I know I may repeat myself, but this video is so important to your success on Apex Legends and can cure a ton of your frustrations within the game or with your teammates when we understand how they maybe intending to play. Also be flexible and have a willingness to fill in roles if something is missing. There is no "I" in team....but there is an "I' in pie.
A tip for Co-IGL Make sure you and your co IGL partner are on the same level / style of IGLing. If you’re on different pages no calls will ever get made in a timely manner For Co-IGL my friend and I have found a hybrid loadout (Markman/SMG) works extremely well for both being aggressive and anchoring, allowing us both to fluidly switch out when the calls are there
As someone who prefers to play a anchor/support position (my mains are Caustic, Mirage and Lifeline) playing pubs is difficult for us. Most randoms want to ape everything they see and if they don't see you right next to them in the fight, they think you're not doing anything. I love getting a win with an all W key Octane who got knocked every engagement and spent 90% of the match talking smack about how I "Was no help and spent the entire game camping with Caustic like a bish" End game report: >My damage: 2176 >My kills: 2 >Octane damage: 756 >His kills: 13 You love to see it 😂
@therealjhill6 thanks man. The problem is that players like us NEED the entry fragger to play the way we're most comfortable. It's not like I'm incapable of dropping high damage games or winning my 1v1's. I just do better when I can play my angles, use my cover, and wait for our best opportunity to push in and finish the fight. Up close my thic Caustic ass is just going to get 1 mag beamed by anyone with a R9 on roller. I know my weaknesses and I try to play accordingly. Getting in a neogigatapstaffing Wraith's face isn't gong to end well for my refrigerator-hiit-box-having ass😆 If I'm having a Fuse/Bangs day, I'm trying to apply pressure and get as much entry damage as possible to coax my Caustic/Watson to apply pressure with me. Team synergy is huge in Apex and that's just hard to get with randoms. Specially when everyone has a mic but they are either too good and don't use it, or are booboo and leave it hot while their kids and smoke detector scream in the background. 😆
@@iCutWaffles I don't think he blamed controller at all, he put much more emphasis on Caustic being thicc and Wraith players being sweaty, tbh. I think he only added it to show he has multiple disadvantages for going into close range. The fact he mentioned Caustic being Chonky twice out of 4 descriptions and you took away he blames controllers which was one of those, says a lot more about you than it does anything else my guy.
I think im a hybrid between off angle and entry frag. It all depends on the team mates. If theres a teammate that is more aggressive then me than im happy coming into the fight a lil later but at a different angle to catch enemy trying to flee to pop a bat
Im a flanker, my common party member is an entry fragger... this completely explains why I keep catching him pushing teams and dying, and why he keeps catching me backed into a corner... and why we both always go "Why in the world were you over there?" When things dont go well and/or we forget to communicate or pay attention
Judging by this (based on when I play with my actual team) I'm a hybrid. Anchor, Off-Angle with a little CO-IGL in there (especially on the rotations and ring movement calls which my squad definitely said they trust my focus on). I've mained Wraith since S0 but I never really played her entry frag style (unless the situation strictly called for it). It's also not a wonder that my secondary characters (Fuse and Catalyst atm) I grasped very effectively and easily so this makes sense. I usually say my general fighting style in this game is more along the lines of "Solid Snake" rather than up front brawling (when I have a choice in the matter)
This was a helpful video because I'm trying to get into Apex e sports, and I'm a wraith, main with Loba and bang as my 2nd and 3rd. The way you described each role helped me find what roles I mainly play, which is flanker, entry, and on rare occasions, Anchor. So thx for the video it helped a lot.
i have 3,000 kills with Valkerie 2,500 with Horizon & Wraith. and 2,000 with Bangalore. It’s hard to main just one for me because i like using different abilities to change it up so i don’t get bored.
I play with my friend and i go in damage run heal then go back in to secure the kills am i the entry fragger or secondary fragger (favorite loadout flatline and r99/car)
I struggle with legend selection because i feel like my playstyle is hard to compliment with randoms as i like to be aggressive but also be able to control the area so i get to pick how i approach but they cant. So for that would you recommend any legends to maybe play? Or any good aggressive legends that can still be defensive?
Me and my friends have started playing more together and I noticed how naturally a turned into the IGL for the team. Both of my friends are more aggressive, one is a wraith at heart and constantly tunnel visions into fights. The is more flexible and tends to only push if he knocks or cracks a shield. I based on previous games tend to play more mid range and look for off angles as well as look for weak points. Now that Ive explained how we like to play to them we have played so much more fluidly. Also helps that my Wraith main friend decided to play Lifeline and has calmed down on ego challenging.
Brah this video is top notch. I wish I had it when I started this game . The tactical part of this game is so deep .most people don’t realize and never will
What I really wanna know is Why tf does EA let RU-vidrs/pro players get in these custom lobbies by themselves.. meanwhile I can’t even make a custom lobby with just myself in it?? EA don’t give no fucks about the casual players smh
I acctually found my new main yesterday, I was properly hits Wapping before resting on seer, even collecting his heirloom (cool but now I kinda regret it) and now I finally found a perfect main in the form of ballistic, the sling makes the havoc great again and that whistler is so damn good at hindering opponents, the ultimate is god tier with an alternator in the sling or with the havoc, wingman works well as well, overall I love playing this Hank J Wimbledon lookin mofo, to support my loba and ash squad
So where would you put more information based legends like crypto i spend most matches at range and trying to scope the situation and provide solid intel
Thus video made me see the playing field completly different. Im a support player and i realised that not running in with my fragger and just kinda helping him from a medium distance and move in as soon as big damage has been done works much much better.
I might have to come back to this one. I'm fairly new and you threw a lot of terms and acronyms at me. Because I don't know what they mean, I'm gonna take them as disrespect. Watch your mouth. And help me get better at the game.
i keep bouncing between Legends im a agresive player and i just push allot in pubs and try to get as many kills as posible but in ranked i play aggresive to but at the same time i want to support my team so i will never be the igl in ranked i just dont now who to play i hate defence love agresive play and movement but i have a different playstyle in pubs and ranked that just makes it hard to find 1 main
Obligatory "you neglected crypto again" comment Jokes aside this video is highly informative and perfectly timed considering this is something I was thinking about all yesterday and today.
I use Crypto as a hyper flex. His info gathering is S-tier because you can do it from any position. I've played Entry and used drone as my own flanker with ult, to draw attention away. I've played Anchor and used the drone as an Entry to pop shields for my 2 teammates running flanker. He's honestly one of the most versatile characters, the only thing he's lacking is movement. So you have to be amazing at info gathering and getting in good positions so as to not get caught out or have a teammate that can help pick up some slack like an Octane to pad you in or out kinda thing.
This video is so much different and informative than other videos on yt so thank you so much for this information and the whole breakdown on each role which I really appreciate :)
lol because chess is fighting. Apex is fighting. It's a battle played out with limited resources and strategy. Most game are like this, especially FPS, just the casuals don't usually pick up on it.
So after seeing this video I know I'm more of a support anchor / off angle flex and I main blood hound usually like to carry assault and smg or marksman smg but it's hard to play the roles when you get with randoms who like to play with the style of having 2 Fraggers
I understand and appreciate this video but I think for support if you wanna give an example of rotating to cover you could have gave a better example bcs you was wide open there and I'd have an Ez kill for the other team. Only saying cos some watching this are slow
i NEVER comment on YT videos, but this was EASILY the best guide video i have ever seen. i think the info u shared makes a MASSIVE impact on the outcome of our games. ty for this
i prefer the 2-1 role, 2 brawler - 1 anchor / off-angle. brawler basically 2 player playing close together at the front while anchor have best angle at the back or playing from unexpected risky position.
10:10 makes me want to try to get an angle through the little gap between the crates... maybe crouching on a rampage wall could make it happen? Amusing that I see a potentialy dumb angle while going over off angles 😅😅
Great video I feel like I’m a combo between them all I’m a vantage main who likes to stay back and knock the enemy then my team pushes and we win I feel like I’m a IGL and a anchor idk
Man...Dazs Thank you for this amazing video! I have been playing for a long time and knew I was doing many things but, never really broke it down to see what I was doing. I'm a Wattson and Loba main and I definitely feel I fall into most of theses roles. I guess I would say I tend to fall into IGL, and Entry but, I do find myself also taking a lot of off angle's as well but, I think that's more when I play with randoms and that's when I also sometimes fall into a Co IGL roll sometimes..... a lot of the times even then I just ping take off running and my team follow me. When I'm on Wattson I tend to let my fences alone or my back up plan be my anchor if you can even call it that. The best thing that has helped me out in Apex is knowing when a fight is not in your favor and trying to get out or see how something could go wrong before me and my team even push in and well iv gotten better at this it still needs some work. Things don't always happen like I think they would. Sometimes fights take longer then I think or that team I did not know about pulls up and with my ADHD its hard to keep track of all that is going on but, I do the best I can in the moment for me and the boyz. I'm always trying to get better and improve so we can win more games and overall that is going to = more fun for everyone involved. This break down is awesome though now I can test this and see if I can predict what my team is trying to do and fill in were I can help. Best video!
It might be easier to simplify the number of roles to reduce confusion. I get Anchor and Support are essentially the same role, so why have 2 names for it? I only suggest this for more efficient and quick communication. I would say we should do something along the lines of this: Entry Flanker Anchor Flex - You can fluidly cover any position needed. This way people don't associate Anchor solely with Legends like Caustic and Watson and Support with Legends like Lifeline and Newcastle. Because being an Anchor and holding ground, laying down cover fire, or poking damage IS supporting. Flanker is always entering the fight 2nd and looking for an off angle. You don't want to peek from the same angle as the Entry anyway, so it just depends on how wide you wanna make that angle. Some Flanker playstyles might be closer to 2nd Entry and some might be floating wide for info and harsh angles. They can adapt how wide or fast they want to take these flanks. I know having complexity and depth are great things, but you have to place the depth at the right part. The surface should be simple and easy to grasp. 3 players, 3 roles. You find the one you're more in line with and work from there. An experienced Flanker might say something along the lines of: "I'm a Flanker with a 2nd as Entry" which let's them know you can fluidly swap with them and that's more your Flanker playstyle, whereas the other way around would be: "I'm a Flanker with a 2nd as Anchor" which let's them know you might be playing slower and taking wider angles. To me, the Flex role is the final form of a Flanker player. So there can still be depth to each role and these were crude examples, but having 7-8 roles and not each of them being filled leaves players trying to randomly pick up the pieces of what roles weren't covered in their team comp. If the number of roles are reduced and complexity left deeper inside the base roles, then those players now know which role responsibilities more accurately fit into their original roles and can improvise and improve their skillsets more easily.
Also, I would like to contest one of your ideas on IGL and co-IGL. The Entry should NEVER be the IGL. By necessity of the role this person is going to have the least amount of knowledge available over the entire playing field. They must rely on the information gathering of their teammates. This creates delays and holes in communication, because the information must be sent to the Entry for them to then process and make decisions, when most of, if not close to all, new information comes from the Anchor and Flanker. This makes Entry most naturally suited for co-IGL, because they have the best access to the information of damage on enemies, knock-downs, what shields enemies have, what abilities they used, etc. Who I believe should be the IGL is the person who is making decisions on where to go, what enemies are where, when/who to engage, etc. is much more naturally suited to the Anchor role, since that is the person who receives that necessary information the quickest. This part of the role creation should be intrinsically tied together. Anchors ARE IGLs. Entrys ARE co-IGLs. This allows for more depth to each role and for each role to be equal to one another not only in task responsibilities, but also in appeal to becoming one as a player tying to decide their role. You don't want everyone wanting to be a chief and an Entry. The Entry is the person who rocks a high kill and damage count, often being the star or the ace of a team. They often can have crazy movement skills. They learn all sorts of ways to engage, break ankles, or how to take away or gain space. As co- IGL, without their callouts from what is happening in the fights they take, the IGL wouldn't be able to make the decisions he needed to to keep the team safe. The Flanker is a jack of all trades, they're the guys with crazy skill who can really do it all. They're the guys who takes their other two teammates' skills and compliments them by playing off of their styles to make for a unique, but strong play. They can multiply the strength of a team once they have mastered their ability to capitalize on every opportunity and opening their teammates create. Then finally, the Anchor. They're the somewhat underappreciated strategist who might not have flashy gameplay, but still consistently wins and makes the game look easy. These players are strong and hold a team together by trying to create a safe space for them to operate. They know where players are, and apply pressure to make enemies play at the pace they want them to, creating space for the ace to run amuck or have a place to retreat to. Once someone has mastered all the skills of an Anchor they can make the game look almost scripted by how good their calls are.
I know you typed a lot here, but in competitive the anchor role is not support. You may forgo off angle and go third party as support and entry only. In that scenario you call for whoever to “stay here and cover” then two move in. When playing at the upper levels these roles are understood quickly on what players are looking to achieve. Same with a floater / flex. Sometimes entry floats while the off angle may play support to anchor. It is not a one size fits all. Most pros also have different terms depending who you talk to. This is the best can do breaking it down as they do have different results. Another example: When you play edge of zone you still have someone who anchors the spot. Even aggro legends or playstyles have to understand the positioning of their teammates to succeed. Why I did my best not to say what legend is best for each role. Pretend you are a blank slate and maximize understanding of the role. I gave examples but its what some usually gravitate towards because their abilities. Doesn’t mean Wattson cannot entry or off angle. I do it all the time :)
The formula you are suggesting is how you prefer to play. While a formula on paper can work a teams synergy might work better with entry as an IGL. Not every anchor or flex is going to have that skillset when you are playing ranked. You may be the best option to IGL even if its not ideal for entry or whoever. The point of the video is provide options and understand synergy. Why I stressed it a ton on making sure you see what your teammates are doing. If you force certain roles or expectations, it will lead to frustration with randoms. Analyze short comings or how they play and fill in gaps for the squad. At a higher level as you have a coach or analyze strength and weaknesses you will see what works best for that team. Sometimes the solution is not as cookie cutter as it should be and then you either need to replace someone or find a way to make it work.
Now in the video we give the stereotypes people fall into. When someone over pushes as entry, they are making a team decision either you want or don’t want. Sometimes teammates won’t listen. But by their actions they are providing communication on their playstyle for better or for worse.
@@Dazs I 100% agree with you that professional teams swap roles and fill what's needed on the fly. I think that is a part of player synergy, but if you're trying to make generalized roles for players to work together on as complete randoms then I think over complicating it from the start isn't the right play. I also agree Legends shouldn't be intrinsically tied to a role and are flexible, which is why I was leaning away from the term support, which some may just confuse for the in-game role and not what they do as a player.
Yea I stopped being anchor when they steal my kills and I end up with 7-11 assists those are games you don’t want to play unless you have those kills to yourself for the 20 bomb badge. 😂🎉
Depends on what you're going for. If you're just trying to win the match, then it doesn't really matter if the teammate gets the kill. In ranked, if you do all the damage and your team cleans it up, you still get the full kill reddit in the form of an assist. But if you just want badges, you should probably play no fill duos lol
Even then, use this knowledge to quickly identify strengths & weaknesses of your Randoms. Even if they are bad at their roles, understanding them is half the battle!
Really good video, my biggest problem is i can fully understand this on paper but i really struggle to actually apply it in a fight, any advice to help convert these ideas into gameplay actions?
Increase information gathering. A lot of the time people get tripped up on their fight plans by unexpected positioning of enemies, teammates, or even a 3rd party entering unannounced. Communication is key. Start looking for enemies and using comms to just say where you see them at the least. The more people doing this the better it will get too.
I’m igl in my team but my teamates don’t listen to me and don’t give me call-outs on anything they just expect me to call out if they hit someone even though I don’t know they have like I retired for those reasons as playing with a useless squad is just as bad is solo queuing and as the entry fragger doing more than double the damage as my teamates almost every game I’ve lost all ability to keep playing the game getting 2 knocks and my teamates not being able to kill one just makes me yell at my teamates as they’ve almost never won a 2v1, my teamates just expose themselves to much and don’t use cover to there advantage I try to teach them but it’s useless
I think it might've been your perspective on communication that wasn't helping you as well. You and your teammates clearly weren't on the same page with the game plan of how you pushed into the fight. Sounds like you would enter before they had a chance to position forward. Maybe you needed to slow down ever so slightly? Or maybe callouts don't have to be orders or just damage numbers? Maybe there was information you were missing because the communication wasn't there and clearly discussed outside of the heat of the moment.
@@crazysquriel lol regardless of your opinion I think if matey here has a knock or 2 then his team ultimately should ape that solo guy regardless and even if they had twin mozams
I do good in close range because I play on console, but whenever I play entry fragger and get into fights I always feel random teams just come from every corner and me and my team just get surrounded by three, four or even five different squads and die. Like I try to run but there’s nowhere to run, every place is occupied by a random team. OR when I play wraith and go into fights, I got fried and so did my teammates, I Portal us out to safety with 0 kp earned, just wasting bullets and utilities 😢 and I really want to know the reason behind this and how to improve🙏
Think ahead. Feel like it comes with game experience on maps after being third partied so many times you know where teams might come from. Have a plan of retreat and reset if things go tits up. Don’t have an ego, if you’re at a disadvantage don’t just bet on you being able to hit more shots because you never know who you’re up against or if they’ll get lucky. Hope that helps
Second everything Ken-E said and especially for me map knowledge is huge and understanding how to play the ring. You'll stop putting yourself in high traffic areas when you know a lot of squads are rotating to the ring etc. GL
@@powertrip6426 Thank you as well! Though it's going to be a little hard to start to actively think about rotation since I never actually paid attention to it before, but equally helpful, thanks!
If you are a newb => Bloodhound If you can't hit your targets => Vantage (cuz of bullet drop indicator) If you wanna boom boom everything => Fuse If you wanna tryhard => Wraith If you wanna play solo => Octane If you wanna support your team => Newcastle If you wanna loot everything on the map => Loba If you wanna troll the enemy team => Revenant. If you pick any other hero (excluding Valk and Ash), then you are trolling your team.
This video is very confusing. There should only be 3 roles since there's only 3 players on a team. If you want to give 1 role multiple responsibilities fine but it doesn't make sense currently. Also an anchor isn't a real role. I'm too lazy to explain deeper but it just isn't. The entry just falls back to his team.
I find this comment very confusing. Why can there only be three roles because there are three people per team? Like said in the video, there doesn't have to be a floater or an IGL in every team, it's just a playstyle that one of the three people *could* do. ALL THE ROLES DO NOT NEED TO BE COMPLETELY FILLED IN EACH TEAM. (Sorry for the caps, I needed this to stand out.) Also, I feel like you're a little confused on how roles work. Anchoring is infact a role, though usually closely tied with support. You don't have to stick to the same role the entire game, just the actions you do during a certain fight designate how your role *within the fight* is. Meaning, if someone decides to off-angle in one fight and decides to flank in another, they did fill the roles of both Off-angle and Flanker, but that's in different encounters. This is why an action of anchoring comes with the role of "Anchor". The only problem with changing your role during a game multiple times is if not communicated correctly to your team, confusion occurs and things like 2 people on an off-angle happends. Also, why would you even comment if you aren't willing to explain your reasoning smh. You said your too lazy to "explain deeper", but you didn't even explain lightly.
i feel like i can flex, but mainly i’m an entry fragger maining octane atm. it’s been a pretty exciting and frustrating experience. thanks for the tips 🫶🏽