counters are gone and he goes to the extra deck. I don't know if it works like that, I never played with or against an Endymion but it would be funny if it did.
Yes, it works like that and you could stop it with Ghost Ogre too lol. But typically, it’s wise to have a jackal king or Endymion already on the field to protect it. Endymion is your scale 8 so you can use it after you pendulum summon, so it’s not unlikely that you’ll have negates already on the field.
@@franksbrugh1377 Yeah but it never comes up, he's only running 3 abductors and no curtains which makes it even less consistent and abductor is mainly used as a pendulum scale / searcher so you're not going to summon it, to me this just seems like a very unnecessary combo that doesn't have synergy with the deck.
@@thunderforce2474 he copy this deck from the tournament runner up khaliladil. he modify the deck a lil bit, but some reason he cut the curtain raiser but keep the zoodiacs in the extra deck (khaliladil use 2 curtain raiser for zoodiac & electrumite purposes)
@@shadowspector3611 hum during 2019-2020 pend magcian endymion zefra guardragon ( PENDULUM) Work but endymion pure still better with guardragon ban and heavy ht.
@@skream2018: agreed but how do you make the deck work without Electrumite, and with Servant and Desires at one? I play the deck in Master Duel and get 9 negates often, but when I play test in real life, 50% of my hands are bricks and I can only get a maximum of 4 negates on a really good hand.
raidraptor and ice barrier have the same situation the archetype is not that good but the boss monster is really good (trishula,ultimate falcon in this case)
It’s fragile? Endymions can be really resilient. You need your copies of called by the grave to really help though. I’ve been playing it ever since April 19, 2019 when they first arrived in the TCG and it’s definitely one of my favorite archetypes.
@@shadowspector3611 I haven't seen people running it, but going second into it is probably also just a scoop lol. We're running all spells and pendulums for our spell counter strategy so it's to be expected that completely shutting down spells hard counters us. No deck wins 100%, just go next.
That’s why you only activate desires as an extender. When I play the deck, I make sure to pull as many negates out of my deck as possible before I use pot of desires. Jackal can pull out Jackal King and Servant and Mastery also take out Endymion. Electrumite also helps tremendously to get a negate from the deck so you’re only have 1 or 2 negates in the deck still, making it very unlikely to banish them when you use Desires. But the deck can still win even if you banish 3 of your 6 negates. I’ve done it so many times and still come out on top with ease.
I play endymion and IT REALLY DOES GOOD IF U DONT BRICK but you dont the extra deck is weird bc there a different variations of this deck but you dont 3 UR master od endymion u can run 2 the link u can one one also instead of three basically 2-3 is pretty solid also the spell right hand of magician or something is so good bc one free negate also instead of the expensive draw cards he has use the quick play spell that you send top 2 cards of deck to graveyard and add 2 counters on field PLUS one more spell counter due to quick play so yeah deck doesn't have to be this expensive it can be made a little more friendly
@@shadowspector3611 yeah I had crafted 3 mythical serket but dismantled one had very brick hands when I ran 3 of the boss monster bc I would mostly have hands with same scales which was kinda disappointing as it took me 2 weeks to gain resources for making the deck not as expensive as this one but yk the support and Extra deck ik f2p
They can but not so many as normal combo decks, because those other decks have consistent 1 card combos they have more space for handtraps. But for this deck you can get away with 3-4, for Magician you can go up to 7 with a proper build, and for Zefra you can even stretch to 9-10.
Dkayed PLEASE do some DUEL LINKS content!!! It's why I started following you and subscribed to your channel! You're very entertaining but I don't like Master Duel's format versus Duel Links. I really miss your Duel Links videos!
I am completely F2P and finished my Endymion deck. Only costed me 4000 gems for the for and 120 UR CP for the upstarts and Electrumite. Don’t give up hope!