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Do Superchargers Work?? - Modular Engine Test - Stormworks 

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Join NJ in this video where he tests to see if Superchargers work with Modular Engines, Which type performs the best, And at what cost to fuel.
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#MrNJersey #Stormworks #ModularEngine

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27 июл 2021

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Комментарии : 243   
@adriebiemans2226
@adriebiemans2226 2 года назад
I wish there was atmospheric pressure that would decrease with an increase in altitude, so to fly high you would have to come up with some form of forced induction!
@adamhnat5123
@adamhnat5123 2 года назад
that would be cool! Im looking to theese days when you'll flight to the moon in stormworks :D
@Robot50050
@Robot50050 2 года назад
Yea
@tylers5952
@tylers5952 2 года назад
Yeah that should be cool
@tylers5952
@tylers5952 2 года назад
And they should add a turbine so it could turn flowing fluid into tourk!
@under_the_table9117
@under_the_table9117 2 года назад
@Sussy ass motherfucka I agree with you so much! Because I love building aircrafts.
@mrskywars1237
@mrskywars1237 2 года назад
Well… time for a P-51 build with a two stage supercharger I guess, might need to update my ECU though
@oscarmarvi
@oscarmarvi 2 года назад
Put a neon down the wings and some drip
@MaxMarcotics
@MaxMarcotics 2 года назад
It'd be nice if you had a semi-permanent table appear to list the comparisons and percentage difference
@panzermensch4136
@panzermensch4136 2 года назад
I wish the Impeler pump would also work with the exhaus gasses from the engine so we could build turbochargers. Thanks for the Video its was really helpful ! =)
@averagegamer5617
@averagegamer5617 2 года назад
U can. He just didn’t do it. If u use two impellers side by side matching the torque things so they are the same, u can use the fluid in and feed in exhaust, and fluid out to feed it out. And on the intake one, it’s the same as u would expect. The air in can just have an air filter and the air out can go straight to the manifold. Or at least I hope it works. Otherwise I’ve been throwing them in all my cars and told myself lies that it made it better
@averagegamer5617
@averagegamer5617 2 года назад
I just watched the end of the video… I don’t know honestly. I personally haven’t tested a before and after, but I put them in all my builds now, and now I feel stupid
@themystic6604
@themystic6604 2 года назад
Same here, was really excited back when turbos first came to the experimental branch and I could pump exhaust through them to create torque. I was disappointed when this was removed, but apparently it was because people were able to make infinite generators with them. I'm really hoping they add this back in, or at least add a different part that accepts fluid and outputs torque but doesn't work the other way around as a pump. This way the torque output could be scaled down to where infinite generators aren't possible. Maybe some day 🤞
@tylers5952
@tylers5952 2 года назад
Same
@thekak2627
@thekak2627 2 года назад
i pretty sure they do, i have a engine of the workshop and it has supercharged exast out the back, idk tho i could be wrong
@kaiserinmargot
@kaiserinmargot 2 года назад
I seriously never tought in-game superchargers were that gamechanging ! Awesome video as always btw !
@Phantom_Incorporated
@Phantom_Incorporated 2 года назад
I wish I had known you can't make turbo charged engines, I've wasted so much time making them and just assumed they were better than naturally aspirated.
@user-jc5qn1rd7c
@user-jc5qn1rd7c 2 года назад
I hope they make the impeller pump can powered by exhaust, just like the turbocharger in real life
@maitoguy2791
@maitoguy2791 Год назад
Me too
@user-nv6ti2cw8i
@user-nv6ti2cw8i 2 года назад
Informative as always. Next one should be cooling.
@Lynsis92
@Lynsis92 2 года назад
Best way to do that would probably be to have the engine controlled based off of temp and see what has more power in the engine at say 90 degrees.
@DeadPlayer13579
@DeadPlayer13579 2 года назад
Yeha issues with cooling
@SheepInACart
@SheepInACart 2 года назад
+1 to cooling being next, its far from intuitive since the restriction of cooling water has so much effect. For now though I find engines work as one large tank of fluid (shared between all cylinders), and cooling manifolds like fluid ports. Try pairing a single radiator with each cooling manifold, and using a pump both into and out of the manifold, as that will maximize the water flow, thus minimize the difference between engine temperature and radiator temperature. Also nuclear reactors, fireboxes and heaters emit heat in a radius around them, so if you place radiators in that distance they will heat up (even if in a different sealed space)... I find for small creations you need to use a thermometer and threshold to limit your heaters to ~20'c, since otherwise your engines (or steam condensers) overheat as cooling system can't be far enough away, and as a bonus your battery will last longer.
@JBobjork
@JBobjork 2 года назад
Yes, a cooling guide about how it works in game without calling people stupid. In the game it does not work like in real life, and that got me to quit playing Stormworks as none of my creation can be used unless I make them out of radiators.
@Phantom_Incorporated
@Phantom_Incorporated 2 года назад
Well, as someone who has started many engine fires from inadequate cooling, I can surely tell that it is very important. Lol
@BelBivDaBomb147
@BelBivDaBomb147 Год назад
Your videos have been so helpful! Easy to understand and gives a great fundamental understanding of mechanics. I am building with my 11 y/o daughter and she is completely enthralled! Thanks for all you do for the SW community!
@nikospapageorgiou57
@nikospapageorgiou57 2 года назад
Great video! More engine component comparisons, and comparisons between diesel, coal, and nuclear in performance and consumption, would be really nice!
@aarondebruin9786
@aarondebruin9786 2 года назад
Impeller pump is the best at 25 rps i produce 70 psi. Then the engine is running pretty lean so i up the fuel trhottle to make the engine run at a stable afr of 13.2 wich produces 120watts
@Ragtagmanager
@Ragtagmanager 2 года назад
I love these videos.
@martinriggs3816
@martinriggs3816 2 года назад
You missed out on a pump! you should have tested the large impeller
@timbyrne829
@timbyrne829 2 года назад
This was useful thanks
@maximumoverstat
@maximumoverstat 2 года назад
I'd be interested to see if the greater power of larger engines affects the benefit of impeller and drive belt pumps for supercharging... I'll have to try that out myself this weekend.
@PeGri
@PeGri 2 года назад
How about comparing fuel consumption while putting out the same power?
@IstasPumaNevada
@IstasPumaNevada 2 года назад
At some point in this testing series I'd love to see an efficiency comparison of power generation per fuel used, for these different engine setups. Preferably using gearboxes to give a fixed RPS, as fuel consumption rises _dramatically_ with RPS. iirc, from my testing it seems like around 7.5 to 8.5 rps is the sweet spot (which could be something else to test).
@tymoteuszkazubski2755
@tymoteuszkazubski2755 2 года назад
I think the best way to compare engines is to pick a load and RPS to do testing at. Then use controller to maintain said RPS . You can then estimate engine load by reading air throttle (in my latest tests even at max pressure air throttle was higher than fuel throttle) lower value means more power to spare and compare fuel efficiency by measuring fuel flow, lower flow is better. If you are testing anything keep variables to the minimum, it makes for better end easier to analyze data.
@rev4231
@rev4231 2 года назад
Oh hey as per the note at the end. A friend of mine and I have been developing a turbo charging system using a mixed custom and turbine jet engine. It is still pretty hard but it has to do with the negative pressure you can produce in stormworks with jet engines. I'm not even sure if it's an intended feature or if this is just the bare bones of a future feature we've discoverd but yeah you can do a type of turbo charging with that combo.
@militarymeerkat520
@militarymeerkat520 2 года назад
Amazing video, perfectly laid out and well explained!
@USMCRblx
@USMCRblx 2 года назад
Nice video keep it up
@theonlysaint1232
@theonlysaint1232 2 года назад
One thing I found out when I was building me train engine. Is that the exhaust amount can have an effect on the engine performance. I originally had two both were connected to each engine but I was only getting low row. I then added an exhaust to each cylinder and it got way higher rpm. I’m not sure if you know already.
@SheepInACart
@SheepInACart 2 года назад
Yep, and where this gets weird is catalytic converters, which cause some restriction to flow, but actually reduce the total amount of fluid. Thus if you put a converter on each exhaust port you can collect several ports together to a single fluid port without meaningfully impacting flow more than if each converter had its own fluid port attached.
@theonlysaint1232
@theonlysaint1232 2 года назад
@@SheepInACart oh interesting. Also it is Hard to do this all the the engine is in v10 form
@Xerophun
@Xerophun 2 года назад
Any chance you could cover supercharging or building large radial 5x5s? I can't seem to get enough fuel or air into them to get their full potential.
@4rsh193
@4rsh193 2 года назад
Ohhh I'm gonna have fun making cars when I get storm works. I'm def gonna make a twin charged engine
@roeland8632
@roeland8632 2 года назад
You should do next: One crankshaft flat vs two crankshaft flat.
@user-ug7bu6wh6w
@user-ug7bu6wh6w 4 месяца назад
Are you pulling the fuel usage from the composite data? I'm using fuel tank levels and can't get the steady numbers you got. Great job with all your posts.
@thekak2627
@thekak2627 2 года назад
Well I use the imperpeller pumps, and a big on so kind usually has more POWER
@festivelad5079
@festivelad5079 2 года назад
if you super charge correctly with a large impeller and controlled ratio, then yes, they work significantly, usually giving a 30-50% boost in power
@pluemas
@pluemas 2 года назад
Ive adored superchargers and turbochargers since I was a little kid, being showed the supercharger in my grandads TR6. Forced Induction is just so cool.
@zhannymc1043
@zhannymc1043 2 года назад
Ford Falcon xr6 turbo. Look up high boost ones. 4L inline 6 turbo. Mix them with the ZF6 sequential. They are mint. Thank me later.
@poklianon8453
@poklianon8453 Год назад
by the moment I saw the video, all my recent engines had a turbo (small impeller pump) And now, while I'm having nostalgia watching this, im building twin turbo w12 for my sports car
@roguedragondraksis9114
@roguedragondraksis9114 2 года назад
is there a vid on that engine controller, ive been trying to get mine to run more stably without much luck
@stevepittman3770
@stevepittman3770 2 года назад
I love the science going on in these videos, definitely keep them coming. A suggestion: I have to imagine the pumps that run off the engine aren't improving performance as much as they could be - for a better comparison, maybe do the same setup but powering the rps-driven pumps with an electric motor instead? That way we see the full performance of the engine without the losses in power from driving the pump.
@kalle5548
@kalle5548 2 года назад
Problem is that you will have to drive the compressor somehow, with a supercharger that’s commonly done from the crankshaft and with a turbo from the exhaust pressure (not possible in Stormworks), I guess it’s more inefficient to drive the pump directly (or with a gearbox) from the engine instead of first converting into electricity and than back into rotational power, so this is probably the most realistic for use in a creation
@stevepittman3770
@stevepittman3770 2 года назад
@@kalle5548 Yeah, my suggestion is to just drive it with an electric motor from a battery so we can see the full impact it has on engine performance without requiring engine power to run it. In a practical setup it obviously makes way more sense to just run it off the engine, but I'm just curious.
@tymoteuszkazubski2755
@tymoteuszkazubski2755 2 года назад
It would be best if in all cases generation was provided by the engine tested so real life increases can be measured.
@stevepittman3770
@stevepittman3770 2 года назад
@@tymoteuszkazubski2755 For general use, I 100% agree. I'm just curious how much of a drain the pumps are on the engine. Obviously they are producing more than they would without the pumps, so it's a net positive, but.
@kalle5548
@kalle5548 2 года назад
@@stevepittman3770 I don’t know, haven’t tried myself, but I think you would still go net positive but with slightly less power and efficiency, you would have to test yourself if you want to find out if it’s more efficient to use the electric ones or not, would be interesting to see how it is in Stormworks compared to IRL
@overclocked5422
@overclocked5422 2 года назад
I built one for my engine. Basically doubled the performance and as well as fuel consumption.
@NickD7986-w5s
@NickD7986-w5s 2 года назад
ahh! another day lets see what mrn jersey posted.. oh.. its another modular engine video... 0 _ 0
@anthonywilliams379
@anthonywilliams379 Год назад
So a bank of impeller pumps to all inputs and outputs might prove a great option to improve compact engines
@IstasPumaNevada
@IstasPumaNevada 2 года назад
Using the electric pumps isn't a fair comparison since it's not sapping power from the engine like the belt and torque driven pumps, so you're essentially getting energy from an outside source.
@admiralobvious
@admiralobvious 2 года назад
Slap an alternator on the belt and you can feel less bad about that.
@SheepInACart
@SheepInACart 2 года назад
IRL your right, but as is in game the electrical consumption works out to extremely little power (like only a watt or two off the generator, where 70 was being shown for this large pump config) so this test is pretty much what you get.
@cowerdnerddespacito9518
@cowerdnerddespacito9518 2 года назад
So we got both turbos and superchargers That’s cool
@1993edddie
@1993edddie 2 года назад
Stormworks has a turbine and compressor separate to use as a turbo
@Gforce_2398
@Gforce_2398 7 месяцев назад
could you use a small electric motor for the impeller pump?
@batman44uk44
@batman44uk44 2 года назад
I think it would be good to hook up a button to turn on/off the supercharger
@Jamtime-tj6sv
@Jamtime-tj6sv 2 года назад
I already changed my air to fuel ratio to 12 to 6 for better performance out of the flat 8 cylinder ship engines, already my 6 deck cruise ship can easily reach 30 knots, I might give the large pump a try if it is needed, though my engines will use a lot of fuel. Testing I have done with the large impeller pump disappointed me, the engine actually lost power from powering the impeller pump.
@joespeed1952
@joespeed1952 Год назад
Is that engine controller available on the workshop? I could sure use it. 😉
@machy8515
@machy8515 2 года назад
Thank you so much for the tutorials I made my first custom engine recently thank you. You can and will always learn.
@leosypher9993
@leosypher9993 Год назад
I really feel like fluid being forced through an impeller pump should produce rotary power output
@anonymous-mj8wb
@anonymous-mj8wb Год назад
what if you hooked a large engien to 3 gear boxes, then to an impeller for fuel and air to make massive ammounts of power
@TheFelepeno
@TheFelepeno 2 года назад
For me the first method with the belt driven pump doesn't actually supply any amount of air to the engine. I end up reading out with "too much fuel" (I've made sure to set the controller to supercharger ON). I've noticed the logic requires a clutch pressure input for the pump but I have no clue what to connect it to. Am I overthinking here?
@niklasneumann4788
@niklasneumann4788 2 года назад
Interesting would be what happens when you add a radiator between the pump and the engine because in reality you need to cool the air after the pump or turbo 👍👍
@SheepInACart
@SheepInACart 2 года назад
Sadly in my testing nothing useful. Pumps in game don't actually seem to raise the air temperature meaningfully, so adding an intercooler doesn't actually help performance, its just another restriction to flow. Its a sound concept in real life though, so was certainly worth a try.
@jaccoruisch1863
@jaccoruisch1863 2 года назад
i tried turbocharged, so an impeller pump connected to the exhaust pipes, then the power output of that impeller pump is spinning another impeller pump that is forcing air into the engine. don't actually know if it worked or not cause I didn't see any big increase (also because i was bored and stopped trying to perfect the engine).
@PoketMarty04
@PoketMarty04 2 года назад
next video, please make a cooling comparison
@Cocokingable1
@Cocokingable1 2 года назад
You missed the large impeller pump
@steeljawX
@steeljawX 2 года назад
I kind of wish they'd add back in a turbo. I'd love to Turbo Charge (having both a super charger and a turbo charger) an engine. I'd actually like to see you super charge the old engines and see if you can get better performance out of them. I wish that there was something like that for jet engines, like spool the fans up faster or something, but for now, I'd love to see if like a prop plane has better performance with a supercharger. Not that it'd be super interesting or something you'd need to do, but I'm wondering at what point does the extra power become outweighed by the extra fuel needed? Like a standard engine on an airplane (since weight is most crucial on aircrafts) will go X far. Will a super charged plane of the exact same stats save for that super charger go a farther or shorter distance that the standard? If shorter, can you add more fuel tanks to make it just as far or is there no point in doing that? If the case is that it's a bigger waste of fuel than power benefit, we might want to rethink this and think of a dual intake system where you have just a normal intake through one pipe with a valve and then a pumped intake on a closed valve on the other and being able to swap between more air (more power) and cruising power would be a bit more sensible.
@SheepInACart
@SheepInACart 2 года назад
The turbo was a great idea, but the issue is the game doesn't have internally consistent maths as to represent conservation of energy, so having parts that turned pressure back to shaft power created many unintuitive and game breaking issues (indeed even wheels represent a simlar problem, and electric generators had to be radically reduced in efficiency to prevent the direct "generator powers the motor" being an infinite energy system). IMO the easy solution would be to make the turbo a single part with 4 fluid ports (compressor in/out, turbine in/out), but honestly it wouldn't add much in the way of meaningful player choices to the game simply using an electric pump doesn't. Jet engine wise, you can use multiple combusters to get more power (for more fuel), or multiple turbines (in parallel rather than series seems to work best) to increase shaft power, you can scale this out to stupendous amounts (devs admit jets are overpowered, but aren't fixing as it'd break all the existing creations). Aircraft wise, you'll normally go less distance for a given amount of fuel carried by increasing power, as drag goes up rapidly with speed. However in stormworks you often can improve economy by supercharinging then reducing engine RPS till you only make simlar power, at which point if you go further or not is a function of what the supercharger weighs vs the total amount of fuel carried. A large pump weighs 20kg, so if it improves fuel economy 10% to fit one, you'd really want ~250kg of fuel weight (including the tanks ect) before fitting it would work out. That said you don't need a second intake manifold, simply putting a one way valve in parallel with the pump will have the same result when you turn the pump off... although this only saves you the electrical power needed to run it, as the actual efficiency of the engine isn't reduced in stormworks from simply reducing the throttle, assuming the engine size/temperature/rps remains the same, 100% throttle naturally aspirated and whatever % it takes to make the same power supercharged will require the exact same fuel manifold throttle, and flow the same liters of fuel per minute. So all that said, there will be very few instances where its worth adding extra equipment to bypass a supercharger on an aircraft, simply run the engine at max boost all the time, and ideally control the power output via gearing, but otherwise close the throttle a bit. Finally word pedantry, but common use of the word "turbo" is a contraction of "turbo-supercharger", referring to a supercharger driven by a turbine rather than shaft power (alternately turbo-electric being a electrical generator driven by a turbine, as used by many steam ships). "Turbo-charging" is simply adding a turbo to a engine to increase the intake charge air pressure/flow. There isn't a specific word that maps to hybrid setups with both an exhaust driven turbine and engine driven supercharger, with "twin charging" in some parts of the world referring to this setup, but in others used equally for two turbo's on the same motor.
@oscarmarvi
@oscarmarvi 2 года назад
@@SheepInACart dude, why much text
@JG-hi6by
@JG-hi6by Год назад
You’re not necessarily turbocharging them you’re actually super charging them if you’re running the air pump directly from the motor Super charging is when you run the compressor off the engine, power and turbocharging is when you run the compressor off of the exhaust gases
@florianfeuillais
@florianfeuillais 2 года назад
In all you examples engines runs at different max RPS due to the supercharging, what is the fuel consumption and the energy generated by the different engines running at the same RPS?
@SheepInACart
@SheepInACart 2 года назад
From my testing at present in Stormworks for any given Air/Fuel ratio, engine temperature and RPS modular engines make exactly the same power (and also heat in the engine) per unit of fuel consumed. Given the limited options for continuously variable loads in games, trying to run the engines at the same RPS is going to add a lot of variables that you'd have to explain and demonstrate didn't impact your results, thus while it would give you an accurate percentage power gain to show off, it'd make the example a lot less clear.
@florianfeuillais
@florianfeuillais 2 года назад
@@SheepInACart Thank you for theses informations, I went on and made a test best myself and conclude the same thing
@tymoteuszkazubski2755
@tymoteuszkazubski2755 2 года назад
@@SheepInACart I used variable wheel brake as a load. I prefer to do my tests at fixed RPS though.
@Quantum-Bullet
@Quantum-Bullet 2 года назад
Doesn't temperature affect the stoichiometric and so change the efficiency or power of the engine independent to supercharge? Instead of the pumps one could add more cylinder, increasing power and fuel consumption as well. Basically comes down to power for fuel consumption.
@afoxwithahat7846
@afoxwithahat7846 2 года назад
Yes, Heat engines are more efficient if less energy is converted into heat. If that's what you meant
@stefanstefanix5974
@stefanstefanix5974 2 года назад
Turbo in the car is good idea
@wyattrutter2473
@wyattrutter2473 2 года назад
What about using a boiler to use the hot exhaust and create power for an impeller?
@MrNJersey
@MrNJersey 2 года назад
Explained at the end of the video, impeller only takes torque in, not out.
@SheepInACart
@SheepInACart 2 года назад
@@LaserTractor An hack for this is just add your fuel tanks together and feed it as process variable to a PID with P0, I0, D-60 (or -3600 for liters per minute). If you decide to do this withing a micro-controller the "delta" block can also be used instead of a PID, but keep in mind it outputs difference per tick, so you'll then need to divide by 60 to get seconds.
@JP-xd6fm
@JP-xd6fm 3 дня назад
@@SheepInACart Holly shit mate!, Once in a while, when I feel very smart I come up and read YT comments on Stormworks videos and is the perfect humble pie. . . Now I feel dumb af, thanks...lol
@finnbergermann
@finnbergermann 2 года назад
I do not really understand the physics behind this, but would it change much if you use a large impeller pump? And will this work on a regular engine (like the small stock engine)?
@Bendigo1
@Bendigo1 2 года назад
The reason it works is that the pump supplies a constant volume of air, otherwise it may fluctuate as the manifold doesn't actually pull any air in. More fuel require more air, if the flow is too low for the proper amount of air it will be too rich and lose performance.
@finnbergermann
@finnbergermann 2 года назад
@@Bendigo1 and this means what? Does this work with stock engines?
@Bendigo1
@Bendigo1 2 года назад
@@finnbergermann 1 part fuel needs about 2 parts air. If the air manifold doesn't have pressuised airflow, at a certain throttle setting it may only be able to provide 1.9 air for 1 part fuel. If it has a constant flow of pressized air, the manifold always has a surplus of air available to be able to maintain the proper ratio. As far as i know, the prefab engines are made to automatically have the proper ratio so as long as there is enough capacity of air it will run at optimal values. With modular engines the stoichiometry changes with temperature so air/fuel ratios need to change to maintain power and efficiency.
@Bondubras
@Bondubras 2 года назад
What would happen if the fuel line was run through the cooling system before being sent to the cylinders? Does heating the fuel cause any performance differences? Or is that not even simulated in Stormworks?
@joespeed1952
@joespeed1952 Год назад
I don’t believe fuel temperature is simulated.
@Bondubras
@Bondubras Год назад
Thanks for that. My next question is, would running fuel through the cooling system work to actually cool the engine? Even if there's no effect on the fuel itself, it's still a fluid, so I feel there should be some kind of effect on the engine itself. Or it's possibly a self-defeating thing, where the temperature of the fuel gets transferred back into the engine. Eh. Something to look into later.
@TimSmith-vl4qk
@TimSmith-vl4qk 2 года назад
Rolls-Royce Crecy I Specifications Data from The Rolls-Royce Crecy. General characteristics Type: 12-cylinder supercharged liquid-cooled 2-stroke aircraft piston engine Bore: 5.1 in (129.5 mm) Stroke: 6.5 in (165.1 mm) Displacement: 1,536 in³ (26 L) Dry weight: 1,900 lb (862 kg) Components Valvetrain: Crankshaft-driven reciprocating sleeve valves Supercharger: Gear-driven centrifugal type supercharger with variable angle of attack of the impeller blades providing up to 18 psi (124 kPa) of boost. Turbocharger: Three engines fitted with exhaust turbine (50% scale version of Whittle W.1 turbine) Fuel system: Direct fuel injection, 2 x CAV 6-cylinder pumps Fuel type: 100 Octane petrol Oil system: Gear pump Cooling system: Liquid-cooled Reduction gear: 0.451:1 (Left-hand tractor) Performance Power output: 2,729 hp (2,035 kW) Specific power: 1.71 hp/in³ (77.97 kW/L) Compression ratio: 7:1 Fuel consumption: 85.4 gal/hr (388.2 L/hr) at 2,500 rpm Specific fuel consumption: 0.55 pints/hp/hr at 1,800 rpm (with exhaust turbine, ~293 g/kWh) Power-to-weight ratio: 1.43 hp/lb (2.36 kW/kg) Rolls-Royce Crecy II Specifications Data from The Rolls-Royce Crecy. General characteristics Type: 12-cylinder supercharged liquid-cooled 2-stroke aircraft piston engine Bore: 5.1 in (129.5 mm) Stroke: 6.5 in (165.1 mm) Displacement: 1,536 in³ (26 L) Dry weight: 1,900 lb (862 kg) Components Valvetrain: Crankshaft-driven reciprocating sleeve valves Supercharger: Gear-driven centrifugal type supercharger with variable angle of attack of the impeller blades providing up to 18 psi (124 kPa) of boost. Turbocharger: Three engines fitted with exhaust turbine (50% scale version of Whittle W.1 turbine) Fuel system: Direct fuel injection, 2 x CAV 6-cylinder pumps Fuel type: KEROSENE Oil system: Gear pump Cooling system: Liquid-cooled Reduction gear: 0.451:1 (Left-hand tractor) Performance Power output: 2,729 hp (2,035 kW) Specific power: 1.71 hp/in³ (77.97 kW/L) Compression ratio: 8:1 Fuel consumption: 85.4 gal/hr (388.2 L/hr) at 2,500 rpm Specific fuel consumption: 0.55 pints/hp/hr at 1,800 rpm (with exhaust turbine, ~293 g/kWh) Power-to-weight ratio: 1.43 hp/lb (2.36 kW/kg)
@lizardmayn1051
@lizardmayn1051 2 года назад
can you try to make a botnia targa?
@s.l.sshipbuilders5590
@s.l.sshipbuilders5590 2 года назад
You should do a steam train build challenge
@jmstudios457
@jmstudios457 2 года назад
which they had turbines that you could use to make turbos....
@farmergaming5584
@farmergaming5584 2 года назад
How about u joined all the different pumps and things together and see how fast u can get it to go
@mobius1504
@mobius1504 2 года назад
why didnt you use a large impeller?
@EnderMalcolm
@EnderMalcolm 2 года назад
Adding a second fuel manifold should, in theory, allow you to add more pumps to the air intake.
@begerbingchilling
@begerbingchilling 2 года назад
Im curious to see what performance increase a turbocharger would give
@EdyAlbertoMSGT3
@EdyAlbertoMSGT3 Год назад
A pump powered by exhaust fumes would be cool
@g1expert102
@g1expert102 2 года назад
How far can you push it... I must know
@jacobsquartzminecart7632
@jacobsquartzminecart7632 2 года назад
8:12 Even the stormworks god has to flip around the Turbo pumps, there so confusing on which way is in and out.
@Bendigo1
@Bendigo1 2 года назад
Black part in
@thelightbrigadef4172
@thelightbrigadef4172 2 года назад
Need to test modular engine with the flywheel. I know it's take a few seconds to start.
@danieljones8706
@danieljones8706 2 года назад
I love adding flywheels to my engine builds. On Helicopters, it makes landing without power much safer and on road vehicles, it keeps you from stalling out, so its great on cargo trucks.
@thelightbrigadef4172
@thelightbrigadef4172 2 года назад
@@danieljones8706 I even use flywheel on regular engine by using modular clutch to bypass the flywheel.
@EdyAlbertoMSGT3
@EdyAlbertoMSGT3 Год назад
@@danieljones8706 A flywheel also helped my boat not stall and die when disengaging the clutch
@Sh4quille0atmeal
@Sh4quille0atmeal 2 года назад
link to the microcontroller??
@Xenon4d
@Xenon4d 2 года назад
What are you using for fuel flow? I don't find a sensor for this. Tanks
@Bendigo1
@Bendigo1 2 года назад
Fuel leven into delta, delta*60 for l/s multiply that by 60 agin for l/minute and again for l/hour if you want.
@ferociousfries3563
@ferociousfries3563 2 года назад
Yes.
@yackson4804
@yackson4804 Год назад
They need to add turbos
@Hectic16
@Hectic16 2 года назад
You forgot the large impeller pump
@UnforgivenRevival
@UnforgivenRevival 2 года назад
I am curious if you can use more than 1 fuel manifold... and if so whats the limits on the engine with lots of forced air and massive fuel intake before it explodes... i.e. 50 air pumps feeding air and 30 fuel intakes feeding fuel to keep up... will it work?
@SheepInACart
@SheepInACart 2 года назад
Simply adding more intake manifolds (fuel or air) used to increase performance, but this was patched out. In the present version you'll get the exact same power for a given intake pressure with 50 manifolds as you will with one. On the other hand fuel pumps work just as well as air pumps, so your effectively always going to be limited by the air you can squeeze through the motor, not by the fuel side.
@advorak8529
@advorak8529 Год назад
Testing is unfair: the electrically driven pumps are "free" (draining the battery), while the shaft driven pumps engines are using energy. This needs to be accounted for! And since engines seem to be more efficient at low RPS, high load (high clutch), we need to attempt different RPS ... Since the generator is the target output, I would suggest: - set a number of generator power setting as target - go over a wide range of RPS/clutch combinations to get the power, record the fuel usage - check RPS/torque conversion using gears, allowing the engine to run at higher/lower RPS than without, see if we can get the engine into the most efficient band - for the belt driven pump, see if changing the pump clutch changes the equation - for impeller driven pumps, see if a clutch and/or gearing does change the equation - for the electrically driven pumps, we need to subtract the electrical power used from the generator output - for the electrically driven pumps, see if a tank as a reservoir and a pressure-operated on/off switch for the pump reduced the electrical power needed - and vary over a range from lean to rich air-fuel mixture --- or have some automated tuning select the most efficient combination (a smoothed first order derivative of the RPS may be a good indicator), then change the throttle to get back to target RPS, repeat until we are there - also, we need to control the engine temperature --- I have reasons to believe that it can effect the efficiency. As your engines were not running at the identical RPM, they might have run under different efficiencies.
@PiFF_GAMES
@PiFF_GAMES 2 года назад
hello, how did you make the consumption in l / s?
@Bendigo1
@Bendigo1 2 года назад
Delta of fuel level multiplied by 60.
@PiFF_GAMES
@PiFF_GAMES 2 года назад
@@Bendigo1 thx
@Bendigo1
@Bendigo1 2 года назад
@@PiFF_GAMES 👍 it helps to round the number so it isn't crazy long.
@puebespuebes8589
@puebespuebes8589 Год назад
This is no supercharger, supercharger are either belt driven or shaft driven. In stormwork it's belt and RPS output. Turbocharger are driven by hot exhaust comming out of the exhaust manifold
@neon14949
@neon14949 2 года назад
You can doo a engine he's speed 70?
@supernova12458
@supernova12458 2 года назад
So if a supercharger is possible, then is a turbo? If I'm correct a turbo forces a mixture of fresh air and exhaust into the engine, where as a supercharger just forces air in. Be interesting to see if the game actully accounts for it. Forcing fuel with a pump too, wonder what that would do to perforce with the forced air
@afoxwithahat7846
@afoxwithahat7846 2 года назад
The only difference between Turbo and Supercharger is that one is connected via belt, so it's rpm are dependant of engine's rpm. Turbos spin freely, some can reach 150k rpm
@MrNJersey
@MrNJersey 2 года назад
Turbo uses exhaust to turn pumps which provides air, where as supercharger uses engine power instead.
@Tacticaviator7
@Tacticaviator7 2 года назад
A turbocharger is powered by the exhaust of the engine while a supercharger is powered by the engine itself. Both force air into the engine, they are just powered by different sources.
@supernova12458
@supernova12458 2 года назад
@@Tacticaviator7 Ohhh, that makes way more sense lol
@zhannymc1043
@zhannymc1043 2 года назад
*Do superchargers work?* would be proper title ;) ty NJ for the vid either way
@polygonalgaming4227
@polygonalgaming4227 2 года назад
Does the distance from the pump to the air filter matter?
@Bendigo1
@Bendigo1 2 года назад
No. Only flow and intake capacity
@shadymechanic9092
@shadymechanic9092 23 дня назад
When are you coming back?
@Vyacheslav_Zvigintsev
@Vyacheslav_Zvigintsev 2 года назад
вот кого я уважаю, это мистера НДжерси ;)
@SmartEzer
@SmartEzer 2 года назад
Солидарен)
@user-ud2le6ww2u
@user-ud2le6ww2u 2 года назад
Хороший оратор. 😉
@deadbody1877
@deadbody1877 2 года назад
How do you see the stats of of the generator
@MrNJersey
@MrNJersey 2 года назад
Try page up
@Mike_Rogge
@Mike_Rogge 2 года назад
Supercharged my boat and it doubled the speed, wish cooling wasn't broken though as it is limited to 15 kts before the heat spirals out of control, no matter how much cooling I add.
@MrNJersey
@MrNJersey 2 года назад
Do you have proper cooling? As you should be able to cool a engine up to around 40 reps
@Mike_Rogge
@Mike_Rogge 2 года назад
@@MrNJersey The most I did was 3 heat exchangers and 3 radiator electrics, each hooked up to 2 coolant manifolds, with 3 small pumps on the seawater end and 6 on the freshwater side. The engine has 6 3x3 cylinders. This was divided into 3 loops, each covering 2 cylinders with a radiator and a heat exchanger. The system was freshwater-filled from and overhead large tank. It would overheat quickly at it's rev-limit of 20 rps, and the heat would spiral out of control at any value above 6 rps. Even with the supercharger removed things didn't get better, and so I concluded that cooling wa bugged and this task would be impossible.
@Mike_Rogge
@Mike_Rogge 2 года назад
@@MrNJersey the heat exchangers and radiators were 5x5
@MrNJersey
@MrNJersey 2 года назад
Do you have coolant manifold on the crankshaft or on the cylinder? Also do you have a pump to move water, and are alll heads the right direction, there could be so many things wrong, Join my discord and post for help!
@Mike_Rogge
@Mike_Rogge 2 года назад
@@MrNJersey im in the discord but forgot about it, the manifold is on the cylinder, all other things I have checked and rebuilt many times.
@DP-sx2pt
@DP-sx2pt 2 года назад
I added one to a regular engine it didn't seem to do anything
@matallan5096
@matallan5096 2 года назад
I just went to go and make a super charger on one of my engines and I am having a air to fuel ratio problem anyone got any ideas on how to help me cause I am just using divide at the moment.
@EdyAlbertoMSGT3
@EdyAlbertoMSGT3 Год назад
Change the divide from 2 to around 1.05-1.2 and enjoy the extra power.
@matallan5096
@matallan5096 Год назад
@@EdyAlbertoMSGT3 thank you I have like 8 or so different engines with weird rev limits and take ages to rev up
@GorkSIG
@GorkSIG 2 года назад
Proper way of comparing numbers is to wait for the system to settle. You should have started the engines and let them do their job for about 5 minutes before looking at numbers.
@gregoriusandrewadidharma2395
@gregoriusandrewadidharma2395 2 года назад
Me: gonna make 6 cylinders with twin pump charging
@THusbands
@THusbands 2 года назад
Is there a reason the large impeller wasn't tested?
@danieljones8706
@danieljones8706 2 года назад
They take a ton of force to actually use.
@gergohumicsko4972
@gergohumicsko4972 2 года назад
Can you publicate the ecu? Or just send it to me?
@MikGamingDJMike
@MikGamingDJMike 2 года назад
does that work too for the steam?
@SheepInACart
@SheepInACart 2 года назад
Yes, placing a large electric pump on both intake and exhaust of your steam turbines will increase their flow/power... IMO this should be patched out as it doesn't make much sense (and indeed connecting a pipe between those two pumps will let you produce infinite power without needing any more steam, so is an infinite energy exploit), but as it currently stands its a good way to boost the power to weight/volume/cost of your steam engines. On the other hand there is no point supercharging the firebox, as you can't apply enough useful load to it anyway, and so doing the opposite (restricting intake or exhaust with a variable throttle valve) will let you get as hot as needed produce the same boiler pressure (and thus steam power) with less coal use... fancy way to drive the valve is a PID, but even just a throttle or keypad works fine.
@stefanstefanix5974
@stefanstefanix5974 2 года назад
Turbo in normal dishel engine is working
@EdyAlbertoMSGT3
@EdyAlbertoMSGT3 Год назад
I tried twin supercharger (2 large electric pumps) once. Not worth it.
@mobius1504
@mobius1504 2 года назад
"now im not gonna do an actual cooling system because they are a myth for modular engines and I cant make a real one"
@Bendigo1
@Bendigo1 2 года назад
Cooling systems are complicated and not easily understood. But they do work, just not the way everyone expects them to work.
@colbycantsay6644
@colbycantsay6644 2 года назад
yo wut if u have twin and quad superchargers
@EdyAlbertoMSGT3
@EdyAlbertoMSGT3 Год назад
I tried twin and it did not give me much though i could've been doing it wrong
@etopsirhc
@etopsirhc 2 года назад
you should try the 4 turbo charger configurations as well to see how much they help as well.
@pavunistao
@pavunistao 2 года назад
MO POWA BABEH
@Eggnog396
@Eggnog396 2 года назад
Just to ask; Is anyone else still unhappy with modular engine cooling?
@EdyAlbertoMSGT3
@EdyAlbertoMSGT3 Год назад
YES IT JUST NO WORK
@maxdax55
@maxdax55 2 года назад
They dont use more fuel/power.
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