I love that the producer is just cracking up while the level designer is shocked seeing someone basically ignore all the work he has put on the level. lol
Reminded me of the Doom Eternal devs. Those guys were joking about putting a long unskippable cutscene in the skybox to troll speedrunners who just fly pass the entire level lol.
We're back to posting them weekly! Glad you like them. We took a break for a bit due to the summer events season and all the live streams -- but we're back!
Devs: lets make this game as challenging as possible, forcing the playing to think carefully about their jumps and power up usage... Speed runners: haha bandicoot go whoosh
Hey everyone! I hope you all enjoyed this, and huge thanks to the developers and Mark Medina for making this possible. I don’t think I could properly describe just how excited I am for this game. I’m more than happy to answer any questions people might have. Also that Nitro bounce in Ship Happens was 100% unintentional lol.
Caper Crusader The Nitro jump is something we found pretty early, but it relies on the nitro bouncing, which Seems like is still random. In other words, I got EXTREMELY lucky lol.
@@Benjiman20 when a game has many ways to move, some developers wont see all the possibilities by themselves. the original CTR is a great example. that game has so many shortcuts that weren't intended to be shortcuts, it just so happens that people were able to jump slightly higher and farther with a lot of practice, more than the devs thought possible
@@GameZero2 Even with game testers not everything will be found, many of the speedrun strats for games take the community years of experimentation to find, some games still get new strats to this day after many years of being ran. At the end of the day it's simply impossible for any game dev to foresee every possible outcome., and thats fine cause then you get fun gamebreaking stuff for speedruns. Not to mention many of the tactics used by speedrunners are so difficult and precise that the average player couldn't abuse it anyway, cause it'd end up making the game harder than easier.
I'm so glad to see Lou Studdert in total approval of these speed run tactics, honestly Toys for Bob has my biggest respect for being a development team that listens, and genuinely cares.
Hear, hear! Specially Lou, being the spokesperson for most of the time, he seems to be very passionate and he’s been around from the beginning of the revival of Crash (Skylanders Imaginators).
Speedrunners are a hell of a kind. The incredible speed how quick they figure out glitches, shortcuts and the like, combined with the sheer playing skill is always jaw dropping and a mystery to me.
Part of the reason they can 'figure out' the shortcuts so quickly is because they all collaborate with like-minded people who do this, generally for a living or as a huge part of their free time. And the skills to speedrunning become transferable, meaning it takes less effort to speedrun other games once you're already accustomed to it.
I cannot express how my own hype for this game is killing me everyday every hour every minute every seconds of me not playing it mentally and physically hurt me. Thank you Toys for bob.
@@WorstPokemonTrainer agree these speed runner do so many incredible things see at GDQ and other . it's like they see the code and repeat the lvl thousand of time and do it in insane ways
I doubt they will "nerf" if because if offers no advantage to people looking to enjoy the game casually. try it out for yourself. Its not exactly game breaking because it is very hard to do. And the guy said they saw a playtester do slidespins already before this speedrun and it didnt get adjusted.
Game studios should maybe consider hiring speed runners to break their games. The game looks fine in normal play, but speed runners just fly through the levels.
? Speedrunning is supposed to be like this thats what makes it fun for people like me who like replaying crash again and again. This takes a lot of practice to pull off.
@@hansolo762 I understand. I'm just saying that it would be interesting if there was some game out there that was hellbent on making sure that the game is played somewhat properly. I love watching speedruns. I guess that is why there are different speedrun categories.
Speedruns don't translate in any way in normal gameplay, so patching speedrunning glitches is pointless since regular players would most likely never encounter them. Hollow Knight's dev actually patched some glitches (intentionally or not) and they kinda let down the speedrunning community because they were really trivial bugs like falling quicker in the inventory screen. Tldr: regular players won't play the game like madmen so they wont experience speedrunning glitches
I don't get why some people are saying the slide spin should get patched/nerfed. You can literally do this in the N Sane Trilogy and the original. This is nothing new lol.
@@josephfox7068 For the record, I wasn't talking about the spin jump. There is a technique in the N Sane Trilogy called "Hobsliding" which allows you to do the same thing seen in this video.
exactly, I was so confused why they were so shocked by how fast he was going when even just the platinum relics require you to play exactly like this. I wouldn't be surprised if the speedrunner didn't even go fast enough to get what would be a platinum
Love toys for bob commentary. It sounds like friends sitting on a couch and watching their friend play. Is there any for Spyro, I’d love to see those guys back
Being a Dev in these reaction vids must feel like your a Firework maker and it takes you months and months to make the perfekt firework and then see the speedruners light up the sky for a split second :D
I like how they see Riko dying as a glimmer of hope that they did their design well, and then just release a sigh of shame as they pass though everything no problem lol
At least the runner played through the game demo, instead of clipping straight into an end credit loading zone. I'd call that a success for the developers.
So far the Doom eternal guys had the most rough time having their game broken so bad. And they also had the best responses and ideas on how to mess with speed runners specifically. Great video.
When the Devs say “we’ve been playing this game for years” I wonder just how long that is. Cuz it can show how frickin far in advance Activision plans. Like “okay guys remaster the first 3 and the kart racer WHILE making the 4th one, and the hype should be so lit from the 4 remasters, your game should fly off the shelf by the time it’s done”
Band Aid That is insane, no pun intended. For once though, I’m thankful for Activisons insane planning ahead of time if they really got all that time to develop this new one.
For the devs, it must be equivalent to a three michelin star chef, cooking a wonderful meal, only to have the patron ball the food up and finish it as quickly as possible. Heartbreaking😆
"that bug we fixed" I hope the actual game does not have many "stand there and watch some events" segments in the level other than the "Bonus Round" platform taking you there...
Is there more going on here or am I correct that it's basically one move here they need to change that is being exploited to go through the level mainly invincible and floating over any gaps (the spin move)?
I LOVE this show. Especially when devs just laughts at the things they see. And say "well, the guy played it for 5 mins and he knows more than me after years". Such a cheerful thing in 2020 :-)
Imagine being a developer and having hour and hour of thinking in making the level a little bit challenging so the player can enjoy the level detail yet someone beat it like 2-3minutes. Yeah, I felt that.
Actually the levels aren't that long but the part that takes most of the time while playing is trying to break each and everyone box without dying (and also finding the secret gems) apart from the Bonus Stages.