a details video comparing BF5 versus Modern Warfare... ENJOY! :D ➤Twitter: / tbaggamingyt ➤Twitch: / tbaggamingyt ➤Facebook: / tbaggamingyt Business inquiries: tbaggaming.business@gmail.com #TBAG #Details #BF5
What about they don't make it go through if you can just revive the player you can also shoot the player that needs help so the medic can get there fast before an enemy shoots the player and dies Sounds like a great idea?
"Another cool feature is that in both games shooter closes another eye while aiming down sights" Flashbacks to army and instructors telling us to keep both eyes open while shooting
Ruhid Mohamad I was going to point this out. I think it’s a nice touch - the one thing I keep meaning to test and forgetting about is if you reload with one or two rounds left if that reflects in the empty mag you see - when there’s 1 or 2 rounds left there should only be 1 bullet in the opening of the mag (I’m not sure 1 or 2 bc it could be open or closed bolt. I think it would be 1 round left)
There's one thing I REALLY like but its such a minute detail in MW. When you fire a semi auto weapon and hold the trigger, once you let go, you can barely hear a "click" with the trigger going back into place.
I never noticed the trigger resets in mw I wonder if that could help you know when you can fire again by hearing that click as you slowly ease off the trigger like in real life.
I haven't played Battlefield V, but one thing I liked about the reload animation is the character actually puts his finger over the rifle breech so the next unfired round doesn't come out flying. Small detail but definitely really neat.
@@Joe-Joe-Binks He shot the first guy in the throat. And ended up finishing him off in the head. Why do yall gotta try and find anything to complain about so you can win?
@@Joe-Joe-Binks And if this is how we're gonna argue then what's stopping me from saying, "why would you include shooting a smoke grenade out of the air. Cause what other game have you ever seen have that? Your just bias and chose a detail that you knew wouldn't be in MW and threw it in, acted disappointed (as if it's a regular thing to expect.) Then give BF5 brownie points for it." But at the end of the day, none of that matters. What matters is that you figure out which one you like, and comment why you like it. Not complain about a minuscule detail like you have been cheated over. Be the bigger person.
@@AvalonNP I know you are not talking directly to me but, just so you know, I was joking with my comment. The other dude took it waaay too serious lmao
Both games are great and I have nothing against battlefield because it is a good game and same goes to call of duty but why is there always conflict between both games and they are not even made by the same company so you can't compare it because both company's have different styles and gameplay so in conclusion both game are great and there shouldn't be conflict
So am I but I am completely hungry for modern combat game. I heard it is not going to be a new BF in 2020 so I am almost falling into to temptation of buying COD. I am not a huge fan of close quarters, I prefer vehicles, big maps and destruction, but I miss the modern weapons.
@@antoniogsjordao that's why there is ground wars which has vehicle cars trucks helicopter etc and they are big maps Edit:also the guns are modern and have alot of attachments so you will never get bored of the same gun because each gun someone makes will be unique and is very rare to come across someone with the same attachments Edit 2:And rip destruction physics in modern warfare
@Super Saiyan there is not one aspect in which battlefield V is better than modern warfare, not gunplay, not the campaign, multiplayer you could argue, movement no way, graphics are overall worse in Battlefield V
One thing that still irks me despite how beautiful the animations in MW is that, there's no round-in-chamber mechanism. Kar98 in MW always ejects round when reloading.
as a CoD player i’ve always liked battlefield. i think we can all appreciate how beautiful battlefield has always looked and how CoD managed to evolve beyond its old formula.
Nice video on detailing what one game does vs the other, good on ya for using the Mirror's Edge soundtrack for it as well. Gave me three flashbacks at once
I appreciate cod mw's more because you don't usually expect that kind of detail from cod, on the other hand, battlefield players would probably have some sort of uproar if a few of these little details were gone
I can’t confirm if the frag in mw blows up when shot, but I can confirm that even in real life a Semtex grenade would not blow up from being shot. Battlefield with that smoke grenade though looks super super clean!
@@xin2943 COD ttk causes people to either play with quick reaction speed or camp. It also promotes spraying bullets over precision. While quick reaction speed is a good thing to have it doesn't make for a very skilful gaming imo. It is simply turn the corner and shoot faster then the other person. It requires too little strategy and too much spraying bullets. And what is up with snipers not being precision weapons? That to me ruins sniping in COD bc body shots kill while in bf head shots are required. Now I don't really play either one of these games too much but the ttk COD just doesn't make for skilful or fun game play imo.
Thats true, all of the enemy-AI in "clean house" is scripted in doing particular things. The BF Campaign is mostly open world and the Enemys are just the Standart AI used, sure they could've done something here and there, but it wouldn't have changed anything in the and. And to be honest, the efford spent for the Campaign should have been used for the multiplayer, nobody plays the campaign anyways.
@@Thatoneguy-gk7vo But I heavn't seen a single person buying BFV just to play the campaign. This isn't just what I am thinking but it's well known that a lot of people complain about how much they promoted the campaign and how they could've used that money and time for other things. The campaign is nice to have, but not worthy to solely buy the game for it.
Cool detail about reloading: in insurgency sandstorm if you block the animation when you start reloading and the magazine is already removed, the gun will remain with no magazine in it
call of duty just focused on how realistic the game looks battle field focused on kinda realistic looks to the game but they really nailed that detail.
I've heard stories about some guys in the military that loaded 29 or 28 rounds in their mag, so that the don't have to fight the full spring pressure when performing a tactical reload. So that's why Modern Warfare always has 30 when doing a tactical reload ( magazine was only loaded with 29 rounds), still doesn't explain the empty reload.
About the AI gun shot reactions, you were shooting enemies in the head with a rifle in BF5 I don’t think they will really have a reaction except just die, but in Modern Warfare you shot them with a AR in the torso so the person doesn’t die as fast and has time to react :/
Still garbage though lol. He shot the battlefield AI and it fell over to the right like it just got shot from the left.... the momentum was way off. Just laziness on their part
The only campaign that I enjoy in BF series is just the Bad company other is just doo doo ngl I'd rather replay COD campaign instead of playing BF's campaign
Ive played it a little but i mean it isnt really the point. Its comparing cod and bf. The big kahoonas. Like apple vs samsung, where there could be some chinese brand phone thats amazing and not as well known but not really where the comparisons at.
Sinsanatis I think he means that if he were to see sandstorm or tarkov he would freak out bc they have so many details and tag seems to like details (like glaz)
No, this only affects weapon with x1 magnification ( iron sights on the stg44 for example ), so if you have a fov of 100 let's say, then it will only get to 95 when aiming instead of 60. It's a preference, this setting does not trigger dual rendering scope.
One thing that ticks me off in BFV is that you can adjust the ranging with iron sights on the lee enfield by just kinda shaking it. Something about the lee enfield, it does have adjustable rear sights.
1:54 when he opened the bolt the chambered round should have been ejected but it wasn't. in the bfv reload (1:44) you can see the player blocking the round from ejected. i probably said something wrong as i am not a guns expert... i just pointed out a possibile flaw, no hate intended for any of the games :)
Nah at 1:54 I saw the round leave towards the right side of the screen, it is very quick at first I thought yea that's a mistake but I saw it many times and I realize it's just really quick
While you are correct on what happens when reloading a Kar98, the CoD version does have a round pop out, but if you look at the shell being ejected when firing, it is very fast, low, and hard to even see because imo, the animation is very sloppy.
see it in slow motion, after you fire the kar98k the operator cocks the gun and the shell ejects and he again ready the gun for firing, the shell is already ejected so the next time he pulls the bolt there is nothing to be ejected and he insertes the bullets
Also i love how in r6 the moment you throw out an empty mag it becomes an actual, interactable in world object. Its so cool when you see you throw your magazine away than it bounces off the wall and fall on the ground
I like how in bfv when you reload the kar98k you put your hand on the chamber to prevent a bullet from ejecting, I don't play bfv but thats a nice detail
Look at the bottom of the Double Barrel Shotgun in BFV. There is an extra round there, it’s a rifle round that is used for mid range combat. Notice how the player holds it in while opening the shotgun so it doesn’t fall out. It’s a really neat touch, even if you don’t use the rifle round
I Think that the body respond when hit is the same in both games but in that specific mission of cod is a detail that they added to make the mission look better
I know one amazing detail in Modern Warfare that no one has mentioned yet. When you’re empty, and go to perform a reload. You throw away the magazine in the process, as opposed to a tactical reload where you keep the magazine. You can actually hear the sound of the empty magazine hitting the ground. And the sound even has variations depending on which surface the magazine is dropped on. That is such a small yet insane detail in my opinion.
in bfv you can actually hear the sound of bullet shell hitting the ground. And the sound even had variations depending on which surface the bullet shell is dropped on
DrHighPinger, Yes, every shooter has that. It’s sort of expected at this point. So much so that I would barely call it a detail. But I’ve never seen a game where you can hear the sound of the magazines dropping, that’s such a neat and unique detail.
We most certainly do not keep both eyes open. There is nothing to gain from it except a distraction, when one eye is looking through 20x at a ridge line 1,400m away and one is looking at whatever you built in your hide to rest your rifle on
Call of Duty is definitely catching up but BFV is still ahead with the countless details. The argument is there that BF1/Vs details inspired IW to make MW more detailed than the typical cod
Ass Hole BFV might not have the same amount of atmosphere as 1 but I think it’s a fair to say that V is definitely just as if not more detailed than 1.
Dudes, you're all forgetting one thing, COD isn't made for alot of small details in specific WW2 guns, of course BF5 has a better ww2 reloading system because it is in ww2!
And less realistic, nobody C grips guns anymore, and nobody reloads how it does in MW, if you have ever seen someone reload it isn’t like that at all, it looks cool but isn’t correct, slapping the mag as hard as they do in MW will probably break the mag eventually because of how hard you hit it, they get a lot right in MW but everything is a bit exaggerated, which makes sense of coarse because is a cod game but still, I would’ve enjoyed how R6 or insurgency sandstorm does there reloads, a lot more toned down but more realistic to how it is in real life
@@beautifulbeaner depending on the fact that real military guys and marines ect reacted to MW and said it's the most realistic tactical shooter they've seen, you're wrong
The scope zoom in MW isn't double rendered, it's just a visual effect around the lenses. It does give a good impression of an actual scope, definitely better than what BFV does, but the zoom is still the same both in the scope and around it. Just wanted to clear that up ^^
Yeah, real double rendering is just so resource intensive it largely isn't worth it. And with the visual effect they added for the scope in the new MW it obviously worked because people *think* they're getting a more realistic scope render even though it's just a lens post-processing effect.
@@thanhdanhvu5886 It's complete conjecture on my end, but I'm willing to guess that CoD Ghosts did the double rendering because it used older forward rendering techniques and maybe MW uses deferred rendering. Maybe there's some aspect of the newer render pipelines that make double zoom scopes even worse.
I feel like he wasn't accurately representing the A.I hit reactions because in BFV he was mostly hitting headshots which are instant kills on the a.i rather than in COD where he was hitting body shots. P.S I'm not trying to make any one mad I'm just sayin.
xX-MJR-Xx he actually did hit body shots, and it makes no difference. If they are shot and survive, they stand, if they’re shot and they don’t they rag doll
@@natedoe4495 the thing is that in mw the npcs stumbles and fall off when they "die", at least on that example, they are bleeding and stuff, in battlefield v they instadie no matters where did you shoot them. of course they stumble when you shoot them but they are still alive, the moment you kill them they just become a ragdoll and fall off.
I think what soldiers did probably for both wars is instead of closing one eye while aiming down the scope they kept both eyes open so you can still see on one side because if one eye is closed a enemy could use that as an advantage and you wouldn't see it coming (but I could be wrong)
Dev cycle is actually 3 years. Infinity Ward, Treyarch and Sledgehammer all have 3 years to make a game, however all together publish a game every year. Let me explain: Infinite Warfare came out in 2016. Three years passed and we had Modern Warfare in 2019, both made by Infinity Ward, but in 2017 we received CoD WW2, made by Sledgehammer, then we had Black Ops 4 in 2018, made by Treyarch. And so on and so forth. What I don't understand is why has BOCW got out before Sledgehammer made their own game. Perhaps they helped with Warzone?
@@facemcshooty6602 blame Activision for that. Last time someone had the balls to get out of that hell hole and almost sink a game was back in 2009, when Vince Zampella and other guys founded Respawn Entertainment LLC. Wasn't for Sledgehammer, MW3 would have failed hard. Almost half of Infinity Ward left!
@@bluecaptainIT The development for the new Sledgehammer CoD was way behind schedule and the dev team were in a conflict with ideas of the game so Treyarch had to take over. _This info was leaked around Feb-March of 2020 during MW's life cycle._