Runner introduction starts at 0:09 Run starts at 1:15 Couch commentary is provided by NPC Raelcun is host This speedrun was recorded live at Awesome Games Done Quick 2020, a weeklong charity speedrun marathon raising money for Prevent Cancer Foundation. Awesome Games Done Quick 2020 is just one of the many charity marathons put on by Games Done Quick. For more information on AGDQ2020, find us at: gamesdonequick.com Looking for live updates? Follow us on Twitter: twitter.com/GamesDoneQuick Like us on Facebook: facebook.com/GamesDoneQuick Follow us on Instagram: instagram.com/gamesdonequick
If you listen really carefully you can clearly hear my 3DO loading like the beast it is anytime I open a door or a cutscene happens. It was sitting a fair distance away too in front of the TV.
until I saw this comment I was under the impression the game was named PeteDorr and it was being ran by Doctor Hauzer. Not sure how I misread the title so badly.
Now I'm curious, what's the loudest console you've had to deal with? the worst I've heard was the Dreamcast and my old PS3 sounding like it's ready for takeoff
The great thing about dramatic musical stings is that they can never be overused. They're always effective, no matter how many times per minute you drop them in.
There was some definite love and attention put into this: those lovely door transitions, for instance, are appropriate. If it opens towards you entering a room, it opens away when you go the opposite direction. Speaking of door transitions, I love that the wardrobe is capable of preventing you from opening the door but the door itself opens away from you.
Man 1994 was weird... we had SO MANY amazing 16-bit games, but me and my friends we would dream about playing games like this one because we saw a cool screenshot in a magazine once... Oh, how innocent we were.
How do you put a boulder in a hallway that is larger than any of the doors? It'd have to be lowered from a removed roof. That's some god tier dedication to traps.
No no, it wasn't brought in as a boulder. Clearly Doctor Hauzer brought a bunch of dirt into the mansion and packed it all together into one big ball lol
This was quite the excellent transition from Awful Block to Horror Block! Wish I could have watched it live, but alas, I had to tap out a little early.
Obviously the game devs put so much effort into their animations they wanted to make sure the player got to truly experience and enjoy every last frame
To be honest, I quite liked the idea of Dr Hauzer. It's a survival horror game, with puzzles to solve and I don't think the story is half bad for what it is. For a game that came in 1996, this could have been a decent game, but the execution was poor. Some bad games makes us wonder "What the hell were they thinking", but this game is just a fine idea that got executed poorly. Instead of the gaming looking like serious, it turns out to have a cryptic gameplay, slow paced movement and the animations are wacky.
You know, I'd like to see a remake of this. Good concept but poor execution, some of that would have been the tech at the time. Instead of remaking a good game into an average game, take a bad game and make it better
Imagine if there were a Hydlide/Doctor Hauzer crossover. Imagine Jimothy the Knight running through these choppy halls. The first video game playable on a ViewMaster.
The laughter that ensues in the background during this run, especially at the beginning, could possibly make this the best video game ever made! I am surprised I did not see people falling out of their chair 10/10
Game designer's ideas. Let's take the best parts of Resident Evil and Alone in the Dark. What did people love about those games? Tank Controls and Fixed camera angles. 10/10
@@gogosegaga Descent, 1994, fully 3D (and actually having the ability to go up and down and tilts your view when you strafe) FPS though it does use some billboarding on powerups and explosion graphics. Enemy ships are small but actually full 3D too, and fragment into small 3D chunks that move through 3D space. If you're willing to accept billboarding, Magic Carpet is a free-range FPS ALSO from 1994 with rudimentary hilly terrain, building structures and billboarded humans. Where it suffers is that it's on the 3DO, which was quite honestly a garbage console for 3D (from what I've found IT HAS NO CACHE!!!). It's an FMV machine and it SHOWS. Some upgrades were planned to give it extra oomph (the M2 and MX chipsets) but the M2 was pulled and the MX failed when a 1998 team-up with nintendo also failed.
It's like a weird blend of "Alone In The Dark", "The Nameless Game", "Hotel Dusk" and "Again". I almost kinda wanna play it, but I think I'll enjoy it more from afar. Neat game and run!
Extremely ambitious for its time. No wonder it is cumbersome and has some hillarious scenes. If it had had better speed, it could have easily been a game from 1998. Nice!
Correct me if I'm wrong, but isn't this one of, if not, the, first fully 3D console game? That alone makes it impressive, but then considering the unique genre and fact that it's on inferior hardware (compared to the then 3D capable PS1 and Sega Saturn)