People are way to hyperbole here. E3 hasn't actually changed much with the exception of journalists being pissy because the convention is public now. E3 is only as good as the publishers who presents interesting new games. In the past two years that wasn't really the case because a new generation of consoles is coming up and COVID-19 is hindering the full potential of every gaming related convention. So many people wish E3 to die, yet I've seen so many annoyed comments about this lame "Summer of Gaming" invented by Keighley and IGN. These folks who want to see E3 dry out to put out their own content. If this was a simple test run this year, well, they better come up with a better concept next year when there are hopefully no pandemic excuses anymore.
Seventh Taco Buddy you must have a rose tinted view of the past...it wasn’t much better. Most games were literal asset flips. The more you stay aware in the gaming industry the more you realize it’s same shit different time.
It's more sad that at least they were still trying back then with high output of full, flat priced products with some creativity, but microtransactions and gambling have infected the best publishers. We are seeing the pivoting change from the 2008 crash (GFC) and mass migration of all the jobless, sleazy execs and MBAs from finance into the booming gaming industry - and they brought their banking fee-based, nickel and diming, consumer-tricking schemes with them.
Most console reveals are like this. In the Ps4 Pro reveal I remember Marc Cerney dancing around the stage spewing out a lot of bullshit with bullshots playing behind him. Xbox always seem to drag out "Major Tom", who you never see for years util they release another console. When Microsoft promise your console to be a powerhouse, then the games are under 30fps within 2 years of release Major Nelson is nowhere to be found.
As a guy who has foot fetish I can't fathom the idea of being indifferent to a beautiful woman's feet. It's like a curse and a blessing. You know others know it's weird but that in itself just amplifies the fetish that much more.
Fun you guys covered this legendary conference, and some insightful comments. However the cringe of the moments doesn't come across anymore since you guys talked through everything, even the "best" moments, and covered the awkward silences and hall atmosphere.
They outright cut out some of the cringe too. Example: "One of the best things about hip-hop is... BARACK OBAMA" That line never made it into the video, feelsbadman
12:05 Genuinely thought Audi was a native English speaker (and a pretty eloquent one). I've certainly never noticed any unnatural pauses. You speak better English than me.
I took notice of you in the video before reading this comment, because the look on your face. I can't quite tell if that look of confusion is acting. Looks semi-authentic. Admit it: there was a part of you that was genuinely thinking "What is happening right now?"
The Xbox 1 reveal was probably equally bad for the company (or worse) but not even close as entertaining. This is the most legendary for sure, PS3 Ridge Racer! next 😆
The only time I can think of "being a celebrity on stage" working is when Tom Hanks was contractually obligated to do a thing for Sony and he spent the whole time ragging on them
Absolutely love Lord of Shadows, shame the 2nd didn't hold up. That first big fight against the Ice giant... back then it looked amazing and so much fun.
This still has my #1 E3 moment which I like to call “The Konami Stare Of Death”. I still have the clip of it, when someone added the music from JAWS to the background. CLASSIC!
Even though I didnt play any of these games, this brought back the AAA 2010 games that came out. God of war 3, black ops 1, halo reach, red dead, bad company 2, and bioshock 2. Good times
When this infamous conference went down... I was not watching it live because I wasn't much of a Konami person at the time... I kept hearing people talk of the Konami conference at the time as the BEST CONFERENCE they've ever seen in their lives on a forum I used to frequent... but I would soon find out they meant it in the sarcastic/ironic sense. I had no idea cringe could reach those levels... and I was well aware of E3 cringe even by this point... but nothing at this kind of level at the time... wow
Kojima Productions couldn't actually get the Idea to Pan out. Kojima actually went to Platinum Games after it was technically cancelled and asked if they might be Interested. Platinum only accepted with the agreement that the setting be changed to after MGS 4 ( instead of between 2 and 4 ) to have more creative freedom with the story.
2010 was the dark ages of Japanese games. I think the popularity and impact of Call of Duty and how the stars aligned for Microsoft with the Achievements and Xbox Live was the only reason they found success with the 360. I don’t see them ever getting that kind of success again.
The early 2010s weren't a great time for games? You guys are buggin' on that one. 2010 in particular was a fantastic year. (Mass Effect 2, Red Dead Redemption, StarCraft II, Battlefield: Bad Company 2, Call of Duty: Black Ops, Super Meat Boy, Limbo, Deadly Premonition, Dead Rising 2, Alan Wake, Splinter Cell Conviction, Mafia II.)
it's interesting to me that the game Neverdead got a solid 50 critics score and 50 users score on meta-credit. That's what I call a perfect average game! Very mediocre! So mundane!
The irony is the director and producer of NeverDead was the director of Metal Gear: Ghost Babel and Acid series. He lost the track right there. Shinta Nojiri
the dance masters portion of this conference always makes me laugh, i'm a sucker for those scripted "casual" back and forth conversations, it always cracks me up.
25:13 That has happened so much and it really comes off as companies thinking that it will make the products more relatable because people are seeing someone they know, like an actor. - One of the times that it worked perfectly was with Keanu Reeves "crashing" the CyberPunk presentation, but only because he played a character in the friggin' game, so it makes sense. AND, if he does something there's usually something genuine about it. - But then you have something like the "Fast and Furious" game (which looks like it came one or two generations too late) presented by Vin Diesel and Michelle Rodriguez this or last year. And while it was very similar to how Keanu kinda read his lines while having some fun in between, nobody cared for a "Fast and Furious" game or Diesel and Rodriguez being there, so it was just awkward to the point that the whole presentation felt like it was from 10 years before. And it didn't help it was, I believe, shoehorned in at the very end of the VGAs. Whoever comes up with the presentations just needs to think a little more about it as to whether or not it makes sense. But yea, many decisions might come from the suits above. A company like CD Projekt Red doesn't have that issue, as they pretty much have total control over their stuff. And while the "Fast and Furious" game is by a Codemasters studio, the publisher is Bandai Namco. Sooo... coincidence that it's another Japanese company who comes up with an awkward presentation?... It's probably also an issue of Asian companies (or companies that come from other cultures, even like Ubisoft, which seems to be in its own French world) not understanding how to deal with presenting something to a more "modern west" audience.
It certainly didn't help that Michelle Rodriguez mispronounced Tekken, saying it like "Teh-ken" instead of "Tech-kin". That whole presentation just came across really phony, honestly.
It's amazing that this is already a decade ago... It's too bad though that Konami pretty much ruined all of their IPs. They could've done a lot of remasters & collections on current consoles, but they still have not. Zone of the Enders 1 should've gotten a PS4 remaster as well. They could've done a _Lords of Shadows_ collection on PS4. They could've done a complete Silent Hill remaster collection. They could've done a complete Metal Gear collection but they haven't.
Amazing, I never would have thought I'd have watched this conference from beginning to end. It's only because you guys made the commentary so enjoyable that I managed to survive the infamous Konami E3 2010 conference, one decade after it aired! What a crazy timeline we're in...
I've got to disagree. John and Audie have their own gentle chemistry. Audie has a fantastically bone cracking dry sense of humour which he combines with a Richard standard of knowledge and insight.
@2B Or not 2B I've very happily watched every single one of these so far... but I'm still at 11 minutes in this one. I know Audi's just trying to explain how hard it is to do a show like this and how nerve-wracking it is, but all of us already know that. The point of these is to have some fun having a laugh at a weird old show, seeing what holds up and what doesn't. Without anyone pressing back and having a laugh it kind of saps the energy right out of the video.
I survived the Konami conference 😎 Thanks for yet another great episode. Question/suggestion to DF: any chance of going back all the way to the 1995 E3? That would be super interesting and to hear what’s your thoughts about that conference. Cheers!
Wow. Just watched the Crowbcat super cut twice yesterday. My gosh its so funny. When the wrestlers start man handling the announcer 😂 "G-give it to me!"
This is the best E3 conference of all time. Sony 2006 and Nintendo 2008 were pure cringe, but Konami 2010 not only beat them in that regard, but it was also genuinely hilarious.
I was there! E3 2010 was the first and only E3 i ever got to go to. Shit was so fun but these conferences we didnt get to see in person probably for the best haha.
It makes sense here, the dude was AT the conference and he has a lot of actual experience about what hes talking about. I bought that AAA wrestling game at launch, so hearing someone with Lucha Libre knowledge, who actually spoke to La Parka, is a plus.
John is the man as always, the other dude just keeps giving excuses for the stupid ass conference that they should have just been laughing at and making fun of
@@poopscoop5836 there wasn't much to really riff off of in a funny way really, like John even said towards the end, people look back at this conference as being funny but the majority of it was just pure boredom and cringe.
Yeah the other dude was like “oh i cant make fun of this because i know how much work goes into this.” Then why do this commentary? The people that were a part of this would almost surely laugh at it themselves. Its not mean hearted, it is just terrible to the level of hilarity. That said, i love these DF retro videos. Keep it up guys 👍
@@jayg339 Yeah. I like Audi he's cool and his retro stuff with John is usually top notch and informative. But it would've been more interesting to hear his take on these and what he was thinking as he sat there during the presentation.
Woke up earlier than expected, but noticed this video was posted. So instead of going back to sleep, I made coffee and waffles to enjoy alongside this madness xD
Otomedieus and the "sequel", Otomedius Excellent is also known for having character designs by Mine Yoshizaki, the creator of Sgt Frog and the concept designer of Kemono Friends, which explains why the girls in both games have tall, thin irises.
The press conference to end all press conferences. And that's saying a lot considering it was the same year Microsoft debuted the Kinect with theatrics and prerendered footage for an hour and a half. For better or worse, there's never been a more engaging press conference since...
@@rickylovesyou Given how long 2020 seems to be stretching on due to the whole world going to shit, it's understandable to think of the Cyberpunk 2077 thing as something that happened "back in the day, when World War I was finally over".
If I remember correctly, Microsoft’s E3 had them trying to trick people into thinking Metal Gear Rising was exclusive to 360. They showed a video and said all the games featured are exclusive to 360. MGR was one of them and Microsoft were forced to clarify that it’s not an exclusive. It might have been the year before this or same year but just before.
Lucha Libre AAA was co-published by Konami and Slang, however the development was made by a colombian company: Immersion Games, those who also developed CellFactor (PhysX demo before Ageia was acquired by NVIDIA), Monster Madness, and CF: Psycho... Wars. The founding members built a new company called Efecto Studios heavily involved with de development of Ark on PC.