Sometimes a devblog is so demented you have to tab out and check that it's actually a WG devblog and not a Lesta one. Discord: / discord Stream: / flamuu Insta: / flamugram Twitter: / flamuchz 0:00 Devblog 1 19:38 Devblog 2
It's like WG saw the Lesta signal rework and saw it as a challenge Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/
running that dev blog thru several AI detectors returns probability between 6-22% of being AI generated. I feel sorry for underpaid intern who was forced to write that, because the metric spreadshit white collar ordered it in such theme
I mean...sort of? The RAF did use those bouncing bombs against dams, so close enough? Granted, that was against a honking great wall rather than a ship, and there was no actual penetration, and... ...Yeah, never mind.
The idea of an AP bomb only works because of the velocity at the drop, which an "AP skip-bomb" would lose as soon as it hit the surface once. WW2 Germany experimented with diving air-dropped bombs, essentially an in-between of a torpedo and a dumb bomb. Clearly, it didn't work out as well as planned, but it would be interesting to see that over more skip bombers. Skip-bombing with normal bombs was a fairly universally used bombing technique. Usually used against merchant targets where little to no AA return fire would be expected, it would be more likely to result in a hit than dive bombing. It is obviously not as exaggerated in range or bouncing as Wargaming has implemented it. There is no way that these bombs would have the energy after bouncing to penetrate an armored belt.
@@nickdubil90 bro not as exagerrated?They r literally saying AP skip bombers the design does not even exist thats like shooting AP shells from the air and making them skip like pebbles dude
Destroyers were extinct due to many retard ships WG adding and now it's time for cruisers to gone as well ( I'm in Asia which at one point MM waiting queue was like 20 carriers 200 battleships and some one digit cruisers and destroyers and 20 submarines )
You also wouldn't attack a ship with skip bombs, where you have to fly low, slow and level and much easier to hit than in a dive. They needed a new gimmick, no reason to apply any kind of realism or logic.
They don't, the go for upper thin armored part that can be easily punched through. If you land them on the armor belt you failed to skip them properly.
"Just angle" against planes that can turn on a dime, go several times your speed, and get to ignore any and all terrain that you might be using for cover. Not to worry, I'm sure that super effective AA will keep them from just orbiting above you until they get the perfect angle (Or you're forced to give broadside to the enemy team, killing you that way).
@@aegis027 yeh but the speed these bombs would be coming at towards your ship would make it quite difficult to do so I know it's sarcasm but still ...yeh AP bombers were used in WW2 but they werent used for ships they were used against bunkers, fortifications etc meaning stationary targets wht WG is implementing is cold war to modern era crap
WG's been consistently nerfing cruisers by every change. We already see 6 BBs, 1 CV and 2 subs in an average game. I guess they need to fill up the remaining 3 slots
what i get from this whole dovbleg : either you will get dev strike by "AP Skip Bombs" or by Brick's Twelve-457mm guns! well, choose your fate fellas 🤣
Closest thing I can think of to AP skip bombs is those rockets that the Brits would use to hit ships under the armor belts. Uncle Tom and Red Angel rockets I think they were called
@@Chocolate_cooki3 - rather they nerf before release than wait till after the whales have spent big on the T10 early access then nerf after. There are ALWAYS howls when a ship is nerfed after release.
As far as i know skip bombing was only ever used for small ships (freighters, transports and DD) and not for well armored ships. I mean, even glide bombing would work better if you want a gimmick. (Not to be confused with modern glude bombs) Also, gravity was a huge part of AP bomb pen anyway.
Amazing freeze frame after the fishes line, I can almost hear the canned laughter and the closing theme (I AM NOT CHAT GPT but that is an American sitcom joke :-P )
Pretty cool that they added a camo for Zao so the new AP bombers have a highlighted target to hit. And a camo for Thunderer that also highlights the citadel area!
Always given out great information man. Keep up the great work people would not stay informed as well without folks like you helping compare and explain all this type of info.
The switching of shells making you stealthier CAN make SOME sense, in the sense of detectability after shooting, but not base conceal. In WW2, the US was in the process of switching their powder charges from an older powder that gave the traditional huge fireball at the muzzle to a powder that produced almost no muzzle flash. In one Pacific night battle (blanking on which one) multiple US cruisers were carrying both. While shooting the flashless powder, they were nearly invisible in the darkness, but once they ran out and had to switch to the old powder the Japanese target finders quickly zeroed in on the flashes.
If the game goes on like this on the armaments on ships, soon we will have an ARP I-401 with the gravitational cannon that sinks everything from one side to the other of the map and just in case something survives it will have corrosive torpedoes that will one-shot everything except CVs and other submarines
In the pacific, skip bombs were standard bombs that were dropped in a low level attack skipping the bombs into the side of mostly freighters and lightly armored ships (usually by B25s, A-20, A-26 twin engine bombers). The round bombs were bouncing bombs used in the European theater designed for use against the damns of the Ruhr Valley dropped by modified Lancaster 4 engine bombers. AP bombs are possible, but should have low penetration.
I guess Logic of WeeGee of understanding laws of physics also throw out of the window. Skip AP bombers will never going to work IRL. That’s why they never continue to develop it after WWII because it is impractical. HE only hurts light target and AP is not going to be effective, because skipping in the water will cause the warhead to face wrong direction and failed to pen. That’s why in WWII they prefered regular bombs to dive bombs. Because let gravity do the rest is more effective than, torpedo the bomb. But again, Laws of Physics alread thrown out of the window when WeeGee added Soviet BBs with 30s turret traverse.
Ah yes, the famous french dd's not like Italy had total control of the meditaranean sea and was the 3rd best naval power just after the Us and england, maybe on par with Japan, what can I expect from a company that made a russian line soo big and powerful it actually seems that they had a real navy at some point😂😂😂
Just for context. Skip bombing and skip bombs aren't the same thing. You can skip bomb with normal bombs you just have to be at the right altitude and speed but skip bombs allow you to use the skip bombing technique from much further away. Hence why with dam busters it gave the advantage of pulling up before going deep into the AAA defenses and causing the bomb to pull itself down to the base of the dam before detonation. The technique itself was for attacking unarmed merchant ships allowing aircrews to have a much higher chance of hitting the target prior to inventions like the Nordon Bombsight becoming widely issued. Now does that change the fact it's stupid to lob AP bombs at the thickest part of the A in order to P? Nope BUT the concept is possible while being pointless... unless you're a WG gameplay designer.
Small addition. The Norden bombsight had been created. Level bombing of small, unarmed ships is just supper unreliable. It also allowed planes that didn't have a bombsight to have better hit chances.
25:47 Ok regarding the skip bombers, I don't think any plane in game actually uses a bouncing bomb. I think the only time they were used was during the dam baster raids. What actually is happening in game is the planes do a skip bombing run: en.wikipedia.org/wiki/Skip_bombing I am not going to comment on how realistic it is in game, or if it is even possible with ap bombs to penetrate anything like that. But I bet that is what WG is intending it to be.
At this point, just give the Tier 12 CVs a way to have B-24 Liberators and freakin Lancasters, give them dam buster bombs and lets watch the world burn.
Agreed with Brick leg mod to be useless. I played it in brawls 5vs5 I guess, I didn't miss faster reload. But I was grateful for nice concealment and also that 5th module incoming shells increased spread. Also the module half useless in no CV no sub games. Finally some subs can spot you at their torpedo max range(U2501) and kite free away as your ASW is 12km max?
Perfect pairing, imagine #justdodge the AP skip bombs by angling only to turn into a ship like oh, say Victoria, Bungo, slava etc which are designed to punish broadsides........
HE skip bombers were a thing, just spinning explosive barrels but AP? it would require both mass and velocity, and a fast spinning ball of iron would just sink instead of skipping... cruiser players will love getting hit by 10-20k unrepairable cit damage because they have to decide between angling to a Vermont or 200kts AP planes coming from the side
Technically Tachibana has better pen angles (check starts at 91 degrees meaning no ricochets ever) but that doesn't help much lel Edit: Can't wait for those British ap rockets that are meant to cause flooding to be added into testing at some point in the future. Will be very funny.
If you play carrier you would realize that people would rather angle against your carrier and give broadside to the rest of your team, rather than eating 10k dmg from a carrier salvo and not dev struck by a vermont instead.
The continuous aa damage is a very poor choice for a unique upgrade buff given Vermont has American AA and def AA. if the secondary battery reloads faster or has decreased maximum dispersion would be a preferable buff.
B25 in Asia used to skip bombs into ships no AP AFAIK. The reason being that the b25 where mire accurate at low level. Dropping boms from up high was terrible inaccurate. Low level b25 with 10 12.7 machine guns where used to strafe and bomb ships. For this game its crap
I don't think wg gets the point on the legendary modules, they are all either a downgrade or a straight upgrade. Feels like it's just lazyness instead of testing something actually interesting they just slap whatever they think is gonna work on the ship and call it for the day.
have you seen new BP? 0 economic rewards omg, 1 port slot... as a new player I suffered when they had 4 slots per BP, that was not enough, imagine being a new player, just 1 port slot for the version.... literally 0... not even a gray ones.... not a single economic container
Skip bombing uses regular bombs most of the time so you can use AP bombs you can also use it against land targets such as train tunnels bouncing the bomb off the tracks into the tunnel. The UK did have highball as a special anti ship weapon honesty surprised it's not in game yet
i don't know how you do math over there but in the US. .07 is 7%, [Given, the number is 0.07 We have to find the percentage equivalent of the given number. To convert a number into percentage, it is multiplied by 100. Converting 0.07 into percentage, 0.07 × 100 = 7% Therefore, 0.07 is equivalent to 7%.]