haha Diddy raised the bridge in Boulder Canyon... guys this video is proof how good this game is and with a few modern day changes it holds till this day. i enjoyed the whole video. Big thanks to the people who keep this game alive and still enjoy it to this day
All of these codes are by Retroben. As noted, they don't work perfectly, and there is a chance of the game crashing by using them. Diddy Kong Racing (U) (V1.0) Enable Music In 3P/4P Mode 800A4047 0005 Diddy Kong Racing (U) (V1.1) Enable Music In 3P/4P Mode 800A458F 0005 Diddy Kong Racing (U) (V1.0) Sixty Frames 80079A2B 0003 May freeze at some points,physics can get wonky with slopes on both codes. Alt Sixty Frames 80079A2A 0003 A friend informed me this didn't freeze. Diddy Kong Racing (U) (V1.1) Sixty Frames 80079E7B 0003 Same but for 1.1 as the primary test version. Alt Sixty Frames 80079E7A 0003 Same as above notes.
i cant believe you got three other friends to play with you on this game. This brings back so many memories its amazing that people still post this game. walrus cove literally brings me to tears when i hear it. It makes me happy to hear my childhood is still alive and well. (bubblegum crisis Tokyo 2040 reference.) Please keep posting more of this game i just subbed and i am so happy i don't know what to do. Good on ya!
I still have this game and lemme tell you I might be 15 bout to be 16 April 17th but I also knew how it felt playing this in the 90’s I still play 4 player to this day lol
Fence fence can be played with 4 players split screen but now with 2 computer cars, in 3 players splitscreen it would be with 3 computer cars, in addition to the fact that the music code has been discovered in 3 and 4 players splitscreen, now there would be a lack of a patch, so that it can be played in 3-player and 4 players adventure mode, in addition to making it 2 players in adventure mode through the game trick, we would expect, in addition to all this, some trick to enable the bot or autopilot so that it simulates playing with friends in 4 players in split screen, as happened in mario kart 64 and mario kart double dash.👍
This code is for version 1.0 NTSC-U. Boss stages in multiplayer [Nick Reynolds] 8100D0A0 1000 8100DE74 0000 8100DE76 0000 811F2B6E 2628 811F2B70 2937 811F2B74 0125 81042EB8 1000
I don't think there are that many people that you could easily find strangers who play this game. I used Mupen++, but some people prefer the AQZ netplay plugin for Project64. There is also Mupen64Plus and Retroarch with Kaillera, which are two that I haven't tried so far.
The only code I can give you at the moment is the cpu one, and that was for 4 cpu players, not 2 like in this video. I actually had been patching a rom of the game, and I didn't carefully organize everything in the cheat format, so I need to look through some things to get Gameshark codes. Diddy Kong Racing (U) version 1.0 and 1.1 CPU racers in 3/4 player [Nick Reynolds] 8100D010 0000 8100D012 0000
I believe this should be everything, although I'm still not 100% sure everything will work as well as in this video. It should be noted that I didn't use computer players on the boss stages, and that likely was from some problem I had using them on those stages. Unfortunately, the starting positions are messed up like they are in this video, because I've always had difficulty messing with character coordinates. This can cause certain boss stages to be very slow starting with the wrong character combination. Let me know if there are still any other problems with the code that aren't in this video. Boss stages in multiplayer [Nick Reynolds] 8100D0A0 1000 8100DE74 0000 8100DE76 0000 811F2B6E 2628 811F2B70 2937 811F2B74 0125 81042EB8 1000