Dhalsim will open up our series of SF6 character guides. If you'd like to see a video like this for your main, feel free to tell us which characters you're planning to learn!
Dhalsim is my main, I have mained him since street fighter 4. I want you to do a in-depth dhalsim guide. You are the best dhalsim player in my opinion and I want to know how you think and play him. It would be so hype if you won capcom cup with dhalsim. I believe in you!
I have always tried hard to learn how to get SF5 Dhalshim to work (for some reason I thought Necro and Dhalsim were exactly the same in function, aside from new vskill), but maybe this will carry me over the hump. Meanwhile, I'd love to see a Jamie guide or maybe a Chun-Li guide. Learning how to use her new stance in neutral and pressure has felt pretty tough.
Atm sf5 dhalsim is still my favorite, he was really aggressive in that game if you understood his movement tech. He was slow, but his drill kicks were so good for rush down. You could get a hard knockdown and get good Oki from the drill kicks. They were faster than they are in sf6 I believe. If not they feel way faster in sf5 for sure. Sf6 dhalsim is good though, I'm just not sure about all the normals they gave him this time around. Some of the down back kicks seem too similar and the ones that are really cool are not that great. He has this back heavy kick called yoga mountain that is awesome looking but it's kind of slow to be a form of anti air. I think drive impact hurts his stretchy normal game a good bit too because they have a long start up and recovery and the main 2 stMP and stMK are not cancelable
@@GadielVaStar yea he gets most of his damage off of his mobility and setplay which is a lot more work to create than how most other characters play the game
@@GadielVaStar I still lose most of the time, but this character is so fun to figure out. Messing with his teleport and air moves is so fun. He’s rewarding in that way, for sure. Although, you could just pick Marisa and stomp people.
First time actually getting into learning a street fighter game. Using classic controls and picked Dhalsim lol but he’s the only one who stood out to me so I’m putting in the work 😎
Yes, Master Crimson. The Sim army stands ready. Eager to spread the word with fire and elightened yoga. The magic we were looking for, is in the work we've been avoiding. But no longer, i asure you. We will practice hard and we will be victorious.
I’ve tried sim in both 4 and 5. 6 Has gotta be my favorite version of him. I picked up sf6 thinking I was gonna main Manon or Kimberly. Rn im hovering between Blanka and Sim. Who wouldve thought. Thanks for the tutorial !
JUST found this out, not sure if it's great for high skill, but in low tiers where everyone spams DI, I got a neat trick: Light or Medium Drill into Heavy Slide (2.hK) beats DI. It leaves you plus frames while they are finishing animation for a free punish counter. And you can hit the drill almost anywhere (doesn't work for heavy drill oddly enough, no matter where you hit) edit: After further testing. Heavy slide (2.hK) beats Drive Impact if done at short or medium range. Your animation keeps you under their's until it's safe to pop up and you get at punish. (at long range you still get hit)
I started playing Street Fighter 6 last month. Hadn't played street fighter since old Alpha 3! Playing Dhalsim primarily and hell if I can do any combos on my XBOX gamepad. I can barely pull off a Super Art under pressure. Nevertheless, I made platinum without them, due in large part to excellent guides like this one. Thank you!
Great guide!! You were always so sick, (you and Arturo were my fav dhalsims in sf5) it's great to see a guide taught by you. Thank you!! I never thought I personally could ever play dhalsim, as I always felt I didn't have great reactions and could never react fast enough to anti air. I've realized, now that I've played for so many years, it wasn't reaction speed in the way of how I understood it, instead, it was algorithmic understanding of possible outcomes, which includes tons of underlying variables like spacing, objective analysis of what what would it be like to be facing this pressure, when would I want to press a button, and then having a counter to that preplanned etc. Now, in contrast, I can (and sometimes do) dp before they've even left the ground, (which yes does now open me up to some fake signals if another person understands my cues). So now I want to take the final step and play Dhalsim. After watching some of Fchamps recent stuff and seeing the way he sees the game, what algorithms he uses for decision making, it's truly fascinating and rich with data. I want to ask you to possibly teach me, but I want you to get something out of it, do you do lessons at all Mistah Crimsoooon? Thanks man.
Amazing guide! A matchup guide would also be great. Turtling Guiles and corner pressure Marisas are some of my current biggest challenges when playing Dhalsim.
We can talk about that match up we go have a great counter picks for Guile actions for example if he is just crouching and waiting We can actually punish him with float and HP with the proper distance and low hovering he cant hit us with flash kick but we can hit him crouching and if he stands up to cover there is no Flash kick.
I think being pressured by marisa and anybody else for that matter it's a matter of waiting it out and finding the right moment to teleport out, depending on the player, sometimes you're best of just taking the damage to get out of the corner with a teleport, most players wont optimize the punish to so you might get away with taking a single hit or taking in best case a mashed jab, obviously really good players will punish you much harder but those are a tiny minority, and in most cases i just take the punish
Aaaaaahhhhhhhhh thank you for that HP Flame after HK Burst>Sweep. That's soooooo good and i had no idea! Now i have nore consistent options for Kens to OD Shoryu through 🤣🤣🤣🤣🤣
Great guide, I really enjoyed the knowledge you had to give. I want to give Dhalsim a try but I can't for the life of me get the timing down :) I know it'll take practice though. Thanks again.
I wanted to learn Dhalsim because I like to mess with unique characters. I play Zangief now, I want to learn Dhalsim and Juri as my more "normal" character.
wall splat combo on 10:47 can be implified: lvl2 -> BLastH -> LVL1M. It's still exact 5500 dmg, but needs less hits, and drains no drive. (4 drive bars needed in original combo) next combo on video, lvl3 wallsplat will deal 3670 dmg. way better combo: lvl2 -> BLastH -> 1HK. it will deal 4780 dmg and will cost 1 sbar less
Freaking awesome. I was stuck in training on how to make the level 2 super connect with the level 1. Your anti-air punishes are insane. Time to practice! 😊
As a Dhalsim hater, this was an excellent guide to what will have me raging for years to come! Might have to stop hating and try to learn him. Great video!!
Snake eyes for zangeif? He has the best handle of the character 1. Zangeif guide 2. Defense and offense guide vs tough match ups 3. Advance guide and set ups 4. Defense when cornered and offense when cornering your opponent Some good ideas Great vid btw
i messed with sim the past few years, but with sf6 this is the first time with him as my main. ive been watching lots of mr.crimson and fchamp to help me. i think whats hard for me to learn is the drill and mummy. i use those moves too much out of habit from older games. i would love to see a more in depth breakdown of the character by mista crimson again in the future.
Ive ranked every character and done every combo trial and dhalsim is hard af, i lost 8 of my placement matches and got silver, to play well with him is no joke😂
I was trying out the wall splat lvl 2 combo he did which ended up ~6100 but you can get the same 6100 dmg without spending any of that drive meter just by going to heavy yoga flame into medium punch lvl 1 super fast enough after the full charge level 2
OMG MISTER CRIMSON! finally i see the truly Master! i',m ur student from italy :) i got a question..im not able to link yoga blast and merciless yoga..how do u do that? how can I buffer these two ? i tried everything but nothing comes out :'( 12.30
Thank you so much for this video! Mr Crimson is out of this world! I’m a casual fighting game player but really want to put some time in on SF6. Dhalsim has been my favorite fighting game character ever since the first time I played a street fighter game which was alpha 3! He’s so fun in SF6! I’m really excited to grind and progress. Thank you Mr Krimson! Watching you play makes me love Dhalsim more and more
I didn't notice the force standing on 4MP. I think because it doesnt force stand on block I must've missed that. I also didn't know you were plus on ground teleport after flame. I tested a bunch of teleport setups but they always lost to mash. Good to know it's because you need to end in yflame to be plus.
Any tips on getting the level 3 CA to combo after the Yoga Blast? Is there an input shortcut or just doing the inputs really fast? The input I use is 624+HK > 236236+kick. Is there another input that's shorter?
what controller do you use? im currently using nintendo swith lol, im coming back to fighting game played tekkam as a kid so about time i come back to my fav game as a kid
how do you cancel yoga blast into lvl 3? do i actually have to input 2x qcf after heavy yoga blast really fast? i am really inconsistent at it and am kind of spamming the kick button during that
Underrated character. And I don’t know why. Maybe it’s because people go after cool looking high damage characters. They’re boring to me. Pretty generic.
sim is not underrated, he is just a speciality character, most people dont like playing how he plays. Doesn't mean he is good or most people are crap, just most people prefer more honest direct characters. Hence why shotos are normally the most played archetype. It is the same with zangief and blanka They have an entirely different playstyle that most people dont like.