Totally. I’d argue that this is a perfect example of how the old fallout games are better. You can’t make those choices in fallout 4 without Bethesda heavily persuading you in one direction or just straight up not giving a choice on a quest
Mainly because talking it out is a better strategy than brute tactics. May even help you later on. If only Obsidian would have had more time. Well, at least we have dying light 2 coming.
Yea, because in 4. You get to play as a soldier (Nate) and a lawyer (Nora), but suddenly a Nora character has no moral repercussions to killing innocents, even raiders. Not to mention she has close to no combat training but have a better combat perk against MEN. Even in a good character completionist run I racked up around 700 kills and that's with the best solutions and the most peaceful ones. Instead in my NV character, there IS no background to them other than the courier detonating the Divide, and I could just traverse the wasteland as a pacifist (or close to pacifism anyway, you need to deal with Benny and ghosts at dead money which isn't possible without bugs), the courier isn't a yes man, because to complete Boone's quest he only tells you to visit Bitter springs, only to get attacked by a raiding party, which he deals with without your help anyway. This is different than 4's MacCready where you NEED to kill Winlock and Barnes to unlock his affinity perk. You actually cannot roleplay as a compassionate in 4 because nearly everything you come across you need to kill, especially in the BoS questline. In NV you can just bullshit to factions or you can just be your own master and wish for factions to be left alone if you pick Yes Man, same with other factions, except for House because he wants the BoS to be eradicated, but then again you have a lot more choices.
Almost 12 years ago this masterpiece was released and I am still finding out something new about it. Just imagine Obsidian had more time on this game. We would probably be discovering something new for additional 10 years...
I wish there was a special interaction between miss fortune and the stranger, where they're arguing on who gets to kill the enemy first, but it doesn't exist.
I think once you have the highest level of affinity with the Kings, you get a free gift almost every time you enter Freeside. I have a video on how to get Eulogy Jones hat from the ghoul right there by the entrance btw, it’s kind of complicated but it somehow works as a strange Easter egg.
Speaking of the graffiti on the monorail station in Vegas, after seeing the MPs if you leave for a while and come back you see Securitons shooting it and trying to destroy it
@@D.reNDED Neutral is for when you haven't done anything with them, If you have a good reputation and then lose it you'll get “Compassionate thug” (unless you went as far as getting vilified)
The graffiti scene is funny but I once had securitron's at the scene they didn't say anything but one securitron just shot at the graffiti it was funny
If you are a wild child in Goodsprings, Chet will give you a discount at his store, saying you remind him of himself in his gunslinger days. He will give you wholesale prices and in the end game he has 5000 caps making him a perfect merchant to keep around.
I'll give it to the soldier saying he hates the smell of turpentine, that shit literally smells like death, I'd much rather be in the sewer then use turpentine.
In freeside if you have a really bad reputation then freeside thugs will instead say they are sorry for messing with you when they realize it's you then run off.
Damn im too early here and wtf, how in the hell this game can have so many secrets, im sure nobody knew about the unpredictable reputation in Freeside that gets you a discount, no RU-vidr till now mentioned it, just wow, FNV is the gift that keeps on giving :)
That gun runner under the 188 has 4th wall breaking dialogue if you kill all of the Deathclaws at a certain location. I don’t know which one, as I discovered it late into my playthrough when I found it. I think it might be Quarry Junction.
@@markhirsch6301 It was definitely that gun runner, but you’re right. I remember the dialogue was written like computer code, kinda, and made mention of 188.
Inside Captain Dean Boat Renatls in Callville Bay by the Crashed B-29, is a blue race car toy that is bugged. You can't pick it up but you can move like an object and it has no name. ex: E) Take WT - - | VAL - -
The very first time I played when I met the 3 powder gangers on the ridge I died so many times until I snatched a shotgun and dynamite from Primm and bombed them then blew em away
This is one of the reason I try not to side with house. Him overwriting Victor not wanting to help goodspring Is such a dickmove I wish there is a quest to separate Victor from house's command
@@ripvanwinkle9935 Viktor just jumps to another body if you try to kill him. He'll be at the Strip if you kill him prior to arriving. But if you use a certain perk by "deactivating" him he permanently gets killed.
6:44 What if Mick and Ralph's is supplied the local thugs with weapons???? Why would they offer a discount with an unpredictable reputation? I do notice none of the thugs carry guns, but what about the melee weapons? How do they just stumble upon police batons, knives, and even sledgehammers?
Man I'm sorry. I don't know what you have done to your FO3 and FONV but you have made them ugly as fuck. It's like the contrast is jacked way up and the shadows are turned off?🤔
The local who approaches you in Freeside to tell you about Mick & Ralph's discount _looks_ like a drug-addled fiend, but he _sounds_ like a well-educated gentleman. It's a strange juxtaposition.
It's freeside man, everyone is in tattered clothes and shit, unless they're a member of the kings. The whole point is that all the people too broke to get into the strip live there.
The entire first travel is Mr House testing you. He has Victor watching you, but he doesn't want to interfiere. If you have really bad problems and are about to me murdered around Goodsprings, Victor will save you, but otherwise Mr House wants to know if you are cut for the job of being his second in command. If Victor goes around and does all the work for you, helping you win each fight, is like you are "cheating" Mr House's job interview, in a way. So, Victor watches you in Good Springs, watches you in Novac, watches you in Boulder City. Each time you face a problem: the Powder Gangers, the information that Manny Vargas doesn't want you to know, the group of Khans trapped in Boulder CIty. But he (or it) only spies you, he doesn't rush to your aid if you are about to be killed. In this case in particular, Victor is a Mk1 Securitron. Even without its rockets, he is a very valuable soldier in a fight against the Powder Gangers. Having Victor help Good Springs would just mean the Powder Gangers would be destroyed in the fight, when Mr House wants to know how you take care of the situation, now that you got youself in it. His policy is of spying and not interfiring with whatever you are doing. THe best example is when you arrive on Freeside. Again, Victor talks to you in Boulder City just a few quilometres away, Mr House totally knows you are on Freeside but, even then, he doesn't do anything to help you enter the Strip. If you don't have the caps, you are on your own to enter the Strip, when again, if Mr House wants to help you, it is as easy as giving you a direct passport to the Strip, something that does exist (you can get one through some devious means, I don't remember exactly why) but he is clearly not willing to just give you one and get you out of one of the most dangerous places in the Wasteland. Now, user Salvale said that Mr House probably wants to protect Victor. I don't agree with them. Victor is a personality that Mr House appears to change from one securitron to another with apparent ease. If you go back to Good Springs after advancing to Novac, you would see Victor's securitron deactivated in front of its house. Mr House have a lot of securitrons watching all over the Wasteland (Victor is just a personality that "jumps" from one terminal to another as you progress) and enforcing security in the Strip. Even without the army he has in the bunker, he probably has a few thosands of them. Losing one of them is not a big deal. Hell, Benny takes one of them and Mr House doesn't even realize it! Also, about what Dr Thundergun said about the courier getting killed would mean Mr House loses "the only one capable of getting his chip back", I don't think that is the case. Again, in the worst scenario Mr House could just send his securitrons, eliminate the Chairmen and recover the chip. But that would mean an internal war that, even if he is gonna win (again, even if they are "civilized savages", they don't stand a chance against Mr House's army of securitrons), would considerably worsen his situation and help the NCR anex the weakened Strip. He also could have send any agent, he can just invite someone to the Lucky 38 and recluit them, just as he does with you. But the thing is, if Mr House is going through all these problems is because he trusted the wrong man. He trusted Benny as his second in command, and now he is about to make a coup d'etat to put himself as chief of the Strip. Trying the same thing with a complete stranger could end with the same process repeating itself (just as it does if you side with Yes Man, by the way). What happens, probably (again, my interpreation here), is that Mr House notices, thanks to Victor, that Benny backstabbed him, sends Victor to save you, probably hopping that your dead body still gots the chip (Victor has no way of knowing your buried body is alive, after all). When he notices that Benny stole it, he decides to make Victor rescue you from your grave and send you do Doc Mitchell. When you recover, at some point, Mr House sees potential in you and decides to watch your movements carefully, spying but not interfiring. Why he doesn't attack Benny when he is returning with the chip is an unknown to me, I don't know if some dialogue with Mr House answers why he didn't do it, as it seems like a better choice to just kill Benny, make his securitrons recover the chip and then design another test to recluit another second in command. But, one way or another, as you progress Mr House undertands you are a good replacement for Benny. After all, you survived the hard journey through the wasteland, probably already made contact with all the major factions and even resolved, one way or another, difficult situations that any other man or woman would just run away from. And so, even if he maybe didn't have this idea in the first place, he considers one way or another your hunt for the Platinum Chip as a sort of "job interview" or "first mission" that you need to go through to earn his trust. What do you guys think? Again, I wanted to write a brief text and I ended up making a book. Sorry for lengh, and for my bad English.
@@alberum8442 if you refuse to give platinum chip to House, there's a dialogue option to say "attack me, and you risk destroying the chip". So, that's probably why he didn't kill Benny with securitrons - their guns might've damaged the chip in the process
@@alberum8442 Your point is very interesting! I have thought the same in the past, but I have seen my ideas formulated in your comment more precisely XD I agree with you.
I thought regarding President Kimball that you were going to point out how despite giving a speech, Kimball's mouth doesn't move once as the speech goes on.
I knew about the Powder Ganger encounter because every playthrough I did, they would show up. But I definitely didn't know have the stuff on here, especially the part during Come Fly With Me. Great content!
They actually come when you have low reputation with them, but for me I remember getting it once. Then never being able to get it again until years later. They just show up at a spot that I don't go through often until nowadays to get the loot at that radioactive area with Centaurs
It's so sad what Bethesda has done to the series over the years. Its's pretty safe to say that Fallout is dead, will there even be new game before 2028 or so with Elder Scrolls 6 and Starfield in the making?
Its a miracle that Fallout 3 was such a great game and yet they couldn't replicate it with Fallout 4 and F76 because they think more about greed than their consumers nowadays, they slowly becoming like EA sadly
Fun fact: In dead money, you can listen on Elijah frequency as he has interesting lines or points you can take to help you traverse Sierra Madre, guy even mentions some things related to Mojave. If you have Wild wasteland, when you activate elevator in the suites (where is Christine), he will say "End of the Line" , cant figure out which this references though.
In that Repconn quest you can also plot a better route to the ghoul's destination if you have high enough science. You can also deliberately fuck it up out of evil as well as incompetence I think
4:14 I know who made it I actually saw it in one gameplay. It was a securiton using his lasers shooting the words onto the wall. It was so wired I think I recorded it but may have lost the video it was years ago.