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[Developer Gameplay] Fire Missiles at Cubes 

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Made in 48 hours for BC Game Jam 2021, where the theme is "Infinite"
infinite world, smooth camera movement, semi-realistic aerodynamics, and a heck ton of a lot of vector math, but the joke is that the missiles are from roblox.
too lazy to put this on itch.io at the moment.

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5 окт 2024

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Комментарии : 9   
@blanaobla
@blanaobla 3 года назад
I actually like this
@richardzhang7954
@richardzhang7954 3 года назад
This game cured the cancer KSP gave me.
@onedez
@onedez 3 года назад
I wish the terminal velocity was greater. The plummet speed isn't plummety enough to me. Also, a sound effect and animation for losing the target when it's destroyed would be very nice.
@AntonBabiy
@AntonBabiy 3 года назад
Pew pew pew
@Marxon1134
@Marxon1134 3 года назад
What an interesting lil game
@pixelastronaut4313
@pixelastronaut4313 2 года назад
Love the simplicity, and one thing I didn't knotice was a roll control. Is that there or not added?
@Coppertiel
@Coppertiel 2 года назад
there's roll keys but there's also a slow automatic roll to align with the horizon. realistic controls would confuse most people who aren't already familiar with flight simulators.
@pixelastronaut4313
@pixelastronaut4313 2 года назад
@@Coppertiel intresting, another question is when do you next plan on uploading? I love your content and I'm kinda sad it's rarely posted.
@onedez
@onedez 3 года назад
The rockets kind of just disappear on impact. Can we can get a ball of fire on impact? That should be easy to code, right?
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