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Docking is way harder when the spaceship is moving... 

Out Of Orbit
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Just a quick docking test for my game, Out of Orbit.
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Out of Orbit on steam:
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2 окт 2024

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Комментарии : 21   
@Joebaseball-qp2nk
@Joebaseball-qp2nk 6 месяцев назад
Objective: ask the ship captain wtf they’re doing going 85 in a 50
@outoforbit255
@outoforbit255 6 месяцев назад
Perfect haha
@Ivan.V.
@Ivan.V. 6 месяцев назад
ah yes, automatically recognised game: space station 13
@the_fenix_3247
@the_fenix_3247 6 месяцев назад
I mean space station 14 wants to be like this
@Jedai_Games
@Jedai_Games 6 месяцев назад
I thought I was only one who got Vietnam War Flashbacks just from title of the video
@ChristopherWeaver1
@ChristopherWeaver1 6 месяцев назад
Oh cool, reminds me of heat signature Always wanted more games like that, good luck to you
@outoforbit255
@outoforbit255 6 месяцев назад
Thanks for the comment, i really appriciate it!
@botbert9003
@botbert9003 6 месяцев назад
Speaking of Heat signature, being able to match speed like you can in the pods with nearby ships might be a good idea. Not sure how viable/hard it would be to implement with your systems @@outoforbit255, but could be something to look into. 👍
@frostden
@frostden 6 месяцев назад
Game developer here. I spend a _lot_ of time working on the problem of moving grid based entities in different reference frames interacting. Then I played Heat Signature, and I was like... huh. Heat Signature is an okay game. But it's not fun enough for me to keep playing. Even though it's way more technically robust. So I gave up. Having said that, looking at this clip: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-p-bCCxvGo7k.html , you've made a lot of progress very quickly... But it lags a lot during the collision... Ohhhhh... You're simulating every block of a ship as an entity in the SAME frame of reference? Yeah, okay. Maybe PCs have come far enough now that that's plausible.
@outoforbit255
@outoforbit255 6 месяцев назад
Might be a fun idea to give away a small bit of my Secret. Yes, the blocks are simulated every frame, but it is not what it looks like. The blocks and grids are not rotated at all, at least not really. What you are looking at are just replica of the grid that is drawn and processed outside bound. What you are seeing is a rotating and moveable ghost of block haha. Does that make any sense?
@MACMAN2003
@MACMAN2003 6 месяцев назад
seems like the movement of the ships are messing with the physics engine's calculations, i wonder if you could get more accurate results by keeping the player at 0 0 and moving everything else around, similar to how outer wilds handles floating point inaccuracies
@outoforbit255
@outoforbit255 6 месяцев назад
I am not using a physics engine. Can you point me out to the inaccuries you mentioned? Love to solve them :)
@MACMAN2003
@MACMAN2003 6 месяцев назад
@@outoforbit255at 0:14 when the smaller spaceship slowly brushes against the larger spaceship, it seems to be repelled by much more force than what would be expected
@outoforbit255
@outoforbit255 6 месяцев назад
@@MACMAN2003 ah yes, I see, it also seems like it barely touched it. That is already fixed. I'll upload a new video soon with some progress
@abe881
@abe881 5 месяцев назад
I'm not gonna lie, I thought this was a futurama joke
@irregularguy6465
@irregularguy6465 6 месяцев назад
just some things i thought were odd - the engine's thrust plumes should be a lot more dangerous, even past the visual effect - with the ship accelerating and the pod unmanned, the pod should be left in the dust
@outoforbit255
@outoforbit255 6 месяцев назад
Yes true, the trust flumes will be dangerous. I'm still not sure about the acceleration thing. Players have playtested it before and they bounce all across space and hitting every spaceships, so I put down a speed limit on the ships, and they will slowdown when no key is pressed. Perhaps I'll change that later
@irregularguy6465
@irregularguy6465 6 месяцев назад
@@outoforbit255putting a speed limit on objects in space kills 99.99% of what makes space, space imo
@outoforbit255
@outoforbit255 6 месяцев назад
@@irregularguy6465 It was really bad when the game was in the playtest phase. Players complained the controls where to hard, they die everything approciaing a spaceship because they where flying way to hard and out of control. lol I guess i still have to find a good balance
@akulishovgg994
@akulishovgg994 5 месяцев назад
cool game, dude, keep workin` on it
@outoforbit255
@outoforbit255 5 месяцев назад
Thanks dude! really appriciate your comment!
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