That's a genuinely good army. A Castellan or Crusader for close range fire support, DW for elite shock troops, Sisters for skirmishing and Guard for massed infantry and powerful war engines. 10/10
I don’t play any imperium armys. But I’m a player that likes to be a jack of all trades master of none. My armies have a mixture multiple units. Yes my armies may have multiple small units that aren’t great. But I like having access to every option even if my lists aren’t good in any one thing but are good in all aspects. (Sry for rant)
@@Highland_RoninHopefully your local play group is willing to be cool about it. My city's discord group voted to just let our DW players keep using their index it they want
I was genuinely excited by the idea of deploying my Deathwatch Proteus kill teams and Terminator heroes alongside a unit of Sororitas or inquisitorial henchmen and an inquisitor. Not anymore...
If they planned on revealing any Deathwatch models to make them more playable as an army they likely would have revealed them with the Blood Angels a few days ago as they announced legending the primaris kill teams. I’m betting we’re not getting anything this edition.
I'll BET that's a stratagem for Imperialis Fleet. They even named but haven't shown a "Close-Quarters Barrage" Stratagem that sounds like it'd fit the bill.
Back in second Guard had an opening barrage that gave a number of shots based on the artillery in your list, that happened before the first turn. I think that stuck around for several editions.
Ah, like the Anvil Siege Force enhancement. God I wish that detachment was in ANY edition but 10th... It'd be great otherwise but as it stands it clearly wasn't made for this ruleset.
@@LordCrate-du8zm yeah, Anvil Siege Force has that. Ironically IDK if it SHOULD, because it's a defensive detachment and if you have orbital superiority you've kinda already broken the siege. As for Anvil Siege Force... it could be fine with a few tweaks. Just have it so models that end a Normal or Fall Back move within range of an objective marker count as remaining stationary, then change I think that one stratagem that gives Remains Stationary maybe?
There is now a theoretical list you could make where you run Imperial Guard, with 2 Agents characters and 2 Retinuer units, 1 Requisitioned unit, 1 Imperial Knight or 3 Armigers, and 1 Imperial Titan
really hope that the Assigned Agents is not the only faction rule, as if it is it is like the Agents don't have a faction rule if you run purely Agents.
Shouldnt be, might allow allying in other factions to them though at the same rate you can ally in Retinues, letting people run more SM to allow their DW in somehow. Would be nice but unlikely
@@SeanHoltzman been thinking the same, but no characters and no titanic, but let them use their detachment rules. would let them get the needed inti vehicle and monster they need.
@Jessie_Helms the broodbrothers keyword doesn't replace the imperium keyword anymore. Only issue I see is maybe the warlord blocking being able to do it so I need to actually figure it out. I remember gsc talking about it online recently You basically have to fill your allies with 1k of points in a 2k list and make the agent your warlord if you can since brood can't be the warlord
The combat patrol looks amazing for someone interested in KT weirdly. The double exaction squad allows the player to have several build options, and the henchmen can be used with the exaction squad (or other imperial armies) to make another KT.
@Caranelen it just a Shame that they didn't bother Giving the Arbites a HQ Character then they could done an Arbites Combat Patrol like the Rogue Trader/ Navy
Blood angels are fucked too, wouldn't even bother. Death company are basically gone, one of the main reasons BA were any good in the first place was having a unit of 10 power fists plus whatever mad pistols you wanted barrelling up the board. BA codex will be a complete dud
As a BA player that has a great time and good win record without the DC powerfist blob, give BA a shot. I think theyre super fun and Im looking forward to the codex
Shouldn't those specific anti xenos or chaos buffs be part of the data sheet instead of detatchment rules? Because that would make allying them into another army way more flavourful and not just a matter of take x overpowered undercosted unit
@@TheM8 He means that the actual army rule "Assigned Agents" is not strong enough to be treated like a real army rule. It does nothing to improve the power of an Agents army, and only allows Agents units to be taken in other armies.
I really _really_ hope that the multiple points costs are a herald of things to come. Confusing and annoying in one sense, but it's also the only chance Codex Marines have...
I have a massive DW army, including 12 bikes, 2 Primaris dreads and tanks, but will wait and see the actual codex before I call it the end of the world. I LOVE Inquisitors, retinues, and the ability to mix and match Imperial armies as it goes back to some of the early Demonhunter books ... If can use all my DW units as Space Marine units in the Inquisitor army without having to ally them, while still having my vet units, that will work. I could never get the points to make the Primaris Kill Teams compeititve anyway. DW has been the least popular 40k army for years and I have never seen it in competitions and only played it for fun myself so it is not unexpected. I believe we may seem them more often now that they have a purpose and a fun new codex with heaps of soup options.
Looks crap. Stinks like a cash grab, with GW hoping the soup has ppl buying stuff from factions they don't have already. Meanwhile, thanks for ruining the armies of DW players, instead of giving them a nice Codex .
Look, I already own a ton of Agents from Kill Team and for Boarding Actions, so I'm naturally excited for this. I'm waiting for the Codex to make a decision on my ultimate path, but I'll be hard pressed to not go Imperial Navy Detachment.
I am... underwhelmed. The faction has NO detachment rule beyond Assigned Agents? Really? If the faction functionally has no army rule the detachment rules should be STRONGER to compensate, not these uninspired displays we've been teased. Malleus will probably depend on stratagems, but in total the effect is not exactly impressive. Ordo Xenos? So help me if it's a copypaste of Blackspear Tasforce... FFS Make special issue ammo the detachment rule of Ordo Xenos! Mission Tactics can be stratagems and you have more incentive to use them than most of the special issue ammo options! Hereticus I need to see more before I can make any statements, but at a glance the detachment rule is anti-synergy with the SoB since Immolators are a thing. That is... not inspiring any faith in me. The Imperialis Fleet detachment being built around Voidfarer units is very "rogue trader force" and I haven't got any particular problem with that, but the codex having a whopping 27 datasheets is leaving me unimpressed. There were so many opportunities! 3 missing Assassins we already have sculpts for out of HH. The assassin temples are still around. Tempestus Scions as Imperial Stormtroopers, and obviously scions support like the taurox are needed. Frankly you could just make Scions A.o.I. entirely and still ally them into Guard, though they'd probably lose orders then... A killteam-derrived "penitents Fireteam" unit made in effigy of Darktide, to ride the hype from the game. more ally options for Malleus (let them bring in some GK heavy hitters!) or perhaps some characters with daemonhammers! Furthermore, a bunch of the Astra Militarum Aircraft should have been moved into the AoI to signify the separation of assets the imperium is noted to have, and it would have allowed Imperialis Fleet to also lean into flyover support as well. Arbites need more models and a detachment of their own. They feel randomly thrown in and without any point ATM. It's just... ugh. I refrain from judgement... for now. But first impressions are leaving me nonplused.
@@LordCrate-du8zmWe generally don’t because we can get shadow-banned by RU-vid for doing so. It’s not because we want to be funny or to avoid controversy
TBF, this always sounded like it was going to be a niche army. Although I would've laughed my ass off if this army *somehow* shot to the top of the meta.
Prepare to loose your shit... save your deathwatch index while you can. Its the only way your going to be able to field them. In non compétition games. As legends. The simple fact they are removing kill team Cassius from the shelves is a bad enough warning sign and red flag.
Just saying. Imperial Knights get a core rule of re-rolling 1's to hit with all shots and everyone says its broken, so GW changes it to just ONE die of 1 gets re-rolled. Now Ordo Malleus will get it for all rolls of 1's??? And haven't seen any comments other than me on this yet?
ok so hear me out . for an amusing list .. I am presuming it's legal as the Grey knights class as requisition units - x 1 at 2000points /. then you can also have 2 units of Deathwatch plus 2 characters at 2000 points if so wish .. (main faction) Imperial Knights - Canis Rex and helverins/glaives /// 10 man grey knight termie squad to anchor up mid board for lolz .. then 2 x 10man DW vet teams maxed out each with 4/4 hammers/frags could make for some entertainment surely :)
Pay attention to the fact you're not having access to the specific grey knight teleportation. But do absolutely bring a knight's points worth of stylishly vintage terminators. That would be absolutely hilarious !
@@EruCoolGuy Yeah it would be great fun though and its still a monstrous brick to chew through that can hit hard ... plus if you deck out the unit with the banner / apothecary it gives them some good extras
I hope that the Corvus Blackstar receives massive point reduction. At the moment it is a paper weight. It cost more than a predator, but has less firepower than it.
So at 2000 pionts i can field a squad of grey knights with my wolves but not a leader librarian for them or can i because they are attached lol very confused
No. The Brotherhood Librarian is not considered a requisitioned unit, the only two of those are grey knights bros termies and the battle sisters. The Librarian is exclusive to the grey knights index. Also, do consider taking regular terminators. You're not getting much of a difference in terms of raw stats (bit better shooting, bit worse melee), you'll not have oath of moment with them, you'll not have a teleport homer, and you can't use the grey knights teleport assault rules. The only thing you're getting is lethal hits after charging. And those will most probably be overcosted for being allied units.
I think I’m going to make my entire Deathwatch a traitor force. I was making such fun Kill teams. One called The Varangians. Made up of Eastern European/Greek/SWs One called Heretic Hunters. A troop used by a specific inquisitor whose name I hadn’t done yet. They were all from chapters that were very anti traitor. Such as Red Talons, The Teiarchy, Minotaurs, Charachardons etc. and would be sent into areas with high chaos presence even though they were officially Ordo Xenos.
Codex: Kill Teams This was made for those who bought all the KT kits and now have a loose glue holding them together because “Imperium”. This’ll be so wack lol
I think what GW is gonna do with the old KT Squads is just compile all the weapons profiles and say good enough. "Make it all battleline, make it soup, and pretend like they aren't in terminator plate."
I think it's turning out great for agents so far. My man concern is like you mentioned, unless I'm missing something, I have no idea how they will be able to deal with heavier targets.
So if I’m running Dark Angels with an assassin I have to buy 3 codexes to get all the rules? What’s the point of the app subscription then??? Just to watch some short animations?
Not a fan of how the detachments are looking honestly, feels like they’re falling into the “Your army sucks unless you fight THIS” trap that they were trying to avoid with the Deathwatch Index. Nothing says FUN quite like your army either being terrible against everything else or feeling like a disadvantage to fight against when you go up against them with the army they’re specifically good at fighting
I get screwed so much. Was a fantasy player but got endstimed so swapped to 40k playing deathwatch with metal shoulder pads, about 1 edition later as I finish painting 8k of fully converted DW they are now an army any most my choices can’t be taken. Redo my deathwatch with new models and mixed squads will full number squad icons and symbols for each mixed squad, most mixed squads dropped, having to repaint a load of stuff and relying allot on my contemptors and leviathan dreads along with Champlain dread, no longer 40k legal or legends, finish redoing all my units, 10k of painted DW and Primaris, 80 terminators, 8 fully painted 50 man companies all with hqs, etc, now the army is limited to a couple units as a n allied detachment and most the army can no longer be used… I fucking hate these arseholes.
You don't have to play the newest rules. Find like minded people to play with and you can do whatever you want. I'm sticking with 9th but anything cool from 10th I'm taking.
That’s brutal. …At least with the new rules paint doesn’t matter so you can still use a lot of your models just as space marines But I’m sorry dude that blows
You are a victim of GW FOMO / I Want and being used by them for your devotion to a specific force 😢 Unfortunately they don't give a damn how they affect the players - it's what's driving me to OPR 😊
Having bought DW to return to 10e, scouring ebay for lone terminators and other models to make varied squads etc, the loss of proteus KT and terminators is really a shame. Keeping tye firstborn and scrapping the primaris seems bizzare though.
Hopefully the dual points cost thing works, but I really hate that we have to deal with that mess but can't have points per model or wargear as it's too complicated. 😕 I also hope that it works in game balance, because allies so far have sucked: because taking them will either make the parent army less effective, or they're over powered as all hell so will get nerfed. Either state isn't a good place to be in.
I have preordered the codex, because I am curious about the new rules and fielding some units. Although I think it will ne better for narrative games than competitive play.
As a knights player I have a fair collection of agents and kill teams to ally in. I dont know if im as excited for the standalone army of agents as i am for the crazy shenanigans you can get up to with allies. Definitely gonna get the book to do some research into ragtag armies, that way people dont feel so bad fighting a strictly knight army
I picked up deathwatch at the end of 9th, and because it was a tertiary army for me, I didn't get to finish painting and building it fast enough to play a single game of 10th edition. Rip what never was I guess. My deathwatch veterans are forever gonna be relegated to ride along with my guard army.
They don't. It's a sororitas core rule. You already have an army rule in the code chivalric/super heavy walkers/bondsman rule combination, with the noble lance detachment. Having both army rules/detachments would be ABSOLUTELY FRIGGIN BUSTED. Imagine having access to pain tokens for your drukhari units when playing ynnari, or having fate dice with quins/corsairs when playing drukhari. Or even more stupid, being able to deep strike using daemon rules with daemon units in a CSM army. You still may use them as cheap infantry cleaner.
@@EruCoolGuywell, you assume they don't. You don't know how the allies will work in this book properly yet, not all the info is out. If your allies don't count as part of your army in this specific army, then the codex is absolutely useless trash. The entire reason for this codex is to allow strange alliances.
@@jacket2848Yeah, requisition units will most probably have some sort of inclusion to the agents rules, I fully agree. What I'm saying is : used as allies, they will most probably not have either the agent rules or their own sororitas/grey knights rules (because the main army already has a faction rule : in the same way you can't use pain tokens with ynnari or code chivalric with an allied imp knight when playing an imperium army, because you already have the strands of fate/said imperium army rule). Let's say you have a guard army with a grey knights terminatore requisitioned unit. You can use your orders on your guard units as usual, but you most probably will not be able to either use the new (and unknown) agents army rule with your grey knights, or their own grey knights army rule. But yes, as you say, this is all speculation and I have been a little too quick to think. I just thought wise to base myself on previous examples of allied units.
How does the lore work with Deathwatch now, no longer sending Killteams on missions, ordo xenos just fired/killed their armies, like WTF is GW thinking lore wise?
@@Damnedlegion40kthe lore was always supposed to be micro scale "we fucked up bad so we got shipped to Inquis duty" in a way that never made sense for a full army. Theyve always been Kill Teams. Going back to proper Old Lore/Codexes of Witch Hunter 3E/ Daemonhunter 4E (when GK had only terminators, and Sisters only had Battle Sisters and special tanks) and were wrapped into the one codex, we finally have Inquisitors only get to requisition limited amounts of any other faction, and being requiaitioned minimally, as has been Lore Accurate since ~2E. Even DW lore never said they scaled up to more than KillTeams, maybe read your own lore before claiming this invalidates it?
I so hope that they would make fyodor karamazov a new model. in my oppinion he is the coolest inquisitor and one of my favorite characters is the settings
Im wondering about the actual 27 unit list. If you have options like taking sisters grey knights and deathwatch this could be really fun for me because i own 2k of both grey knights and dw. I really want to know what actually an imperial agents core army would be.
I feel like people defone their codexes by: Is my detatchment going to make me win! The inquisition is about requisitioning forces. They aren't one coherent fighting force or army. They're what the inquisitor determines they need and demands. I get that may not be to some people's bag or can be done better by GW, but it seems like a lot of people are taking a leak on this before seeing what it can do. This is very strange to me with modern 40k. Stuff changes so often these days, I dunno why people are chasing "strong armies". I loved the daemonhunters and witchhunter books back in the day for it's theme, so I'll get this. To each their own I guess but I'm wondering what everyone else is wanting from these codices. They seem disappointed unless you're gonna dominate the tabletop, then complain when it gets changed like warp talons. Hell the rules for these battleforces will have changed by the time you're done painting it.
As a Kill Team player, the Combat Patrol is phenomenally underwhelming since I have most of those minis already. That being said, if you wanted to get into Kill Team or if these turn out to be a good mix of units for big 40K then it would be a really good deal.
unless there are more to the allies rules this will be a flop. the stand alone armies will not be competitive enough to make waves in the Competive Meta that GW has made for itself and the casual gamers will not be swayed to be more than Niche. Relegated to Knight allies.
Meh was hoping for more info but I guess GW gotta drip feed. Really curious how they plan on Agents being able to deal with armor/monsters, I guess you could always ally in anti-tank from other imperial factions.
Lore wise, it kinda makes sense to bring in allies. Not sure if you read the Eisenhorn series but he definitely got help when things escalated to a larger battle
That's amazing, the Deathwatch has had their entire combat patrol completely downgraded to legends. And now, there's no way to play the old biker units competitively in 40k without "counts as" When does the "burning my deathwatch army" video come out?
If only we had gotten a nice update to the original Daemon hunters Heretic Hunters And the never printed but made Alien Hunters. This codex should have been as thick as the SM codex; but instead it’s a barebones minimum. Jokaero is gone. Deathwatch is gone besides a skeleton crew. No stormtroopers. No interesting rules. No actual rules for SIA.
Not buying any new models! I literally have everything that is already available in an Inquisitorial Army or Detachment. Death watch, Grey Knights, Sisters of Battle. The last only two ten woman troop units
On one hand I understand that they aren't selling killteams, and you can at least rework your hodgepodge KT squads into flavor and even whole units for an SM army with watchmasters and DW Vets. Killteams are clunky units, and you can still run a literal kill team in Killteam, but the way this was handled is just...
Not too terrible if the Deathwatch index is just getting stapled into Codex: Inquisition. It’s lazy and boring, but it could be worse. Hopefully it’s army wide but I doubt it.
Man I love this idea. So regular imperial armies can still have them . BUT if you wanna go hard lore niche they'll be more powerful in the detachment without having to be a forced meta for spacemarines.
The idea of including some Grey Knight terminators and some inquisitors in a battle sisters army sounds interesting. I'm pretty much done with printed GW material, though, and would rather get the rules elsewhere. Overall, I think the codex looks pretty lame, just a copy&paste of stuff GW already had, plus a fugly new Inquisitor Coteaz.
As someone who still generally prefers playing DnD over 40k, the continuous trickle of new/different/changing 10th edition rules and balance changes over the past year feels like a neverending nightmare
This just seems like a whack ass codex. I mean if you’re into good for you but it seems like they are just putting this out to push a bunch of models that people don’t normally care about (kill team kits mostly). Also poor deathwatch glad I didn’t start a deathwatch army since they are hard to put together and kind of bespoke.
Just like World Eaters, Desthwatch just kinda forgot how to use jump packs and bikes. Honestly, just f u GW It’s just the complete bottom of the barrel, lazy approach. GW cba to make new kits but also don’t want to support creativity.
Jesus! Just allow soup for non tournament games, as most of us can't balance stuff properly to house rule it 😮 i know GW hate fun, but stop deliberately driving people away...
DW player here. So disappointed that GW didn't see the obvious. Mixed Kill Team units could have been balanced so easily: Just pay points for regular units. Then use the Marines from those units to build Kill Teams in the Declare Battle Formations step. Would have both added more flexibility and kept things balanced.... Probably add some caveats like Kill Teams can't have less than 3 or more than 10 models and must be led by a Deathwatch Veteran Sargent, only Infantry/mounted, no characters. Keep movement and toughness rules as they were. Such a simple solve!!! Just giving up on them is ridiculous. Deathwatch Veterans are not a mixed unit Kill Team like in the lore. Its more of a glorified Tactical Squad. Why even keep the DW at all if you're going to destroy the part that makes them DW?!?! I have about 5000 points of DW infantry. Now i either have to pay more points to play them as Deathwatch marines. Or pay more money to get even more Infantry to play them as Agents. No thank you. I'll keep using the Index for the narrative campaign I'm in but I'm not spending another dime on that army. Jeez GW all I had left to buy was Dreadnoughts and Land Raiders too...
I think me and my friends give up 40k for there flop. Were all sik of our favorite armies and colections being phukt with by GW were sik of this bull first. 1st borne being replaced by primaris.....new armies old srmy becomes nulvoid...then 13company is rewrote on top reducing the entire 13company original warband army 1st borne to shit as they no longer used salvaged chaos armor 4000pts 13 company collection wasted. 1st borne ultramarine 5000pts wasted...now deathwatch army of 3000pts primaris....wasted....puk GW and there high priced plastic. Rip offs re writes and new editions every 3 yrs i quit this krape.