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DF Direct Weekly #86: Is Xbox Series S Holding Back Gaming? Forza Horizon 5, Sackboy, Halo Patches 

Digital Foundry
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17 сен 2024

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Комментарии : 1,6 тыс.   
@JamesSturges
@JamesSturges Год назад
I feel like we’re going to have the same discussion about Series S holding new gen back on every unoptimized new game release.
@lemmy154
@lemmy154 Год назад
Like Nintendo Switch lol
@adamneumann248
@adamneumann248 Год назад
Definitely gives devs a convenient cop-out, doesn't it? All the while their marketing will say: "Oh but we're really PUSHING these next-gen consoles to their limits!"
@seangalvin4582
@seangalvin4582 Год назад
I was questioning the Series S holding developers back in 2 or three years. For instance- will a PS5 exclusive released in 2025 be dramatically more impressive than an Microsoft one or even a 3rd party that has to develop for Series S as well?
@jeofthevirtuoussand
@jeofthevirtuoussand Год назад
Not really, just that based in raw hardware, the series s will encounter it's limits much sooner than series x . But the velocity architecture and mesh shading are tech which the series s needs has the series s is meant to be more relying on the velocity architecture. Just to showcase what the velocity architecture can bring for lower end hardware configurations.
@IzThatit
@IzThatit Год назад
The argument is so weird to me. It's like people playing on GTX 1660 & i5 processors are holding back gaming.
@BeckerFlag
@BeckerFlag Год назад
Badly optimised games aren't an excuse to slam the Series S.
@HugoStiglitz88
@HugoStiglitz88 Год назад
We don't need an excuse. Its a garbage console
@nou4605
@nou4605 Год назад
@@HugoStiglitz88 Your mom
@HCIbn
@HCIbn Год назад
Nah! The S series is just weaker that’s all.
@Doge10YT
@Doge10YT Год назад
Sure, but that's a different situation lol....
@ThePhenomf4
@ThePhenomf4 Год назад
It was a stopgap console. No one I know that bought one still owns it. They’ve all upgraded to an X and don’t have kind words for the S.
@Kubose
@Kubose Год назад
It's good to see DF talk about DLSS sharpening weirdness, as its something I've noticed in a lot of games recently. There is a huge issue with the way some games implement their DLSS sharpening slider, where 50% on the slider is actually 0% sharpening. Anything under 50% adds smoothing to the image, and anything over 50% adds that sharpening with weird haloing and artifacts. It's pretty rough because if you realize that the weird artifacts in motion are because of DLSS sharpening, you would set it to 0 thinking you are turning off sharpening, when you are actually having DLSS add blur to your image.
@DarkChazz
@DarkChazz Год назад
Even 50% applies sharpening, tied to motion parameters, with awful ringing artifacts occuring whenever you make even the slightest camera movement.
@kusumayogi7956
@kusumayogi7956 Год назад
Do you want example???? MINECRAFT RT ON XBOX SERIES WAS NEVER RELEASED BECAUSE I THINK SERIES S WAS NOT CAPABLE FOR FULL PATH TRACING. EVEN SERIES X STUCK AT 1080P SUB 30FPS
@TerraWare
@TerraWare Год назад
@@kusumayogi7956 You might be right. I'd forgotten all about that. I can't believe Microsoft haven't released that for Xbox yet. They should try to release it some way. I hate the fact they haven't really done a first party game that showcases what their machine can do with ray tracing.
@oskarmariagrande1855
@oskarmariagrande1855 Год назад
DLSS 2+ really wore me out in Cyberpunk especially. So many artifacts! I just wish we could significantly increase performance the old way through better and smaller chip designs. Alas we have been at at the end of that road for a long while now. Maybe AMD’s comparable technology is less grating? I still have to try it.
@BlindBison
@BlindBison Год назад
Nailed it mate there was a great thread on this very subject on Guru3D. It also seems that AMD CAS is significantly better than Nvidia’s sharpen solution at this time for whatever reasons.
@gc5864
@gc5864 Год назад
If games can scale on PC, then the Series S is a non-issue.
@ShadyPlatinum777
@ShadyPlatinum777 Год назад
Exactly
@cakeisamadeupdrug6134
@cakeisamadeupdrug6134 Год назад
This is so ridiculously true, it's almost insulting. The Series S isn't even a *bad* PC-equivalent. It's a midrange 6000 series GPU and a Ryzen 7 from 2019. These are better specs than most PC gamers are using. When you look at what devs are pulling off on the Switch, all of this complaining about the Series S just comes off as contemptuous.
@scotchyttv763
@scotchyttv763 Год назад
@@cakeisamadeupdrug6134 Exactly what I have been saying recently. Just look at the steam hardware survey, a lot of people are using 4gb graphics cards still, such as the 1050 and 150ti.
@Longlostpuss
@Longlostpuss Год назад
They can scale, the problem is, they don't tend to scale very well. As the game gets more complex, the devs start to shortcut too much to cater for the weaker hardware and therefore hardcode certain downgrades into the actual engine itself. The main problem is that the dev kits are console specific and the games are built for console from the ground up and then third party devs need to then reverse engineer and port to PC. Normally this just ends up with issues such as graphics settings either not working when you select them, or certain settings going missing altogether. If it was the other way around where they built their games around PC at the lowest common denominator and then looked to port as best they could on console, it would be alot cleaner and you'd probably get more desired results. Consoles full stop are holding back gaming, but as Witchard said, Microsoft did a pretty decent job scaling down MSFS on the Series S, so I suppose that's one good example of the way ports _should_ be handled going forward.
@gc5864
@gc5864 Год назад
@@Longlostpuss I'm aware of all of this, I have worked full-time as a dev for almost a decade now. That being said, there are practically no games releasing right now that are pushing hardware enough for the Series S to hold games back. In theory, yes. In reality, 99% of modern games aren't doing anything bleeding edge enough to consider the Series S a handicap. Most dev teams are just looking for an easier and quicker path to production. I don't see anything wrong with that, but throwing shots at MS for the Series S isn't the solution. With more headroom they can push things out the door without worrying as much about optimization, but management rarely gives them the time needed so they're pushing the blame elsewhere. I know because I'm guilty of doing similar things lol.
@jeffccan4464
@jeffccan4464 Год назад
If Devs can get games to run on multiple CPU’s, GPU, And storage devices in the PC world they can get games running on the Series S.
@MrModaman
@MrModaman Год назад
Not if you're lazy or a bad developer.
@technologylord4017
@technologylord4017 Год назад
@@MrModaman just like plagues tale requiem and Gotham knights devs both refusing to put in the required time, and effort into optimizing their game’s with 60fps Performance modes on The New Consoles which Are absolutely capable of running those game’s @ 60fps no problem as all it takes is extra time, and effort to deliver the performance modes
@switchdeck9164
@switchdeck9164 Год назад
Devs commonly don't get pc port to run well on multiple pc components so I wouldn't call that a valid point
@Jentovice
@Jentovice Год назад
@@technologylord4017 Gotham knights runs bad because it was made poorly and not optimised, plague tale: requiem on the other hand runs poorly because it is just that demanding
@NitinGopinathan
@NitinGopinathan Год назад
They can get it to run on a variety of hardware but you always have target minimum specs. They are not forced to optimize the game for a 5 year old card to get their game out. Microsoft on the other hand, requires that you release your game for both the Series consoles, which means that you are forced to spend additional time optimizing and there is a significant amount of opportunity cost that is lost.
@PSS521
@PSS521 Год назад
steam stats say 65%+ pc's are on potatoes way worse than a series S.
@yustforfun
@yustforfun Год назад
That's why low settings and minimum specs exist. They should always strive for PC future of tomorrow which no one does, they target consoles of today.
@raresmacovei8382
@raresmacovei8382 Год назад
Series S is faster than an RX 580 or 1060 6 GB, that's before accounting for DX12U tech, like VRS, Mesh Shading or Sampler Feedback, or the lowest ms cost of FSR2 on RDNA2 va GCN4/Pascal. I'd argue this is faster than just 65% of the marketplace.
@kwedl
@kwedl Год назад
Exactly. If anything lower end PCs and iGPU laptops are holding back gaming. Even the most used hardware today is a quad/six core from a few years ago and a 1060/1050ti. People always say that consoles are holding back games as if everyone with a PC has a high end system even though they make up for maybe 0.01% of the playerbase. The majority has midrange hardware from years ago or low end hardware that can not even meet minimum specs.
@johnhughes9766
@johnhughes9766 Год назад
Yeah mostly the csgo community
@lukevader5422
@lukevader5422 Год назад
@@kwedl And most of these people are not expecting their system to run next gen games. Most of them play CSGO and Valorant. Most people who buy AAA games have mid to high end PC. Also the GPU prices are stable now and very competitive. So the average system is going to change in one or two years.
@razamadaz3417
@razamadaz3417 Год назад
Love Johns comment on RT reflections in racing games being a bit of a waste of resources as your eyes are focused on other things in the scene, having GI would be better suited as it would compliment the whole scene. I love how GI looks in games.
@hughJ
@hughJ Год назад
With racing games being predominantly outdoors with relatively few/sparse occluding objects and no express need for dynamic time-of-day, weather, or ability to closely probe the scene, the amount of value to get from GI RT is probably not that great either, IMO. If you were to take the latest GT or Forza game and render it with something like Octane or Arnold I suspect the average person wouldn't care much about the improvement. After all, the GI likely already is RT/path-traced, it's just baked rather than realtime.
@existentialselkath1264
@existentialselkath1264 Год назад
Almost half the screen in a racing game is taken up by the cars. Cars being the super reflective objects that they are, it makes sense to make the reflections as accurate as possible. Self reflections alone make a massive difference. As for everything outside the car. Arguably that's even less important because its all blurred away at such high speeds anyway. RTGI requires tones of samples which takes a long time to resolve, by which point you'd be miles down the road anyway.
@KarimTemple
@KarimTemple Год назад
@Razamadaz you're gonna get ratio'd lol, racing games might be the only genre where RT reflections actually have more impact than RT GI.
@omarcomming722
@omarcomming722 Год назад
I don't think RT reflections are worth it for any fast paced game imo, I found them pointless in Spiderman as well for how quickly you're generally moving through the city and because they slash performance by 30-50%.
@existentialselkath1264
@existentialselkath1264 Год назад
@@omarcomming722 they are well worth it in spiderman but I can see why some would prefer disabling them for the extra performance. The issue with a lot of criticism of RT is that it's often judged relative to the poor performance of a completely different implementation. Car games can use RT on only mirror surfaces which only require
@maxvell0951
@maxvell0951 Год назад
The PS5 + Series S combo with Game Pass, if the majority of the library you will be using on Xbox are 1080/1440p 60 fps titles, it's a great combo.
@guitarsimon1
@guitarsimon1 Год назад
Good shout, get that back compat and 60fps game boost loveliness.
@ScrapKing73
@ScrapKing73 Год назад
How can Series S be holding back gaming when Sony is still manufacturing the PS4 with its mechanical drive and its ancient CPU? The existence of the Series S allowed Microsoft to immediately retire the Xbox One, 2.5 years ago, whereas Sony is *still* selling the PS4. The PS4’s immense popularity, and the fact that they’re still selling the thing, is holding gaming back far more than the Series S.
@presidentc4
@presidentc4 Год назад
But the PS4 will eventually be phased out, it won't last the entire PS5 generation. Same happened with PS3-360 to PS4-One. But the Series S will be supported the entire generation and likely the first couple years of the next generation too
@MuhammadHaris-qy9gy
@MuhammadHaris-qy9gy Год назад
I'm a poor gamer and still have gtx 950 paired with i5 3470. Most game still run 30 fps and above. You just need to turn down the setting in most games. The thing i like about pc is you could scale the game however you want. I failed to see how Series S would held back anything. The developers just have to scale down every graphic setting they could on Series S and turn it up on series x or ps5.
@chexmixkitty
@chexmixkitty Год назад
That requires work that lazy devs don't want to do
@thefreemonk6938
@thefreemonk6938 Год назад
​@@chexmixkitty Well said
@markopecurica4463
@markopecurica4463 Год назад
It is not that simple, when they make next gen purely title they have to take weaker series S in calculation also
@MuhammadHaris-qy9gy
@MuhammadHaris-qy9gy Год назад
@@markopecurica4463 well, it is. Is there any difference when making a PC game? In gaming PC you have to consider the weakest hardware for the minimum requirements.
@imo098765
@imo098765 Год назад
@@markopecurica4463 what must they take into account of the series s? Lets look at its "weaker" specs - CPU well its as fast as PS5 cpu actually its faster because its the same 8 cores but clocked slightly higher - its SSD well its the same as the Series X the only thing is memory and graphics power which when you turn down settings and resolution you need less of that anyway So what do they need to calculate again?
@alexishojalatajohnson9233
@alexishojalatajohnson9233 Год назад
I really liked the points made for the series s, and in the thinking of price, here in México, I've seen a lot of comments of people that are really happy that they can go in the next gen with a limited budget, because yeah the economy isn't great, in latin america everyone is a little more restricted in that sense, and having the opportunity to afford gaming in a budget and next gen, is really amazing! I don't have one yet, I'm still on my xbox one, but I'm planning on getting a series s as well for the same reason.
@eSuaz
@eSuaz Год назад
I bought an Xbox Series S for some relatives in Mexico. They play on 720p/1080p televisions. And because of the limited availability of physical games in that region, being able to download games is super convenient.
@eucri
@eucri Год назад
@@Aristowi A Series X is not 'a little more' is 2x more expensive than a Series S, and the PS5 is up 3x more expensive when the series S goes on sale. It just provides so much more value and also since he has an Xbox one he can run all his games with backwards compatibility, maybe he had an Xbox 360 and he can run those games too! And those games will run much better now. So in his case it doesn't make much sense to expend more money on a console.
@lobo-thd
@lobo-thd Год назад
i already dismissed the series S and was considering a PS5, but since my digital library is all in the xbox, i'll go for the X (and yeah, I wanna keep my 360/One retro discs too)
@r.o.6180
@r.o.6180 Год назад
@Reclaimer Leviathan in lots of countries Series X and PS5 are literally 100% more expensive than Series S. Here in Brazil I bough my series S for R$ 1700,00 (aprox $ 360,00) and R$ 4600,00 (aprox $ 930,00) for my PS5. Series X was out of stock last year so I had to get a Series S at the time.
@yorchli3152
@yorchli3152 Год назад
@Reclaimer Leviathan Here in México, a Series S goes from 4500MXN to 6000MXN (occasional deal price 225USD - common price 300USD) while the Series X is between 10500MXN to 13000MXN (occasional deal price 525USD - common price 650USD). Wages between North American countries don't buy the same products for the same workhours.
@Mdaftz
@Mdaftz Год назад
I always ask the same question when the Series S gets called out for missing 1440P… what about the more powerful consoles that also rarely hit native 4K?
@weaverquest
@weaverquest Год назад
If my math isn't off, 1440p has 44% of the pixel count of a 4K image whereas Series S has only 33% of the GPU horsepower of Series X (4 vs 12 TFLOPs) so it would be hard to hit 1440p even when Series X is actually hitting 4k and they usually don't even do that most of the time. Generally though, when dynamic resolution scaling and temporal supersampling is factored into the equation, I expect the big boi consoles to get close enough to 4k image quality in most cases. It is hard to say where Series S will end up but it should be safe for the 1080p TVs that it was always targeting the most.
@easyygo3008
@easyygo3008 Год назад
There is NO practical difference between re escalated 4k and native 4k. There is a HUGE difference between 1440p and 1080p and often times series trash drops beloe that,
@CaptainBlaine
@CaptainBlaine Год назад
I really don’t understand the attacks on the Series S. Do minimum spec PCs no longer exist? To me, it just seems like excuses are being made for extremely poor optimization. A problem that seems to be more and more common these days.
@squiddly007
@squiddly007 Год назад
I agree. I feel these 30fps like Gotham Knights will get patched and all these arguments will be brought up again.
@jarde1989
@jarde1989 Год назад
The Series S is the best thing that could ever have happened to the SteamDeck Forced S support also means SteamDeck will have PC games for years to come
@The_MEMEphis
@The_MEMEphis Год назад
That and all the images upscaling technology and frame generation technology, as those get better and more widely available these devices are gonna get better
@weaverquest
@weaverquest Год назад
I highly doubt Steam Deck's 4 core CPU will be able to keep up with its 8 core version inside Series S when next-gen games start releasing especially considering that the Deck CPU won't likely be able to maintain its max clockspeed over longer periods unlike Xbox Series S and how much higher CPU utilization tends to be on PC games vs their optimized console versions (like how demanding Spider-Man on PC is when it was a game that was designed for 1.6 GHz Jaguar CPU inside the PS4.
@The_MEMEphis
@The_MEMEphis Год назад
@@weaverquest it's running games at a much lower resolution and with upscaling technology you can run a game at 540p and upscale to 720 and it looks pretty good
@weaverquest
@weaverquest Год назад
@@The_MEMEphis Yeah but running games at a lower resolution help little to alleviate the CPU load. There is basically not much you can do when the CPU can't match the minumum requirement of the game.
@neilwilson5785
@neilwilson5785 Год назад
86 issues of DF? Wow! It's hard to imagine gaming discussion without you guys now.
@Benger2185
@Benger2185 Год назад
That’s x86 hehehehehehehehe
@MM.MischiefManaged
@MM.MischiefManaged Год назад
@@Benger2185 cringeeeee
@sunnywagle8995
@sunnywagle8995 Год назад
I think Microsoft should make a dedicated developer’s kit for the Series S, considering how well it sold up until now. I understand that optimisation needs to be done from developer’s end but it will surely ease their work as optimisation requires much more than just dropping resolution and tweaking few graphical settings here and there.
@xr.spedtech
@xr.spedtech Год назад
Warner should just fire their entire dev staff ... Imagine paying people so much money and they won't do their job.
@ToadyEN
@ToadyEN Год назад
Thank you Rich for mentioning the cost of living crisis being addressed. It's too easy to say we want all games to be on series X and PS5 and to forget about the majority of people who can't access the latest / greatest technology. The Series S is a brilliant console.
@Kougeru
@Kougeru Год назад
It's not "the majority". 2 years out it's the minority. Honestly if you can afford a $300 console, you can afford a $500 console. You just save up a other month or two. The Series S was a terrible idea that IS holding back Current Gen just opposite of how the Pro consoles last generation ruined performance on the base consoles become devs focused on the Pro consoles.
@piensluc7444
@piensluc7444 Год назад
@@Kougeru - many people aren't ready to spend 500 bucks on a console for their young kids ! Stop thinking that games and consoles are only for adults who can afford to spend 500 bucks or more on a console ! Many of my son friends are still happy playing on their switch,ps4 etc...By the way you can buy with a series s with game pass for one year for about 300 bucks max that my friend is great value for the a lot of common people who just want to play games and have fun and don't give a fuck about 30fps,60fps etc..they just want to play games !!!!
@KrashyKharma
@KrashyKharma Год назад
@@Kougeru This is a completely out of touch upper-middle class take.
@deviouslaw
@deviouslaw Год назад
As long as the GTX 1060 is on top of the steam hardware survey, I don't see where the Series S is holding back anything. Kind of out of touch of these certain devs to say they want to force people to buy higher end hardware that they clearly don't want. Plenty of people really don't care.
@jamielee4834
@jamielee4834 Год назад
GTX 1060 top of the steam hardware survey is shady I heard it was becuase gaming spaces in asia have 1060's in every pc plus nvidia seem to get asked to do the survey more then others, I think really needs looking into
@anotter_one
@anotter_one Год назад
@@jamielee4834 nah nothing shady about. It was a GPU that actually released to a $259 MSRP and offered a pretty decent price/performance ratio. Radeon was a blip in the radar at the time and remained that way for quite a while.
@pripyaat
@pripyaat Год назад
That specific model being on top doesn't mean anything. The people with with 3060's and 3070's account for more than that. Consoles (in general) do and will always hold back gaming. They have close to null ray tracing capabilities and they can barely do 4K60 in games. While something like a 4090 or 7900XTX can ALREADY do 4K120 and even some 8K gaming. Yeah, they're super expensive top of the line cards that very few people own, but the thing is it's 2022 and there's already hardware capable of doing that. Meanwhile, we'll have to wait an entire console generation for the PS or XBOX to catch up!
@JaimeIsJaime
@JaimeIsJaime Год назад
IMO is very sad that a 6+ years old budget GPU is still the main hardware of PC gamers. And ironically being very close to series S' GPU performance will make PC users even more reluctant to move on.
@deviouslaw
@deviouslaw Год назад
@@pripyaat it definitely does mean something. 3 of the top 5 GPUs are 1060, 1650, and 1050Ti. So therefore any game releasing on PC pretty much needs to at least work on those GPUs - and not to mention on PC there are still a lot of people using spinning hard drives as game storage. The point is not about the upper bound of performance. It's about what is the low bound. And Series S in terms of features as well as performance is equal to or better than a lot of people's cheap gaming PCs.
@itcamefromabox
@itcamefromabox Год назад
THANK YOU! I got a Series S for my kid and he LOVES it. Didn't expect it to be as capable as it is considering the price but that also makes it accessible for those with a smaller budget!
@godslayer1415
@godslayer1415 Год назад
Your kid is a dumbass, like his father the milk man.
@DanTheHitman
@DanTheHitman Год назад
Yeah I love mine so much I'm trading it against a series x this week
@Mopantsu
@Mopantsu Год назад
The cost of triple A games has got crazy. 70-80 dollars a pop or more is not going to fly in an economic crunch. The problem is these games have been in development for years and based their sales on a stable economy. Those developers are going to have to change or go bust in the coming years. I would hope to see more indies making smaller budget games that push the boundaries of gameplay and ideas rather than who can make the largest, flashiest looking openworld tour de force.
@nou4605
@nou4605 Год назад
Agreed. AAA gaming has really stagnated on the gameplay front. Nobody really wants to experiment anymore. The executives always want to play safe. There is no real reason why gaming has to be this expensive affair.
@chalpua8802
@chalpua8802 Год назад
@@nou4605 This is nonsense. Games have not even keep with inflation. Games cost more than ever to make and develop. Prices are going up for a reason.
@Majorblack
@Majorblack Год назад
@@nou4605 Doom eternal experimented look how it’s treated on the Internet, remember evolve, that died as well. Truth be told people really just like safe games like call of duty and their annual sports games.
@ismo9529
@ismo9529 Год назад
@@chalpua8802 but don't forget there's now more people gaming than ever, wether it's on PC, console,cloud or handheld. You don't need to raise the price if you're selling way more, you could but that's just greed at that point.
@chalpua8802
@chalpua8802 Год назад
@@ismo9529 that doesn’t matter as much. Not every gamer plays the same games. Costs go up overtime. It takes so much to develop a game and corporations want to maximize profits. I’d rather pay more up front than get nickel and dime by games like Assasisn Creed. Who now plan to do both lol.
@Jev55
@Jev55 Год назад
Personally I love the Series S. I snagged one for $275 US and Elden Ring runs better in performance mode than it does on my Asus ROG gaming laptop that was $1200. I'm still ok with 60fps and 1080p.
@peite7878
@peite7878 Год назад
Is ER really holding up 60fps on Series S? I read it runs at 45-50 fps and thus must feel like Dark Souls 3 on PS4 Pro, i.e unplayable.
@Jev55
@Jev55 Год назад
@@peite7878 I have almost 500 hours in between 6 different play throughs so...seems plenty playable to me. I'm a hardcore Souls fan and most of them ran at 30fps LOL. Bloodborne especially ran at 30fps with just awful frame pacing...still fun though. I don't have a frame counter on there to tell but there isn't any screen tearing. Some areas probably slow down into the 40's...who cares? When you've been playing games since 1995 like I have it isn't a big deal.
@liamflan9553
@liamflan9553 Год назад
Do you have Vrr?
@Jev55
@Jev55 Год назад
@@liamflan9553 So I actually didn't know and had to look it up. I have a Sony x85K and it appears that it does support VRR. I didn't realize it was "turned on" even lol. I guess that's why I'm not seeing any screen tearing?
@J05Youtube
@J05Youtube Год назад
Why do I never see anybody talking about how great these thumbnails are? Every week I'm left guessing what facial expression I'll see these guys make 😂. Maybe it's a dead topic at this point considering how many episodes there have been.
@ankitlal5931
@ankitlal5931 Год назад
Massive Thanks for calling out Sackboy developers, and getting them to fix the stutter issue. It is very important to constructively criticise developers for releasing games in such state!
@toasterdogg
@toasterdogg Год назад
I feel like the idea of a platform like Series S holding back PC development is fundamentallt flawed. I don’t think big AAA publishers would be any more incentivised to make huge technological leaps even if the PS5 and XSX were the only platforms to worry about.
@goldmemberpb
@goldmemberpb Год назад
Yeah, there would still be memory constraints but with just series X and ps5, the level designs would not need any loading masks because all of the loading would be very quick. I guess on the bright side, having a lower end system means we are not getting 200 GB game anytime soon.
@youperspective
@youperspective Год назад
Except PC games development never materializes in games as optimized as on consoles traditionnaly. The idea of scaling means doing every thing on a more general scale and not as finely tuned. This shift by MS really begs the question as opposed to Sony's approach.
@IgoByaGo
@IgoByaGo Год назад
Exactly! It is just like PC, you can make amazing looking games for a 4090, but we all know there will be mostly people still using the 1060. Does that make sense?
@Lancelotxxx
@Lancelotxxx Год назад
graphics on AAA games are a selling point. People expect a new Rockstar game to look good. Look at the gap between GTA 5 on 360 and Red Dead 2 on Xbox one x... When people gonna play GTA 6 , they gonna expect something way better that Red Dead 2
@toasterdogg
@toasterdogg Год назад
@@Lancelotxxx But despite RDR 2’s advancements, it still ran well on PS4 and Xbox One, just like GTA V did. So I think it’s good that companies have a reason to think of lower end hardware.
@existentialselkath1264
@existentialselkath1264 Год назад
FYI, raytraced reflections in forza are limited to internal reflections only. In photomode it does add AI opponents but at no point are other players visible.
@Quotenjugendlicher
@Quotenjugendlicher Год назад
20+ years ago the Quake 3 Arena gamers (I wasn't one of them) were going crazy on FPS turning off everything including graphics and basically playing in wireframe/graphics-less mode. Mouse frequency was also all the rage and you were even frowned upon if you had a mouse which was not be able to go above a certain value. It was all about reducing the latency I guess. IIRC there was also some jumping exploit/glitch in Q3A starting with a certain FPS count.
@MrNagant007
@MrNagant007 Год назад
For Series S, I wonder how much of it just boils down to time constraints. You could argue that the Series S is holding back the Series X and PS5 when you have to spend time and money developing for the Series S. All these projects have timetables and you get to a point where you can't move timetables anymore. Series S just consumes valuable time. So you end up having meetings on what is getting cut with the intial launch (say a 60fps mode on the Series S) and say refinement on a stable 60fps on the Series X. I think the considerations, constraints and holding back the more powerful consoles is going to boil down to time. I think that is going to be more of a challenge than people will ever really be able to realize unless you are actually in the industry producing games. When you think about it, so many games release with issues that could be fixed with patches, but we don't get them. Time is dedicated somewhere else.
@alaa341g
@alaa341g Год назад
And ps5 exclusive wouldn't have that problem ,.which will make them waaaaay ahead of other games that meant to run on series s
@zerorequiem42
@zerorequiem42 Год назад
You act like they won't sell any games on series s. They put in time and they make more money. It seems simple.
@easyygo3008
@easyygo3008 Год назад
They won't sell any games on series s. People paying for capped poor hardware, is not the type of customer that buys 60-70 games
@pleasedontwatchthese9593
@pleasedontwatchthese9593 Год назад
I think the series s makes sense in that Microsoft wants to also sell PC games. By forcing devs to make sure it works for the S also makes sure that it works for lower end pcs. It even helps the steamdeck in a way
@jarde1989
@jarde1989 Год назад
Exactly! Plus this means SteamDeck will also have support by default
@i-10haula88
@i-10haula88 Год назад
Back in the day the focus was on making games so good that people bought new consoles and upgraded their pc's to play them. I like that philosophy better than trying to appeal to the lowest denominator.
@androidtechgeek
@androidtechgeek Год назад
@@i-10haula88 Back then supply issues weren't a thing and GPUs didn't cost as much as a used car.
@i-10haula88
@i-10haula88 Год назад
@@androidtechgeek series s was planned years before 2020 that's not why it exists and gpus that are close to or superior to 500 dollar consoles don't cost that much especially in the years after launch. Supply issues are better now but also irrelevant to what I said.
@nou4605
@nou4605 Год назад
@@i-10haula88 I'd much rather have what we have now. PC Gaming was prohibitively expensive back then. I'd rather not have to buy a new gpu every 6 months or a year. Lowest common denominator? That could be applied to gameplay actually. Every game tries to be a generic open world rpg. I'd rather they fix that instead of trying to put in flashy graphics.
@mandrews6282
@mandrews6282 Год назад
I think you’re right, we don’t really know much of anything as we’re still in cross gen. So as long as games are running on a PS4 and XBox One, there’s not much to say about the S. I think the real test would be, after cross gen, if Sony starts pushing out first party games that are well beyond what third party is delivering at a technical level. Because at that point third party, and XBox first party, would be tied to the S where Sony exclusives would not be. And I’m not talking about game design or visuals and art style. I’m talking games that just would not run on Series S even in a downgraded version. The scalability of games this gen, making them more in line with PC’s, is making it hard to imagine a game that couldn’t run on the S at even 1080p 30 or something. So it will be interesting to see how the gen plays out. And if they do actually end up releasing pro style consoles, this issue will come up even more I assume.
@davidandrew6855
@davidandrew6855 Год назад
One could argue that 1st party Sony games that truly utilize the hardware to the fullest, specifically meaning the really fast SSD, would not run on either the X or the S. I would not even worry about 1st party Sony games looking so good that Microsoft would have to abandon 1st party games on Series S. If all the features of the Series hardware are utilized to their fullest, and Series S targets the 1080p resolution I think things will be fine. Where things could get interesting is 3rd party AAA games in say 2 years. The _only_ issue I really see is memory size of Series S, as all the other important aspects are covered, fast SSD and CPU, to match the premium consoles. Hopefully this is where SFS, VRS, and the other RDNA2 features of the Series consoles will help out. I just can't believe, yet, that Microsoft was not looking fare enough in the future to understand what the put together with the Series s would not be sufficient to last a 6-year generation. I guess we will find out. If they release Pro versions of the X and PS5 with substantial increases in GPU power or memory size, then the entire discussion of the Series S is moot. The now premium consoles will have to be called out for holding back the Pro consoles just as much as some beleive Series S is now.
@Shantara11
@Shantara11 Год назад
For all the talk about Series S and older hardware in general holding gaming back, DF crew could barely name a handful of games that could be use to showoff the power of a top end PC. This is as good of an argument to the contrary, as the rest that were brought in first discussion segment.
@Battleneter
@Battleneter Год назад
When you say "show off" at what frame rate?, there has been several recent games where PS5 & XBSX are sadly stuck at a crappy 30fps (welcome back to the bad old days), where even a mid range PC's hits 60fps and of course a lot higher for high end rigs.
@faustianblur1798
@faustianblur1798 Год назад
That's because every game for the past 7 years has been designed specifically for (and held back by) the PS4, with barely any features specific to high end PC. It's not like the days before Crysis when developers would actually target high end PC. In the next couple of years they'll drop the PS4 and move on to the current-gen consoles or, if we're all unlucky, the Series S.
@imo098765
@imo098765 Год назад
@@faustianblur1798 Cyberpunk is the most recent game to be PC first and we saw the problem it causes on consoles.
@faustianblur1798
@faustianblur1798 Год назад
@@imo098765 the problem wasn't that they designed around PC, it was that they tried to release it on the ancient PS4 and Xbox One when games simply don't scale down like that. The result was everyone got a worse game that CDPR are now slowly fixing with updates that only target current-gen and PC.
@Stanjara
@Stanjara Год назад
@@faustianblur1798 The problem was their development management was trash and they lied to people. GTA5 and RDR2 runs on ps4 no problem. PC was just the brute force answer to crapy code.
@jayevans20
@jayevans20 Год назад
Good point by Rich. Ultimately, stop bitching about the Series S if you won't keep the same energy with the PS4 and Switch.
@AkshayKumarX
@AkshayKumarX Год назад
11:32 I always love Rich's reaction to Alex using obscure english phrases that native speakers might never have heard before in their lives such as "in the hullabaloo" or "the hand not communicating to the leg" something like that.
@xburk550
@xburk550 Год назад
Have Series X for myself and Series S / LG gaming monitor combo for daughter. I'm always surprised how well the Series S Performs for so cheap.
@93836
@93836 Год назад
1:17:30 Daniel Cacace, play Guardians of the Galaxy, Call of Duty Vanguard, Quantum Break, Red Dead Redemption 2 in Saint Denis city. Those will get your eyeballs seizuring beautifully👌🏼 I‘ve played every major game from all platforms in the last five years - RTX 3090 & PS5 - on a 4k OLED. Those games I listed have some of the best graphics in existence. The rest of the list: Demons Souls Flight Simulator Control Forza Horizon 5 Cyberpunk 2077 Horizon Forbidden West A Plague Tale: Innocence A Plague Tale: Requiem Call of Duty: Modern Warfare 2 (2022) Call of Duty Black Ops: Cold War Uncharted Thief’s End and Lost Legacy Ratchet & Clank: Rift Apart
@zaidlacksalastname4905
@zaidlacksalastname4905 Год назад
Control's relatively old but it's gorgeous, same with red dead 2
@raresmacovei8382
@raresmacovei8382 Год назад
I'll disagree with Uncharted on your list. It's significantly beneath the rest of the titles you listed.
@weaverquest
@weaverquest Год назад
@@raresmacovei8382 Why not? The character detail and animations, most importantly how life-like they feel overall, are still top tier. Better than most of the games on that list. And the environments hold up really really well thanks to the art style.
@cam287
@cam287 Год назад
@@weaverquest agreed
@SussedRage
@SussedRage Год назад
Scapegoat! That's the word you were looking for Alex. Series S will be the scapegoat for every shoddy unoptimised game by developers looking to blame anything but themselves.
@haunteddreams7856
@haunteddreams7856 Год назад
Yep! My laptop which is far weaker than my series S can still run games better. It's not about power it's about lack of effort
@emlyndewar
@emlyndewar Год назад
100% this.
@happyspaceinvader508
@happyspaceinvader508 Год назад
“Holding back gaming”… as in impeding games sales? As in making gaming less fun? Or are we just talking about maybe holding back the kind of graphical fidelity only a nitpicker holding a magnifying glass to their TV screen would obsess over?
@haunteddreams7856
@haunteddreams7856 Год назад
100%
@MichaelCordeiro
@MichaelCordeiro Год назад
Love Rich's take here about the Series S. It's a great machine and, crucially, gaming needs the Series S to exist in these times.
@TechRyze
@TechRyze Год назад
He's the one who's not in a bubble of only caring about £1000 GPUs and £500 consoles that require £1000 displays that many people don't own and aren't in a rush to buy. It's easy to only consider the top end when you get access to all of that kit without paying for it. Rich has a very sensible perspective on current gen gaming. If the Series S had a disc drive, it'd be the perfect 1080p console. As things stand, it's really cheap due to NOT having that drive, and forcing digital purchases and no pre-owned games. This is why there's so much noise about it - the people who can't make a quick buck off of it, would rather it died off ASAP.
@RyanCoomer
@RyanCoomer Год назад
When I was homeless I created a beef suit to keep me warm in the windy city of Chicago. I dug outside in the garbage to find expired beef products. I then stitch a yarn exoskeleton around my body that can safely hang meats to cover me entirely. The expired meat kept me warm.
@cinder-squad
@cinder-squad Год назад
What
@toma01001
@toma01001 Год назад
What
@zaidlacksalastname4905
@zaidlacksalastname4905 Год назад
Based, but what?
@SKHYJINX
@SKHYJINX Год назад
Did you become a Doctor before or after this tragedy?
@alexandersokolov7001
@alexandersokolov7001 Год назад
Considering how many wild dogs are there I Chicago, I’m surprised your suit wasn’t eaten
@jakubtataj1219
@jakubtataj1219 Год назад
Hey guys, I'm really impressed how you approached the topic of Series S. It was so wide, professional and analytical on different levels, that I was impressed even more than usual after DF Direct. Listening you guys talking with such knowledge and sense is a pleasure. Thank you so much for your content.
@PP7Silenced
@PP7Silenced Год назад
Releasing a weaker hardware option. So when Xbox does it, it's holding the industry back. When Nintendo does it, aww that's just Nintendo being Nintendo.
@princenick6130
@princenick6130 Год назад
Why u think a switch version of a game always comes a year or 2 or even months after a release on ps or xbox
@VanTesla
@VanTesla Год назад
Series S "might" hold some games back. That though is a big might with several caveat. Devs that complained say those that worked on Arkham Knights can be ignored given the poor general optimization even on high end PC or Series X and PS5. If better experience/talented devs who are first party have issues I would take those more seriously. Series S in comparison to PS5 or Series X is obviously anemic. It's in general better still than prior generation systems that are still mostly supported still. So if argue Series S is holding games back I argue the still using PS4/Xbox One is worse in said aspect. I don't even have a Series S or want one, but I'll defend the mostly BS complaints against it. The ones like Arkham Knights complaining is to me obfuscation of poor general optimization. Especially given Arkham Knight on prior gen in many aspects looks, play, and runs better... Not the original PC launch mind and talking PS4 and Xbox One. As that PC port was plaqued with s many issues even to this day... my point is at least with that game as an example that it isn't about the power of the system and more the game and its engine.
@brandondeleon339
@brandondeleon339 Год назад
I'd say probably 1 out of every 10 people I know have a current gen machine and many of them are due to the fact that they can't afford the newer consoles even if there weren't shortages. Series S is a huge win for getting people access to current gen at all frankly.
@jkrhu
@jkrhu Год назад
They spoke about the Matrix demo on Series S this year. They really struggled to fit within the memory budget. They were GBs away from the target initially. To the point that Coalition joined in to help them. Everything was pushed to use the VT memory pool, SDFs and grooms took to much memory. It was a huge technical achievement that they managed to ship it in the end.
@faustianblur1798
@faustianblur1798 Год назад
They also removed half the cars and pedestrians.
@Omar-kl3xp
@Omar-kl3xp Год назад
So the series s is actually holding back the consoles?
@whothou9154
@whothou9154 Год назад
@@Omar-kl3xp no because games release on PC too... and majority of pc gamers are using weaker PCs than the series S
@Haybud
@Haybud Год назад
@@faustianblur1798 they also do that on the Spider-Man games for PlayStation. When you run the 60 FPS raytracing mode on the PS5, they reduce the amount of pedestrians and cars on the roads so the game runs better.
@jkrhu
@jkrhu Год назад
​@@Omar-kl3xp I think it's to early to say at this point. For Epic and Coalition it was the time to learn new hardware in a production setting. Which resulted in new findings, knowledge and documentation. Memory was a constraint at that time for all platforms. Series X was 1-2GB over budget initially. But limitations give you ideas how to go around them. One of them could definitely be better utilization of storage capabilities. For now, Matrix Awakens and the previous UE5 demos capped at around 300 MB/s bandwidth.
@ktdagoat1289
@ktdagoat1289 Год назад
PS: Were supporting PS4 until 2025 Critics: Series S is stronger than a PS4 pro, yet it's holding back next gen gaming Me: 🤔
@cakeisamadeupdrug6134
@cakeisamadeupdrug6134 Год назад
I've seen this argument about Xbox Series S on twitter a lot and... no. Its CPU is the same as the X and the PS5 so none of that side of things is affected, the big difference is a weak GPU. So... just turn off ray tracing and lower the resolution. I've seen a couple of developers make outlandish claims about how it's just not possible to scale games to fit this midrange RDNA2 hardware when most PC gamers are on much older, weaker, and less optimised hardware than that and are managing to play modern AAA games just fine.
@emlyndewar
@emlyndewar Год назад
Perhaps the standard of the developers has been dropping.
@rixzin5046
@rixzin5046 Год назад
@@emlyndewar It happens every console generation. The new hardware comes out and games starts looking like trash and running badly until a few more years later devs start realizing the hardware has limitations and work within those limitations rather than pumping out unoptimized games.
@cakeisamadeupdrug6134
@cakeisamadeupdrug6134 Год назад
@@rixzin5046 Last gen the machines were genuinely terrible, though. Jaguar CPUs and an underclocked 280. There's no excuse for complaining about midrange RNDA2 and 8 Zen2 cores. Not when other devs pull off the incredible with "impossible" Switch ports.
@rixzin5046
@rixzin5046 Год назад
@@cakeisamadeupdrug6134 Last gen wasn’t as comparatively powerful as current gen is but they had a huge increase in the amount of performance compared to the ps3 and Xbox 360 as well as memory. Devs are simply trying to use the extra power the new consoles provide to brute force games which is why we have games like Gotham knights being released. It is lazy and pathetic but it will pass with time
@cakeisamadeupdrug6134
@cakeisamadeupdrug6134 Год назад
@@rixzin5046 That's not really true. The PS3's CPU and SPUs were much more powerful than the shitty Jaguar CPUs in the last gen consoles, they were just abominably difficult to get the most out of. The GPUs were also pretty lacklustre. The HD 7850-equivalent GPU in the PS4 wasn't particularly powerful back in 2013, and it only got worse as the decade went on AND what the Xbox One has was even worse! Sony marketed the PS3 on the merits of 1080p gaming, but they didn't release a console that was actually capable of that without substantial amounts of chequerboarding until 2016, and even that didn't do anything to help with the fact that I have a more capable CPU running my fridge. The Xbox Series S, X and PS5 are completely incomparable with the genuine group of turds that made up the entire last generation of consoles. The PS4 was an evolutionary improvement while the PS5 is a revolutionary improvement.
@thejaniel99
@thejaniel99 Год назад
Dying light 2 needs an updated video as a couple of patches ago they added a VRR mode and increased the resolution of all other modes as well!
@schumarek8174
@schumarek8174 Год назад
3:30: Flight simulator 2020 on Xbox series X doesn't look like this anymore since Sim update 11: LOD has been drastically reduced. Now, there is a lot of pop-in, especially in photogrammetry cities (but it affects the whole world). Don't know if it is intended or a bug, but the visual downgrade is massive. Also, VRR mode in 120Hz with uncapped framerate has also been dropped...
@Deliveredmean42
@Deliveredmean42 Год назад
What's this? Downgrades?
@crescentmoon256
@crescentmoon256 Год назад
by pc
@axumitedessalegn3549
@axumitedessalegn3549 Год назад
Damn!!!!!!! I just downloaded again last night. I was hoping it was more stable it the visuals were a very key point of my love of the game. LOD was so minimal it was not visible from a reasonable distance on 65 in tv. The frame rate drop was minimal and never really hit until you start landing in heavy geometry locations. Even then, it was fine because it didn't really affect your performance unless you were trying to get a perfect score on the landing competition mode l. Sorry I forget the exact name to it. Anyways, I just want to rant...
@schumarek8174
@schumarek8174 Год назад
@@axumitedessalegn3549 Indeed, Sim update 10 was visually perfect for Series X (minimal LOD, 30fps nearly fully locked, and even much more fps most of the time in VRR mode). Since Sim Update 11, the downgrade is huge. I hope it is only a bug. On the official forum, there is a topic about this issue. It has been classified as "bug logged", so there are chances that it will be fixed. But it seems that the issue was already there since the release of the beta of SU 11 so, a few months ago...
@grumpyrocker
@grumpyrocker Год назад
I think it must be a bug as it looks awful now and SU10 was great.
@bogstandardash3751
@bogstandardash3751 Год назад
Game Devs: We'd love to make something other than open world collection games full of micro transactions, or hero shooters full of micro transactions, but I'm afraid the very scalable Series S is holding us back from making innovative experiences.
@DJNightKat
@DJNightKat Год назад
Are we sure Sumo did the patch in a week? Could it be that they had it planned in the first place and it was ready for release a week later.
@YouTubeCensors
@YouTubeCensors Год назад
I feel like these devs focus on the Series x/PS5 and figure they'll patch the series S later.
@SuperMikeKaos
@SuperMikeKaos Год назад
Any developer who has worked on pc ( or is planning on porting to pc) and has the time to step down to series s shouldn’t have a problem, only poor development teams who aren’t funded correctly or don’t have the time will have these issues, ue5 should scale just fine to a series s …. Ue has a powerful developer environment… but it’s up to the developers to optimize…
@alaa341g
@alaa341g Год назад
You think thats the problem ? Hahaha man lot of ppl can't see the real issues , games will always work on series s if devs are making the game for it , but what about first party sony studios ? They will push ps5 its possible limit while cross platforms and xbox exclu would be held by series s , which will make the marge between sony exclusive and other games very very big , we will have exclusives that will make other games look like last gen once , so this is the real problem
@Lieutenant_Scrotes
@Lieutenant_Scrotes Год назад
​@@alaa341g This is already the case, the Demon's Souls remake has the best graphics I've ever seen!
@CkVega
@CkVega Год назад
@@Lieutenant_Scrotes it might look good, but it’s hardly pushing any graphical boundaries. A 3 year old mid spec gaming pc could easily match it.
@alanlindsay8310
@alanlindsay8310 Год назад
With regards to Richard's comments about hardware costs. I don't follow the PC market as much as I'm strictly a console user, but I still see 3090 TI cards at Best Buy here in Canada going for $2400. That's insane. I'll always be a gamer but considering that these cards have been replaced, I'm surprised by the extremely high cost still. Sure there are lesser expensive GPU's. But still, $2400??
@Kmaitland89
@Kmaitland89 Год назад
In the US you can get a 3090 TI for about 800-1000 bucks. They are really cheap here now.
@scotchyttv763
@scotchyttv763 Год назад
@@Kmaitland89 Still 1400 in the uk for a reference card. Even the 3070ti is still sitting at 850.
@residentidiot5998
@residentidiot5998 Год назад
I really don't think things like poly count or texture quality needs to go any further, at this point.
@timsmyth7942
@timsmyth7942 Год назад
right, its becoming more about what all can be done at the same time with the most performance on the smallest bottlenecks and pushing that forward.
@thingsiplay
@thingsiplay Год назад
If XB-S is holding back, then does the PS4 not holding back more? Yet the games are stunning on the PS5. And games are scalable on PC too, and yet stunning on the higher PC builds. So no, I don't think the XB-S is holding back. Developers themselves holding the XB-S back, not the other way round.
@ka7al958
@ka7al958 Год назад
To Alex's point, Series S is not a 1440p console when Series X and PS5 are not 4 consoles, which is often, most games are still running with a dynamic 4k or 1440p on the premium machines, so it's only logical the S would not hit higher resolutions.
@Syntherus
@Syntherus Год назад
I feel like if we're going to talk about how the consoles on the lower end of the spectrum are holding back gaming that we need to address the massive Steam user base still using old GPUs. Devs do try and design games so that most people can run it.
@killerra
@killerra Год назад
If you look at the recent system requirements for newer PC ports, the "massive Steam user base still using old GPUs" has been all but abandoned. Games releasing for the current-gen consoles (Silent Hill 2, Callisto Protocol, Plague Tale:R, Dead Space Remake, etc) are recommending GTX 1070s and RX 5700s as GPUs just to run 1080p. It's always like this when a new gen drop, PC gamers either upgrade or drown.
@bobsmith1754
@bobsmith1754 Год назад
@@killerra As it should be
@jonwayne70
@jonwayne70 Год назад
How can the Series S be holding back anything, when games are still being developed with last gen in mind?
@sjneow
@sjneow Год назад
You are more talks about this now because next year there will be a lot of new gen only games
@parazels83
@parazels83 Год назад
Cross gen won't continue forever. They are concerned about new games on UE5 and other modern engines, which are too hardware consuming for the weak Series S hardware.
@lockekappa500
@lockekappa500 Год назад
I think the question is moreso, sure games are being made for S and PS4, and XBOX one to an extent, but when that ends, and we're strictly in the next gen, will Series S hold production of those games back.
@AlphaVisions15
@AlphaVisions15 Год назад
When you see games like mw2 running at 1440p 60/ gears 5. Battlefield 2042. All these games run really well and look great on series s. Makes me truly believe it’s all about optimization when it comes to developing games for this console.
@simonrockstream
@simonrockstream Год назад
Those are last gen games.
@lum1notryc828
@lum1notryc828 Год назад
@@simonrockstream series s ran the next gen version of bf 2042 tho
@tyler-hp7oq
@tyler-hp7oq Год назад
@@lum1notryc828 BF 2042, like most games right now were made for last gen. They just have slight upgrades on next gen consoles, like better resolution and fps. They aren't next gen games though.
@SireDragonChester
@SireDragonChester Год назад
Simple answer is YES, it’s 10 GB GDDR6 will force many 3rd party game set that as default target for any ps5/XSX games. It’s GPU for RDNA2 should also been slightly better Xbox x. Should been 7 Tflops. This forces devs for all 3rd party games that make XSS as base target code for. Which includes it 10 GB ram limit. Which prob closer 8.5 to 9 Gb for game dev to use in games. Unless dev team decide only targeted ps5/XSX.
@JSmith-nu4bl
@JSmith-nu4bl Год назад
Since Series S architecture is the same, why don’t developers just make games for Series X / PS5 then just dial down resolution, textures, post-processing and other stuff until it runs at 30fps on Series S with FSR 2.1 ?
@hithere2776
@hithere2776 Год назад
Actually PS4 is the reason why we stuck in the previous generation.
@3619jon
@3619jon Год назад
After playing most ps5 games at 60 fps I can never go back to 30fps no matter how good the visuals are. The same should be true for Series S. Every game should offer a 60fps mode on all consoles. Even with big visual hits.
@jalen7690
@jalen7690 Год назад
i agree. and a lot of games have been able to. You can 2k, cyberpunk 2077, AC Valhalla and more with 60fps on the series s.
@amnril
@amnril Год назад
I played CP2077 in 30fps mode on ps5 for most of it and tbh, I forgot it was 30fps as my brain became accustomed to it, I did play at 60fps but flipped back as I preferred the subtle improvements (higher NPC count, RT shading etc)
@colonian83
@colonian83 Год назад
personally, i want the option. it depends on the game for me and how stark of a difference it is. on my laptop i'd crank the settings on witcher 3 and lock it to 30, you get used to 30 after a while
@richardcorns8553
@richardcorns8553 Год назад
30fps on a 65in oled looks horrendous. 60fps is the only way to play on large screens. Hand held devices like steam deck or switch 30fps is acceptable.
@Omar-kl3xp
@Omar-kl3xp Год назад
Tbh 30fps will be very common for the series s in the future ,especially when unreal engine 5 games will came out ,so you def should not buy a series s for 60fps because that’s not going to be many 60fps games in the future for series s.
@Darksjeik
@Darksjeik Год назад
Series S is, objectively speaking, probably one of the best value consoles ever released. You can’t match the bang for buck performance with anything else. A EUR. 289,- console that runs games like AC Valhalla and Forza Horizon 5 at 60 fps. Added to that is the fact this thing has been widely and readily available at retailers all throughout whatever worldwide crisis was going on. In my mind the Series S is the people’s champ out there 😉👊
@ToadyEN
@ToadyEN Год назад
Xbox series S holding back next gen is insanity. It's just rhetoric for lazy development / lack of development budget.
@gregoriolorenzo8771
@gregoriolorenzo8771 Год назад
Devs used to achieve impressive things on platforms with more limited hardware. Now they throw impressive tantrums on Twitter.
@paul1979uk2000
@paul1979uk2000 Год назад
I don't think the Series S is holding back next gen gaming, at the core level, the cpu and ssd are about the same, the gpu is where the big difference is but that scales very easy as we see on the PC. When you hear PC gamers complain about consoles holding back PC gaming, it's the cpu, ssd side of things they are talking about, as they can't be used in a meaningful way until consoles can handle that, whereas on the gpu side of things, developers can push much harder on much more powerful hardware, as they do on the PC without it holding things back, but that isn't the case with the cpu and ssd, if a game takes advantage of them at a core level, it would be very difficult to have that game on the last gen consoles. Now to be fair, the Series S has less memory than the Series X but that shouldn't be a major issue with Series S games running at a lower resolution and visual settings, so unless I'm missing something, I don't see the Series S holding back the current gen consoles no different from how lower tier PC hardware doesn't hold back games on the PC and personally, it sounds like some developers are just making up excuses when really, supporting the Series S is no different from supporting another hardware tier, something they do all the time on the PC anyway. As for that sackboy game, I think they've gone too aggressive on the shader completion now with how it's dragging the performance down to it's knees for about a min on first loading the game, I think they should have it where it's using about 70% of the cpu or gpu, depending on how it's done so that the introduction is also smoother, it will take a little longer to do, so from 1 min to a min and half, that's no big deal and once it's done, it doesn't need doing again unless you update your drivers. Still, even the way it's done now is a lot better because the introduction will only be a stuttering mess on first load up and should be smooth after that. As for ray tracing, it's a nice feature to have but raster performance is far more important for now, I think ray tracing will really start to shine with the next gen of consoles like the PS6, by then, the performance should be there even with consoles to do it justice, but for now, I honestly don't care about ray tracing with games and it seems a lot of others think the same way, that view is only likely going to change once games target ray tracing without a fallback option to baked lighting, that's when ray tracing will get really interest, but for now, ray tracing is just slapped onto of games that were designed around baked lighting, and yes, some of the results can look nice but some don't quite look right, that won't be an issue once games are designed around ray tracing from the start and that's only going to happen over the next few years, thats when ray tracing performance will matter. Also let's not forget that the ray tracing performance on the newer AMD cards are still solid, it's just not as good as what Nvidia offers but it looks like it should compete well with Nvidia best last gen ray tracing offering, so that's still going to be good for gamers that want ray tracing.
@ddp5406
@ddp5406 Год назад
Cope
@user-qg7oq6qw5c
@user-qg7oq6qw5c Год назад
Listen to developers. On multiplatform games pc without doubt is limiting factor.
@ddp5406
@ddp5406 Год назад
@@user-qg7oq6qw5c how when its the developers themselves that set the min spec...the min spec has been so low for so long because the last generation of consoles were already outdated and slow the day they launched and held back the entire generation as platform holders were not confident consoles could survive a mobile/cloud future
@smokegames1179
@smokegames1179 Год назад
it will on xbox exclusives sony will move to just making games for ps5 with 10.4 teraflops of gpu on there exclusives, with MS they still will cater there games with 4 teraflops of power in mind every game they create
@smokegames1179
@smokegames1179 Год назад
and there are games that can only run on high end cards on pc thats a lie that all of the games can scale dow.n to every lower GPUS 😂. there are game that recommends powerful gpu and wont run on lower end cards at all
@happyspaceinvader508
@happyspaceinvader508 Год назад
I’ve not yet encountered any video game in which ray-tracing was actually noticeable/beneficial enough to make it worth the inevitable drop in frame rate.
@аибе-о9ь
@аибе-о9ь Год назад
they just sellin that shit out from the pants, so idk who's gonna eat that, even xboxes doin kinda fine.
@booshank2327
@booshank2327 Год назад
DOOM Eternal? It still runs fantastic with it on so it's a non-issue though.
@MC-hn8yy
@MC-hn8yy Год назад
This js so stupid, no S doesnt hold back anything, its like saying gtx 1660ti holds back rtx 4090. Current gen consoles are just PCs and graphic can be scaled the same as with PCs and GPUs
@Sticks_of_Truth
@Sticks_of_Truth Год назад
For most developers it's not the fact that it's holding some of these current projects back but the fact that even if they drop last generation they still need to devote Manpower into developing for a less powerful console. So you're not only have to develop for the Xbox series X and PS5. You're having to work on this less capable system instead of concentrating on current gen more powerful machines only. This affects development time and most likely affects development decisions as a whole.
@IchibanKasuga1
@IchibanKasuga1 Год назад
yeah but that argument only makes sense for console only games, most games have PC versions and according to the steam survey most people still use a GTX 1060, so really most devs have to commit that time anyways for the PC version and what is holding back the game design is that DXU 12 features are not supported by old PC hardware and many people still run games on regular HDD's on PC as well
@bringforthtruth
@bringforthtruth Год назад
It's not a waste of man power if they make money back on developing for that console, especially if it has a high user rate.
@awsomeboy360
@awsomeboy360 Год назад
@@IchibanKasuga1 Yes. But this will change over time. This generation will last until 2030 and developers will STILL have to make games for Series S. This will cause A LOT OF PROBLEMS. SUB-1080p games, etc.
@IchibanKasuga1
@IchibanKasuga1 Год назад
@@awsomeboy360 Yeah it maybe the case but it's hard to tell since the devs are not really using all the features DXU12 provides to improve performance for the Series S but we will see I guess
@Sticks_of_Truth
@Sticks_of_Truth Год назад
@@IchibanKasuga1 Most games are developed for console first and then pushed however far they can with PC Hardware. Minimal spec requirements aside the lowest spec console is the first thing that is considered in most cases because of the player base but with two XBOX's in one generation along with a small player base when split, this is probably something they would rather not deal with. You've already got three development requirements with PC, PS5 and Series X. That Series S cannot be a popular requirement as far as I can see. Things will be even worse if there was an equivalent of a lower power PS5. Mid-gem upgrades are going to be crazy because we will have three separate Xboxes that developers have to target. That will be a total of five Target consoles as well as PC.
@fajarn7052
@fajarn7052 Год назад
the idea of Series S holding back gaming is moronic, really. Those 3 big consoles, 4 if you want to add Steam Deck are all similarly built with similar architecture. Only the strength may vary. And those spec sheets are available from day one. Anyone who wants to sell in to that ecosystem should know what they are getting into. Those are the market you wanna dive in, then make something that the market could use. Or just sell it on PC, and only let those who have NASA-tier supercomputer plays it. You cut the possible audience but nothing will hold back your 'gaming'.
@thanksbetotap
@thanksbetotap Год назад
The TurboGrafx-16 Mini also got a ton of love from M2! It got a bit of an unfair rap regarding audio latency and input latency, but it turns out both are at similar levels to the Mega Drive Mini 1 and 2, when you actually measure them objectively.
@ryleybenson1009
@ryleybenson1009 Год назад
I mostly play on PC, but I like my Series S as a secondary machine for games that have either no PC version or no proper controller support on PC.
@yorm2752
@yorm2752 Год назад
Games should be developed only on 4090 no one else should play games. Period!
@akawilly
@akawilly Год назад
With all the post processing effects and upscaling methods available now, there's no excuse for shipping a 30fps game these days.
@SomeonesShadow
@SomeonesShadow Год назад
Why are we asking about the Series S holding gaming back when the already behind the curve hardware wise Nintendo Switch has a much more massive footprint for developers to consider? You guys just did a video on Sonic and the differences across the platforms, which one was the worst and probably had the most development time actually put into making it 'work'? I don't even feel like we're in the realm of games, outside of first party Sony/Nintendo devs, being "held back" by consoles period. The PC game footprint has only been on the rise, and greatly according to Steam numbers. So if anythings holding game development back its the fact that games likely still need to be considered to work on the lowest possible hardware. I feel like just a year or two ago I saw a AAA game that still had AMD Bulldozer as a min spec...
@N.i.E.M.O
@N.i.E.M.O Год назад
I mean, the Switch is less powerful than PS3. But tbf, it IS Nintendo. I'm surprised they ever made a console more powerful than the Wii/GCN.
@r.o.6180
@r.o.6180 Год назад
@@N.i.E.M.O lol Switch is not less powerful than a ps3. It's weak, for sure, but better than the PS3.
@MetalJoshi156
@MetalJoshi156 Год назад
@@N.i.E.M.O There's not a chance in hell games like Witcher 3, Doom 2016/Eternal, Warframe, Dying Light, Nier Automata could run on the mere 256MB RAM available to the PS3 vs the 3GB on Switch. The Switch is absolutely a much more capable machine than the PS3.
@Iamfirebird360
@Iamfirebird360 Год назад
S is holding back next gen but ps4 and x1 aren't 🤔
@konczdavid
@konczdavid Год назад
"“Unlaunched” 4080 12GB to become 4070 Ti? " - The funny thing is that it's a 4060 Ti in actuality.
@yustforfun
@yustforfun Год назад
Even this is generous. The 4080s are a 4060 and a 4070
@raresmacovei8382
@raresmacovei8382 Год назад
4060*, not even Ti.
@xtechtips152
@xtechtips152 Год назад
Rather say its a 4050 card lol. Doesn't make any sense.
@AndyGilleand
@AndyGilleand Год назад
If they patched out the stutter in a week, I can guarantee you they had already programmed in the fix and were testing it already by the time Alex's video came out.
@gordoncampbell7858
@gordoncampbell7858 Год назад
I have a ps5 and series s. And I have to say I'm really enjoying my series s to play fallout 76, prey, dishonered, yes the series s is underpowered but its still a fun console.
@_Chris390
@_Chris390 Год назад
Can’t blame the S. People have unrealistic expectations of the newer consoles, partly due to deceitful marketing by MS and Sony. They’re never going to be 8K and often struggle with 4K. 4K 60 is still a dream for many games, and what happened to proper ray tracing too? If you really want “next gen” gaming performance the only option is a decent laptop or PC. Just accept the limitations of the consoles and be happy with them.
@captaincrunch1707
@captaincrunch1707 Год назад
Yeah, I got the impression that my 4K 60 tv would be perfect for PS5 SX to get at least check board 60. Lmao= now it’s looking like there’ll be a lot of games in 4 years time that will only be 30 or 40fps max. 40fps requiring a 120hrtz tv
@KoeiNL
@KoeiNL Год назад
Just look at the Steam survey and see how many GPUs can do Raytracing well. Its not going to be many. Apart for that for me gameplay always comes ahead of graphics, so if I'm on a console and can choose between 30 and 60 I will always pick 60.
@90lancaster
@90lancaster Год назад
+1:33:00 I can't think of a single Triple A Game published in several years I would honestly recommend to anyone to be honest. I prefer the smaller titles.
@fredstone4395
@fredstone4395 Год назад
2 years into this console generation and digital foundry is still calling it next gen
@Deliveredmean42
@Deliveredmean42 Год назад
Consider the amount of cross gen games output it still going strong, I wouldn't blame them to think we haven't started making the shift yet.
@RenZoneNL
@RenZoneNL Год назад
because it's not current gen yet lol; new games still being released on current gen ps4/x1x
@KarimTemple
@KarimTemple Год назад
I've thought about this a little and settled on "latest-gen" as the go-to term. But yeah others here have already covered that it's hard to blame them given last-gen is still here.
@FlintlockYT
@FlintlockYT Год назад
I still can't buy a PS5 in my (EU) country. It's next gen.
@MoonSarito
@MoonSarito Год назад
Many can't even found a Series X or PS5 to buy, so...
@meepmeep634
@meepmeep634 Год назад
Many of you here may be like me. Over 50, grew up with a ZX81 > Spectrum > C64 > Amiga > PC etc. Vids like this, discussing the limitations of such powerful hardware are really interesting, but make me reflect on the games I did enjoy. Those with the best graphics often resulted in being a slightly playable demo. Some of the best were the ones that made me think and strategise. Populous comes to mind. Look up some older games occasionally all, and marvel at how good we have it!
@davidandrew6855
@davidandrew6855 Год назад
Nice to see a fellow quinquagenarian, 😁 I totally agree with you, some of my best games were not graphics powerhouses. In fact, some of the best fun I had were the click on the grainy/compressed video of Seventh Guest, which i guess looking back at the time was impressive. Or going back even further, reading the text adventures like Zork! Who didn't love spending countless amounts of time getting sound to work on the PC back then.. LOL. We do have it so good right now.
@AdaaDK
@AdaaDK Год назад
imo In UE4, Series S was a 1080p system, with sometimes a more optimized or 1st party titel that made it posible to do 1440p/30 , however on UE5 it will be 720p/1080p-30fps range. Just like i think Series X was actually a 1440p(Ultra)/60(ish) fps , i know it did 4k/60 but never at max settings, and it dosnt seem to have enogh headroom to ever do 120fps stable at 1440p/4k resolutions. so for UE5, PS5/Series X, will prob end up being 1080p/60 or 1080/30, depending on the optimization/gametype/used FSR/DSR or such.
@xSaintxSmithx
@xSaintxSmithx Год назад
Yes, the series s is holding back the generation and not the fact that the majority of gaming PCs use a 1060 or below. Look at the steam hardware survery. Most pc gamers play at 1080p and can't even turn ray tracing on. But yes, let's blame tHe CoNsOlEs
@LucidCoder
@LucidCoder Год назад
Did the RTX 3060 hold back the RTX 3090? Xbox Series S isn't the weak link as long as devs still target Xbox One and PS4. They have much weaker CPUs, HDDs, and less memory (and bandwidth). People want this huge generational leap, but that was already spoiled by having mid-generation refreshes.
@davidandrew6855
@davidandrew6855 Год назад
To be fair the Series S is not really a bandwidth monster, it is not that much more than a PS4 Pro, like 7GB more, which in my mind was not much more than the 174GB of memory bandwidth in the PS4. Regardless Series S should have more than enough to work at 1080p/60.
@LucidCoder
@LucidCoder Год назад
@@davidandrew6855 The Series S GPU and bandwidth is comparable to the PS4 Pro's, but the Series S has more memory. And it's CPU cores are much faster. And the NVMe is far superior to the spinning HDD in the PS4. Series S was always designed for lower resolution graphics compared to the Series X, but that scales more easily than other gameplay features.
@davidandrew6855
@davidandrew6855 Год назад
@@LucidCoder You are preaching to the choir. All I was stating is that if one is implying the Series S as a console with more bandwidth then Pro, it certainly is not by any real stretch, like 3% more. It has a decent 29% more than base PS4 so there is that. I'm more than confident the Series S is much more powerful than the PS4, and decently more than the Pro with the RDNA2 feature set and vastly superior CPU and storage.
@aoikemono6414
@aoikemono6414 Год назад
This is the era of $70 games. The price of $60 has been static for decades and I always roll my eyes when some layman or the local news is in utter shock and compares it to a $7 matinee at the movies. They are utterly different mediums and one can provide 100x more hours of entertainment than the other. Always so ignorant of the $70+ Nintendo cartridges in the 90s. If you can't afford to pay for full price, then wait for a sale or after a year for the price to drop by half or more. It's that simple. This is not insulin for your child. It's a game. The same logic applies to consoles. Hundreds of millions of last-gen consoles still exist that work with older games and cross-gen releases. Don't hamstring the current gen to appease the few idiots who want to play the latest games even at a subpar experience. Do you think a person who can barely afford a $300 console can justify a $70 game? At most they will buy ONE hotly anticipated game at full price and Microsoft is still in the red because it doesn't make up for the console subsidy. All other games will be borrowed/at huge discount/stolen. You are catering to the lowest rung. If they really want it, they will find a way to pay. People continue to buy Nintendo hardware at full price and the games are never on sale, even the crap shovelware stuff, and Nintendo makes huge bank from it. You know an iPhone 14 Pro Max is $1100? You can get the regular iPhone 14 for $300 cheaper or the 14 Plus for $200 cheaper. Yet an overwhelming 80% of sales are for the Pro variants, to the point they are reconfiguring factories to stop making the vanilla 14 models and focus on the Pro, because the lead times are still over a month. The people who want one want the newest models with the newest features, not the "same thing" as last year. They want an actual upgrade. Otherwise why bother.
@parazels83
@parazels83 Год назад
I still can't understand, who prefers Xbox Series S for $300 over PS5 DE for $400.
@TheBean87
@TheBean87 Год назад
It’s $250 vs $450 for most countries now.
@OneOneZeroZero
@OneOneZeroZero Год назад
The 1080TI is holding PC gaming back. How can developers be expected to make games when that slow shit is still in use? (/Sarcasm)
@agurtinez
@agurtinez Год назад
55:40 at this moment i was just thinking to myself that NVIDIA are starting to feel like the Apple of graphic card manufacturing.
@AlKohaiMusic
@AlKohaiMusic Год назад
Starting? Nvidia has been similarly hubris driven for what feels like a decade at this point, especially considering their poor treatment of their "partners". I mean it's not surprising why the companies refuse to cooperate since pre 2010, they both think they infallible
@NiGHTSnoob
@NiGHTSnoob Год назад
South of the US border the Series S is going to absolutely outperform the X and PS5. For the longest time it was PS2 vs 360 there. The PS4 has started to crack that market open super late in its life cycle, but now the Series S is already priced to compete especially with Game Pass. A combination of a smaller economy and nutty import tariffs make modern game platforms, especially with the increased game costs, unfeasible at the PS5's price point. It's a luxury product in those regions. As far as I'm concerned the Series S is the next gen. The Series X and PS5 are upgrades from that, but the S both is and should be the baseline target. Even here in America it's a great system for people that maybe used to play games a lot, but not enough anymore to really justify putting half a grand down on a new console. $275-300 though? Totally doable. It's a good console for the ex-hardcore gamer that'd like to game but doesn't have the time or lifestyle to do it particularly often, and also a great option for parents to get their children when they don't want to drop $500 on what is ostensibly a toy. The Series S has another advantage there in that it's not as fragile as the Switch and the box can stay away from the children so if they throw or smash something, as kids can very well do, it'll just be the controller and not the whole ass console. People, including game developers, need to understand that there's a lot more to the market than mid-late 20 somethings with disposable income and a desire to always have the best possible gaming experience.
@devantetoppin7879
@devantetoppin7879 Год назад
Answer to the title question is no. The main limiting factor for most games hitting 60 is cpu and the series S has the same exact cpu that's in the ps5 and Series X it was a smart choice by MS because it should honestly never hold pack any game. If the game is gpu bound you can drop resolution and if that doesn't work you can start lowering graphical quality to it gets there. All sorts of stuff you can reduce and degrade visually if need be but the cpu can keep up. Arkham knights freaking struggles on a 3090 / 4090 and only hits 30 often sub 30 on PS5 / Series X. This is because they screwed up how the cpu is being used. 100% on the developers for that debacle anything else is a shameless excuse. Long story short if a game hits 60FPS on the Series X it should really be able to hit 60 on the series S as well. The cpu is there to hit those frame times as long as you make the appropriate visual cuts to go along with it.
@lockekappa500
@lockekappa500 Год назад
Sad part is they think we'd rather have slightly higher resolution and some bells and whistles than double the frames. Hopefully thatll change.
@Kougeru
@Kougeru Год назад
@@lockekappa500 this isn't true at all. The CPU on the Xbox Series and PS5 is fine. Arkham Knights has a lot of other issues going on and is a terrible example to use for any measure. My CPU is basically the same as the PS5 but with my 3080 I'm getting over 144+ fps in most games that the ps5 only gets 60 fps in. The CPU is fine in most games. Rare exceptions like Plague Tale and Gotham Knights are just that - rare exceptions/outliers that are poorly designed/programmed. I don't know why I even typed all this out. The proof is in basically every video in here for the last 2 years. If CPU was the main factor like you said, then the Series S would be getting the same performance and visuals as the X but that's not the case, ever. The only times it gets 60 fps is when it's using dynamic resolution that dips low and/or has much lower graphic settings compared to ps5 and Series X
@lockekappa500
@lockekappa500 Год назад
@@Kougeru I was simply stating that it appears in the past they've been willing to give us 30 fps with higher graphical fidelity over 60fps with lower. Unless you were referring to OP.
@jaynelson1762
@jaynelson1762 Год назад
Love my series S, as someone who plays so few AAA games paying over £400 to play them is not justifiable to me.
@Ozule
@Ozule Год назад
After playing GOW Ragnarok I think we should ask also the question: is PS4 holding back gaming on PS consoles? For sure, but you won't see a video about that in this channel.
@parazels83
@parazels83 Год назад
The great install base of PS4 holds the generation, not hardware itself.
@kwedl
@kwedl Год назад
Because GoW was basicly guaranteed to be a cross gen game anyway. What would have changed in the game if it was current gen only? Do people really think it would have been a completely different game? We are now getting to the point where the last few cross gen games are coming out. After that it will be current gen only and obviously people are going to mention Series S at that point. And i can't wait for people to cry about 30fps because guess what, the moment we move on from cross gen games we will keep getting more and more 30fps games again, they are still just 500 dollar boxes. But everyone will now just call every dev bad or attack them.
@Rift2123
@Rift2123 Год назад
Personally wouldn't still be within the xbox exo system without the series s great little console
@Helicon1
@Helicon1 Год назад
Regarding Alex's comment on Halo Infinite's feature/fix prioritization - this is neither the Developer's fault NOR a "Project Management issue". Technical project managers are given work to deliver they do not define the strategy of what work is done. This strategy would typically be defined by senior management, hopefully based on recommendations from their analysts and not their whim, but that varies by company!
@jal.ajeera
@jal.ajeera Год назад
From what I understand, technical project managers are definitely part of the requirements analysis phase where what needs to be taken up for the next sprint or so is decided. They may not have all the say, but they definitely do have some say. Technical leads are also involved in those discussion since what can be delivered and in how much time etc. is decided upon. Developers are rarely involved.
@Helicon1
@Helicon1 Год назад
@@jal.ajeera A technical PM would define what, of an already agreed scope of work, would come next in a sprint. They would not decide what priority that work has that would come from above and that would be the guidance that the PM would typically use to decide that priority level.
@jal.ajeera
@jal.ajeera Год назад
@@Helicon1 "From above" involves the technical manager too. It's the requirements analysis phase. TM resides over these meetings assigning priority to the tasks based upon multiple factors like user requested, analytics etc. TM is definitely involved in the process along with the technical leads. The already agreed scope of work is decided by technical manager and others. So Alex isn't wrong in his assumption. Devs aren't involved for sure in most of these higher level processes. Your understanding is incorrect in this.
@Helicon1
@Helicon1 Год назад
@@jal.ajeera A technical project by definition has no strategic influence. If they are also acting in the role of an analyst or program manager then they may do. Many companies blend these roles as you describe, there's not a right or wrong way to do it. Anyway the underlying point is that the issue Alex mentions is not about Project Management which is delivering a discrete, pre-defined output, but in the underlying Strategy and underpinning analysis that has driven the project management approach. I appreciate this is semantics but I wanted to be clear in why I stand by my original statement.
@sooubic
@sooubic Год назад
The Xbox Series X is capable of ray-tracing, 120fps, and runs Overwatch 2 at 120fps. I think as long as developers competently optimize their games, they should be fine.
@alaa341g
@alaa341g Год назад
You think so ? hahahaha man ocerxatch isn't a next gen title to speak about , its like valorant , the day sony make an exclsive that push ps5 to its limits while other game are made to a 4 teraflops series s , then sony will crash xbox
@haunteddreams7856
@haunteddreams7856 Год назад
@@alaa341g nope
@Lumilicious
@Lumilicious Год назад
I haven't watched the discussion yet, but the existence of the Matrix Awakens demo stands in stark contrast to the claim that Series S is holding back anything. The demo looked amazing on all current gen systems.
@MarcoBayod_MB
@MarcoBayod_MB Год назад
So pointless, we still have games on PS4 but it's the Series S the one holding back gaming? Yeah right
@Aristowi
@Aristowi Год назад
I like the Unreal engine, some of my favorite games have used the engine with beautiful results: MKX, MK11, Batman Arkham, The Ascent, Gears of War, etc. That being said, if the engine can't be optimized or handle 60 fps in consoles (or even PCs) then it should be avoided at all costs, Gotham Knight was a sign that the engine may be messy to work with, and having that mediocre performance in a mediocre looking game is unacceptable.
@eqjase
@eqjase Год назад
I just don’t get this. As a PC gamer we have been adjusting settings to match our performance target for decades. Unless you have extremely old hardware it’s just a matter of compromises. The series s could be a 1080/30 machine while the bigger consoles be 1440/60. Gamers want frame rate period. Look at the most popular games they are all easy to run at high frame rates and work across a ton of hardware. Pushing tech is great but gamers aren’t begging for it. They just want a good game that is supported and runs at 60fps. It’s that simple.
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