Very informative combo guide! Also 1:08 doesn't require starting on the left axis, it works on axis provided you delay MC4 as late as possible. But it doesn't work if you start on the right axis
@@elbraguetabierta yeah it is a nice thing to have for sure it’s just devil Jin is extremely setup based and doesn’t have a lot of panick buttons tbh like you think he would but unfortunately a lot of devil Jin is just gimmicks and once you start playing better players they can deal with that better that’s when the character becomes really hard cuz you have to to try setup those combos etc which can be hard
I really don’t want anyone to take my above statement in a bad way ima fujin devil Jin and am experiencing this first hand people are starting to really give me a hard time while I’m tryna play devil Jin cuz he can be so gimmicky and setup based
@@zurly3676 I agree with most of what you said except the "no panic buttons" part , he has a lot of very good panic buttons , the standard unsafe mid powercrush , samsara and b3 which are very evasive and damaging, and a very strong parry. Compare that to kazuya , who only has a sabaki and a powercrush. Dvj is not weak bcs of the lack of panic buttons, he's weak bcs all of his buttons are trash
@@elbraguetabierta that’s very insightful and good to know I’ll keep that in mind I actually didn’t know that I guess I just think devil Jin and think traditional devil Jin and that’s how I’ve been playing him when in tekken 8 in reality he is quite different
Worth to note that against the females and some smaller male characters, like Kazuya and Yoshi you can do the flying kick consistently after the B~F2,1,D2 bound at the wall if you delay the second hit.(Difficult but worth practicing)
@@ZeroKasa ive never seen anyone use it. Obviously its not that hard to do but i was always intrigued why no one used it coz it does 85 damage. I was just messing around with different combos after SS2, U1+2 laser and just sort of did this by chance and then carried on doing it once i figured out what i was pressing on the controller.
Yeah I go for oki instead of dmg, his heat wall combo and the B~F string is kinda meh, B~F2,1,2 too, the second and third one gives bad oki, the first one is basically the same as doing the short version, just more dmg, then I rather go for the short version and keep my heat while still having a somewhat okay-ish oki situation, right?
@@SGHNTZ yes dvj bf 2,1, delayed df2 will cause a flip over at the wall which will make db1+2 setups safer as they can't do spring kicks another option is 1,1, b4 or 1,2, b4 to get the same effect of the flip over. You can also pop heat at the wall to get the bound if you don't have enough hits to get the oki
Well he has many wall combos for oki, his down laser for example, best if you do it after DF3,2,4 bound, because this bound also sets up his guard break charge punch) you can dash quickly after it and do B4 and it covers all options basically if you time it correctly, but ofc they can techroll and block it, but you are safe doing it and you can mix it up with other moves, he also has U1+2 > DF4, MC1(Low wallsplat, ssr before), 1,1 > D1, WR3(Low wallsplat) which are set up a B4 or a low 50/50(DB2, or D3, after MC1 it requires a small ssr to connect), and stuff like that, you can also do hellsweep laser bound into kicharge setup at the wall(B4 should never whiff), you can also do 3,1 and quickly sidestep where you think your opponent will techroll and do the D1+2 laser(There's so many things you can do with 3,1 to mix them up tbh), WS2(Low wallsplat) or 3,1,2 sets up an UF1 oki situation on techroll(Can be ducked ofc). And there's many-many uninterruptable wall combo setups which guarantise MC3 for a little chipdmg. Doing his Heat Smash as a wall combo also gives some oki, B1+2 hits if they don't techroll, you can do MC3(backdash before so it connects consistently), guard break punch, or a knowledge checky unblockable laser(Can only be ducked, making the charge up punch a bit harder to beat I guess, lol).
I feel very hard sit down~stand up left kick. this is very difficult technic... Qudans, he using 3stand up left kick in 1combo. 2nrp(tornado)-8ap-2nlk(x3)~(hold 4)rk rp ap Very awesome.
devil jin is high demand low return character for now. it's best to use WS3 tech only in u1+2 combo routes, rest of the combos aren't meant to be used in real match as mentioned in the video
I gotta do this cuz my combos even with Heat only come out to 82 dmg. time to practice sidenote: I really miss how satisfying Tekken 7's EWGF used to sound. Tekken 8's sound for electrics just isn't enough to me.