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[DKC2] Gusty Glade Wrong Warp (Unoptimized Challenge IL) 

Claude
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Inspired by the original video, located here: • DKC2 - Gusty Glade 47....
Far from optimized, I just learned this purely because it seemed like an interesting challenge, and because I haven't played much DKC2 lately. Overall, it took me about 5 hours to learn, practice, and execute the wrong warp in a manner where it'd actually save time over a non-WW IL. The route is mostly the same as the original video, but I did change a few things around, such as:
- The strat for the 2 Klampons near the start
- The method of regrabbing the beetle after the two pillar jumps
- The setup for the jump at the end, which I think makes it easier? (Definitely slower, though)
- Getting invis on the left side of the wall instead of the right (which seems way better for sure).
Overall, I'd say I'm about 2% consistent at executing this warp, which isn't too bad given how ridiculous it is. Fun stuff! Can't wait for it to be RTA viable in 2025.

Игры

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28 мар 2020

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Комментарии : 5   
@lightbrand_
@lightbrand_ 3 года назад
this is absurd, I wonder if people will one day incorporate this in their runs...
@crypton42
@crypton42 4 года назад
thanks for swanky
@mathprodigy
@mathprodigy 3 года назад
I am so lost. Well it's just i don't understand which elements exactly were manipulated to create this wrong warp
@lightbrand_
@lightbrand_ 3 года назад
I may be talking out of my ass, but I don't think there's a lot going on here, he just needs to reach the bonus barrel and get the clank ( you can see him doing a manipulation on the corner to kill the beetle ) so he can then throw the invisible barrel and create the wrong warp, all of the rest is just trying to get the beetle to the bonus barrel, since the beetle jumps out of your hands after a while he has to throw him and regrab him to reset the timer
@mathprodigy
@mathprodigy 3 года назад
@@lightbrand_ i got you thank you for the insight
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