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Developer Update | Design Goals for Game Mechanics | Hunt: Showdown 

Hunt: Showdown
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In today’s video, we delve into the design goals behind our game mechanics, both subtle and substantial.
Learn what’s shaping the future of Hunt: Showdown. 🎮
00:00 - Introduction
00:18 - Trait Changes
00:45 - Scarce Traits
01:27 - Necromancer
02:00 - Stalemates
03:22 - Weapons and Gunplay
03:52 - Bullet drop
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get Hunt Showdown on Steam: tinyurl.com/HuntSteamRU-vid
Twitter: / huntshowdown
Facebook: / huntshowdown
Twitch: / crytek
TikTok: / huntshowdownofficial
Discord: / discord
#HuntShowdown #Hunt

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23 июл 2024

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Комментарии : 2,2 тыс.   
@RachtaZ
@RachtaZ 27 дней назад
Bullet drop is probably the biggest change since Hunt 2018. CRAZY
@PhyzKidz
@PhyzKidz 27 дней назад
It'll be fun relearning the game with all the newbies learning it for the first time lol
@excelLANTS
@excelLANTS 27 дней назад
CRAZY
@PeppercornBingBong
@PeppercornBingBong 27 дней назад
You owe me a pack of gushers
@Maikycrl
@Maikycrl 27 дней назад
vdd mano se ta certo
@lukas.podolski
@lukas.podolski 27 дней назад
Without seeing the actual bullet like in Battlefield 1, this will lead to frustration for sure... NICE :)
@H_412
@H_412 27 дней назад
"Compact Ammo weighs the least, and has the flattest curve while Long Ammo weighs the most, and will drop rapidly." *Galileo self-rezzes looking pissed
@koyomiararagi3018
@koyomiararagi3018 27 дней назад
So does this mean that the Winfield Marksman with high velocity will be one of the best snipers in the game?
@coganzero
@coganzero 27 дней назад
@@koyomiararagi3018 always was
@theoreticalfacepalm
@theoreticalfacepalm 27 дней назад
What the, how does that make sense. In a vacuum, a feather drops at the same speed as a bowling ball. Why would ammo weight increase bullet drop?
@djshizjt
@djshizjt 27 дней назад
​@@theoreticalfacepalmyou just answered your own question. Vacuum
@austinadams6257
@austinadams6257 27 дней назад
Why the quotes? He didn't say that
@spamlorddooomba
@spamlorddooomba 27 дней назад
If we're getting bullet drop, can we make it so the spyglass can actually show ranges in live match? That would be awesome and bring an incentive to actually take it into matches.
@ThisIsGlitch
@ThisIsGlitch 27 дней назад
@@spamlorddooomba huh, maybe not ranges but shows ways to mesure it
@CetomimusGillii
@CetomimusGillii 26 дней назад
As a spyglass main, I'm appalled that you don't think there are reasons to take it into a match already. Smh
@kirkhuff1124
@kirkhuff1124 26 дней назад
@@spamlorddooomba this was hinted at by Dennis some time ago. My hope is with the updated engine we will get a more contextual ping system and then the spyglass update can be implemented.
@1nfamyX
@1nfamyX 26 дней назад
@@kirkhuff1124 the only contextual ping i would support is one that indicates a distance beyond DSB range.
@1nfamyX
@1nfamyX 26 дней назад
@@CetomimusGillii spyglass is underrated & you are a chad.
@austinadams6257
@austinadams6257 27 дней назад
"any headshot at any range will always be lethal" silenced nagant sounds pretty juicy
@tom74769
@tom74769 27 дней назад
Until you shoot it and learn that the bullet has a trajectory of an arrow.
@alpha_1198
@alpha_1198 26 дней назад
Now nothing stands in my way, I can finally reach my final form, the derringer god
@MylesJacobSwie
@MylesJacobSwie 26 дней назад
This is just how it was when the game was in Alpha. Good times.
@lethalghost9294
@lethalghost9294 26 дней назад
@@MylesJacobSwie wasn’t there time when you need more than one shot to the head with silenced Nagant?
@Empty12345
@Empty12345 26 дней назад
With any weapon? With a pistol also?
@talonstrike01
@talonstrike01 26 дней назад
Im deeply worried about the effect of bullet drop on suppressed Weapons (sparks especially, those irons are going to make accounting for bulled drop near impossible)
@RaskarKapaq
@RaskarKapaq 27 дней назад
Trials will be gone in august. While this is understandable, there's one trial that I particularly like, the mosin one on the train station, to kinda warm up a bit on moving targets. It wasn't much but it was still something. Is there any plan to add some moving mannequin in the training ground, especially with the new bullet drop rule ?
@h.b.635
@h.b.635 27 дней назад
My man spittin truth right here!
@1nfamyX
@1nfamyX 27 дней назад
@@RaskarKapaq the tutorial will still be there im pretty sure & that trial is actually not a great choice for warming up. Try the one at the slaughter house, only shoot zombies in the leg & try complete the objectives. Shooting while moving is much more applicable to live matches than crouching on a roof; zombie legs, sometimes running towards you even, are much more analogous to hunter movements than idle animations; maneuvering quickly through the compound while avoiding damage is more analogous than sitting still; etc.
@Tepidtamales
@Tepidtamales 26 дней назад
@@RaskarKapaq sorry I don’t know his name but the bald game design director said there were no plans for moving dummies in a video with rachta like a month ago.
@RaskarKapaq
@RaskarKapaq 26 дней назад
@@TepidtamalesWell indeed he did, thanks for the useful piece of information!
@Skapekai
@Skapekai 25 дней назад
​​@@Tepidtamales Seriously? So now there won't be any way to effectively warm up, just shooting stationary dummies....
@Heinskitz
@Heinskitz 26 дней назад
😮 BULLET DROP? Though I don't mind the added realism, we're talking about a 6 year old game with an already well established gameplay mechanic. This isn't re-balance; this is a whole gunplay rework - for something that wasn't broken. The gunplay feels so good already! Iron sights are probably going to suffer vs scopes and I can't see universal headshot lethality as a good thing at this point. I just hope this doesn't frustrate and push away the established player base over the potential for gaining a few new players.
@siyuanzuo3750
@siyuanzuo3750 26 дней назад
They just want us to spam flechette at this point.
@immerda4244
@immerda4244 26 дней назад
There is no added realism....the bullet drop is calculated by weight not by Velocity...ultimate physics
@AllisterCaine
@AllisterCaine 26 дней назад
​@@immerda4244it is velocity, not weight, for the tenth time. Bullet density and weight help keeping velocity. And why is everything to get new casuals into the game? This comes up with any change even when the game gets harder.
@itshanhan1
@itshanhan1 26 дней назад
@@AllisterCaine Almost everything so far since the new Events started with Tide of Shadows felt like it was catering to a new audience that wasn't the core of the game. Atleast to me as someone who has been playing since 2019. The veterans love the game for what it is. Such a drastic change to gunplay is not made with the core playerbase in mind.
@stirrcrazy2704
@stirrcrazy2704 26 дней назад
I totally agree! The presence of travel time and not bullet drop is a huge part of what made hunt’s combat unique when compared to other shooters. I really don’t see the benefit of adding bullet drop after 6 years of not having it, imagine if a game like Battlefield removed bullet drop midway through the game’s life cycle lol
@Tepidtamales
@Tepidtamales 27 дней назад
Does bullet drop not buff snipers more? Only scoped weapons can account for drop because iron sights literally block you from seeing what youre shooting at. It’s going to be even harder to contest snipers because of this.
@g33kaholic24
@g33kaholic24 26 дней назад
That's what I was thinking
@stupidnamingboss
@stupidnamingboss 26 дней назад
Just like in real life.
@rumsbums3113
@rumsbums3113 26 дней назад
Ya and to you want to lead with the weapon blocking the line of sight to acount for horizontal movement
@murdurmuffin7872
@murdurmuffin7872 26 дней назад
Yes and they need it. If you were out in the open, in an environment with such RICH opportunities for cover and concealment... you made a mistake. If you can't learn how much elevation you need for a still target... you made a mistake. If it's a moving target, you have to lead it horizontally so the target isn't obscured anyway. Personally I liked the no drop, but hey, most of the games I play have drop. I'll adjust.
@nomado-sensei
@nomado-sensei 26 дней назад
Yeah, it's going to be such a problem given snipers appear in 1 out of 10 games at best.
@mazatov1232
@mazatov1232 27 дней назад
Uppercut in august launch will deal now 123 dmg. Interesting
@Ghost_peppermint
@Ghost_peppermint 27 дней назад
Yes thank goodness. A pistol shouldn't body one tap. And I'm glad it's 1 more points then the 122 for the haymaker. Since it has shotgun and holds 9 rounds. Makes sense to be 1 point weaker
@arsenez.2432
@arsenez.2432 27 дней назад
I suppose I will see Sparks pistol way more often and I LOVE that It’s more balanced by its reload speed and I’m bored to see only uppercuts as a shotgunner’s sidearm in 5*
@Sutefusama
@Sutefusama 27 дней назад
It's still a long ammo gun that can either be used to expand long ammo pull, or having a good penetration secondary. I think it's welcome considering the "uppermat" and now the Krag deal 126 already.
@StoneKnight1
@StoneKnight1 27 дней назад
well, true shot will take its place if ever does
@Friday_WasTaken
@Friday_WasTaken 27 дней назад
Agreed great. But why buff the krag to over 125... There are now 7.....7! Long amoot rifles that can body tap. Why. It was fine as it was. And good nurf uppercut and matt they where dumb they are your 2 tabbing backup long range. Not your instakill downed hunters up yo like 40m gun
@bLK89
@bLK89 27 дней назад
Will the update in August change something with the reconnect feature ? Like 8 out of 10 Reconnects end up in a Dsync Game that is unplayable, Super Muffled/No Sound. I need to reconnect at least 2 times for it to work.
@vincentmasanetti4362
@vincentmasanetti4362 27 дней назад
Not yet amigo, they didnt talk about fixes, performance and qol improvements for now, but im sure they will soon
@1nfamyX
@1nfamyX 27 дней назад
@@bLK89 improved netcode is running alongside New Era, should fix needing to reconnect to begin with presumably
@ondereren
@ondereren 27 дней назад
When you are in connection screen (images and turning thing in bottom left side) watch the turning red circle. If it isnt stop after 20-30 seconds, open windows network connections and disable your network and re enable it again. Turn to game. It will give errors about crycloud etc. Click ok and click reconnect button. Ta taaa!! You will connect to game
@bLK89
@bLK89 27 дней назад
@@ondereren my problem is not the reconnecting itself, that's done in like 15-20 sec. Just the problems mentioned above
@ManuelMartinez-dq4wm
@ManuelMartinez-dq4wm 27 дней назад
The reconnection feature has never being good since added, however, since it appeared disconnections have been very, very rare to me (unlike before it existed). Most likely with the changes they will be doing to their servers, this issue may (or may not) be fixed.
@lukeprocida589
@lukeprocida589 26 дней назад
Now, I get to predict bullet speed, bullet drop, and ping abuse. Thanks, crytek
@Ghost_peppermint
@Ghost_peppermint 27 дней назад
Headshots being lethal at any range for all weapons is Hackers galore.
@synthesis268
@synthesis268 25 дней назад
like saving 1 bullet would change so much
@farot4594
@farot4594 23 дня назад
eh, bullet drop will likely make them miss
@Ghost_peppermint
@Ghost_peppermint 22 дня назад
@farot4594 I mean I guess that's their goal with the bullet drop but I guess 🤷
@GoblinxChild
@GoblinxChild 27 дней назад
These are all awesome changes...except for the bullet drop. Are there not enough factors to consider when firing a weapon in this game? Just seems unnecessary.
@siyuanzuo3750
@siyuanzuo3750 26 дней назад
so can we flip up the sights of rifles to account for the drop? Otherwise you are just asking us to shoot with the iron sight blocking the target.
@Icecrasher18
@Icecrasher18 27 дней назад
Bullet drop will just make scopes stronger and iron sights worse. I really hope it won’t suck.
@billthebanuk6212
@billthebanuk6212 26 дней назад
As it stands scoped weapon variants aren't doing really well, so I see this as a welcome change
@Ariocsneedle
@Ariocsneedle 26 дней назад
Yeah idk what your on about, all the best players use irons and snipe people without scopes, they preffer it for the fov. Idk what world your in.
@murdurmuffin7872
@murdurmuffin7872 26 дней назад
I mean... good? At the moment, scopes are pretty hard to use at short range and don't really have a purpose for the upper half of the playerbase. I learned pretty quickly that taking an aperture variant let's me see far for spotting purposes, then taking the shot with ironsights is the more efficient way to play. Last week I sniped a dude so far I could barely see him... with a marathon swift. Like, I'm not saying it's EASY, but widening the gap could actually give people a reason to take a scope variant... or just push fights closer together, because for every one guy that wants to snipe from the hills, the whole team he's shooting at will be incentivised to close in on him and dominate at their preferred range.
@nomado-sensei
@nomado-sensei 26 дней назад
Stronger compared to no-scope rifles, but weaker compared to shotguns, which are carried by 50% of the players in every session. So it's a nerf to rifles overall.
@eadorin1554
@eadorin1554 25 дней назад
@@Ariocsneedle I got hit 197m last night with a reg. mosin in the noggin. can concur.
@revelae
@revelae 27 дней назад
bullet drop should be tied to velocity, not ammo size
@michaeltollervey2056
@michaeltollervey2056 26 дней назад
its tied to both
@yo_ortega
@yo_ortega 26 дней назад
@@michaeltollervey2056 It's not tied to velocity or ammo size. Only barrel length and reload mechanism. Spring vs winnie: 490ms and 85 drop vs 400ms and 50 drop. No way it's affected by velocity otherwise mosin and spitzer would be multiple hundreds of meter.
@antax7252
@antax7252 26 дней назад
bullet-drop was not necessary... the headshot mechanics yes, but this one is a big no no... It was not necessary and was not needed, for the rest I kinda wanna see where they are going, but bullet-drop mechanics, for me, is a waste of resources and was not necessary to make the game more interesting...
@lorenzvo5284
@lorenzvo5284 26 дней назад
bullet drop should not be tied to anything because this makes balancing much harder
@NoName......
@NoName...... 26 дней назад
I'll rather not make long ammo more powerful than it already is
@Garrth415
@Garrth415 27 дней назад
Headshot changes are actually huge and open the road for stuff like precision nagant and multiple dead eye/marksman variants to be useful at long range, very interested
@be.a.7462
@be.a.7462 27 дней назад
I quit hunt but this hopefully will make it so fmj isn’t as rampant on pistols but then again idk… they need to do more for this launch I feel :/
@sergiopery
@sergiopery 27 дней назад
​@@be.a.7462 Seems to me the entire game is changing on August, what else do you feel needs to change? I think we need a few months before more changes are implemented
@sergiopery
@sergiopery 27 дней назад
This! I always felt my Nagant precision more like a pellet gun
@Pwnopolis
@Pwnopolis 27 дней назад
the idea that a pistol at extreme range can one tap in a video game seems unbalanced.
@theBlackbriar
@theBlackbriar 27 дней назад
@@Pwnopolis hopefully the bullet drop and changes to velocity make it a lot harder to hit those long range shots
@PenitusVox
@PenitusVox 27 дней назад
I really wish they previewed what the bullet drop was like but MAN that's a crazy change. The soft headshot noise was probably the most disappointing in the game and now that'll be gone. Nuts!
@Ascend_NCOW
@Ascend_NCOW 27 дней назад
Where did they say theyre getting rid of the soft headshot sfx
@C_Becker
@C_Becker 27 дней назад
@@chocolatezt Why? Did I miss something?
@PenitusVox
@PenitusVox 27 дней назад
@@C_Becker All weapons with drop used to have unlimited headshot range, like the bow. Now all weapons have drop so they all have unlimited headshot range.
@Ascend_NCOW
@Ascend_NCOW 27 дней назад
@@chocolatezt soft headshots were a thing?!?!
@C_Becker
@C_Becker 27 дней назад
@@PenitusVox You surely meant without drop had limited headshot range
@UndeadVengence
@UndeadVengence 27 дней назад
Bullet drop is based on muzzle velocity not bullet weight...
@marcesser4218
@marcesser4218 27 дней назад
With Zero air yes. But with air, more waight results in more drop.
@1nfamyX
@1nfamyX 26 дней назад
@@marcesser4218 no it doesnt. Weight does not increase air resistance. For the 2nd time in this comment section, air resistance is determined mainly by shape, and shape is influenced by caliber (width) not weight. Heres some data. At 500yards, 22LR drops about 440 inches. It weighs 40gr. 6.5 PRC weighs 140gr. It drops 41 inches.
@Ariocsneedle
@Ariocsneedle 26 дней назад
@@1nfamyX thank you for bothering to provide a detailed explanation to these apes who have never fired a gun in real life let alone studied how they work. It is a combination of aerodynamics, velocity and weight to a degree. But these kids who have done nothing but play games will exhaust you.
@laurenz6760
@laurenz6760 26 дней назад
@@marcesser4218 complete opposite; more weight results in less drop since it gets slowed down less over distance
@MegaChickenPunch
@MegaChickenPunch 26 дней назад
​@@laurenz6760😂 braindead
@A7uro
@A7uro 26 дней назад
Some information for the Hunt team: Bullet drop is influenced by several factors, including: 1. Bullet velocity: Faster bullets travel further before gravity causes a noticeable drop. High-velocity bullets, therefore, have less bullet drop over the same distance compared to slower bullets. 2. Ballistic trajectory: The shape and design of the bullet affect how it flies through the air. Aerodynamically designed bullets tend to have a flatter trajectory and less bullet drop. 3. Bullet mass: Heavier bullets maintain their speed over longer distances better than lighter bullets and therefore often have less bullet drop. 4. Weapon and caliber: Different weapons and calibers have different muzzle energies and ballistics, which affect bullet drop. And not: less weight = less drop
@gloobamane6516
@gloobamane6516 24 дня назад
The current devs have never shot a gun, and also don't understand that heavier objects don't fall faster!
@xephronzz9585
@xephronzz9585 23 дня назад
@@gloobamane6516 gameplay balance trumps reality.
@FordHoard
@FordHoard 21 день назад
@@gloobamane6516 Exactly. Most airsoft guns have more velocity than guns in Hunt.
@IShallCallHimTaders
@IShallCallHimTaders 27 дней назад
Bullet drop, 10 meters on the pax. Hi, excuse me? Have you ever fired a gun???
@michaeltollervey2056
@michaeltollervey2056 27 дней назад
have you? they get effected by drop as soon as they leave are fired
@IShallCallHimTaders
@IShallCallHimTaders 26 дней назад
@@michaeltollervey2056 Well obviously you simpleton, but at 10 meters the drop would be so small it may as well not exist.
@Halt-et7qy
@Halt-et7qy 26 дней назад
@@michaeltollervey2056 false
@murdurmuffin7872
@murdurmuffin7872 26 дней назад
@@Halt-et7qy True? The Caldwell Pax is based on the Colt Single Action Army, which used everything from .45 Colt to modern .22LR depending on model and production year (the latest generation is still being produced today). Those guns were well known for their excellent accuracy and range, even serving in modern military conflicts as late as 1916. It wasn't truly replaced until the legendary 1911 became the new standard. Yes, I know projectiles start to drop immediately after leaving the barrel... but did you know that guns fire in a parabolic arc? Did you know that even the slowest subsonic rounds will travel far past 10m before any appreciable drop can be measured? Like... dude, plastic BB's from a spring pistol will make it past 10m before dropping. It's absurd.
@rovoska
@rovoska 26 дней назад
It's also a game.
@caarn6940
@caarn6940 27 дней назад
I'm skeptical about bullet drop being added to Hunt since one of it's appeal was that it didn't have any. Though seeing that long ammo does get nerfed makes me a bit hopeful that it'll do some good and make Long Ammo not that great.
@anotherreloadanimator9701
@anotherreloadanimator9701 27 дней назад
It seems to only take effect after a certain range, so it should only really affect you if you're a sit-and-snipe type of player, otherwise, you'll probably only have to make small adjustments. Not 100% sure, though, just what I picked up.
@ajpend
@ajpend 27 дней назад
Bullet drop has ALWAYS existed in this game. With this update, they are simply increasing the drop rates.
@Quasar_Fox
@Quasar_Fox 27 дней назад
@@ajpend wrong
@zexedearth89
@zexedearth89 27 дней назад
@@ajpend bullet travel time/speed existed, bullet drop didnt.
@CertifiedHustler68
@CertifiedHustler68 27 дней назад
@@ajpend what are with these takes? i just read your comment that "headshots without death never existed in the game" Why are you typing post after post of utter falsehoods? are you trolling?
@blackwoodknight4913
@blackwoodknight4913 27 дней назад
I've learned to not judge HUNT updates until I play them, but I feel robbed by small amounts sometimes, even after I play, and these changes to bullet drop kind of piss me off as I've gotten 80M headshots with paxes and now if I wanna do that I got to blind fire fire under the barrel. I feel I'm slowly being less invigorated and more lethargic towards Hunt, but I've been playing this game since the Dolch was once a medium ammo gun and you tapped x on Xbox to insta heal from med boxes
@49ers4everrr
@49ers4everrr 27 дней назад
Don't know why they felt the need to add bullet drop... They pretty much don't know what to do now
@kirkhuff1124
@kirkhuff1124 26 дней назад
@@49ers4everrr don't know why you're so confused. But to answer your question, you will need to aim slightly higher at long distances.
@shadowxeagle
@shadowxeagle 26 дней назад
Cuz they know everyone gonna play katana and melee weapons or shotgun
@DamianJoseph661
@DamianJoseph661 26 дней назад
This game needed it from the start. Long distance sniping was way too easy without it.
@bigshawv4497
@bigshawv4497 27 дней назад
Bullet drop feels a little wild. Gonna have to relearn everything. Not sure if i hate the idea yet
@NoName......
@NoName...... 27 дней назад
I doubt it will become noticeable until you get to very long distances
@tristinkesick6729
@tristinkesick6729 27 дней назад
@@NoName...... only gonna be noticeable for everything, except long ammo rifles
@NickName-nc2ld
@NickName-nc2ld 27 дней назад
You will notice empty games that's for sure
@tristinkesick6729
@tristinkesick6729 27 дней назад
@NickName-nc2ld people will comeback at the start, that is pretty much guarenteed, depending on if they release an event with the new engine, I give it 3-4 weeks before players act like the gunplay changes, and start to dropoff
@Sailor639
@Sailor639 26 дней назад
​@@NoName...... You wouldn't notice that, I'm not sure if there's any instance you will actually fire to 200 meters or something, this game has pretty bad spots for sniping.
@ondrejvasak1054
@ondrejvasak1054 26 дней назад
I feel that introducing the bullet drop will give a big advantage to scoped rifles over iron sights. It will be almost impossible to hit a strafing target at a distance with a weapon when you have to shoot high above the target and the weapon model will block your sight. Or is introducing iron sights with adjustable range planned as well? That would make it a bit easier.
@1nfamyX
@1nfamyX 26 дней назад
@@ondrejvasak1054 how bout aiming lower or holding fire until youre in range like youre not a monkey with a firearm?
@Webcomentarista_Aditivo
@Webcomentarista_Aditivo 26 дней назад
I wish Wax Dynamite was used to be a counter to choke clouds. Wiping the could away on its detonation
@Zegger
@Zegger 26 дней назад
That actually sounds like a really cool thing to add, I'm up for this
@shadowxeagle
@shadowxeagle 25 дней назад
Wax dynamite can explode in choke clouds fun fact
@chaoticambiance
@chaoticambiance 25 дней назад
See this is the type of change that would be cool. With this one comment you are better than most of the people that work at crytek haha
@Vulcanisings
@Vulcanisings 27 дней назад
I don't know about bullet drop... I mean you affect the whole hunt game in general since launch and I have my doubts about this change...
@zwelfangasten7901
@zwelfangasten7901 27 дней назад
Dennis skin when
@laniakealaniakea
@laniakealaniakea 27 дней назад
Deckhand kinda looks like him
@Gorn_
@Gorn_ 27 дней назад
redneck already available
@Gorn_
@Gorn_ 27 дней назад
redneck is already available
@toxicparamite
@toxicparamite 27 дней назад
Redneck uses dennis’ face
@Oneskelis
@Oneskelis 27 дней назад
The Red Neck is modeled after Dennis.
@ex4ctless850
@ex4ctless850 27 дней назад
guess that bullet drop with ironsight will work realy good (not) roffel roffel
@kirkhuff1124
@kirkhuff1124 26 дней назад
@@ex4ctless850 have you ever used the crossbow?
@ex4ctless850
@ex4ctless850 26 дней назад
@@kirkhuff1124 jep but its not a gun sight and i dont shoot with it on 50+ Meters
@osterhai
@osterhai 26 дней назад
@@kirkhuff1124 have you ever used the crossbow over anything than 50m?
@Daljin_YT
@Daljin_YT 27 дней назад
Bullet drop and oneshot headshots on any range are scaring the sh.... out of me
@C2Talon
@C2Talon 26 дней назад
Adding bullet drop at this stage of the game seems weird. People will definitely have to change the way they play. And as someone who never uses scopes in Hunt, I imagine I will probably have to start since I likely won't be able to see what I'm shooting at without a scope since the gun would cover the target completely at even medium distances. Though most of my favorite guns have taller and thinner sights, so maybe not nearly as much. But then that also means a lot of guns with shallower and thicker sights will be completely off the table for me, whereas they were at least be somewhat serviceable without bullet drop.
@Bengir99
@Bengir99 26 дней назад
About the bullet drop. Provided your target is stationnary or semi-stationary (moving left-right continuously, for example), how will you be able to aim/see your target if you have to aim higher to hit it? The sight of the gun will hide the target... no?
@richardlionheart3935
@richardlionheart3935 26 дней назад
I've played battlefield for years which has always had bullet drop and you learn to compensate. You track as normal and just before you fire you raise the barrel the needed amount. It's a lot easier than it sounds and you will pick it up quite quickly. Especially as he said it is a small drop that you will only notice long range.
@Ciel1820
@Ciel1820 27 дней назад
Changes aside, we need Dennis' chain pistol pin on the merch store now
@xVongolaXth
@xVongolaXth 26 дней назад
Its crazy how at fist i REALLY hated the lowered crosshair but after playing Hunt many years now, I seem to actually like it haha. It even feels normal to switch from a centeredcrosshair game to hunt.
@hexmoures3310
@hexmoures3310 23 дня назад
its weird and hard when trying to learn hunter scheme..cuz when i ads straight from the lower state my aim are off target cuz usually i aim using the middle point of my screen.. just like no scoping in csgo..but no issue when using gunslinger..but i wish i can use hunter cuz it look cool😅
@ZeroPM
@ZeroPM 27 дней назад
Not sure what to think about the bullet drop. I think the bullets should at least be more visible from your own perspective to make lineups easier...
@CetomimusGillii
@CetomimusGillii 27 дней назад
You can always practice with incendiary. Especially with the shooting range now, learning gun mechanics is plenty doable without a visual change to non-incendiary ammo
@1nfamyX
@1nfamyX 26 дней назад
@@ZeroPM more visible to make it easier.. do you not understand how sights work? Do you not understand theres a shooting range and tutorial?
@real_Fabiot
@real_Fabiot 26 дней назад
I'm an active Hunt player since 2019 and got about 4k hours of play time. Some changes to the game seem promising, but it feels like Hunt is slowly becoming a game I can't recognise anymore... Bullet drop for example is a big change that I think is not needed at all. It should have either been in the game from the get-go or never be added after. I just hope the game will somehow still feel like the old Hunt I used to know in 2019.
@JereBeWaterMF
@JereBeWaterMF 26 дней назад
I feel the same brotha. Kinda sad after watching this
@JohnnyC01
@JohnnyC01 26 дней назад
I have the feeling that they don't really know what the game should be. They added so much arcadish stuff to the game, the we went Naruto style, the they want less effective melee tools for bosses but brought an OP spear now they want it more accessable for new players but made it as hard as possible with bogus physics of bullet drops. Also they wanted to make the Immolator feel more elite yet you can oneshot it with a spear to the foot.
@theheavymetalhillbilly7152
@theheavymetalhillbilly7152 26 дней назад
They want to cater more and more to COD, MW and CSGO players thus making the game more bland and losing its identity. It has been losing the the unique flavor it once had. The bad news is they try to cater to those other shooter type players will backfire in the long run because what will happen is that they will come to Hunt and play for a bit then just return those well established franchises and by that point Crytek won't have the new players they hoped and will have lost the old players that were drawn tot he game before all the changes got out of hand.
@lelonek4501
@lelonek4501 25 дней назад
Same, fighting snipers while you are using ironsight would be a nightmare, since you wouldn't be able to see them while aiming for their head, duh. Maybe it there was a option, to set the sight to zero at given range (toggable in game), and use spyglass to actually measure range, it would be fine i guess. But still the game would become even more of a campfest, which acording to video (necro, chokebomb changes etc.) they are trying to mitigate.
@xXIronCoastie97Xx
@xXIronCoastie97Xx 24 дня назад
I got the time as well, can any of us say that hunt is really “the same” since then, the devs have made a lot of changes that I didnt like the idea of at first but ended up normalizing with in the end. I think everything’s gunna be alright lets just see how it goes
@saulgoodman6537
@saulgoodman6537 27 дней назад
Not sure how I feel about bullet drop
@fofortyfo
@fofortyfo 27 дней назад
Damn I want that Caldwell pin
@geministigma4453
@geministigma4453 25 дней назад
Honestly, one of the reasons I picked up hunt was because it does not have bullet drop. So I am not happy at all about that announcement. The rest, except unlimited headshot range sounds great.
@milliontimesunique
@milliontimesunique 27 дней назад
Bold changes, looking forward to see how they play out!
@AndyTF141
@AndyTF141 27 дней назад
Thrash* changes
@gigacream5830
@gigacream5830 26 дней назад
@@AndyTF141 skill issue
@bzikle7792
@bzikle7792 26 дней назад
@@AndyTF141 cry about it
@MrOzzy-zx1yk
@MrOzzy-zx1yk 26 дней назад
@@AndyTF141 bro the typa guy to review bomb the elden ring dlc cause of its difficulty
@olninyo
@olninyo 26 дней назад
Will have to wait and see on this. On console sometimes hitting someone at all is hard enough, bullet drop and some of these other changes will make the game harder to play well, and maybe more punishing.
@sandwich2473
@sandwich2473 26 дней назад
The resurrection stuff is very cool, but the bullet drop is pretty odd You'd think it'd be a mix between bullet weight and velocity
@codyd7841
@codyd7841 27 дней назад
for a while I've only thought of the update as a graphics overhaul this update made me realize this is a true relaunch. exciting time
@chaoticambiance
@chaoticambiance 25 дней назад
Would've been better if any of the changes were wanted by the community though. I mean the nerf to chokes and the centred crosshairs are ok but everything else is just confusing.
@twobananabros1817
@twobananabros1817 27 дней назад
Bullet drop? One of my favorite things about Hunt was not having to deal with bullet drop
@Grimmylock
@Grimmylock 27 дней назад
yeah
@Sipulih
@Sipulih 27 дней назад
So dont? Play guns that dont have to think about it.
@Pwnopolis
@Pwnopolis 27 дней назад
I would be fine with them removing bullet drop but if they do they HAVE to get rid of one tap head shots at all distances. Without bullet drop that feature would be wayyyy too op.
@Jesse__H
@Jesse__H 27 дней назад
They made it sound like bullet drop will only be a consideration at very long ranges. If that's true then I'm ok with it...
@jcbvickers
@jcbvickers 27 дней назад
Yeah it's not hunt anymore man. Basically just adjust yourself to the text that in August this game isn't here anymore
@callofgeorge
@callofgeorge 27 дней назад
bout time.. now to make those burn traits like rampage stack since they show a 1/3... the ability to just burn away a trait ingame would be nice in case you're full and find a better trait.. no upgrade point refund, just removes it.
@Psytoad
@Psytoad 27 дней назад
Hunt doesn't need bullet drop.
@sepronlayden5189
@sepronlayden5189 26 дней назад
Shut Bush camper get good and fight in compounds for once.
@twindadpiper8590
@twindadpiper8590 26 дней назад
I agree. Hunt doesn’t need bullet drop. So many simps for the dev team apparently
@nomado-sensei
@nomado-sensei 26 дней назад
@@sepronlayden5189 says a shotgun monkey who doesn't even know what the right mouse button does.
@kyrax9462
@kyrax9462 26 дней назад
@@sepronlayden5189 pistols have bullet drop at 10 meters lmao
@osterhai
@osterhai 26 дней назад
@@sepronlayden5189 bullet drop will buff bush campers
@Max-jq3qz
@Max-jq3qz 27 дней назад
I'm glad the bullet don't start to drop immediatly. It may need to be tweaked a bit further after launch but we'll see. The lack of bullet drop is in my opinion a really good thing in hunt right now because unlike FPS games set in a more modern era, most weapons don't have access to a clean low zoom scope with visibility below the point you're aiming at. You can't take the drop into account if the gun completely hides your target, or you have to do weird upward mouse flicks at the last moment before shooting and both of those situations are detrimental to the gunplay in my opinion. As always thank you for keeping us updated and listening to the community's feedback, keep those videos coming ! :)
@Kiginsworth1010
@Kiginsworth1010 26 дней назад
crytek SHOULD NOT add bullet drop, its not a counter to snipers, its a punish for ironsights! the reason why it was never added in the first place was because of ironsights! this should be removed immediately
@dramBUee
@dramBUee 26 дней назад
Not looking forward to bullet drop myself like, seems mental to add it to an already running game, where people have 100s or 1000s of hours of learnt gunplay. Seems like its going to change the game to much. Might as well just change all the gun velocities by 40% randomly so we have to re learn every aspect of shooting. Maybe make all the guns automatic 😅 Honestly wouldn't be surprised if they add sliding or dropshotting in the bext dev update
@AaronXCVI
@AaronXCVI 26 дней назад
I'm not coming back until i hear you're putting on field melee weapons back in the game.
@scoobert6655
@scoobert6655 26 дней назад
Bullet drop seems a terrible idea. You will only be able to use a scope effectively at range. If you aim with iron sight on these old guns and look up just a bit you will be shooting completely blind. What fun is that?? Hunt should absolutely never have bullet drop because of the heavy reliance on bulky iron sights. It will only be snipers now if this change goes through
@thesleekgreek
@thesleekgreek 20 дней назад
And I will not be playing! Lol
@godhelpme8902
@godhelpme8902 27 дней назад
Me when game that it as well established as it is because of not having to worry about things like bullet drop gets bullet drop
@DolphLundgrensDolphinDungeon
@DolphLundgrensDolphinDungeon 26 дней назад
Now I can't laugh at people who complained that the reticle isn't in the centre anymore
@razork9291
@razork9291 26 дней назад
Hold on, the conversion and uppercut drop start at the same distance, but compact drops with less curve. Unless velocity has a far stronger effect on drop, the base conversion will be more reliable. Not to mention the Pax! Frickin RIP to my favorite pistol.
@lucass.6546
@lucass.6546 26 дней назад
Please no bullet drop :-/ You will already change so much stuff, and a lot of it sounds good, but why not step it down a bit and test just a few things with the update? To just look how things work out and then try more? This could be a shitshow in august... especially if you think about that almost every patch, as small as they somtimes where, introduced some kind of bug that takes them ages to fix... what will happen if they change the game at this scale?
@HoxtonRules
@HoxtonRules 26 дней назад
Dont play it then
@horizonbs779
@horizonbs779 26 дней назад
@@HoxtonRules Bros gonna piss his pants when he plays a dead game in September
@HoxtonRules
@HoxtonRules 26 дней назад
@@horizonbs779 they will probably but for me ? Nah.
@lucidacake5327
@lucidacake5327 26 дней назад
Idk about bullet drop man, kind of a big change to add to a 7 year old game.
@MegaChickenPunch
@MegaChickenPunch 25 дней назад
womp womp
@Nibaco
@Nibaco 26 дней назад
Bullet drop is not necessary. I think it will be science to play with different guns and ammo types to hit shots. It sounds like people have to play one weapon and ammo type only to be good with it or just learn the whole game anew if they want to try a new one. It buffes snipers too bc of the scope. Cant see anything with iron sights
@ThisIsGlitch
@ThisIsGlitch 27 дней назад
Holy, bullet drop and centered crosshair, this is gonna be interesting
@willy2kcs
@willy2kcs 27 дней назад
Not sure if bullet drop is a good idea. How will I fight a guy while my gun blocks my view on iron sights. Only choice is either runaway or towards him.
@nelsonelloi3770
@nelsonelloi3770 27 дней назад
What about fighting inside the compound instead of sitting far away? Maybe that will work for you
@BlackWolf9988
@BlackWolf9988 27 дней назад
​@@nelsonelloi3770 nah snipers will still just camp not moving for 30 min.
@secondflame7875
@secondflame7875 27 дней назад
@@BlackWolf9988 run opposite direction
@rawnukles
@rawnukles 26 дней назад
They will have to give all the rifle sights working adjustable elevation for the rear sight but pistols don't have those.
@CetomimusGillii
@CetomimusGillii 26 дней назад
This is exactly why they haven't added it before. They were going to launch the game with bullet drop, but decided that having to cover up enemies with your sights would be the unfun kind of realistic. In 2024 though, I think they're right that the long ammo meta due to easy 2 taps with irons from 100+ meters is way worse for the game than having to learn bullet drop
@PabloEscobar-nr3ic
@PabloEscobar-nr3ic 27 дней назад
Hey can u solve that bug when u start the game all settings reset on low quality?
@YouTubeBLZ
@YouTubeBLZ 27 дней назад
even if you change it its stuck on low
@jaleel.4239
@jaleel.4239 27 дней назад
put this into your Hunt:Showdown Launchoptions, its a fix until CryTek releases a hotfix itself +sys_spec_object = 3 +sys_spec_texture = 3 +sys_spec_light = 3 +sys_spec_shadow = 3 +sys_spec_effects = 3 +sys_spec_postprocess = 3 +sys_spec_particle = 3 u force the game to start with the highest Settings, u can change it for yourself (1(low) 2(medium) 3(high) - just change the numbers
@PabloEscobar-nr3ic
@PabloEscobar-nr3ic 27 дней назад
@@jaleel.4239 ty dude
@firstnamelastname8607
@firstnamelastname8607 27 дней назад
Oh god yes pls
@TheSkyyIsAwesome
@TheSkyyIsAwesome 26 дней назад
Keep up the great work Crysis! We appreciate the communication and transparency.
@patula591
@patula591 27 дней назад
Im kinda confused about the bullet drop, does it mean that there is no damage drop off anymore ? Because if you look at weapon stats on 4:00 there is no "effective range" stat like until now. Does that mean that compact ammo will now have no damage drop off after 100m but will have much higher bullet drop than long ammo ?
@marcel151
@marcel151 27 дней назад
Damage drop off for headshots will be gone.
@tristinkesick6729
@tristinkesick6729 27 дней назад
More than likely they'll attach damage and bullet drop together, effective range was just the max hesdshot range, so they removed that stat, but the guns will still lose damage over range for body shots
@probablyharmless69
@probablyharmless69 26 дней назад
Effective range only showed 1-shot headshot range, it had nothing to do with damage drop off. Drop off is tied to the ammo type and gun barrel length, and it isn't shown anywhere in the in-game stats. Damage falloff will still be the same as it currently is, odds are
@TheShatteredskys
@TheShatteredskys 26 дней назад
"Polls and feedback are important to us" Where was the poll for these changes? I've responded to every poll you've put out and bullet drop was never in any I can recall. Also I hate the new gun names. It's destroying the world building that's been years in the making.
@ManuelMartinez-dq4wm
@ManuelMartinez-dq4wm 26 дней назад
@@TheShatteredskys not all that they add was or had to be in a poll. There's always new stuff that they add because they want to add it or think it will be a good adition to the game, and after adding it to the game they keep track of how much players like it or hate it, if players use it or not and also how well balanced it is. Polls and feedback come after a new mechanic has been added, not before.
@gunhead7159
@gunhead7159 26 дней назад
​@@ManuelMartinez-dq4wmYea, but bullet drop is a pretty substantial change not to put a poll on
@ManuelMartinez-dq4wm
@ManuelMartinez-dq4wm 26 дней назад
@@gunhead7159 what I meant is that feedback has to be done after we have tried it, otherwise we will be making subjective statements based on our likes and dislikes only, and not based on hour experience with the mechanic.
@FamaSicura
@FamaSicura 25 дней назад
@@ManuelMartinez-dq4wm who the *uck wants to spend time playing with a mechanic we ALREADY KNOW WE HATE just so we can report we... in fact... do... still... *ucking hate it. Smooth watery brains man.
@FrankieHustla
@FrankieHustla 26 дней назад
Camping in houses for 40 minutes gets another buff, yay.
@CommanderWiggum
@CommanderWiggum 26 дней назад
I love where Hunt is going to, love all the changes and the tryouts.
@thecrackedgasmask0071
@thecrackedgasmask0071 27 дней назад
Anyone else noticed that that choke bolt was for a large crossbow?
@arsenaliverdiiev1546
@arsenaliverdiiev1546 27 дней назад
i did not understand about Necro...if I play with teammates, and revive one of them....Necro is out of my traits ? meaning I can pick someone up only once, or how is it ?
@sbomssbomsy9245
@sbomssbomsy9245 27 дней назад
For what I understood, u got it spot on
@ChristophAdler89
@ChristophAdler89 27 дней назад
Correct, no more hiding and endlessly reviving your teammates
@ForEducationalPurposesOnly
@ForEducationalPurposesOnly 27 дней назад
sounds like 1 time use
@Frank-ou2nr
@Frank-ou2nr 27 дней назад
You are correct. It gets destroyed after use and it cannot be stacked, so you get one use only.
@TheStupidGuyWithBlip
@TheStupidGuyWithBlip 27 дней назад
You get one long range revive and then you have to pick them up the good old fashioned way
@jasado7908
@jasado7908 26 дней назад
Ah yes, time to buff shotguns, melee, close range spam, and scoped weapons (those weak and underperforming weapons) even further by adding bullet drop. Exactly what the game needed!
@zwaz12bob74
@zwaz12bob74 26 дней назад
everything in this video is a really good change except bullet drop
@pythooonuser
@pythooonuser 27 дней назад
Interesting changes! And very substantial ones! I like that you develop data-driven and are not afraid to change things up because of it 🎉
@ZeeroTheWolf
@ZeeroTheWolf 27 дней назад
Bullet drop? More like shotgun meta
@editz3234
@editz3234 27 дней назад
facts
@noahlima1847
@noahlima1847 22 дня назад
as if that wasn't already a think
@editz3234
@editz3234 27 дней назад
Hunt was my alltime favorite game ever UNTILL NOW. This is so sad. Very sad day for hunt community..... Necro and bullet drop are a 200% game changer.
@hurrsia
@hurrsia 26 дней назад
All of this is fantastic!
@ChrisAgui1495
@ChrisAgui1495 26 дней назад
Every developer should take note of this level of transparency..
@XBX4L
@XBX4L 27 дней назад
I believe that even with these changes, some weapons should still have a limit of headshot range, though with a little more give to their current limit.
@oscarandersson2818
@oscarandersson2818 27 дней назад
I think it will just be countered with huge bullet drop at big distances (compact ammo with "short" barrels like officer and/or carbine)
@noperaattori7470
@noperaattori7470 27 дней назад
Yeah, now bullets have limited travel obviously.
@MrMozkoZrout
@MrMozkoZrout 27 дней назад
Headshots with derringer across the whole map ?
@austinadams6257
@austinadams6257 27 дней назад
Shotgun slugs NEED headshot range increase. Idk about the rest of them
@RazeAndJadith
@RazeAndJadith 27 дней назад
Why not just add bullet drop to scopes? They needed some adjustment since they are absurdly op if you play passive and at range. It feels like the bullet drop change was to address scopes but you guys are adding it to ironsights too. not cool man, not cool.
@hexmoures3310
@hexmoures3310 23 дня назад
why not remove all scopes..hahaha..snipe like real man with ironsight from 200m
@RazeAndJadith
@RazeAndJadith 23 дня назад
@@hexmoures3310 I fully support this decision.
@Stryder963
@Stryder963 26 дней назад
Падение пуль было бы хорошей идеей, если бы добавили эффекты попадания этих пуль в поверхность, для корректировки выстрела. Стрельнул ты в охотника, а куда пуля попала - без понятия, доска рядом с ним даже щепками не разошлась
@stirrcrazy2704
@stirrcrazy2704 26 дней назад
I’m really excited for a lot of the changes in this update, but the option for a centered crosshair and the addition of bullet drop really just seem like they’re stripping the game of it’s personality. I’m glad that we’ll still be able to use the old crosshair if we want it, but obviously a change like bullet drop can’t be optional, so I’ll focus on that. There is no other game I’ve played that has bullet travel time, but not bullet drop, like hunt does. The first tip that experienced players give newer players, both ingame and in tutorials, is that there is no bullet drop. Not only would this change make a whole bunch of those videos outdated in a way that no new player getting into the game would expect, but it also makes hunt less unique. I personally enjoy playing with pistols more than any other weapon type, and I’m sad to see that the medium ammo pistols are going to be affected more by bullet drop than compact ammo pistols, since medium ammo doesn’t get enough love already lol. I really enjoy being able to compete with rifles when all I have is a handgun, it’s like being in a western movie. The addition of bullet drop just seems like it’s gonna act as a nerf to my personal favorite weapons, and not as much is gonna change for the bolt action and lever action rifles, which have a crazy high pickrate as things are already.
@strikeforce4755
@strikeforce4755 27 дней назад
over all cool changes. Not sure about the bullet drop as that is part of what made hunt unique would rather not see that get added. For the necro nerf its understandable but maybe make it have max stack of 2 so you can necro both teammates in trio. I am curious for the bullet drop if this mean Winfield with HV will be meta for the long range snipes since headshots are guaranteed kills
@MysteriMaan
@MysteriMaan 27 дней назад
I believe it only burns when you die right? Or does that only apply to Solos?
@incediumignis
@incediumignis 27 дней назад
@@MysteriMaan burn traits burn the moment the burn condition triggers, for necromancer it will be the first time you revive yourself or a teamate, for example remedy triggers the first time you sacrifice a trait to trigger restoration, or relentless triggers when you get revived.
@Andreas-vr3mb
@Andreas-vr3mb 27 дней назад
Unsure if that makes winfield meta. Bullet drop will be faster on compact ammo
@Deafkhan
@Deafkhan 27 дней назад
You can use it unlimited to revive allied since you are not dead, but in solo when you get downed you are technically dead so you lose the trait after 1 revive
@NoisR
@NoisR 27 дней назад
Necro is a nerf and a buff and thats how necro should be
@qawi272
@qawi272 27 дней назад
Centered Crosshair is big! The headshot at any range will make comapct ammo scopes fun again but I doubt rifles like the Berthier Marksman will be worth the cost. The burning stuff is not a nice way to make the game more offensive I would have hoped for a sound based solution.
@FamaSicura
@FamaSicura 25 дней назад
So.. you think removing players from the game instance permanently will add to more player interactions? The way the game works... If the opponent doesn't engage you within seconds of their teammate dying they aren't engaging you at all so it doesn't matter how long it takes to burn a body... it's not creating more player interaction. Also, the faster burn times and limiting of necromancer will lead toward more player cowardice and more defensive situations just like it ALWAYS HAS. Prior to necro people literally sat in bushes and sniped or around corners and shotgunned you because they had A SINGLE LIFE. Necro made for more hectic engagements and wild gameplay, especially for the solo who charged into a lair during a gunfight. Removing that ability to get up will make for more cautious gameplay. It's like noone has a brain in their head... As I age I realize why the term "useful idiot" exists. Everyone's a fu**ing parrot and cuck.
@iamgoldf1sh801
@iamgoldf1sh801 26 дней назад
I like the centered crosshair option but I always thought a lowered crosshair kind of countered head glitch spots. I wonder if they've worked around it or not
@Frosthie
@Frosthie 23 дня назад
Finally a centered crosshair!!! And bullet drop is gonna be a fun addition!
@mryorkshireman905
@mryorkshireman905 27 дней назад
im happy to see witness get put in to the trait roster, im not to sure about the solo necro changes that will be a wait and see sort of thing for me and finally bullet drop i suck at bullet drop in games so might struggle and will have to use shotguns alot but idk untill i see it
@TheBearThatReads
@TheBearThatReads 27 дней назад
Drastic changes to an established game surely this will go well. Why do companies feel the need to say "you know this established gameplay loop you all come for? We're changing it, lmao." I don't want to play tarkov, I want hunt. For the love of god,, just make it look better and prettier. That's all you had to do. Instead we're getting bulletdrop, crosshair and burn changes. Who asked for this? Who was like "yeah no you know what this needs, bullet drop and unlimited headshot range"
@chaoticambiance
@chaoticambiance 25 дней назад
Not one person one time asked for any of these changes. Well the cross hair thing. But that's it.
@SepticFalcon
@SepticFalcon 27 дней назад
I just want to say how much I appreciate these videos! Love ya ❤
@editz3234
@editz3234 27 дней назад
shut up and go play cod thanks for taking apart of runing the game.
@thecrackedgasmask0071
@thecrackedgasmask0071 26 дней назад
that winnie is called a "Ranger 73"
@natsubun_
@natsubun_ 27 дней назад
I really hope bullet drop change wont make it into the game. If i want bullet drop i go play other games…
@MegaChickenPunch
@MegaChickenPunch 25 дней назад
skill issue
@melonholyy
@melonholyy 27 дней назад
Community gonna have fun when there's solo in your match bushing even harder with single revive, love it
@BlackWolf9988
@BlackWolf9988 27 дней назад
Pretty much this. Solo revive was never the problem, it was the broken MMR. This change just makes it like it was before with solos camping 200 meters away.
@strelockyoussef4033
@strelockyoussef4033 27 дней назад
you gonna love it too when you get downed and you can be necroed just once and 3 guns are looking your direction now its a surprise mechanic get necroed in the middle of 3 people while your teammates push and help and you can win but on the update its EZ wait for necro then ignore the dude he ll never be necroed again dont worry you ll understand that the change is stupid when you ll play
@thebamb00zler6
@thebamb00zler6 26 дней назад
I like these changes to necromancer, we stopped playing litterally because every lobby was just all solos
@christianloya5259
@christianloya5259 27 дней назад
What about adding more movement to your crossair/aiming when side stepping or just stepping in general.
@pille1982
@pille1982 27 дней назад
Wo bekomme ich den Ansteckpin von der Kettenpistole?
@Sonolock
@Sonolock 27 дней назад
Bold changes Crytek! We need to see what this means but overall I appreciate that you dare to tweak so many essential game mechanics. Especially balancing solo necro was needed. Thank you guys for your work!
@Dark_Necessity
@Dark_Necessity 21 день назад
Finally... with the crosshair update my other friends will be willing to try hunt. With that being said this is something I too have wanted since I started playing. THANK YOU!
@cmufcconor8567
@cmufcconor8567 26 дней назад
Hi thanks a lot it looks good ... the only thing I'm a little worried about is the Bullet Drop how big it will be
@B1aurgh
@B1aurgh 27 дней назад
Oof... Yeah, idk about this. Looks like quite the rain on the Hunt parade, so to speak. Seeing these announced changes was an instant joykill for my August expectations, sadly. Don't have much other choice than to wait and see how it'll turn out I guess.
@romanellerbrock1574
@romanellerbrock1574 27 дней назад
yeah, same!
@transcent7
@transcent7 27 дней назад
Absence of bullet drop is the reason I played Hunt. Please, don't. Just..please. It will be just frustrating and nothing else for most of the experienced players.
@Werefox32
@Werefox32 26 дней назад
I’m a bit nervous for the bullet drop.. but I certainly accept that challenge!
@voXYoung
@voXYoung 26 дней назад
My prayers for centered crosshair have been heard, finally 🎉
@PorcupineWreck
@PorcupineWreck 27 дней назад
Very interesting stuff! Some actually courageous changes. I like especially the idea of the new necromancer and of bullet drop as a new balance mechanic (for example for long ammo and sniping). Not gonna lie: those things were unexpected (and wished for by me :D)
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